Esprit de la Loi + Automaton

This commit is contained in:
2026-05-02 23:16:10 +02:00
parent d6b5891519
commit 0df4a5a9fb
280 changed files with 10668 additions and 419 deletions
@@ -15,6 +15,7 @@ export default class MournbladePersonnageSheet extends MournbladeActorSheet {
static PARTS = {
sheet: {
template: "systems/fvtt-mournblade/templates/actor-sheet.hbs",
scrollable: [".tab.principal", ".tab.competences", ".tab.dons", ".tab.equipement"],
},
}
@@ -35,6 +36,8 @@ export default class MournbladePersonnageSheet extends MournbladeActorSheet {
context.dons = foundry.utils.duplicate(actor.getDons())
context.pactes = foundry.utils.duplicate(actor.getPactes())
context.alignement = actor.getAlignement()
context.isChaotique = context.alignement === "chaotique"
context.isLoyal = context.alignement === "loyal"
context.aspect = actor.getAspect()
context.marge = actor.getMarge()
context.tendances = foundry.utils.duplicate(actor.getTendances())
@@ -46,6 +49,7 @@ export default class MournbladePersonnageSheet extends MournbladeActorSheet {
context.metier = foundry.utils.duplicate(actor.getMetier() || {})
context.combat = actor.getCombatValues()
context.equipements = foundry.utils.duplicate(actor.getEquipments())
context.potions = foundry.utils.duplicate(actor.getPotions())
context.modifiers = foundry.utils.duplicate(actor.getModifiers())
context.monnaies = foundry.utils.duplicate(actor.getMonnaies())
context.runeEffects = foundry.utils.duplicate(actor.getRuneEffects())