Esprit de la Loi + Automaton
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@@ -15,6 +15,7 @@ export default class MournbladePersonnageSheet extends MournbladeActorSheet {
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static PARTS = {
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sheet: {
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template: "systems/fvtt-mournblade/templates/actor-sheet.hbs",
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scrollable: [".tab.principal", ".tab.competences", ".tab.dons", ".tab.equipement"],
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},
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}
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@@ -35,6 +36,8 @@ export default class MournbladePersonnageSheet extends MournbladeActorSheet {
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context.dons = foundry.utils.duplicate(actor.getDons())
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context.pactes = foundry.utils.duplicate(actor.getPactes())
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context.alignement = actor.getAlignement()
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context.isChaotique = context.alignement === "chaotique"
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context.isLoyal = context.alignement === "loyal"
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context.aspect = actor.getAspect()
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context.marge = actor.getMarge()
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context.tendances = foundry.utils.duplicate(actor.getTendances())
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@@ -46,6 +49,7 @@ export default class MournbladePersonnageSheet extends MournbladeActorSheet {
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context.metier = foundry.utils.duplicate(actor.getMetier() || {})
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context.combat = actor.getCombatValues()
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context.equipements = foundry.utils.duplicate(actor.getEquipments())
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context.potions = foundry.utils.duplicate(actor.getPotions())
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context.modifiers = foundry.utils.duplicate(actor.getModifiers())
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context.monnaies = foundry.utils.duplicate(actor.getMonnaies())
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context.runeEffects = foundry.utils.duplicate(actor.getRuneEffects())
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