Migration datamodels !

This commit is contained in:
2026-01-09 17:11:12 +01:00
parent 901df5b395
commit 66fe1418f0
3922 changed files with 316803 additions and 2103 deletions

View File

@@ -1,6 +1,6 @@
/* -------------------------------------------- */
import { MournbladeUtility } from "./mournblade-utility.js";
import { MournbladeRollDialog } from "./mournblade-roll-dialog.js";
import { MournbladeRollDialog } from "./applications/mournblade-roll-dialog.mjs";
/* -------------------------------------------- */
const __degatsBonus = [-2, -2, -1, -1, 0, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 8, 8, 9, 9, 10, 10]
@@ -12,6 +12,28 @@ const __vitesseBonus = [-2, -2, -1, -1, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6
* @extends {Actor}
*/
export class MournbladeActor extends Actor {
prepareData() {
super.prepareData();
// Calculate derived attributes
const data = this.system;
// Calculate total health
data.sante.total = data.sante.base + data.sante.bonus;
// Calculate current health
data.sante.current = data.sante.total - data.sante.nonletaux - data.sante.letaux;
// Calculate total ame
data.ame.total = data.ame.fullmax;
// Calculate balance
data.balance.total = data.balance.loi + data.balance.chaos;
}
prepareDerivedData() {
this.prepareData();
}
/* -------------------------------------------- */
/**
@@ -64,22 +86,38 @@ export class MournbladeActor extends Actor {
let combat = this.getCombatValues()
if (arme.system.typearme == "contact" || arme.system.typearme == "contactjet") {
arme.system.isMelee = true
arme.system.competence = foundry.utils.duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée"))
arme.system.attrKey = "pui"
arme.system.totalDegats = arme.system.degats + "+" + combat.bonusDegatsTotal
arme.system.totalOffensif = this.system.attributs.pui.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff + combat.attaqueModifier
if (arme.system.isdefense) {
arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.bonusmaniementdef
let competence = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée")
if (competence) {
arme.system.competence = foundry.utils.duplicate(competence)
arme.system.attrKey = "pui"
arme.system.totalDegats = arme.system.degats + "+" + combat.bonusDegatsTotal
arme.system.totalOffensif = this.system.attributs.pui.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff + combat.attaqueModifier
if (arme.system.isdefense) {
arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.bonusmaniementdef
}
} else {
arme.system.competence = null
arme.system.totalOffensif = 0
arme.system.totalDegats = arme.system.degats
arme.system.totalDefensif = 0
}
}
if (arme.system.typearme == "jet" || arme.system.typearme == "tir") {
arme.system.isDistance = true
arme.system.competence = foundry.utils.duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "armes à distance"))
arme.system.attrKey = "adr"
arme.system.totalOffensif = this.system.attributs.adr.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff + combat.attaqueModifier
arme.system.totalDegats = arme.system.degats
if (arme.system.isdefense) {
arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.bonusmaniementdef
let competence = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "armes à distance")
if (competence) {
arme.system.competence = foundry.utils.duplicate(competence)
arme.system.attrKey = "adr"
arme.system.totalOffensif = this.system.attributs.adr.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff + combat.attaqueModifier
arme.system.totalDegats = arme.system.degats
if (arme.system.isdefense) {
arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.bonusmaniementdef
}
} else {
arme.system.competence = null
arme.system.totalOffensif = 0
arme.system.totalDegats = arme.system.degats
arme.system.totalDefensif = 0
}
}
return arme
@@ -88,13 +126,21 @@ export class MournbladeActor extends Actor {
prepareBouclier(bouclier) {
bouclier = foundry.utils.duplicate(bouclier)
let combat = this.getCombatValues()
bouclier.system.competence = foundry.utils.duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée"))
bouclier.system.attrKey = "pui"
bouclier.system.totalDegats = bouclier.system.degats + "+" + combat.bonusDegatsTotal
bouclier.system.totalOffensif = this.system.attributs.pui.value + bouclier.system.competence.system.niveau
bouclier.system.isdefense = true
bouclier.system.bonusmaniementoff = 0
bouclier.system.totalDefensif = combat.defenseTotal + bouclier.system.competence.system.niveau + bouclier.system.bonusdefense
let competence = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée")
if (competence) {
bouclier.system.competence = foundry.utils.duplicate(competence)
bouclier.system.attrKey = "pui"
bouclier.system.totalDegats = bouclier.system.degats + "+" + combat.bonusDegatsTotal
bouclier.system.totalOffensif = this.system.attributs.pui.value + bouclier.system.competence.system.niveau
bouclier.system.isdefense = true
bouclier.system.bonusmaniementoff = 0
bouclier.system.totalDefensif = combat.defenseTotal + bouclier.system.competence.system.niveau + bouclier.system.bonusdefense
} else {
bouclier.system.competence = null
bouclier.system.totalOffensif = 0
bouclier.system.totalDegats = bouclier.system.degats
bouclier.system.totalDefensif = 0
}
return bouclier
}
@@ -258,11 +304,13 @@ export class MournbladeActor extends Actor {
if (this.type == 'personnage') {
let newSante = this.system.sante.bonus + (this.system.attributs.pui.value + this.system.attributs.tre.value) * 2 + 5
if (this.system.sante.base != newSante) {
if (this.system.sante.base != newSante && this._id) {
// Only update if the actor already exists (has an _id)
this.update({ 'system.sante.base': newSante })
}
let newAme = (this.system.attributs.cla.value + this.system.attributs.tre.value) * this.system.biodata.amemultiplier + 5
if (this.system.ame.fullmax != newAme) {
if (this.system.ame.fullmax != newAme && this._id) {
// Only update if the actor already exists (has an _id)
this.update({ 'system.ame.fullmax': newAme })
}
}
@@ -589,16 +637,14 @@ export class MournbladeActor extends Actor {
/* -------------------------------------------- */
async rollAttribut(attrKey) {
let rollData = this.getCommonRollData(attrKey)
let rollDialog = await MournbladeRollDialog.create(this, rollData)
rollDialog.render(true)
await MournbladeRollDialog.create(this, rollData)
}
/* -------------------------------------------- */
async rollCompetence(attrKey, compId) {
let rollData = this.getCommonRollData(attrKey, compId)
console.log("RollDatra", rollData)
let rollDialog = await MournbladeRollDialog.create(this, rollData)
rollDialog.render(true)
await MournbladeRollDialog.create(this, rollData)
}
/* -------------------------------------------- */
@@ -614,8 +660,7 @@ export class MournbladeActor extends Actor {
rollData.runemode = "prononcer"
rollData.runeame = 1
console.log("runeData", rollData)
let rollDialog = await MournbladeRollDialog.create(this, rollData)
rollDialog.render(true)
await MournbladeRollDialog.create(this, rollData)
}
/* -------------------------------------------- */
@@ -642,8 +687,7 @@ export class MournbladeActor extends Actor {
}
console.log("ARME!", rollData)
this.depenseRessources(arme)
let rollDialog = await MournbladeRollDialog.create(this, rollData)
rollDialog.render(true)
await MournbladeRollDialog.create(this, rollData)
}
/* -------------------------------------------- */
@@ -657,8 +701,7 @@ export class MournbladeActor extends Actor {
rollData.difficulte = rollData.defender.system.attributs.tre.value * 2
}
console.log("Assomer!", rollData)
let rollDialog = await MournbladeRollDialog.create(this, rollData)
rollDialog.render(true)
await MournbladeRollDialog.create(this, rollData)
}
/* -------------------------------------------- */
async rollFuir() {
@@ -672,8 +715,7 @@ export class MournbladeActor extends Actor {
rollData.difficulte = rollData.defender.system.attributs.adr.value + ((comp) ? comp.system.niveau : rollData.defender.system.attributs.adr.value)
}
console.log("Fuir!", rollData)
let rollDialog = await MournbladeRollDialog.create(this, rollData)
rollDialog.render(true)
await MournbladeRollDialog.create(this, rollData)
}
/* -------------------------------------------- */
async rollImmobiliser() {
@@ -686,15 +728,14 @@ export class MournbladeActor extends Actor {
rollData.difficulte = rollData.defenderCombatValues.defenseTotal
}
console.log("Immobiliser!", rollData)
let rollDialog = await MournbladeRollDialog.create(this, rollData)
rollDialog.render(true)
await MournbladeRollDialog.create(this, rollData)
}
/* -------------------------------------------- */
async rollArmeSpecial(armeId) {
let arme = this.items.get(armeId)
if (arme) {
MournbladeUtility.createChatWithRollMode("GM", {
content: await renderTemplate(`systems/fvtt-mournblade/templates/chat-display-description.html`, arme)
content: await renderTemplate(`systems/fvtt-mournblade/templates/chat-display-description.hbs`, arme)
}, arme)
this.depenseRessources(arme)
}
@@ -722,7 +763,7 @@ export class MournbladeActor extends Actor {
actionImg: arme.img,
}
MournbladeUtility.createChatWithRollMode(rollData.alias, {
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-mournblade/templates/chat-degats-result.html`, rollData)
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-mournblade/templates/chat-degats-result-v2.hbs`, rollData)
})
}