Compatibilité v11/v12
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@@ -31,7 +31,7 @@ export class MournbladeActor extends Actor {
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if (data instanceof Array) {
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return super.create(data, options);
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}
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// If the created actor has items (only applicable to duplicated actors) bypass the new actor creation logic
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// If the created actor has items (only applicable to foundry.utils.duplicated actors) bypass the new actor creation logic
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if (data.items) {
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let actor = super.create(data, options);
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return actor;
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@@ -60,11 +60,11 @@ export class MournbladeActor extends Actor {
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/* -------------------------------------------- */
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prepareArme(arme) {
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arme = duplicate(arme)
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arme = foundry.utils.duplicate(arme)
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let combat = this.getCombatValues()
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if (arme.system.typearme == "contact" || arme.system.typearme == "contactjet") {
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arme.system.isMelee = true
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arme.system.competence = duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée"))
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arme.system.competence = foundry.utils.duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée"))
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arme.system.attrKey = "pui"
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arme.system.totalDegats = arme.system.degats + "+" + combat.bonusDegatsTotal
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arme.system.totalOffensif = this.system.attributs.pui.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff + combat.attaqueModifier
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@@ -74,7 +74,7 @@ export class MournbladeActor extends Actor {
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}
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if (arme.system.typearme == "jet" || arme.system.typearme == "tir") {
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arme.system.isDistance = true
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arme.system.competence = duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "armes à distance"))
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arme.system.competence = foundry.utils.duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "armes à distance"))
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arme.system.attrKey = "adr"
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arme.system.totalOffensif = this.system.attributs.adr.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff + combat.attaqueModifier
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arme.system.totalDegats = arme.system.degats
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@@ -86,9 +86,9 @@ export class MournbladeActor extends Actor {
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}
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/* -------------------------------------------- */
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prepareBouclier(bouclier) {
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bouclier = duplicate(bouclier)
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bouclier = foundry.utils.duplicate(bouclier)
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let combat = this.getCombatValues()
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bouclier.system.competence = duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée"))
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bouclier.system.competence = foundry.utils.duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée"))
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bouclier.system.attrKey = "pui"
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bouclier.system.totalDegats = bouclier.system.degats + "+" + combat.bonusDegatsTotal
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bouclier.system.totalOffensif = this.system.attributs.pui.value + bouclier.system.competence.system.niveau
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@@ -176,7 +176,7 @@ export class MournbladeActor extends Actor {
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getSkills() {
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let comp = []
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for (let item of this.items) {
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item = duplicate(item)
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item = foundry.utils.duplicate(item)
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if (item.type == "competence") {
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item.system.attribut1total = item.system.niveau + (this.system.attributs[item.system.attribut1]?.value || 0)
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item.system.attribut2total = item.system.niveau + (this.system.attributs[item.system.attribut2]?.value || 0)
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@@ -286,7 +286,7 @@ export class MournbladeActor extends Actor {
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getItemById(id) {
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let item = this.items.find(item => item.id == id);
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if (item) {
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item = duplicate(item)
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item = foundry.utils.duplicate(item)
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}
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return item;
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}
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@@ -361,7 +361,7 @@ export class MournbladeActor extends Actor {
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value = Math.max(0, Number(value))
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}
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if (value) {
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let newSante = duplicate(this.system.sante)
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let newSante = foundry.utils.duplicate(this.system.sante)
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newSante[type] += Number(value)
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newSante[type] = Math.max(0, newSante[type])
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if (newSante[type] > this.system.sante.base) {
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@@ -382,7 +382,7 @@ export class MournbladeActor extends Actor {
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incDecAme(value) {
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value = Number(value)
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if (value) {
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let newAme = duplicate(this.system.ame)
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let newAme = foundry.utils.duplicate(this.system.ame)
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newAme.value += Number(value)
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newAme.value = Math.max(0, newAme.value)
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newAme.value = Math.min(newAme.value, newAme.currentmax)
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@@ -420,7 +420,7 @@ export class MournbladeActor extends Actor {
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}
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/* -------------------------------------------- */
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subPointsAme(runeMode, value) {
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let ame = duplicate(this.system.ame)
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let ame = foundry.utils.duplicate(this.system.ame)
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if (runeMode == "prononcer") {
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ame.value += value
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} else {
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@@ -466,13 +466,13 @@ export class MournbladeActor extends Actor {
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getSubActors() {
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let subActors = [];
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for (let id of this.system.subactors) {
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subActors.push(duplicate(game.actors.get(id)));
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subActors.push(foundry.utils.duplicate(game.actors.get(id)));
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}
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return subActors;
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}
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/* -------------------------------------------- */
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async addSubActor(subActorId) {
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let subActors = duplicate(this.system.subactors);
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let subActors = foundry.utils.duplicate(this.system.subactors);
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subActors.push(subActorId);
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await this.update({ 'system.subactors': subActors });
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}
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@@ -503,7 +503,7 @@ export class MournbladeActor extends Actor {
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/* -------------------------------------------- */
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async setPredilectionUsed(compId, predIdx) {
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let comp = this.items.get(compId)
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let pred = duplicate(comp.system.predilections)
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let pred = foundry.utils.duplicate(comp.system.predilections)
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pred[predIdx].used = true
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await this.updateEmbeddedDocuments('Item', [{ _id: compId, 'system.predilections': pred }])
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}
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@@ -526,7 +526,7 @@ export class MournbladeActor extends Actor {
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}
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if (arme.system.totalDefensif > maxDef) {
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maxDef = arme.system.totalDefensif
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bestArme = duplicate(arme)
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bestArme = foundry.utils.duplicate(arme)
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}
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}
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return bestArme
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@@ -535,7 +535,7 @@ export class MournbladeActor extends Actor {
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depenseRessources(arme) {
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if (arme.system.nbressources && Number(arme.system.nbressources) > 0) {
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if (this.type == "creature") {
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let ressources = duplicate(this.system.ressources)
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let ressources = foundry.utils.duplicate(this.system.ressources)
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if (Number(ressources.value) >= Number(arme.system.nbressources)) {
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ressources.value -= arme.system.nbressources
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this.update({ 'system.ressources': ressources })
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@@ -578,15 +578,15 @@ export class MournbladeActor extends Actor {
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rollData.attrKey = attrKey
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if (attrKey != "tochoose") {
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rollData.actionImg = "systems/fvtt-mournblade/assets/icons/" + this.system.attributs[attrKey].labelnorm + ".webp"
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rollData.attr = duplicate(this.system.attributs[attrKey])
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rollData.attr = foundry.utils.duplicate(this.system.attributs[attrKey])
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}
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}
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if (compId) {
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rollData.competence = duplicate(this.items.get(compId) || {})
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rollData.competence = foundry.utils.duplicate(this.items.get(compId) || {})
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rollData.actionImg = rollData.competence?.img
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}
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if (compName) {
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rollData.competence = duplicate(this.items.find(item => item.name.toLowerCase() == compName.toLowerCase()) || {})
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rollData.competence = foundry.utils.duplicate(this.items.find(item => item.name.toLowerCase() == compName.toLowerCase()) || {})
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rollData.actionImg = rollData.competence?.img
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}
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return rollData
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@@ -615,7 +615,7 @@ export class MournbladeActor extends Actor {
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return
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}
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let rollData = this.getCommonRollData("cla", undefined, "Savoir : Runes")
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rollData.rune = duplicate(this.items.get(runeId) || {})
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rollData.rune = foundry.utils.duplicate(this.items.get(runeId) || {})
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rollData.difficulte = rollData.rune?.system?.seuil || 0
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rollData.runemode = "prononcer"
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rollData.runeame = 1
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