Ajout zone libre, macros et tirage de carte

This commit is contained in:
2023-02-26 15:38:44 +01:00
parent b2a9d8cb75
commit cb8e70c6c1
13 changed files with 78 additions and 34 deletions

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@ -44,6 +44,9 @@ export class MaleficesActorSheet extends ActorSheet {
phyMalus: this.actor.getPhysiqueMalus(),
elementsbio: this.actor.getElementsBio(),
sorts: this.actor.getSorts(),
description: await TextEditor.enrichHTML(this.object.system.description, { async: true }),
notes: await TextEditor.enrichHTML(this.object.system.notes, { async: true }),
equipementlibre: await TextEditor.enrichHTML(this.object.system.equipementlibre, { async: true }),
options: this.options,
owner: this.document.isOwner,
editScore: this.options.editScore,

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@ -12,6 +12,7 @@ export class MaleficesCommands {
if (!game.system.malefices.commands) {
const commands = new MaleficesCommands();
commands.registerCommand({ path: ["/tirage"], func: (content, msg, params) => MaleficesCommands.createTirage(msg), descr: "Tirage des tarots" });
commands.registerCommand({ path: ["/carte"], func: (content, msg, params) => MaleficesCommands.tirerCarte(msg), descr: "Tirer une carte" });
commands.registerCommand({ path: ["/resume"], func: (content, msg, params) => MaleficesCharacterSummary.displayPCSummary(), descr: "Affiche la liste des PJs!" });
game.system.malefices.commands = commands;
}
@ -105,7 +106,7 @@ export class MaleficesCommands {
ChatMessage.create(msg);
}
/* -------------------------------------------- */
/* --------------------------------------------- */
static async createTirage(msg) {
if (game.user.isGM) {
let tirageData = {
@ -127,5 +128,19 @@ export class MaleficesCommands {
tirageDialog.render(true)
}
}
/* --------------------------------------------- */
static async tirerCarte(msg) {
let deck = MaleficesUtility.getTarots()
let index = Math.round(Math.random() * (deck.length-1))
let selectedCard = deck[index]
selectedCard.system.ispositif = true
if ( selectedCard.system.isdualside) { // Cas des cartes pouvant avoir 2 sens
selectedCard.system.ispositif = (Math.random() > 0.5)
}
selectedCard.system.isgm = false
MaleficesUtility.createChatMessage(game.user.name, "", {
content: await renderTemplate(`systems/fvtt-malefices/templates/chat/display-tarot-card.hbs`, selectedCard)
})
}
}

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@ -64,7 +64,6 @@ Hooks.once("init", async function () {
Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("fvtt-malefices", MaleficesItemSheet, { makeDefault: true });
MaleficesUtility.init()
});
/* -------------------------------------------- */
@ -78,7 +77,7 @@ function welcomeMessage() {
<p>Le Livre de Base de Maléfices v4 est nécessaire pour jouer : https://arkhane-asylum.fr/en/malefices/</p>
<p>Maléfices et un jeu de rôle publié par Arkhane Asylum Publishing, tout les droits leur appartiennent.</p>
<p>Système développé par LeRatierBretonnien avec l'aide de la Dame du Lac et Malik, support sur le <a href="https://discord.gg/pPSDNJk">Discord FR de Foundry</a>.</p>
<p>Commandes : /tirage pour le tirage des tarots et /resume pour le résumé des PJs` });
<p>Commandes : /tirage pour le tirage des tarots, /tirer pour tirer une simple carte et /resume pour le résumé des PJs (MJ seulement)` });
}
}
/* -------------------------------------------- */
@ -130,7 +129,6 @@ Hooks.once("ready", function () {
registerUsageCount('fvtt-malefices')
welcomeMessage();
MaleficesUtility.ready()
MaleficesUtility.init()
MaleficesCharacterSummary.ready()
})

View File

@ -5,24 +5,29 @@ import { MaleficesUtility } from "./malefices-utility.js";
export class MaleficesCharacterSummary extends Application {
/* -------------------------------------------- */
static displayPCSummary(){
game.system.malefices.charSummary.render(true)
static displayPCSummary() {
if (game.user.isGM) {
game.system.malefices.charSummary.render(true)
} else {
ui.notifications.info("Commande /tirage réservée au MJ !")
}
}
/* -------------------------------------------- */
updatePCSummary(){
if ( this.rendered) {
updatePCSummary() {
if (this.rendered) {
this.render(true)
}
}
/* -------------------------------------------- */
static createSummaryPos() {
return { top: 200, left: 200 };
}
/* -------------------------------------------- */
static ready() {
if ( !game.user.isGM ) { // Uniquement si GM
if (!game.user.isGM) { // Uniquement si GM
return
}
let charSummary = new MaleficesCharacterSummary()
@ -51,14 +56,14 @@ export class MaleficesCharacterSummary extends Application {
getData() {
let formData = super.getData();
formData.pcs = game.actors.filter( ac => ac.type == "personnage" && ac.hasPlayerOwner )
formData.pcs = game.actors.filter(ac => ac.type == "personnage" && ac.hasPlayerOwner)
formData.npcs = []
let newList = []
let toUpdate = false
for( let actorId of this.settings.npcList ) {
let toUpdate = false
for (let actorId of this.settings.npcList) {
let actor = game.actors.get(actorId)
if (actor) {
formData.npcs.push( actor )
formData.npcs.push(actor)
newList.push(actorId)
} else {
toUpdate = true
@ -66,7 +71,7 @@ export class MaleficesCharacterSummary extends Application {
}
formData.config = game.system.malefices.config
if ( toUpdate ) {
if (toUpdate) {
this.settings.npcList = newList
//console.log("Going to update ...", this.settings)
game.settings.set("world", "character-summary-data", this.settings)
@ -79,21 +84,21 @@ export class MaleficesCharacterSummary extends Application {
updateNPC() {
game.settings.set("world", "character-summary-data", game.system.malefices.charSummary.settings)
game.system.malefices.charSummary.close()
setTimeout( function() { game.system.malefices.charSummary.render(true)}, 500)
setTimeout(function () { game.system.malefices.charSummary.render(true) }, 500)
}
/* -------------------------------------------- */
async _onDrop(event) {
//console.log("Dragged data are : ", dragData)
let data = event.dataTransfer.getData('text/plain')
let dataItem = JSON.parse( data)
let dataItem = JSON.parse(data)
let actor = fromUuidSync(dataItem.uuid)
if (actor) {
game.system.malefices.charSummary.settings.npcList.push( actor.id )
game.system.malefices.charSummary.settings.npcList.push(actor.id)
game.system.malefices.charSummary.updateNPC()
} else {
ui.notifications.warn( "Pas d'acteur trouvé" )
ui.notifications.warn("Pas d'acteur trouvé")
}
}
@ -124,6 +129,6 @@ export class MaleficesCharacterSummary extends Application {
game.system.malefices.charSummary.updateNPC()
})
}
}
}

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@ -7,7 +7,7 @@ export class MaleficesUtility {
/* -------------------------------------------- */
static async init() {
static async ready() {
Hooks.on('renderChatLog', (log, html, data) => MaleficesUtility.chatListeners(html));
/*Hooks.on("dropCanvasData", (canvas, data) => {
MaleficesUtility.dropItemOnToken(canvas, data)
@ -51,6 +51,10 @@ export class MaleficesUtility {
default: { npcList: [], x: 200, y: 200 },
type: Object
})
const tarots = await MaleficesUtility.loadCompendium("fvtt-malefices.malefices-tarots")
this.tarots = tarots.map(i => i.toObject())
}
/*-------------------------------------------- */
@ -67,13 +71,6 @@ export class MaleficesUtility {
return this.tarots.find(t => t._id == tId)
}
/* -------------------------------------------- */
static async ready() {
const tarots = await MaleficesUtility.loadCompendium("fvtt-malefices.malefices-tarots")
this.tarots = tarots.map(i => i.toObject())
}
/* -------------------------------------------- */
static async loadCompendiumData(compendium) {
const pack = game.packs.get(compendium)