import MaleficesActorSheet from "./malefices-base-actor-sheet.mjs" export default class MaleficesPersonnageSheet extends MaleficesActorSheet { /** @override */ static DEFAULT_OPTIONS = { classes: ["personnage"], position: { width: 640, height: 680 }, } /** @override */ static PARTS = { main: { template: "systems/fvtt-malefices/templates/actors/actor-sheet.hbs" }, } /** @override */ tabGroups = { primary: "main" } /** @override */ async _prepareContext() { const context = await super._prepareContext() const actor = this.document context.armes = foundry.utils.duplicate(actor.getArmes()) context.tarots = foundry.utils.duplicate(actor.getTarots()) context.tarotsCache = foundry.utils.duplicate(actor.getHiddenTarots()) context.archetype = foundry.utils.duplicate(actor.getArchetype()) context.equipements = foundry.utils.duplicate(actor.getEquipements()) context.elementsbio = actor.getElementsBio() context.sorts = actor.getSorts() context.phyMalus = actor.getPhysiqueMalus() context.subActors = foundry.utils.duplicate(actor.getSubActors()) // Expose nested biodata schema fields for {{formInput}} helper context.biodataFields = actor.system.schema.fields.biodata.fields context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML( actor.system.biodata?.description ?? "", { async: true } ) context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML( actor.system.biodata?.notes ?? "", { async: true } ) context.enrichedEquipementlibre = await foundry.applications.ux.TextEditor.implementation.enrichHTML( actor.system.equipementlibre ?? "", { async: true } ) return context } }