Compare commits

...

4 Commits

Author SHA1 Message Date
c58e6ac4b8 Ajout tarot et autres 2023-02-03 08:33:32 +01:00
2d6eb014c8 Ajout tarot et autres 2023-02-03 08:33:27 +01:00
aa02ab878d Ajout tarot et autres 2023-02-02 23:59:41 +01:00
ed62f00959 Ajout tarot et autres 2023-02-02 22:47:25 +01:00
11 changed files with 89 additions and 18 deletions

BIN
fonts/rivanna.regular.otf Normal file

Binary file not shown.

BIN
fonts/rivanna.ttf Normal file

Binary file not shown.

View File

@ -36,6 +36,7 @@ export class MaleficesActorSheet extends ActorSheet {
system: duplicate(this.object.system),
limited: this.object.limited,
armes: duplicate(this.actor.getArmes()),
tarots: duplicate(this.actor.getTarots()),
equipements: duplicate(this.actor.getEquipements()),
subActors: duplicate(this.actor.getSubActors()),
phyMalus: this.actor.getPhysiqueMalus(),

View File

@ -86,6 +86,13 @@ export class MaleficesActor extends Actor {
MaleficesUtility.sortArrayObjectsByName(comp)
return comp;
}
/* -------------------------------------------- */
getTarots() {
let comp = duplicate(this.items.filter(item => item.type == 'tarot') || [])
MaleficesUtility.sortArrayObjectsByName(comp)
return comp;
}
/* -------------------------------------------- */
getArmes() {
let comp = duplicate(this.items.filter(item => item.type == 'arme') || [])

View File

@ -67,6 +67,9 @@ export class MaleficesRollDialog extends Dialog {
html.find('#bonusMalusDef').change((event) => {
this.rollData.bonusMalusDef = Number(event.currentTarget.value)
})
html.find('#bonusMalusPortee').change((event) => {
this.rollData.bonusMalusPortee = Number(event.currentTarget.value)
})
}
}

View File

@ -469,7 +469,7 @@ export class MaleficesUtility {
// Build the dice formula
let diceFormula = "1d20"
rollData.target = rollData.attr.value + rollData.bonusMalusPerso + rollData.bonusMalusSituation + rollData.bonusMalusDef
rollData.target = rollData.attr.value + rollData.bonusMalusPerso + rollData.bonusMalusSituation + rollData.bonusMalusDef + rollData.bonusMalusPortee
if (rollData.attr.abbrev == "physique") {
rollData.target += rollData.phyMalus
}
@ -598,6 +598,7 @@ export class MaleficesUtility {
bonusMalusPerso: 0,
bonusMalusSituation: 0,
bonusMalusDef: 0,
bonusMalusPortee: 0,
rollMode: game.settings.get("core", "rollMode")
}
MaleficesUtility.updateWithTarget(rollData)

View File

@ -1,4 +1,8 @@
/* ==================== (A) Fonts ==================== */
@font-face {
font-family: "Rivanna";
src: url('../fonts/rivanna.ttf') format("truetype");
}
:root {
/* =================== 1. ACTOR SHEET FONT STYLES =========== */
@ -276,6 +280,8 @@ table {border: 1px solid #7a7971;}
}
.fvtt-malefices .sheet-header h1.charname input {
font-family: Rivanna;
font-size: 3rem;
width: 100%;
height: 100%;
margin: 0;
@ -285,6 +291,8 @@ table {border: 1px solid #7a7971;}
-webkit-box-flex: 0;
-ms-flex: 0;
flex: 0;
font-family: Rivanna;
font-size: 2.2rem;
}
.fvtt-malefices .sheet-body,
@ -453,7 +461,7 @@ section.sheet-body{padding: 0.25rem 0.5rem;}
}
.sheet nav.sheet-tabs {
font-size: 0.70rem;
font-size: 1.2rem;
font-weight: bold;
height: 3rem;
flex: 0 0 3rem;
@ -817,10 +825,19 @@ ul, li {
.chat-message .message-header .flavor-text, .chat-message .message-header .whisper-to {
font-size: 0.9rem;
}
.chat-result-text,
.chat-actor-name {
font-weight: bold;
font-family: Rivanna;
font-size: 1.2rem;
padding: 4px;
}
.chat-result-success {
color:darkgreen;
}
.chat-result-failure {
color:darkred;
}
.chat-img {
width: 64px;
height: 64px;

View File

@ -55,7 +55,7 @@
],
"title": "Maléfices, le Jeu de Rôle",
"url": "https://www.uberwald.me/gitea/public/fvtt-malefices",
"version": "10.0.4",
"download": "https://www.uberwald.me/gitea/public/fvtt-malefices/archive/fvtt-malefices-v10.0.4.zip",
"version": "10.0.7",
"download": "https://www.uberwald.me/gitea/public/fvtt-malefices/archive/fvtt-malefices-v10.0.7.zip",
"background": "systems/fvtt-malefices/images/ui/malefice_welcome_page.webp"
}

View File

@ -61,6 +61,13 @@
<input type="text" class="item-field-label-short" name="system.pointdestin" value="{{system.pointdestin}}" data-dtype="Number"/>
</li>
{{#if isGM}}
<li class="item flexrow list-item">
<span class="item-field-label-long">Fluide (MJ seulement)</span>
<input type="text" class="item-field-label-short" name="system.fluide" value="{{system.fluide}}" data-dtype="Number"/>
</li>
{{/if}}
</ul>
</div>
@ -225,6 +232,30 @@
</li>
</ul>
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Tarots</label></h3>
</span>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="weapon" title="Create Item"><i class="fas fa-plus"></i></a>
</div>
</li>
{{#each tarots as |tarot key|}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{tarot._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{tarot.img}}" /></a>
<span class="item-name-label">{{tarot.name}}</span>
<div class="item-filler">&nbsp;</div>
{{#if @root.isGM}}
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
{{/if}}
</li>
{{/each}}
</ul>
</div>
<div class="tab notes" data-group="primary" data-tab="notes">

View File

@ -2,7 +2,7 @@
{{#if actorImg}}
<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
{{/if}}
<h4 class=chat-actor-name>{{alias}}</h4>
<h4 class="chat-actor-name">{{alias}}</h4>
</div>
<hr>
@ -30,36 +30,36 @@
{{#if isSuccess}}
{{#if isCritical}}
<li><strong>Réussite Critique !</strong></li>
<li><label class="chat-result-text chat-result-success ">Réussite Critique !</label></li>
{{#if arme}}
{{#if arme.system.dommagecritiquemort}}
<li><strong>La victime est morte !</strong></li>
<li><label class="chat-result-text chat-result-success">La victime est morte !</label></li>
{{else}}
{{#if arme.system.dommagecritiqueko}}
<li><strong>La victime est KO !</strong></li>
<li><label class="chat-result-text chat-result-success ">La victime est KO !</label></li>
{{/if}}
<li><strong>La victime subit {{arme.system.dommagecritique}} dommages</strong></li>
<li><label class="chat-result-text chat-result-success ">La victime subit {{arme.system.dommagecritique}} dommages</label></li>
{{/if}}
{{/if}}
{{else}}
{{#if isPart}}
<li><strong>Réussite Particulière !</strong></li>
<li><label class="chat-result-text chat-result-success ">Réussite Particulière !</label></li>
{{#if arme}}
<li><strong>La victime subit {{arme.system.dommagepart}} dommages</strong></li>
<li><label class="chat-result-text chat-result-success ">La victime subit {{arme.system.dommagepart}} dommages</label></li>
{{/if}}
{{else}}
<li><strong>Succés !</strong></li>
<li><label class="chat-result-text chat-result-success ">Succés !</label></li>
{{#if arme}}
<li><strong>La victime subit {{arme.system.dommagenormale}} dommages</strong></li>
<li><label class="chat-result-text chat-result-success ">La victime subit {{arme.system.dommagenormale}} dommages</label></li>
{{/if}}
{{/if}}
{{/if}}
{{else}}
{{#if isFumble}}
<li><strong>Echec Critique !</strong></li>
<li><label class="chat-result-text chat-result-failure ">Echec Critique !</label></li>
{{else}}
<li><strong>Echec !</strong></li>
<li><label class="chat-result-text chat-result-failure">Echec !</label></li>
{{/if}}
{{/if}}

View File

@ -64,6 +64,17 @@
{{/select}}
</select>
</div>
<div class="flexrow">
<span class="roll-dialog-label">Pörtée : </span>
<select id="bonusMalusPortee" name="bonusMalusPortee">
{{#select bonusMalusPortee}}
<option value="1">+1 (Portée courte)</option>
<option value="0">0 (Portée moyenne)</option>
<option value="-1">-1 (Portée longue)</option>
{{/select}}
</select>
</div>
{{/if}}
</div>