Ajout zone libre, macros et tirage de carte
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images/icons/.directory
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images/icons/.directory
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[Dolphin]
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SortRole=modificationtime
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Timestamp=2023,2,26,15,32,34.892
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Version=4
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ViewMode=1
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VisibleRoles=Details_text,Details_size,Details_modificationtime,Details_creationtime,CustomizedDetails
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BIN
images/icons/resume.webp
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images/icons/resume.webp
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After Width: | Height: | Size: 31 KiB |
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images/icons/tirage.webp
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images/icons/tirage.webp
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After Width: | Height: | Size: 40 KiB |
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images/icons/tirer.webp
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images/icons/tirer.webp
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@ -44,6 +44,9 @@ export class MaleficesActorSheet extends ActorSheet {
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phyMalus: this.actor.getPhysiqueMalus(),
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elementsbio: this.actor.getElementsBio(),
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sorts: this.actor.getSorts(),
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description: await TextEditor.enrichHTML(this.object.system.description, { async: true }),
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notes: await TextEditor.enrichHTML(this.object.system.notes, { async: true }),
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equipementlibre: await TextEditor.enrichHTML(this.object.system.equipementlibre, { async: true }),
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options: this.options,
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owner: this.document.isOwner,
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editScore: this.options.editScore,
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@ -12,6 +12,7 @@ export class MaleficesCommands {
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if (!game.system.malefices.commands) {
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const commands = new MaleficesCommands();
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commands.registerCommand({ path: ["/tirage"], func: (content, msg, params) => MaleficesCommands.createTirage(msg), descr: "Tirage des tarots" });
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commands.registerCommand({ path: ["/carte"], func: (content, msg, params) => MaleficesCommands.tirerCarte(msg), descr: "Tirer une carte" });
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commands.registerCommand({ path: ["/resume"], func: (content, msg, params) => MaleficesCharacterSummary.displayPCSummary(), descr: "Affiche la liste des PJs!" });
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game.system.malefices.commands = commands;
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}
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@ -105,7 +106,7 @@ export class MaleficesCommands {
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ChatMessage.create(msg);
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}
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/* -------------------------------------------- */
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/* --------------------------------------------- */
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static async createTirage(msg) {
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if (game.user.isGM) {
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let tirageData = {
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@ -127,5 +128,19 @@ export class MaleficesCommands {
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tirageDialog.render(true)
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}
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}
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/* --------------------------------------------- */
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static async tirerCarte(msg) {
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let deck = MaleficesUtility.getTarots()
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let index = Math.round(Math.random() * (deck.length-1))
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let selectedCard = deck[index]
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selectedCard.system.ispositif = true
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if ( selectedCard.system.isdualside) { // Cas des cartes pouvant avoir 2 sens
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selectedCard.system.ispositif = (Math.random() > 0.5)
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}
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selectedCard.system.isgm = false
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MaleficesUtility.createChatMessage(game.user.name, "", {
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content: await renderTemplate(`systems/fvtt-malefices/templates/chat/display-tarot-card.hbs`, selectedCard)
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})
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}
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}
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@ -64,7 +64,6 @@ Hooks.once("init", async function () {
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Items.unregisterSheet("core", ItemSheet);
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Items.registerSheet("fvtt-malefices", MaleficesItemSheet, { makeDefault: true });
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MaleficesUtility.init()
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});
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/* -------------------------------------------- */
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@ -78,7 +77,7 @@ function welcomeMessage() {
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<p>Le Livre de Base de Maléfices v4 est nécessaire pour jouer : https://arkhane-asylum.fr/en/malefices/</p>
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<p>Maléfices et un jeu de rôle publié par Arkhane Asylum Publishing, tout les droits leur appartiennent.</p>
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<p>Système développé par LeRatierBretonnien avec l'aide de la Dame du Lac et Malik, support sur le <a href="https://discord.gg/pPSDNJk">Discord FR de Foundry</a>.</p>
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<p>Commandes : /tirage pour le tirage des tarots et /resume pour le résumé des PJs` });
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<p>Commandes : /tirage pour le tirage des tarots, /tirer pour tirer une simple carte et /resume pour le résumé des PJs (MJ seulement)` });
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}
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}
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/* -------------------------------------------- */
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@ -130,7 +129,6 @@ Hooks.once("ready", function () {
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registerUsageCount('fvtt-malefices')
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welcomeMessage();
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MaleficesUtility.ready()
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MaleficesUtility.init()
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MaleficesCharacterSummary.ready()
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})
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@ -5,12 +5,17 @@ import { MaleficesUtility } from "./malefices-utility.js";
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export class MaleficesCharacterSummary extends Application {
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/* -------------------------------------------- */
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static displayPCSummary(){
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game.system.malefices.charSummary.render(true)
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static displayPCSummary() {
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if (game.user.isGM) {
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game.system.malefices.charSummary.render(true)
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} else {
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ui.notifications.info("Commande /tirage réservée au MJ !")
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}
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}
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/* -------------------------------------------- */
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updatePCSummary(){
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if ( this.rendered) {
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updatePCSummary() {
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if (this.rendered) {
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this.render(true)
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}
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}
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@ -22,7 +27,7 @@ export class MaleficesCharacterSummary extends Application {
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/* -------------------------------------------- */
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static ready() {
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if ( !game.user.isGM ) { // Uniquement si GM
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if (!game.user.isGM) { // Uniquement si GM
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return
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}
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let charSummary = new MaleficesCharacterSummary()
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@ -51,14 +56,14 @@ export class MaleficesCharacterSummary extends Application {
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getData() {
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let formData = super.getData();
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formData.pcs = game.actors.filter( ac => ac.type == "personnage" && ac.hasPlayerOwner )
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formData.pcs = game.actors.filter(ac => ac.type == "personnage" && ac.hasPlayerOwner)
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formData.npcs = []
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let newList = []
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let toUpdate = false
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for( let actorId of this.settings.npcList ) {
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for (let actorId of this.settings.npcList) {
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let actor = game.actors.get(actorId)
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if (actor) {
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formData.npcs.push( actor )
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formData.npcs.push(actor)
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newList.push(actorId)
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} else {
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toUpdate = true
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@ -66,7 +71,7 @@ export class MaleficesCharacterSummary extends Application {
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}
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formData.config = game.system.malefices.config
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if ( toUpdate ) {
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if (toUpdate) {
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this.settings.npcList = newList
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//console.log("Going to update ...", this.settings)
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game.settings.set("world", "character-summary-data", this.settings)
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@ -79,21 +84,21 @@ export class MaleficesCharacterSummary extends Application {
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updateNPC() {
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game.settings.set("world", "character-summary-data", game.system.malefices.charSummary.settings)
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game.system.malefices.charSummary.close()
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setTimeout( function() { game.system.malefices.charSummary.render(true)}, 500)
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setTimeout(function () { game.system.malefices.charSummary.render(true) }, 500)
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}
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/* -------------------------------------------- */
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async _onDrop(event) {
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//console.log("Dragged data are : ", dragData)
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let data = event.dataTransfer.getData('text/plain')
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let dataItem = JSON.parse( data)
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let dataItem = JSON.parse(data)
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let actor = fromUuidSync(dataItem.uuid)
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if (actor) {
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game.system.malefices.charSummary.settings.npcList.push( actor.id )
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game.system.malefices.charSummary.settings.npcList.push(actor.id)
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game.system.malefices.charSummary.updateNPC()
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} else {
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ui.notifications.warn( "Pas d'acteur trouvé" )
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ui.notifications.warn("Pas d'acteur trouvé")
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}
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}
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@ -124,6 +129,6 @@ export class MaleficesCharacterSummary extends Application {
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game.system.malefices.charSummary.updateNPC()
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})
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}
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}
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}
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@ -7,7 +7,7 @@ export class MaleficesUtility {
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/* -------------------------------------------- */
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static async init() {
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static async ready() {
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Hooks.on('renderChatLog', (log, html, data) => MaleficesUtility.chatListeners(html));
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/*Hooks.on("dropCanvasData", (canvas, data) => {
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MaleficesUtility.dropItemOnToken(canvas, data)
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@ -51,6 +51,10 @@ export class MaleficesUtility {
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default: { npcList: [], x: 200, y: 200 },
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type: Object
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})
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const tarots = await MaleficesUtility.loadCompendium("fvtt-malefices.malefices-tarots")
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this.tarots = tarots.map(i => i.toObject())
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}
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/*-------------------------------------------- */
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@ -67,13 +71,6 @@ export class MaleficesUtility {
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return this.tarots.find(t => t._id == tId)
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}
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/* -------------------------------------------- */
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static async ready() {
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const tarots = await MaleficesUtility.loadCompendium("fvtt-malefices.malefices-tarots")
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this.tarots = tarots.map(i => i.toObject())
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}
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/* -------------------------------------------- */
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static async loadCompendiumData(compendium) {
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const pack = game.packs.get(compendium)
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3
packs/malefices-macros.db
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packs/malefices-macros.db
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{"name":"Résumé des PJs pour le MJ","type":"chat","scope":"global","author":"R9gIh86vXDB4IFn1","img":"systems/fvtt-malefices/images/icons/resume.webp","command":"/resume","flags":{"core":{"sourceId":"Macro.ulj2PgchTQVE1VV4"}},"_stats":{"systemId":"fvtt-malefices","systemVersion":"10.1.1","coreVersion":"10.291","createdTime":1677422022018,"modifiedTime":1677422143283,"lastModifiedBy":"R9gIh86vXDB4IFn1"},"ownership":{"default":0,"R9gIh86vXDB4IFn1":3},"folder":null,"sort":0,"_id":"ESV4er8Hy6liMOC3"}
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{"name":"Tirage des tarots","type":"chat","scope":"global","author":"R9gIh86vXDB4IFn1","img":"systems/fvtt-malefices/images/icons/tirage.webp","command":"/tirage","flags":{"core":{"sourceId":"Macro.ulj2PgchTQVE1VV4"}},"_stats":{"systemId":"fvtt-malefices","systemVersion":"10.1.1","coreVersion":"10.291","createdTime":1677422022018,"modifiedTime":1677422144635,"lastModifiedBy":"R9gIh86vXDB4IFn1"},"ownership":{"default":0,"R9gIh86vXDB4IFn1":3},"folder":null,"sort":0,"_id":"sVKXJsiG9KAaBglV"}
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{"name":"Tirer une carte","type":"chat","command":"/carte","author":"R9gIh86vXDB4IFn1","img":"systems/fvtt-malefices/images/icons/tirer.webp","scope":"global","flags":{"core":{"sourceId":"Macro.P2dPA3CA5ZjOwDeE"}},"_stats":{"systemId":"fvtt-malefices","systemVersion":"10.1.1","coreVersion":"10.291","createdTime":1677421496447,"modifiedTime":1677422146138,"lastModifiedBy":"R9gIh86vXDB4IFn1"},"ownership":{"default":0,"R9gIh86vXDB4IFn1":3},"folder":null,"sort":0,"_id":"zDPgmHiwNxBWhoYz"}
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13
system.json
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system.json
@ -46,6 +46,15 @@
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"system": "fvtt-malefices",
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"private": false,
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"flags": {}
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},
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{
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"type": "Macro",
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"label": "Macros",
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"name": "malefices-macros",
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"path": "packs/malefices-macros.db",
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"system": "fvtt-malefices",
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"private": false,
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"flags": {}
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}
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],
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"license": "LICENSE.txt",
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@ -64,7 +73,7 @@
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],
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"title": "Maléfices, le Jeu de Rôle",
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"url": "https://www.uberwald.me/gitea/public/fvtt-malefices",
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"version": "10.1.0",
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"download": "https://www.uberwald.me/gitea/public/fvtt-malefices/archive/fvtt-malefices-v10.1.0.zip",
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"version": "10.1.1",
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"download": "https://www.uberwald.me/gitea/public/fvtt-malefices/archive/fvtt-malefices-v10.1.1.zip",
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"background": "systems/fvtt-malefices/images/ui/malefice_welcome_page.webp"
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}
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"value": 0,
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"max": 0
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}
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}
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},
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"equipementlibre": ""
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},
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"npccore": {
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"npctype": "",
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@ -145,6 +145,13 @@
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{{!-- Equipement Tab --}}
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<div class="tab equipements" data-group="primary" data-tab="equipements">
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<span class="item-name-label-header items-title-bg">
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<h3><label class="items-title-text">Equipements (saisie libre)</label></h3>
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</span>
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<div class="form-group small-editor">
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{{editor equipementlibre target="system.equipementlibre" button=true owner=owner editable=editable}}
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</div>
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<ul class="item-list alternate-list">
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<li class="item flexrow list-item items-title-bg">
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<span class="item-name-label-header">
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@ -183,7 +190,7 @@
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<ul class="item-list alternate-list">
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<li class="item flexrow list-item items-title-bg">
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<span class="item-name-label-header">
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<h3><label class="items-title-text">Equipements</label></h3>
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<h3><label class="items-title-text">Equipements (Items)</label></h3>
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</span>
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<span class="item-field-label-long">
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<label class="short-label">Q.</label>
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