Esprit de la Loi + Automaton
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@@ -21,7 +21,12 @@ export default class ArmeDataModel extends foundry.abstract.TypeDataModel {
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tr: new fields.NumberField({ initial: 0, integer: true }),
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rarete: new fields.NumberField({ initial: 0, integer: true }),
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prix: new fields.NumberField({ initial: 0, integer: true }),
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equipped: new fields.BooleanField({ initial: false })
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equipped: new fields.BooleanField({ initial: false }),
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enchantementLoi: new fields.SchemaField({
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actif: new fields.BooleanField({ initial: false }),
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bonus: new fields.NumberField({ initial: 0, integer: true }),
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antiChaos: new fields.BooleanField({ initial: false }),
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}),
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};
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}
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}
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@@ -11,7 +11,12 @@ export default class BouclierDataModel extends foundry.abstract.TypeDataModel {
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nonletaux: new fields.BooleanField({ initial: false }),
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rarete: new fields.NumberField({ initial: 0, integer: true }),
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prix: new fields.NumberField({ initial: 0, integer: true }),
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equipped: new fields.BooleanField({ initial: false })
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equipped: new fields.BooleanField({ initial: false }),
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enchantementLoi: new fields.SchemaField({
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actif: new fields.BooleanField({ initial: false }),
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bonus: new fields.NumberField({ initial: 0, integer: true }),
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antiChaos: new fields.BooleanField({ initial: false }),
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}),
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};
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}
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}
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@@ -12,6 +12,11 @@ export default class CreatureDataModel extends foundry.abstract.TypeDataModel {
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alignement: new fields.StringField({ initial: "" }),
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creatureType: new fields.StringField({ initial: "creature" }),
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elementType: new fields.StringField({ initial: "" }),
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demonType: new fields.StringField({ initial: "" }),
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demonPuissance: new fields.StringField({ initial: "" }),
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automatonType: new fields.StringField({ initial: "" }),
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automatonPuissance: new fields.StringField({ initial: "" }),
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automatonVoyageType: new fields.StringField({ initial: "" }),
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poids: new fields.StringField({ initial: "" }),
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taille: new fields.StringField({ initial: "" }),
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cheveux: new fields.StringField({ initial: "" }),
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@@ -7,7 +7,12 @@ export default class EquipementDataModel extends foundry.abstract.TypeDataModel
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return {
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description: new fields.HTMLField({ initial: "" }),
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rarete: new fields.NumberField({ initial: 0, integer: true }),
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prix: new fields.NumberField({ initial: 0, integer: true })
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prix: new fields.NumberField({ initial: 0, integer: true }),
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enchantementLoi: new fields.SchemaField({
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actif: new fields.BooleanField({ initial: false }),
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bonus: new fields.NumberField({ initial: 0, integer: true }),
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antiChaos: new fields.BooleanField({ initial: false }),
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}),
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};
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}
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}
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@@ -81,6 +81,7 @@ export default class PersonnageDataModel extends foundry.abstract.TypeDataModel
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traumatismes: new fields.StringField({ initial: "" })
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}),
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invocationsElementaires: new fields.ArrayField(new fields.ObjectField(), { initial: [] }),
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invocationsDemons: new fields.ArrayField(new fields.ObjectField(), { initial: [] }),
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combat: new fields.SchemaField({
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initbonus: new fields.NumberField({ initial: 0, integer: true }),
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vitessebonus: new fields.NumberField({ initial: 0, integer: true }),
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@@ -11,7 +11,12 @@ export default class ProtectionDataModel extends foundry.abstract.TypeDataModel
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degats: new fields.StringField({ initial: "" }),
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rarete: new fields.NumberField({ initial: 0, integer: true }),
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prix: new fields.NumberField({ initial: 0, integer: true }),
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equipped: new fields.BooleanField({ initial: false })
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equipped: new fields.BooleanField({ initial: false }),
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enchantementLoi: new fields.SchemaField({
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actif: new fields.BooleanField({ initial: false }),
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bonus: new fields.NumberField({ initial: 0, integer: true }),
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antiChaos: new fields.BooleanField({ initial: false }),
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}),
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};
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}
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}
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