Esprit de la Loi + Automaton

This commit is contained in:
2026-05-02 23:16:10 +02:00
parent d6b5891519
commit 0df4a5a9fb
280 changed files with 10668 additions and 419 deletions
@@ -32,6 +32,7 @@ export default class MournbladeItemSheet extends HandlebarsApplicationMixin(foun
actions: {
editImage: MournbladeItemSheet.#onEditImage,
postItem: MournbladeItemSheet.#onPostItem,
enchanter: MournbladeItemSheet.#onEnchanter,
},
}
@@ -43,17 +44,24 @@ export default class MournbladeItemSheet extends HandlebarsApplicationMixin(foun
/** @override */
async _prepareContext() {
const item = this.document
const enchantableTypes = ["arme", "equipement", "protection", "bouclier"]
const actorIsLoyal = item.actor?.getAlignement?.() === "loyal"
const alreadyEnchanted = enchantableTypes.includes(item.type) && (item.system.enchantementLoi?.actif ?? false)
const canEnchant = enchantableTypes.includes(item.type) && !!item.actor && actorIsLoyal && !alreadyEnchanted
const context = {
fields: this.document.schema.fields,
systemFields: this.document.system.schema.fields,
item: this.document,
system: this.document.system,
source: this.document.toObject(),
enrichedDescription: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true }),
fields: item.schema.fields,
systemFields: item.system.schema.fields,
item,
system: item.system,
source: item.toObject(),
enrichedDescription: await foundry.applications.ux.TextEditor.implementation.enrichHTML(item.system.description, { async: true }),
isEditMode: true,
isEditable: this.isEditable,
isGM: game.user.isGM,
config: game.system.mournblade.config,
canEnchant,
enchantementActif: alreadyEnchanted,
}
return context
}
@@ -96,6 +104,19 @@ export default class MournbladeItemSheet extends HandlebarsApplicationMixin(foun
// #region Actions
/**
* Handle enchanting this item with Loi power
*/
static async #onEnchanter(event) {
event.preventDefault()
const item = this.document
if (!item.actor) {
ui.notifications.warn("Cet objet doit être sur un personnage pour être enchanté.")
return
}
await item.actor.enchanter(item.id)
}
/**
* Handle editing the item image
* @param {Event} event - The triggering event
@@ -137,7 +158,8 @@ export default class MournbladeItemSheet extends HandlebarsApplicationMixin(foun
protection: "Protection", equipement: "Équipement", heritage: "Héritage",
metier: "Métier", capacite: "Capacité", tendance: "Tendance",
traitchaotique: "Trait Chaotique", traitespece: "Trait d'Espèce",
origine: "Origine", modifier: "Modificateur", monnaie: "Monnaie"
origine: "Origine", modifier: "Modificateur", monnaie: "Monnaie",
potion: "Potion"
}
chatData.typeLabel = typeLabels[chatData.type] ?? chatData.type
@@ -148,10 +170,30 @@ export default class MournbladeItemSheet extends HandlebarsApplicationMixin(foun
pacte: "fa-scroll", protection: "fa-shield", equipement: "fa-box",
heritage: "fa-dna", metier: "fa-hammer", capacite: "fa-bolt",
tendance: "fa-yin-yang", traitchaotique: "fa-skull", traitespece: "fa-paw",
origine: "fa-compass", modifier: "fa-sliders", monnaie: "fa-coins"
origine: "fa-compass", modifier: "fa-sliders", monnaie: "fa-coins",
potion: "fa-flask"
}
chatData.typeIcon = typeIcons[chatData.type] ?? "fa-cube"
// Potion: add localized labels for statut and forme
if (chatData.type === "potion") {
const statutLabels = {
inconnue: game.i18n.localize("MNBL.potionInconnue"),
efficace: game.i18n.localize("MNBL.potionEfficace"),
heroique: game.i18n.localize("MNBL.potionHeroique"),
inefficace: game.i18n.localize("MNBL.potionInefficace"),
poison: game.i18n.localize("MNBL.potionPoison"),
}
const formeLabels = {
liquide: game.i18n.localize("MNBL.potionLiquide"),
onguent: game.i18n.localize("MNBL.potionOnguent"),
cachets: game.i18n.localize("MNBL.potionCachets"),
pilules: game.i18n.localize("MNBL.potionPilules"),
}
chatData.system.statutLabel = statutLabels[chatData.system.statut] ?? chatData.system.statut
chatData.system.formeLabel = formeLabels[chatData.system.forme] ?? chatData.system.forme
}
const html = await foundry.applications.handlebars.renderTemplate('systems/fvtt-mournblade/templates/post-item.hbs', chatData)
ChatMessage.create({ user: game.user.id, content: html })
}