Files
fvtt-malefices/modules/malefices-main.js

143 lines
5.2 KiB
JavaScript

/**
* Malefices system
* Author: Uberwald
* Software License: Prop
*/
/* -------------------------------------------- */
/* -------------------------------------------- */
// Import Modules
import { MaleficesActor } from "./malefices-actor.js";
import { MaleficesUtility } from "./malefices-utility.js";
import { MaleficesCombat } from "./malefices-combat.js";
import { MaleficesItem } from "./malefices-item.js";
import { MaleficesHotbar } from "./malefices-hotbar.js"
import { MaleficesCharacterSummary } from "./malefices-summary-app.js"
import { MALEFICES_CONFIG } from "./malefices-config.js"
import { ClassCounter} from "https://www.uberwald.me/fvtt_appcount/count-class-ready.js"
// Import DataModels
import * as models from "./models/index.mjs"
// Import AppV2 Sheets
import * as sheets from "./applications/sheets/_module.mjs"
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
/************************************************************************************/
Hooks.once("init", async function () {
console.log(`Initializing Malefices RPG`);
game.system.malefices = {
config: MALEFICES_CONFIG,
MaleficesHotbar
}
/* -------------------------------------------- */
// preload handlebars templates
MaleficesUtility.preloadHandlebarsTemplates();
/* -------------------------------------------- */
// Set an initiative formula for the system
CONFIG.Combat.initiative = {
formula: "1d6",
decimals: 1
};
/* -------------------------------------------- */
game.socket.on("system.fvtt-malefices", data => {
MaleficesUtility.onSocketMesssage(data)
});
/* -------------------------------------------- */
// Define custom Entity classes
CONFIG.Combat.documentClass = MaleficesCombat
CONFIG.Actor.documentClass = MaleficesActor
CONFIG.Actor.dataModels = {
personnage: models.PersonnageDataModel,
pnj: models.PnjDataModel
}
CONFIG.Item.documentClass = MaleficesItem
CONFIG.Item.dataModels = {
arme: models.ArmeDataModel,
equipement: models.EquipementDataModel,
archetype: models.ArchetypeDataModel,
tarot: models.TarotDataModel,
sortilege: models.SortilegeDataModel,
elementbio: models.ElementbioDataModel
}
/* -------------------------------------------- */
// Register AppV2 Actor Sheets
foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet);
foundry.documents.collections.Actors.registerSheet("fvtt-malefices", sheets.MaleficesPersonnageSheet, { types: ["personnage"], makeDefault: true });
foundry.documents.collections.Actors.registerSheet("fvtt-malefices", sheets.MaleficesNPCActorSheet, { types: ["pnj"], makeDefault: true });
// Register AppV2 Item Sheets
foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ItemSheet);
foundry.documents.collections.Items.registerSheet("fvtt-malefices", sheets.MaleficesArmeSheet, { types: ["arme"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-malefices", sheets.MaleficesEquipementSheet, { types: ["equipement"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-malefices", sheets.MaleficesArchetypeSheet, { types: ["archetype"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-malefices", sheets.MaleficesTarotSheet, { types: ["tarot"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-malefices", sheets.MaleficesSortilegeSheet, { types: ["sortilege"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-malefices", sheets.MaleficesElementbioSheet, { types: ["elementbio"], makeDefault: true });
MaleficesUtility.init()
});
/* -------------------------------------------- */
async function welcomeMessage() {
if (game.user.isGM) {
const content = await foundry.applications.handlebars.renderTemplate(
'systems/fvtt-malefices/templates/chat/welcome-message.hbs', {}
)
ChatMessage.create({
user: game.user.id,
whisper: [game.user.id],
content
});
}
}
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
Hooks.once("ready", function () {
// User warning
if (!game.user.isGM && game.user.character == undefined) {
ui.notifications.info("Attention ! Aucun personnage relié au joueur !");
ChatMessage.create({
content: "<b>WARNING</b> Le joueur " + game.user.name + " n'est pas relié à un personnage !",
user: game.user._id
});
}
ClassCounter.registerUsageCount();
welcomeMessage();
MaleficesUtility.ready()
MaleficesCharacterSummary.ready()
})
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
Hooks.on("chatMessage", (html, content, msg) => {
if (content[0] == '/') {
let regExp = /(\S+)/g;
let commands = content.match(regExp);
if (game.system.malefices.commands.processChatCommand(commands, content, msg)) {
return false;
}
}
return true;
});