Update pour v11/v12 et correction d'un bug sur les defenses
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@@ -11,7 +11,7 @@ export class MaleficesNPCSheet extends ActorSheet {
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/** @override */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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return foundry.utils.mergeObject(super.defaultOptions, {
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classes: ["Malefices", "sheet", "actor"],
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template: "systems/fvtt-malefices/templates/npc-sheet.html",
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width: 640,
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@@ -25,7 +25,7 @@ export class MaleficesNPCSheet extends ActorSheet {
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/* -------------------------------------------- */
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async getData() {
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const objectData = this.object.system
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let actorData = duplicate(objectData)
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let actorData = foundry.utils.duplicate(objectData)
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let formData = {
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title: this.title,
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@@ -38,16 +38,16 @@ export class MaleficesNPCSheet extends ActorSheet {
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data: actorData,
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limited: this.object.limited,
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skills: this.actor.getSkills( ),
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weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
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armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
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shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields())),
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spells: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getLore())),
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equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsOnly()) ),
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equippedWeapons: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquippedWeapons()) ),
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weapons: this.actor.checkAndPrepareEquipments( foundry.utils.duplicate(this.actor.getWeapons()) ),
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armors: this.actor.checkAndPrepareEquipments( foundry.utils.duplicate(this.actor.getArmors())),
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shields: this.actor.checkAndPrepareEquipments( foundry.utils.duplicate(this.actor.getShields())),
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spells: this.actor.checkAndPrepareEquipments( foundry.utils.duplicate(this.actor.getLore())),
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equipments: this.actor.checkAndPrepareEquipments(foundry.utils.duplicate(this.actor.getEquipmentsOnly()) ),
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equippedWeapons: this.actor.checkAndPrepareEquipments(foundry.utils.duplicate(this.actor.getEquippedWeapons()) ),
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equippedArmor: this.actor.getEquippedArmor(),
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equippedShield: this.actor.getEquippedShield(),
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subActors: duplicate(this.actor.getSubActors()),
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moneys: duplicate(this.actor.getMoneys()),
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subActors: foundry.utils.duplicate(this.actor.getSubActors()),
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moneys: foundry.utils.duplicate(this.actor.getMoneys()),
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encCapacity: this.actor.getEncumbranceCapacity(),
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saveRolls: this.actor.getSaveRoll(),
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conditions: this.actor.getConditions(),
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