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fvtt-malef
...
fvtt-malef
Author | SHA1 | Date | |
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aa02ab878d | |||
ed62f00959 |
@ -36,6 +36,7 @@ export class MaleficesActorSheet extends ActorSheet {
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system: duplicate(this.object.system),
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system: duplicate(this.object.system),
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limited: this.object.limited,
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limited: this.object.limited,
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armes: duplicate(this.actor.getArmes()),
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armes: duplicate(this.actor.getArmes()),
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tarots: duplicate(this.actor.getTarots()),
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equipements: duplicate(this.actor.getEquipements()),
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equipements: duplicate(this.actor.getEquipements()),
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subActors: duplicate(this.actor.getSubActors()),
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subActors: duplicate(this.actor.getSubActors()),
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phyMalus: this.actor.getPhysiqueMalus(),
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phyMalus: this.actor.getPhysiqueMalus(),
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@ -86,6 +86,13 @@ export class MaleficesActor extends Actor {
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MaleficesUtility.sortArrayObjectsByName(comp)
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MaleficesUtility.sortArrayObjectsByName(comp)
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return comp;
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return comp;
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}
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}
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/* -------------------------------------------- */
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getTarots() {
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let comp = duplicate(this.items.filter(item => item.type == 'tarot') || [])
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MaleficesUtility.sortArrayObjectsByName(comp)
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return comp;
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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getArmes() {
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getArmes() {
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let comp = duplicate(this.items.filter(item => item.type == 'arme') || [])
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let comp = duplicate(this.items.filter(item => item.type == 'arme') || [])
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@ -67,6 +67,9 @@ export class MaleficesRollDialog extends Dialog {
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html.find('#bonusMalusDef').change((event) => {
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html.find('#bonusMalusDef').change((event) => {
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this.rollData.bonusMalusDef = Number(event.currentTarget.value)
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this.rollData.bonusMalusDef = Number(event.currentTarget.value)
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})
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})
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html.find('#bonusMalusPortee').change((event) => {
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this.rollData.bonusMalusPortee = Number(event.currentTarget.value)
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})
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}
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}
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}
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}
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@ -469,7 +469,7 @@ export class MaleficesUtility {
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// Build the dice formula
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// Build the dice formula
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let diceFormula = "1d20"
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let diceFormula = "1d20"
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rollData.target = rollData.attr.value + rollData.bonusMalusPerso + rollData.bonusMalusSituation + rollData.bonusMalusDef
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rollData.target = rollData.attr.value + rollData.bonusMalusPerso + rollData.bonusMalusSituation + rollData.bonusMalusDef + rollData.bonusMalusPortee
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if (rollData.attr.abbrev == "physique") {
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if (rollData.attr.abbrev == "physique") {
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rollData.target += rollData.phyMalus
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rollData.target += rollData.phyMalus
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}
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}
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@ -598,6 +598,7 @@ export class MaleficesUtility {
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bonusMalusPerso: 0,
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bonusMalusPerso: 0,
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bonusMalusSituation: 0,
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bonusMalusSituation: 0,
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bonusMalusDef: 0,
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bonusMalusDef: 0,
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bonusMalusPortee: 0,
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rollMode: game.settings.get("core", "rollMode")
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rollMode: game.settings.get("core", "rollMode")
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}
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}
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MaleficesUtility.updateWithTarget(rollData)
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MaleficesUtility.updateWithTarget(rollData)
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@ -55,7 +55,7 @@
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],
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],
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"title": "Maléfices, le Jeu de Rôle",
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"title": "Maléfices, le Jeu de Rôle",
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"url": "https://www.uberwald.me/gitea/public/fvtt-malefices",
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"url": "https://www.uberwald.me/gitea/public/fvtt-malefices",
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"version": "10.0.4",
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"version": "10.0.6",
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"download": "https://www.uberwald.me/gitea/public/fvtt-malefices/archive/fvtt-malefices-v10.0.4.zip",
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"download": "https://www.uberwald.me/gitea/public/fvtt-malefices/archive/fvtt-malefices-v10.0.6.zip",
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"background": "systems/fvtt-malefices/images/ui/malefice_welcome_page.webp"
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"background": "systems/fvtt-malefices/images/ui/malefice_welcome_page.webp"
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}
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}
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@ -60,6 +60,13 @@
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<span class="item-field-label-long">Points de Destin</span>
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<span class="item-field-label-long">Points de Destin</span>
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<input type="text" class="item-field-label-short" name="system.pointdestin" value="{{system.pointdestin}}" data-dtype="Number"/>
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<input type="text" class="item-field-label-short" name="system.pointdestin" value="{{system.pointdestin}}" data-dtype="Number"/>
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</li>
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</li>
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{{#if isGM}}
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<li class="item flexrow list-item">
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<span class="item-field-label-long">Fluide (MJ seulement)</span>
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<input type="text" class="item-field-label-short" name="system.fluide" value="{{system.fluide}}" data-dtype="Number"/>
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</li>
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{{/if}}
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</ul>
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</ul>
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</div>
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</div>
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@ -225,6 +232,30 @@
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</li>
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</li>
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</ul>
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</ul>
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<ul class="item-list alternate-list">
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<li class="item flexrow list-item items-title-bg">
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<span class="item-name-label-header">
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<h3><label class="items-title-text">Tarots</label></h3>
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</span>
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<div class="item-controls item-controls-fixed">
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<a class="item-control item-add" data-type="weapon" title="Create Item"><i class="fas fa-plus"></i></a>
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</div>
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</li>
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{{#each tarots as |tarot key|}}
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<li class="item flexrow list-item list-item-shadow" data-item-id="{{tarot._id}}">
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<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
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src="{{tarot.img}}" /></a>
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<span class="item-name-label">{{tarot.name}}</span>
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<div class="item-filler"> </div>
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{{#if @root.isGM}}
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<div class="item-controls item-controls-fixed">
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<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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{{/if}}
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</li>
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{{/each}}
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</ul>
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</div>
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</div>
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<div class="tab notes" data-group="primary" data-tab="notes">
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<div class="tab notes" data-group="primary" data-tab="notes">
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@ -64,6 +64,17 @@
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{{/select}}
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{{/select}}
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</select>
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</select>
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</div>
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</div>
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<div class="flexrow">
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<span class="roll-dialog-label">Pörtée : </span>
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<select id="bonusMalusPortee" name="bonusMalusPortee">
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{{#select bonusMalusPortee}}
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<option value="1">+1 (Portée courte)</option>
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<option value="0">0 (Portée moyenne)</option>
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<option value="-1">-1 (Portée longue)</option>
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{{/select}}
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</select>
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</div>
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{{/if}}
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{{/if}}
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</div>
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</div>
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