Update pour v11/v12 et correction d'un bug sur les defenses

This commit is contained in:
2024-04-26 18:35:39 +02:00
parent 234bd44742
commit ec06f0fdcb
47 changed files with 205 additions and 186 deletions

View File

@@ -11,7 +11,7 @@ export class MaleficesNPCSheet extends ActorSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["Malefices", "sheet", "actor"],
template: "systems/fvtt-malefices/templates/npc-sheet.html",
width: 640,
@@ -25,7 +25,7 @@ export class MaleficesNPCSheet extends ActorSheet {
/* -------------------------------------------- */
async getData() {
const objectData = this.object.system
let actorData = duplicate(objectData)
let actorData = foundry.utils.duplicate(objectData)
let formData = {
title: this.title,
@@ -38,16 +38,16 @@ export class MaleficesNPCSheet extends ActorSheet {
data: actorData,
limited: this.object.limited,
skills: this.actor.getSkills( ),
weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields())),
spells: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getLore())),
equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsOnly()) ),
equippedWeapons: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquippedWeapons()) ),
weapons: this.actor.checkAndPrepareEquipments( foundry.utils.duplicate(this.actor.getWeapons()) ),
armors: this.actor.checkAndPrepareEquipments( foundry.utils.duplicate(this.actor.getArmors())),
shields: this.actor.checkAndPrepareEquipments( foundry.utils.duplicate(this.actor.getShields())),
spells: this.actor.checkAndPrepareEquipments( foundry.utils.duplicate(this.actor.getLore())),
equipments: this.actor.checkAndPrepareEquipments(foundry.utils.duplicate(this.actor.getEquipmentsOnly()) ),
equippedWeapons: this.actor.checkAndPrepareEquipments(foundry.utils.duplicate(this.actor.getEquippedWeapons()) ),
equippedArmor: this.actor.getEquippedArmor(),
equippedShield: this.actor.getEquippedShield(),
subActors: duplicate(this.actor.getSubActors()),
moneys: duplicate(this.actor.getMoneys()),
subActors: foundry.utils.duplicate(this.actor.getSubActors()),
moneys: foundry.utils.duplicate(this.actor.getMoneys()),
encCapacity: this.actor.getEncumbranceCapacity(),
saveRolls: this.actor.getSaveRoll(),
conditions: this.actor.getConditions(),