PNJ & Creatures
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@@ -41,9 +41,14 @@ export class MournbladeActor extends Actor {
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const skills = await MournbladeUtility.loadCompendium("fvtt-mournblade.skills")
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data.items = skills.map(i => i.toObject())
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}
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if (data.type == 'pnj') {
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if (data.type == 'creature') {
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const skills = await MournbladeUtility.loadCompendium("fvtt-mournblade.skills-creatures")
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data.items = skills.map(i => i.toObject())
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data.items.push({ name: "Arme naturelle 1", type: 'arme', img: "systems/fvtt-mournblade/assets/icons/arme.webp", system: { typearme: "contact", bonusmaniementoff: 0, seuildefense: 0, degats: "0" } })
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data.items.push({ name: "Arme naturelle 2", type: 'arme', img: "systems/fvtt-mournblade/assets/icons/arme.webp", system: { typearme: "contact", bonusmaniementoff: 0, seuildefense: 0, degats: "0" } })
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}
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return super.create(data, options);
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}
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@@ -146,6 +151,9 @@ export class MournbladeActor extends Actor {
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getTraitsChaotiques() {
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return this.getItemSorted(["traitchaotique"])
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}
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getTraitsEspeces() {
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return this.getItemSorted(["traitespece"])
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}
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getMonnaies() {
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return this.getItemSorted(["monnaie"])
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}
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@@ -432,6 +440,9 @@ export class MournbladeActor extends Actor {
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/* -------------------------------------------- */
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getBonusDegats() {
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if (this.type == "creature") {
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return 0
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}
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return __degatsBonus[this.system.attributs.pui.value]
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}
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@@ -513,6 +524,23 @@ export class MournbladeActor extends Actor {
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}
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return bestArme
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}
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/* -------------------------------------------- */
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depenseRessources(arme) {
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if (arme.system.nbressources && Number(arme.system.nbressources) > 0) {
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if (this.type == "creature") {
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let ressources = duplicate(this.system.ressources)
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ressources.value -= arme.system.nbressources
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this.update({ 'system.ressources': ressources })
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ChatMessage.create({
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content: "L'utilisation de la capacité/arme a dépensé " + arme.system.nbressources + " ressources.",
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whisper: game.user._id,
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user: game.user._id
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});
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} else {
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ui.notifications.warn("Les ressources ne sont pas disponibles pour les personnages.")
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}
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}
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}
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/* -------------------------------------------- */
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getCommonRollData(attrKey = undefined, compId = undefined, compName = undefined) {
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@@ -601,10 +629,22 @@ export class MournbladeActor extends Actor {
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rollData.selectDifficulte = false
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}
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console.log("ARME!", rollData)
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this.depenseRessources(arme)
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let rollDialog = await MournbladeRollDialog.create(this, rollData)
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rollDialog.render(true)
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}
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/* -------------------------------------------- */
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async rollArmeSpecial(armeId) {
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let arme = this.items.get(armeId)
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if (arme) {
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MournbladeUtility.createChatWithRollMode("GM", {
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content: await renderTemplate(`systems/fvtt-mournblade/templates/chat-display-description.html`, arme)
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}, arme)
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this.depenseRessources(arme)
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}
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}
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/* -------------------------------------------- */
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async rollArmeDegats(armeId) {
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let arme = this.items.get(armeId)
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