Update pour v11/v12 et correction d'un bug sur les defenses
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@@ -11,7 +11,7 @@ export class MaleficesActorSheet extends ActorSheet {
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/** @override */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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return foundry.utils.mergeObject(super.defaultOptions, {
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classes: ["fvtt-malefices", "sheet", "actor", "malefices-actor-sheet"],
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template: "systems/fvtt-malefices/templates/actors/actor-sheet.hbs",
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width: 640,
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@@ -33,14 +33,14 @@ export class MaleficesActorSheet extends ActorSheet {
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name: this.actor.name,
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editable: this.isEditable,
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cssClass: this.isEditable ? "editable" : "locked",
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system: duplicate(this.object.system),
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system: foundry.utils.duplicate(this.object.system),
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limited: this.object.limited,
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armes: duplicate(this.actor.getArmes()),
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tarots: duplicate(this.actor.getTarots()),
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tarotsCache: duplicate(this.actor.getHiddenTarots()),
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archetype: duplicate(this.actor.getArchetype()),
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equipements: duplicate(this.actor.getEquipements()),
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subActors: duplicate(this.actor.getSubActors()),
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armes: foundry.utils.duplicate(this.actor.getArmes()),
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tarots: foundry.utils.duplicate(this.actor.getTarots()),
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tarotsCache: foundry.utils.duplicate(this.actor.getHiddenTarots()),
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archetype: foundry.utils.duplicate(this.actor.getArchetype()),
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equipements: foundry.utils.duplicate(this.actor.getEquipements()),
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subActors: foundry.utils.duplicate(this.actor.getSubActors()),
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phyMalus: this.actor.getPhysiqueMalus(),
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elementsbio: this.actor.getElementsBio(),
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sorts: this.actor.getSorts(),
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