Esprit de la Loi + Automaton

This commit is contained in:
2026-05-02 23:16:10 +02:00
parent d6b5891519
commit 0df4a5a9fb
280 changed files with 10668 additions and 419 deletions
@@ -57,6 +57,10 @@ export default class MournbladeActorSheet extends HandlebarsApplicationMixin(fou
preparePotion: MournbladeActorSheet.#onPreparePotion,
invoquerElementaire: MournbladeActorSheet.#onInvoquerElementaire,
bannirElementaire: MournbladeActorSheet.#onBannirElementaire,
invoquerDemon: MournbladeActorSheet.#onInvoquerDemon,
libererDemon: MournbladeActorSheet.#onLibererDemon,
invoquerEsprit: MournbladeActorSheet.#onInvoquerEsprit,
enchanter: MournbladeActorSheet.#onEnchanter,
rollArmeOffensif: MournbladeActorSheet.#onRollArmeOffensif,
rollArmeSpecial: MournbladeActorSheet.#onRollArmeSpecial,
rollArmeDegats: MournbladeActorSheet.#onRollArmeDegats,
@@ -110,6 +114,21 @@ export default class MournbladeActorSheet extends HandlebarsApplicationMixin(fou
return context
}
/** @override */
_preSyncPartState(partId, newElement, priorElement, state) {
super._preSyncPartState(partId, newElement, priorElement, state)
// Save scrollable tab positions for deferred restoration in _onRender.
// Tabs are hidden (display:none) at _syncPartState time, so scrollTop
// assignments have no effect. We re-apply them after making tabs visible.
const part = this.constructor.PARTS?.[partId]
if (part?.scrollable) {
this._pendingScrollRestores = part.scrollable.map(selector => {
const el = selector ? priorElement.querySelector(selector) : priorElement
return el ? { selector, scrollTop: el.scrollTop } : null
}).filter(Boolean)
}
}
/** @override */
_onRender(context, options) {
super._onRender(context, options)
@@ -136,22 +155,37 @@ export default class MournbladeActorSheet extends HandlebarsApplicationMixin(fou
const nav = this.element.querySelector('nav.tabs[data-group]')
if (nav) {
const group = nav.dataset.group
// Activate the current tab
const activeTab = this.tabGroups[group] || "stats"
const switchTab = (tab) => {
this.tabGroups[group] = tab
nav.querySelectorAll('[data-tab]').forEach(link => {
link.classList.toggle('active', link.dataset.tab === tab)
})
this.element.querySelectorAll('[data-group="' + group + '"][data-tab]').forEach(content => {
content.classList.toggle('active', content.dataset.tab === tab)
})
}
// Set initial state (makes active tab visible)
switchTab(activeTab)
// Restore scroll positions now that the active tab is visible
if (this._pendingScrollRestores?.length) {
for (const { selector, scrollTop } of this._pendingScrollRestores) {
const el = selector ? this.element.querySelector(selector) : this.element
if (el) el.scrollTop = scrollTop
}
this._pendingScrollRestores = null
}
// Tab clicks: DOM-only, no re-render (preserves scroll positions)
nav.querySelectorAll('[data-tab]').forEach(link => {
const tab = link.dataset.tab
link.classList.toggle('active', tab === activeTab)
link.addEventListener('click', (event) => {
event.preventDefault()
this.tabGroups[group] = tab
this.render()
switchTab(link.dataset.tab)
})
})
// Show/hide tab content
this.element.querySelectorAll('[data-group="' + group + '"][data-tab]').forEach(content => {
content.classList.toggle('active', content.dataset.tab === activeTab)
})
}
}
@@ -383,6 +417,40 @@ export default class MournbladeActorSheet extends HandlebarsApplicationMixin(fou
await this.document.bannirElementaire(invocIndex)
}
/**
* Handle invoking a demon
*/
static async #onInvoquerDemon(event, target) {
event.preventDefault()
await this.document.invoquerDemon()
}
/**
* Handle releasing a demon invocation
*/
static async #onLibererDemon(event, target) {
event.preventDefault()
const invocIndex = parseInt(target.dataset.invocIndex ?? "0")
await this.document.libererDemon(invocIndex)
}
/**
* Handle invoking a Law Spirit into an Automaton
*/
static async #onInvoquerEsprit(event, target) {
event.preventDefault()
await this.document.invoquerEspritLoi()
}
/**
* Handle enchanting an item with Loi power
*/
static async #onEnchanter(event, target) {
event.preventDefault()
const itemId = target.dataset.itemId
await this.document.enchanter(itemId)
}
/**
* Handle rolling an arme offensif
* @param {Event} event - The triggering event
@@ -32,6 +32,7 @@ export default class MournbladeItemSheet extends HandlebarsApplicationMixin(foun
actions: {
editImage: MournbladeItemSheet.#onEditImage,
postItem: MournbladeItemSheet.#onPostItem,
enchanter: MournbladeItemSheet.#onEnchanter,
},
}
@@ -43,17 +44,24 @@ export default class MournbladeItemSheet extends HandlebarsApplicationMixin(foun
/** @override */
async _prepareContext() {
const item = this.document
const enchantableTypes = ["arme", "equipement", "protection", "bouclier"]
const actorIsLoyal = item.actor?.getAlignement?.() === "loyal"
const alreadyEnchanted = enchantableTypes.includes(item.type) && (item.system.enchantementLoi?.actif ?? false)
const canEnchant = enchantableTypes.includes(item.type) && !!item.actor && actorIsLoyal && !alreadyEnchanted
const context = {
fields: this.document.schema.fields,
systemFields: this.document.system.schema.fields,
item: this.document,
system: this.document.system,
source: this.document.toObject(),
enrichedDescription: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true }),
fields: item.schema.fields,
systemFields: item.system.schema.fields,
item,
system: item.system,
source: item.toObject(),
enrichedDescription: await foundry.applications.ux.TextEditor.implementation.enrichHTML(item.system.description, { async: true }),
isEditMode: true,
isEditable: this.isEditable,
isGM: game.user.isGM,
config: game.system.mournblade.config,
canEnchant,
enchantementActif: alreadyEnchanted,
}
return context
}
@@ -96,6 +104,19 @@ export default class MournbladeItemSheet extends HandlebarsApplicationMixin(foun
// #region Actions
/**
* Handle enchanting this item with Loi power
*/
static async #onEnchanter(event) {
event.preventDefault()
const item = this.document
if (!item.actor) {
ui.notifications.warn("Cet objet doit être sur un personnage pour être enchanté.")
return
}
await item.actor.enchanter(item.id)
}
/**
* Handle editing the item image
* @param {Event} event - The triggering event
@@ -137,7 +158,8 @@ export default class MournbladeItemSheet extends HandlebarsApplicationMixin(foun
protection: "Protection", equipement: "Équipement", heritage: "Héritage",
metier: "Métier", capacite: "Capacité", tendance: "Tendance",
traitchaotique: "Trait Chaotique", traitespece: "Trait d'Espèce",
origine: "Origine", modifier: "Modificateur", monnaie: "Monnaie"
origine: "Origine", modifier: "Modificateur", monnaie: "Monnaie",
potion: "Potion"
}
chatData.typeLabel = typeLabels[chatData.type] ?? chatData.type
@@ -148,10 +170,30 @@ export default class MournbladeItemSheet extends HandlebarsApplicationMixin(foun
pacte: "fa-scroll", protection: "fa-shield", equipement: "fa-box",
heritage: "fa-dna", metier: "fa-hammer", capacite: "fa-bolt",
tendance: "fa-yin-yang", traitchaotique: "fa-skull", traitespece: "fa-paw",
origine: "fa-compass", modifier: "fa-sliders", monnaie: "fa-coins"
origine: "fa-compass", modifier: "fa-sliders", monnaie: "fa-coins",
potion: "fa-flask"
}
chatData.typeIcon = typeIcons[chatData.type] ?? "fa-cube"
// Potion: add localized labels for statut and forme
if (chatData.type === "potion") {
const statutLabels = {
inconnue: game.i18n.localize("MNBL.potionInconnue"),
efficace: game.i18n.localize("MNBL.potionEfficace"),
heroique: game.i18n.localize("MNBL.potionHeroique"),
inefficace: game.i18n.localize("MNBL.potionInefficace"),
poison: game.i18n.localize("MNBL.potionPoison"),
}
const formeLabels = {
liquide: game.i18n.localize("MNBL.potionLiquide"),
onguent: game.i18n.localize("MNBL.potionOnguent"),
cachets: game.i18n.localize("MNBL.potionCachets"),
pilules: game.i18n.localize("MNBL.potionPilules"),
}
chatData.system.statutLabel = statutLabels[chatData.system.statut] ?? chatData.system.statut
chatData.system.formeLabel = formeLabels[chatData.system.forme] ?? chatData.system.forme
}
const html = await foundry.applications.handlebars.renderTemplate('systems/fvtt-mournblade/templates/post-item.hbs', chatData)
ChatMessage.create({ user: game.user.id, content: html })
}
@@ -15,6 +15,7 @@ export default class MournbladeCreatureSheet extends MournbladeActorSheet {
static PARTS = {
sheet: {
template: "systems/fvtt-mournblade/templates/creature-sheet.hbs",
scrollable: [".tab.competences", ".tab.equipement", ".tab.biodata"],
},
}
@@ -15,6 +15,7 @@ export default class MournbladePersonnageSheet extends MournbladeActorSheet {
static PARTS = {
sheet: {
template: "systems/fvtt-mournblade/templates/actor-sheet.hbs",
scrollable: [".tab.principal", ".tab.competences", ".tab.dons", ".tab.equipement"],
},
}
@@ -35,6 +36,8 @@ export default class MournbladePersonnageSheet extends MournbladeActorSheet {
context.dons = foundry.utils.duplicate(actor.getDons())
context.pactes = foundry.utils.duplicate(actor.getPactes())
context.alignement = actor.getAlignement()
context.isChaotique = context.alignement === "chaotique"
context.isLoyal = context.alignement === "loyal"
context.aspect = actor.getAspect()
context.marge = actor.getMarge()
context.tendances = foundry.utils.duplicate(actor.getTendances())
@@ -46,6 +49,7 @@ export default class MournbladePersonnageSheet extends MournbladeActorSheet {
context.metier = foundry.utils.duplicate(actor.getMetier() || {})
context.combat = actor.getCombatValues()
context.equipements = foundry.utils.duplicate(actor.getEquipments())
context.potions = foundry.utils.duplicate(actor.getPotions())
context.modifiers = foundry.utils.duplicate(actor.getModifiers())
context.monnaies = foundry.utils.duplicate(actor.getMonnaies())
context.runeEffects = foundry.utils.duplicate(actor.getRuneEffects())