Update pour v11/v12 et correction d'un bug sur les defenses
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@@ -65,7 +65,7 @@ export class MaleficesUtility {
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/*-------------------------------------------- */
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static getTarots() {
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return duplicate(this.tarots)
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return foundry.utils.duplicate(this.tarots)
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}
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static getTarot(tId) {
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return this.tarots.find(t => t._id == tId)
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@@ -196,7 +196,7 @@ export class MaleficesUtility {
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let id = rollData.rollId
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let oldRollData = this.rollDataStore[id] || {}
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let newRollData = mergeObject(oldRollData, rollData)
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let newRollData = foundry.utils.mergeObject(oldRollData, rollData)
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this.rollDataStore[id] = newRollData
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}
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@@ -402,9 +402,9 @@ export class MaleficesUtility {
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// Performs roll
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console.log("Roll formula", diceFormula)
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let myRoll = new Roll(diceFormula).roll({ async: false })
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let myRoll = await new Roll(diceFormula).roll()
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await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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rollData.roll = duplicate(myRoll)
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rollData.roll = foundry.utils.duplicate(myRoll)
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rollData.total = myRoll.total
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this.computeResults(rollData)
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@@ -462,7 +462,7 @@ export class MaleficesUtility {
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/* -------------------------------------------- */
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static blindMessageToGM(chatOptions) {
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let chatGM = duplicate(chatOptions);
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let chatGM = foundry.utils.duplicate(chatOptions);
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chatGM.whisper = this.getUsers(user => user.isGM);
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chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
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console.log("blindMessageToGM", chatGM);
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@@ -512,7 +512,7 @@ export class MaleficesUtility {
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/* -------------------------------------------- */
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static getBasicRollData() {
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let rollData = {
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rollId: randomID(16),
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rollId: foundry.utils.randomID(16),
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bonusMalusPerso: 0,
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bonusMalusSituation: 0,
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bonusMalusDef: 0,
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