Migration datamodels !
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175
templates/chat-generic-result-v2.hbs
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175
templates/chat-generic-result-v2.hbs
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<div class="mournblade-chat-result">
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{{!-- Header avec acteur --}}
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<div class="chat-result-header">
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{{#if actorImg}}
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<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
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{{/if}}
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<div class="header-info">
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<h4 class="actor-name">{{alias}}</h4>
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{{#if competence}}
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<div class="action-title">
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<i class="fas fa-dice-d20"></i>
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{{competence.name}}
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{{#if arme}}• {{arme.name}}{{/if}}
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</div>
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{{else if attr}}
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<div class="action-title">
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<i class="fas fa-dice-d20"></i>
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{{attr.label}}
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</div>
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{{/if}}
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</div>
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</div>
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{{!-- Résultat principal --}}
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<div class="result-main">
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<div class="result-display">
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<div class="dice-result">
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<i class="fas fa-dice"></i>
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<span class="dice-value">{{diceResult}}</span>
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</div>
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<div class="total-result">
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<span class="total-label">Total</span>
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<span class="total-value">{{finalResult}}</span>
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</div>
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{{#if difficulte}}
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<div class="difficulty">
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<span class="difficulty-label">SD</span>
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<span class="difficulty-value">{{difficulte}}</span>
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</div>
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{{/if}}
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</div>
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{{!-- Badge de résultat --}}
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{{#if difficulte}}
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<div class="result-badge-container">
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{{#if isHeroique}}
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<div class="result-badge heroique">
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<i class="fas fa-star"></i> HÉROÏQUE !
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</div>
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{{else if isDramatique}}
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<div class="result-badge dramatique">
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<i class="fas fa-skull"></i> DRAMATIQUE !
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</div>
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{{else if isSuccess}}
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<div class="result-badge success">
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<i class="fas fa-check"></i> Succès
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</div>
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{{else}}
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<div class="result-badge failure">
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<i class="fas fa-times"></i> Échec
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</div>
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{{/if}}
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</div>
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{{/if}}
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</div>
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{{!-- Détails du jet --}}
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<div class="result-details">
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<div class="details-section">
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<div class="detail-row">
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<span class="detail-label">Formule:</span>
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<span class="detail-value">{{diceFormula}}</span>
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</div>
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<div class="detail-row">
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<span class="detail-label">{{attr.label}}:</span>
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<span class="detail-value">{{attr.value}}</span>
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</div>
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{{#if competence}}
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<div class="detail-row">
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<span class="detail-label">{{competence.name}}:</span>
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<span class="detail-value">{{competence.system.niveau}}</span>
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</div>
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{{/if}}
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{{#if arme}}
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<div class="detail-row">
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<span class="detail-label">Arme:</span>
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<span class="detail-value">{{arme.name}} (+{{arme.system.bonusmaniementoff}})</span>
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</div>
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{{/if}}
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{{#if bonusRoll}}
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<div class="detail-row bonus">
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<span class="detail-label">{{textBonus}}:</span>
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<span class="detail-value">+{{bonusRoll.total}}</span>
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</div>
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{{/if}}
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{{#if rune}}
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<div class="detail-row rune">
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<span class="detail-label">Rune:</span>
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<span class="detail-value">{{rune.name}}</span>
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</div>
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<div class="detail-row">
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<span class="detail-label">Mode:</span>
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<span class="detail-value">{{runemode}}</span>
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</div>
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<div class="detail-row">
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<span class="detail-label">Points d'âme:</span>
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<span class="detail-value">{{runeame}}</span>
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</div>
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{{/if}}
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</div>
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</div>
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{{!-- Effets et conséquences --}}
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{{#if isSuccess}}
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<div class="result-effects">
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{{#if (eq typeAttaque "assomer")}}
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<div class="effect-item">
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<i class="fas fa-dizzy"></i>
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{{#if isHeroique}}
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La cible {{defender.name}} est assomée pour [[/r 1d20]] minutes.
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{{else}}
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La cible {{defender.name}} subit un malus de -5 à sa prochaine action.
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{{/if}}
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</div>
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{{/if}}
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{{#if (eq typeAttaque "fuir")}}
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<div class="effect-item">
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<i class="fas fa-running"></i>
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Vous parvenez à vous désengager et le corps-à-corps cesse.
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</div>
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{{/if}}
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{{#if (eq typeAttaque "immobiliser")}}
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<div class="effect-item">
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<i class="fas fa-lock"></i>
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{{#if isHeroique}}
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Votre adversaire est immobilisé ! Jet en opposition Puissance+Mêlée requis chaque tour.
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{{else}}
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Votre adversaire est partiellement maîtrisé (pénalité de -5).
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{{/if}}
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</div>
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{{/if}}
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{{#if arme}}
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<div class="damage-buttons">
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<button class="chat-card-button arme-roll-degats">
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<i class="fas fa-burst"></i> Lancer les dégâts !
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</button>
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</div>
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{{/if}}
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</div>
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{{else if (and (eq typeAttaque "fuir") (not isSuccess))}}
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<div class="result-warning">
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<i class="fas fa-exclamation-triangle"></i>
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Vous ne parvenez pas à vous dégager, vous subissez un malus de -5 à votre défense pour ce tour et le suivant.
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</div>
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{{/if}}
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{{!-- Prédilections --}}
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{{#each predilections as |pred key|}}
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{{#if (not pred.used)}}
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<div class="predilection-section">
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<button class="chat-card-button predilection-reroll" data-predilection-index="{{key}}">
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<i class="fas fa-redo"></i> Prédilection : {{pred.name}}
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</button>
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</div>
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{{/if}}
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{{/each}}
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</div>
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