fvtt-malefices/modules/malefices-main.js
2024-02-08 12:51:06 +01:00

123 lines
4.4 KiB
JavaScript

/**
* Malefices system
* Author: Uberwald
* Software License: Prop
*/
/* -------------------------------------------- */
/* -------------------------------------------- */
// Import Modules
import { MaleficesActor } from "./malefices-actor.js";
import { MaleficesItemSheet } from "./malefices-item-sheet.js";
import { MaleficesActorSheet } from "./malefices-actor-sheet.js";
import { MaleficesNPCSheet } from "./malefices-npc-sheet.js";
import { MaleficesUtility } from "./malefices-utility.js";
import { MaleficesCombat } from "./malefices-combat.js";
import { MaleficesItem } from "./malefices-item.js";
import { MaleficesHotbar } from "./malefices-hotbar.js"
import { MaleficesCharacterSummary } from "./malefices-summary-app.js"
import { MALEFICES_CONFIG } from "./malefices-config.js"
import { ClassCounter} from "https://www.uberwald.me/fvtt_appcount/count-class-ready.js"
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
/************************************************************************************/
Hooks.once("init", async function () {
console.log(`Initializing Malefices RPG`);
game.system.malefices = {
config: MALEFICES_CONFIG,
MaleficesHotbar
}
/* -------------------------------------------- */
// preload handlebars templates
MaleficesUtility.preloadHandlebarsTemplates();
/* -------------------------------------------- */
// Set an initiative formula for the system
CONFIG.Combat.initiative = {
formula: "1d6",
decimals: 1
};
/* -------------------------------------------- */
game.socket.on("system.fvtt-malefices", data => {
MaleficesUtility.onSocketMesssage(data)
});
/* -------------------------------------------- */
// Define custom Entity classes
CONFIG.Combat.documentClass = MaleficesCombat
CONFIG.Actor.documentClass = MaleficesActor
CONFIG.Item.documentClass = MaleficesItem
/* -------------------------------------------- */
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("fvtt-malefices", MaleficesActorSheet, { types: ["personnage"], makeDefault: true });
Actors.registerSheet("fvtt-malefices", MaleficesNPCSheet, { types: ["pnj"], makeDefault: false });
Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("fvtt-malefices", MaleficesItemSheet, { makeDefault: true });
MaleficesUtility.init()
});
/* -------------------------------------------- */
function welcomeMessage() {
if (game.user.isGM) {
ChatMessage.create({
user: game.user.id,
whisper: [game.user.id],
content: `<div id="welcome-message-malefices"><span class="rdd-roll-part">
<strong>Bienvenu dans Malefices, le JDR qui sent le souffre !</strong>
<p>Le Livre de Base de Maléfices v4 est nécessaire pour jouer : https://arkhane-asylum.fr/en/malefices/</p>
<p>Maléfices et un jeu de rôle publié par Arkhane Asylum Publishing, tout les droits leur appartiennent.</p>
<p>Système développé par LeRatierBretonnien avec l'aide de la Dame du Lac et Malik, support sur le <a href="https://discord.gg/pPSDNJk">Discord FR de Foundry</a>.</p>
<p>Commandes : /tirage pour le tirage des tarots, /carte pour tirer une simple carte et /resume pour le résumé des PJs (MJ seulement)` });
}
}
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
Hooks.once("ready", function () {
// User warning
if (!game.user.isGM && game.user.character == undefined) {
ui.notifications.info("Attention ! Aucun personnage relié au joueur !");
ChatMessage.create({
content: "<b>WARNING</b> Le joueur " + game.user.name + " n'est pas relié à un personnage !",
user: game.user._id
});
}
ClassCounter.registerUsageCount();
welcomeMessage();
MaleficesUtility.ready()
MaleficesCharacterSummary.ready()
})
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
Hooks.on("chatMessage", (html, content, msg) => {
if (content[0] == '/') {
let regExp = /(\S+)/g;
let commands = content.match(regExp);
if (game.system.malefices.commands.processChatCommand(commands, content, msg)) {
return false;
}
}
return true;
});