Update pour v11/v12 et correction d'un bug sur les defenses
This commit is contained in:
@@ -11,7 +11,7 @@ export class MaleficesActorSheet extends ActorSheet {
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/** @override */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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return foundry.utils.mergeObject(super.defaultOptions, {
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classes: ["fvtt-malefices", "sheet", "actor", "malefices-actor-sheet"],
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template: "systems/fvtt-malefices/templates/actors/actor-sheet.hbs",
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width: 640,
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@@ -33,14 +33,14 @@ export class MaleficesActorSheet extends ActorSheet {
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name: this.actor.name,
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editable: this.isEditable,
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cssClass: this.isEditable ? "editable" : "locked",
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system: duplicate(this.object.system),
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system: foundry.utils.duplicate(this.object.system),
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limited: this.object.limited,
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armes: duplicate(this.actor.getArmes()),
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tarots: duplicate(this.actor.getTarots()),
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tarotsCache: duplicate(this.actor.getHiddenTarots()),
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archetype: duplicate(this.actor.getArchetype()),
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equipements: duplicate(this.actor.getEquipements()),
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subActors: duplicate(this.actor.getSubActors()),
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armes: foundry.utils.duplicate(this.actor.getArmes()),
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tarots: foundry.utils.duplicate(this.actor.getTarots()),
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tarotsCache: foundry.utils.duplicate(this.actor.getHiddenTarots()),
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archetype: foundry.utils.duplicate(this.actor.getArchetype()),
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equipements: foundry.utils.duplicate(this.actor.getEquipements()),
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subActors: foundry.utils.duplicate(this.actor.getSubActors()),
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phyMalus: this.actor.getPhysiqueMalus(),
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elementsbio: this.actor.getElementsBio(),
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sorts: this.actor.getSorts(),
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@@ -29,7 +29,7 @@ export class MaleficesActor extends Actor {
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if (data instanceof Array) {
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return super.create(data, options);
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}
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// If the created actor has items (only applicable to duplicated actors) bypass the new actor creation logic
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// If the created actor has items (only applicable to foundry.utils.duplicated actors) bypass the new actor creation logic
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if (data.items) {
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let actor = super.create(data, options);
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return actor;
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@@ -92,7 +92,7 @@ export class MaleficesActor extends Actor {
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return comp;
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}
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getArchetype() {
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let comp = duplicate(this.items.find(item => item.type == 'archetype') || {name: "Pas d'archetype"})
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let comp = foundry.utils.duplicate(this.items.find(item => item.type == 'archetype') || {name: "Pas d'archetype"})
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if (comp && comp.system) {
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comp.tarot = MaleficesUtility.getTarot(comp.system.lametutelaire)
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}
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@@ -101,25 +101,25 @@ export class MaleficesActor extends Actor {
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}
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/* -------------------------------------------- */
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getElementsBio() {
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let comp = duplicate(this.items.filter(item => item.type == 'elementbio') || [])
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let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'elementbio') || [])
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MaleficesUtility.sortArrayObjectsByName(comp)
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return comp;
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}
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/* -------------------------------------------- */
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getTarots() {
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let comp = duplicate(this.items.filter(item => item.type == 'tarot' && !item.system.isgm) || [])
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let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'tarot' && !item.system.isgm) || [])
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MaleficesUtility.sortArrayObjectsByName(comp)
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return comp;
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}
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/* -------------------------------------------- */
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getHiddenTarots() {
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let comp = duplicate(this.items.filter(item => item.type == 'tarot' && item.system.isgm) || [])
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let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'tarot' && item.system.isgm) || [])
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MaleficesUtility.sortArrayObjectsByName(comp)
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return comp;
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}
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/* -------------------------------------------- */
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getArmes() {
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let comp = duplicate(this.items.filter(item => item.type == 'arme') || [])
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let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'arme') || [])
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MaleficesUtility.sortArrayObjectsByName(comp)
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return comp;
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}
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@@ -127,7 +127,7 @@ export class MaleficesActor extends Actor {
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getItemById(id) {
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let item = this.items.find(item => item.id == id);
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if (item) {
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item = duplicate(item)
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item = foundry.utils.duplicate(item)
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}
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return item;
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}
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@@ -173,7 +173,7 @@ export class MaleficesActor extends Actor {
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/* ------------------------------------------- */
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async buildContainerTree() {
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let equipments = duplicate(this.items.filter(item => item.type == "equipment") || [])
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let equipments = foundry.utils.duplicate(this.items.filter(item => item.type == "equipment") || [])
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for (let equip1 of equipments) {
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if (equip1.system.iscontainer) {
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equip1.system.contents = []
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@@ -238,13 +238,13 @@ export class MaleficesActor extends Actor {
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getSubActors() {
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let subActors = [];
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for (let id of this.system.subactors) {
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subActors.push(duplicate(game.actors.get(id)))
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subActors.push(foundry.utils.duplicate(game.actors.get(id)))
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}
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return subActors;
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}
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/* -------------------------------------------- */
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async addSubActor(subActorId) {
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let subActors = duplicate(this.system.subactors);
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let subActors = foundry.utils.duplicate(this.system.subactors);
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subActors.push(subActorId);
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await this.update({ 'system.subactors': subActors });
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}
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@@ -291,7 +291,7 @@ export class MaleficesActor extends Actor {
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}
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/* -------------------------------------------- */
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incDecAttr(attrKey, value) {
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let attr = duplicate(this.system.attributs[attrKey])
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let attr = foundry.utils.duplicate(this.system.attributs[attrKey])
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attr.value += value
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this.update( { [`system.attributs.${attrKey}`]: attr})
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}
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@@ -341,6 +341,7 @@ export class MaleficesActor extends Actor {
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rollData.isReroll = false
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rollData.confrontationDegre = 0
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rollData.confrontationModif = 0
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rollData.config = game.system.malefices.config
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console.log("ROLLDATA", rollData)
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@@ -358,7 +359,7 @@ export class MaleficesActor extends Actor {
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rollAttribut(attrKey) {
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let attr = this.system.attributs[attrKey]
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let rollData = this.getCommonRollData()
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rollData.attr = duplicate(attr)
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rollData.attr = foundry.utils.duplicate(attr)
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rollData.mode = "attribut"
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rollData.title = attr.label
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rollData.img = this.getAtttributImage(attrKey)
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@@ -369,12 +370,12 @@ export class MaleficesActor extends Actor {
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rollArme(weaponId) {
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let arme = this.items.get(weaponId)
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if (arme) {
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arme = duplicate(arme)
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arme = foundry.utils.duplicate(arme)
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let rollData = this.getCommonRollData()
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if (arme.system.armetype == "mainsnues" || arme.system.armetype == "epee") {
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rollData.attr = { label: "(Physique+Habilité)/2", value: Math.floor( (this.getPhysiqueMalus()+this.system.attributs.physique.value+this.system.attributs.habilite.value) / 2) }
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} else {
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rollData.attr = duplicate(this.system.attributs.habilite)
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rollData.attr = foundry.utils.duplicate(this.system.attributs.habilite)
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}
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rollData.mode = "arme"
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rollData.arme = arme
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@@ -115,7 +115,7 @@ export class MaleficesCommands {
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maxPlayerCard: 4,
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maxSecretCard: 1,
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cards: [],
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players: duplicate(game.users),
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players: foundry.utils.duplicate(game.users),
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secretCards: [],
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deck: MaleficesUtility.getTarots()
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}
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@@ -27,4 +27,41 @@ export const MALEFICES_CONFIG = {
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"epee": "Epée, sabre, javelot, etc",
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"mainsnues": "Mains Nues"
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},
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confrontationDegreOptions :{
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"0": "0",
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"1": "1",
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"2": "2",
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"3": "3",
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"4": "4",
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"5": "5"
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},
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confrontationModifOptions: {
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"-1": "-1",
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"0": "0",
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"1": "+1"
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},
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bonusMalusPersoOptions: [
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{value: "-3", label: "-3"},
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{value: "-2", label: "-2"},
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{value: "-1", label: "-1"},
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{value: "0", label: "0"},
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{value: "+1", label: "+1"},
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{value: "+2", label: "+2"},
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{value: "+3", label: "+3"}
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],
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bonusMalusDefOptions: [
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{value: "-6", label: "-6 (réussite critique)"},
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{value: "-3", label: "-3 (réussite)"},
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{value: "0", label: "0 (echec ou pas d'esquive)"},
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{value: "+3", label: "+3 (echec critique)"}
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],
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bonusMalusPorteeOptions: [
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{value: "1", label: "+1 (Portée courte)"},
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{value: "0", label: "0 (Portée moyenne)"},
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{value: "-1", label: "-1 (Portée longue)"}
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]
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}
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@@ -9,7 +9,7 @@ export class MaleficesItemSheet extends ItemSheet {
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/** @override */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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return foundry.utils.mergeObject(super.defaultOptions, {
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classes: ["fvtt-malefices", "sheet", "item"],
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template: "systems/fvtt-malefices/templates/item-sheet.hbs",
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dragDrop: [{ dragSelector: null, dropSelector: null }],
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@@ -43,8 +43,8 @@ export class MaleficesItemSheet extends ItemSheet {
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name: this.object.name,
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editable: this.isEditable,
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cssClass: this.isEditable ? "editable" : "locked",
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system: duplicate(this.object.system),
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config: duplicate(game.system.malefices.config),
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system: foundry.utils.duplicate(this.object.system),
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config: foundry.utils.duplicate(game.system.malefices.config),
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limited: this.object.limited,
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options: this.options,
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owner: this.document.isOwner,
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@@ -76,7 +76,7 @@ export class MaleficesItemSheet extends ItemSheet {
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/* -------------------------------------------- */
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postItem() {
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let chatData = duplicate(this.item)
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let chatData = foundry.utils.duplicate(this.item)
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if (this.actor) {
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chatData.actor = { id: this.actor.id };
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}
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@@ -11,7 +11,7 @@ export class MaleficesNPCSheet extends ActorSheet {
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/** @override */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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return foundry.utils.mergeObject(super.defaultOptions, {
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classes: ["Malefices", "sheet", "actor"],
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template: "systems/fvtt-malefices/templates/npc-sheet.html",
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width: 640,
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@@ -25,7 +25,7 @@ export class MaleficesNPCSheet extends ActorSheet {
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/* -------------------------------------------- */
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async getData() {
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const objectData = this.object.system
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let actorData = duplicate(objectData)
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let actorData = foundry.utils.duplicate(objectData)
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let formData = {
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title: this.title,
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@@ -38,16 +38,16 @@ export class MaleficesNPCSheet extends ActorSheet {
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data: actorData,
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limited: this.object.limited,
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skills: this.actor.getSkills( ),
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weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
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armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
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shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields())),
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spells: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getLore())),
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equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsOnly()) ),
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equippedWeapons: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquippedWeapons()) ),
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weapons: this.actor.checkAndPrepareEquipments( foundry.utils.duplicate(this.actor.getWeapons()) ),
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armors: this.actor.checkAndPrepareEquipments( foundry.utils.duplicate(this.actor.getArmors())),
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shields: this.actor.checkAndPrepareEquipments( foundry.utils.duplicate(this.actor.getShields())),
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spells: this.actor.checkAndPrepareEquipments( foundry.utils.duplicate(this.actor.getLore())),
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equipments: this.actor.checkAndPrepareEquipments(foundry.utils.duplicate(this.actor.getEquipmentsOnly()) ),
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equippedWeapons: this.actor.checkAndPrepareEquipments(foundry.utils.duplicate(this.actor.getEquippedWeapons()) ),
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equippedArmor: this.actor.getEquippedArmor(),
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equippedShield: this.actor.getEquippedShield(),
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subActors: duplicate(this.actor.getSubActors()),
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moneys: duplicate(this.actor.getMoneys()),
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subActors: foundry.utils.duplicate(this.actor.getSubActors()),
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moneys: foundry.utils.duplicate(this.actor.getMoneys()),
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encCapacity: this.actor.getEncumbranceCapacity(),
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saveRolls: this.actor.getSaveRoll(),
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conditions: this.actor.getConditions(),
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@@ -43,7 +43,7 @@ export class MaleficesCharacterSummary extends Application {
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/* -------------------------------------------- */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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return foundry.utils.mergeObject(super.defaultOptions, {
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template: "systems/fvtt-malefices/templates/dialogs/character-summary.hbs",
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popOut: true,
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resizable: true,
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@@ -94,7 +94,7 @@ export class MaleficesTirageTarotDialog extends Dialog {
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}
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this.tirageData.secretCards.push(selectedCard)
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}
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this.tirageData.actors = duplicate(game.actors)
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this.tirageData.actors = foundry.utils.duplicate(game.actors)
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this.tirageData.state = 'attribute-to-actor'
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}else {
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this.sendCardRequest()
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@@ -65,7 +65,7 @@ export class MaleficesUtility {
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/*-------------------------------------------- */
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static getTarots() {
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return duplicate(this.tarots)
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return foundry.utils.duplicate(this.tarots)
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}
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static getTarot(tId) {
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return this.tarots.find(t => t._id == tId)
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@@ -196,7 +196,7 @@ export class MaleficesUtility {
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let id = rollData.rollId
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let oldRollData = this.rollDataStore[id] || {}
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let newRollData = mergeObject(oldRollData, rollData)
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let newRollData = foundry.utils.mergeObject(oldRollData, rollData)
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this.rollDataStore[id] = newRollData
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}
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@@ -402,9 +402,9 @@ export class MaleficesUtility {
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// Performs roll
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console.log("Roll formula", diceFormula)
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let myRoll = new Roll(diceFormula).roll({ async: false })
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let myRoll = await new Roll(diceFormula).roll()
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await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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rollData.roll = duplicate(myRoll)
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rollData.roll = foundry.utils.duplicate(myRoll)
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rollData.total = myRoll.total
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this.computeResults(rollData)
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@@ -462,7 +462,7 @@ export class MaleficesUtility {
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/* -------------------------------------------- */
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static blindMessageToGM(chatOptions) {
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let chatGM = duplicate(chatOptions);
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let chatGM = foundry.utils.duplicate(chatOptions);
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chatGM.whisper = this.getUsers(user => user.isGM);
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chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
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console.log("blindMessageToGM", chatGM);
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@@ -512,7 +512,7 @@ export class MaleficesUtility {
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/* -------------------------------------------- */
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static getBasicRollData() {
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let rollData = {
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rollId: randomID(16),
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rollId: foundry.utils.randomID(16),
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bonusMalusPerso: 0,
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bonusMalusSituation: 0,
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bonusMalusDef: 0,
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