fvtt-mournblade/templates/roll-dialog-generic.html

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<form class="skill-roll-dialog">
<header class="roll-dialog-header">
{{#if img}}
<img class="actor-icon" src="{{img}}" data-edit="img" title="{{name}}" />
{{/if}}
<h1 class="dialog-roll-title roll-dialog-header">{{title}}</h1>
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</header>
<div class="flexcol">
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<div class="flexrow">
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{{#if (eq attrKey "tochoose")}}
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<span class="roll-dialog-label">Attribut</span>
<select class="status-small-label color-class-common" id="attrKey" type="text" name="attrKey" value="attrKey"
data-dtype="string">
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{{selectOptions config.attributs selected=attrKey}}
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</select>
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{{else}}
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<span class="roll-dialog-label">{{attr.label}}</span>
<span class="small-label">{{attr.value}}</span>
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{{/if}}
</div>
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{{#if competence}}
<div class="flexrow">
<span class="roll-dialog-label">{{competence.name}}</span>
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<span class="small-label">{{competence.system.niveau}}</span>
</div>
{{/if}}
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{{#if rune}}
<div class="flexrow">
<span class="roll-dialog-label">{{rune.name}}</span>
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<span class="small-label">{{rune.system.formule}}</span>
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</div>
<div class="flexrow">
<span class="roll-dialog-label">Lancement</span>
<select class="roll-dialog-label" id="runemode" type="text" name="runemode" value="{{runemode}}"
data-dtype="String">
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{{selectOptions config.lancementRuneOptions selected=runemode}}
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</select>
</div>
<div class="flexrow">
<span class="roll-dialog-label">Points d'Ame</span>
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<select class="roll-dialog-label" id="runeame" type="text" name="runeame" value="{{runeame}}" data-dtype="Number">
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{{selectOptions config.pointsAmeOptions selected=runeame}}
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</select>
</div>
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{{/if}}
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{{#if arme}}
<div class="flexrow">
<span class="roll-dialog-label">Arme : </span>
<span class="roll-dialog-label">{{arme.name}} (+{{arme.system.bonusmaniementoff}})</span>
</div>
{{#if arme.system.isMelee}}
<div class="flexrow">
<span class="roll-dialog-label">Attaque : </span>
<select class="roll-dialog-label" id="typeAttaque" type="text" name="typeAttaque" value="{{typeAttaque}}"
data-dtype="String">
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{{selectOptions config.attaques selected=typeAttaque }}
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</select>
</div>
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{{#if isMonte}}
<div class="flexrow">
<span class="roll-dialog-label">Attaquant monté vs def. au sol (+5) ? : </span>
<input class="" type="checkbox" id="isMonte" name="isMonte" {{checked isMonte}} />
</div>
{{/if}}
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{{/if}}
{{/if}}
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{{#if difficulte}}
<div class="flexrow">
<span class="roll-dialog-label">Défense adversaire : </span>
<span class="roll-dialog-label"><strong>{{difficulte}}</strong> </span>
</div>
{{/if}}
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{{#if arme}}
{{#if arme.system.isDistance}}
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<div class="flexrow">
<span class="roll-dialog-label"><strong>Modificateurs de Tir</strong></span>
</div>
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<div class="flexrow">
<span class="roll-dialog-label">Bonus de visée (+5) ? : </span>
<input class="" type="checkbox" id="visee" name="visee" {{checked visee}} />
</div>
{{#if defender}}
<div class="flexrow">
<span class="roll-dialog-label">La cible est consciente du tir (-{{defender.system.attributs.adr.value}})? : </span>
<input class="" type="checkbox" id="cibleconsciente" name="cibleconsciente" {{checked cibleconsciente}} />
</div>
{{else}}
<div class="flexrow">
<span class="roll-dialog-label">Pas de cible désignée ! </span>
</div>
{{/if}}
<div class="flexrow">
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<span class="roll-dialog-label">La cible court (-5/-10 selon portée)? : </span>
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<input class="" type="checkbox" id="ciblecourt" name="ciblecourt" {{checked ciblecourt}} />
</div>
<div class="flexrow">
<span class="roll-dialog-label">Couvert ? : </span>
<select class="roll-dialog-label" id="typeCouvert" type="text" name="typeCouvert" value="{{typeCouvert}}"
data-dtype="String">
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{{selectOptions config.couverts labelAttr="name" selected=typeCouvert}}
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</select>
</div>
<div class="flexrow">
<span class="roll-dialog-label">Portée : </span>
<select class="roll-dialog-label" id="difficulte" type="text" name="difficulte" value="{{difficulte}}"
data-dtype="Number">
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{{selectOptions config.listePortees selected=difficulte}}
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</select>
</div>
{{/if}}
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{{/if}}
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{{#if hasDesavantageBonus}}
<div class="flexrow">
<span class="roll-dialog-label"><strong>Positions désavantageuses (bonus max +15)</strong></span>
</div>
<div class="flexrow">
<span class="roll-dialog-label">Cible au sol (+5) ? : </span>
<input class="" type="checkbox" id="cibleausol" name="cibleausol" {{checked cibleausol}} />
</div>
<div class="flexrow">
<span class="roll-dialog-label">Cible désarmée (+5) ? : </span>
<input class="" type="checkbox" id="cibledesarmee" name="cibledesarmee" {{checked cibledesarmee}} />
</div>
<div class="flexrow">
<span class="roll-dialog-label">Cible en espace restreint (+5) ? : </span>
<input class="" type="checkbox" id="ciblerestreint" name="ciblerestreint" {{checked ciblerestreint}} />
</div>
<div class="flexrow">
<span class="roll-dialog-label">Cible immobilisée (+5) ? : </span>
<input class="" type="checkbox" id="cibleimmobilisée" name="cibleimmobilisée" {{checked cibleimmobilisée}} />
</div>
<div class="flexrow">
<span class="roll-dialog-label">Cible surplombée (+5) ? : </span>
<input class="" type="checkbox" id="ciblesurplomb" name="ciblesurplomb" {{checked ciblesurplomb}} />
</div>
{{/if}}
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<div class="flexrow">
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<span class="roll-dialog-label">Malus de Santé : </span>
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<span class="roll-dialog-label">{{malusSante}}</span>
</div>
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<div class="flexrow">
<span class="roll-dialog-label">Malus d'Ame : </span>
<span class="roll-dialog-label">{{malusAme}}</span>
</div>
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{{#if (count modifiers)}}
<div class="flexrow">
<span class="roll-dialog-label">Modificateurs enregistrés : </span>
</div>
{{#each modifiers as |modifier idx|}}
<div class="flexrow">
<span class="roll-dialog-label">{{modifier.name}} : </span>
<span class="roll-dialog-label">{{modifier.system.value}}</span>
<input class="apply-modifier" data-modifier-idx="{{idx}}" id="apply-modifier" type="checkbox" name="apply-modifier" value="{{modifier.system.apply}}" {{checked modifier.system.apply}} />
</div>
{{/each}}
{{/if}}
<div class="flexrow">
<span class="roll-dialog-label">Modificateur : </span>
<select class="roll-dialog-label" id="modificateur" type="text" name="modificateur" value="{{modificateur}}"
data-dtype="Number">
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{{selectOptions config.modificateurOptions nameAttr="key" labelAttr="label" selected=modificateur }}
</select>
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</div>
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{{#if selectDifficulte}}
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<div class="flexrow">
<span class="roll-dialog-label">Difficulté : </span>
<select class="roll-dialog-label" id="difficulte" type="text" name="difficulte" value="{{difficulte}}"
data-dtype="Number">
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{{selectOptions config.difficulteOptions selected=difficulte}}
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</select>
</div>
{{/if}}
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{{#if canEclatDoubleD20}}
<div class="flexrow">
<span class="roll-dialog-label">Doubler le d20 (1 Point d'Eclat)</span>
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<input class="" id="doubleD20" type="checkbox" name="doubleD20" value="{{doubleD20}}" {{checked doubleD20}} />
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</div>
{{/if}}
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</div>
</form>