Files
fvtt-malefices/modules/malefices-summary-app.js

133 lines
4.3 KiB
JavaScript

/* -------------------------------------------- */
import { MaleficesUtility } from "./malefices-utility.js";
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api
/* -------------------------------------------- */
export class MaleficesCharacterSummary extends HandlebarsApplicationMixin(ApplicationV2) {
/* -------------------------------------------- */
static DEFAULT_OPTIONS = {
id: "malefices-character-summary",
classes: ["MaleficesDialog"],
window: { title: "Résumé des Personnages", resizable: true },
position: { width: 960, height: "auto" },
dragDrop: [{ dragSelector: null, dropSelector: ".character-summary-container" }],
}
static PARTS = {
form: { template: "systems/fvtt-malefices/templates/dialogs/character-summary.hbs" }
}
/* -------------------------------------------- */
static displayPCSummary() {
if (game.user.isGM) {
game.system.malefices.charSummary.render({ force: true })
} else {
ui.notifications.info("Commande /resume réservée au MJ !")
}
}
/* -------------------------------------------- */
updatePCSummary() {
if (this.element?.isConnected) {
this.render({ force: true })
}
}
/* -------------------------------------------- */
static ready() {
if (!game.user.isGM) {
return
}
game.system.malefices.charSummary = new MaleficesCharacterSummary()
}
/* -------------------------------------------- */
constructor(options = {}) {
super(options)
const saved = game.settings.get("world", "character-summary-data")
this.extraList = saved.extraList ?? saved.npcList ?? []
}
/* -------------------------------------------- */
async _prepareContext(_options) {
const pcs = game.actors.filter(ac => ac.type === "personnage" && ac.hasPlayerOwner)
const extras = []
const validList = []
for (const actorId of this.extraList) {
const actor = game.actors.get(actorId)
if (actor) { extras.push(actor); validList.push(actorId) }
}
if (validList.length !== this.extraList.length) {
this.extraList = validList
this._persist()
}
return { pcs, extras, config: game.system.malefices.config }
}
/* -------------------------------------------- */
_onRender(_context, _options) {
const el = this.element
el.querySelectorAll('.actor-open').forEach(a => {
a.addEventListener('click', event => {
const li = event.currentTarget.closest('.item')
const actor = game.actors.get(li.dataset.actorId)
actor?.sheet.render(true)
})
})
el.querySelectorAll('.summary-roll').forEach(a => {
a.addEventListener('click', event => {
const li = event.currentTarget.closest('.item')
const actor = game.actors.get(li.dataset.actorId)
const key = event.currentTarget.dataset.key
actor?.rollAttribut(key)
})
})
el.querySelectorAll('.actor-delete').forEach(a => {
a.addEventListener('click', event => {
const li = event.currentTarget.closest('.item')
this.extraList = this.extraList.filter(id => id !== li.dataset.actorId)
this._persist()
this.render({ force: true })
})
})
const dropZone = el.querySelector('.character-summary-container')
if (dropZone) {
dropZone.addEventListener('dragover', ev => ev.preventDefault())
dropZone.addEventListener('drop', ev => { ev.stopPropagation(); this._onDrop(ev) })
}
}
/* -------------------------------------------- */
_canDragDrop(_selector) { return true }
/* -------------------------------------------- */
_persist() {
const saved = game.settings.get("world", "character-summary-data")
game.settings.set("world", "character-summary-data", { ...saved, extraList: this.extraList })
}
/* -------------------------------------------- */
_saveAndRefresh() {
this.render({ force: true })
}
/* -------------------------------------------- */
async _onDrop(event) {
try {
const dataItem = JSON.parse(event.dataTransfer.getData('text/plain'))
const actor = fromUuidSync(dataItem.uuid)
if (actor && !this.extraList.includes(actor.id)) {
this.extraList.push(actor.id)
this._persist()
this.render({ force: true })
}
} catch(e) { /* not a valid drag payload */ }
}
}