Sort, confrontation, update tarots, etc
This commit is contained in:
@ -43,6 +43,7 @@ export class MaleficesActorSheet extends ActorSheet {
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subActors: duplicate(this.actor.getSubActors()),
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phyMalus: this.actor.getPhysiqueMalus(),
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elementsbio: this.actor.getElementsBio(),
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sorts: this.actor.getSorts(),
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options: this.options,
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owner: this.document.isOwner,
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editScore: this.options.editScore,
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@ -86,6 +86,11 @@ export class MaleficesActor extends Actor {
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MaleficesUtility.sortArrayObjectsByName(comp)
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return comp;
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}
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getSorts() {
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let comp = this.items.filter(item => item.type == 'sortilege');
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MaleficesUtility.sortArrayObjectsByName(comp)
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return comp;
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}
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getArchetype() {
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let comp = duplicate(this.items.find(item => item.type == 'archetype') || {name: "Pas d'archetype"})
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if (comp && comp.system) {
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@ -267,7 +272,29 @@ export class MaleficesActor extends Actor {
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await this.createEmbeddedDocuments('Item', [newItem]);
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}
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}
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/* -------------------------------------------- */
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incDecFluide(value) {
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let fluide = this.system.fluide + value
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this.update( {'system.fluide': fluide} )
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}
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incDecDestin(value) {
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let destin = this.system.pointdestin + value
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this.update( {'system.pointdestin': destin} )
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}
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incDecMPMB(value) {
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let mpmb = this.system.mpmb + value
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this.update( {'system.mpmb': mpmb} )
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}
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incDecMPMN(value) {
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let mpmn = this.system.mpmn + value
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this.update( {'system.mpmn': mpmn} )
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}
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/* -------------------------------------------- */
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incDecAttr(attrKey, value) {
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let attr = duplicate(this.system.attributs[attrKey])
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attr.value += value
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this.update( { [`system.attributs.${attrKey}`]: attr})
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}
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/* -------------------------------------------- */
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async incDecQuantity(objetId, incDec = 0) {
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let objetQ = this.items.get(objetId)
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@ -312,6 +339,8 @@ export class MaleficesActor extends Actor {
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rollData.elementsbio = this.getElementsBio()
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rollData.destin = this.system.pointdestin
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rollData.isReroll = false
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rollData.confrontationDegre = 0
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rollData.confrontationModif = 0
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console.log("ROLLDATA", rollData)
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@ -3,6 +3,7 @@
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import { MaleficesUtility } from "./malefices-utility.js";
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import { MaleficesRollDialog } from "./malefices-roll-dialog.js";
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import { MaleficesTirageTarotDialog } from "./malefices-tirage-tarot-dialog.js"
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import { MaleficesCharacterSummary } from "./malefices-summary-app.js"
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/* -------------------------------------------- */
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export class MaleficesCommands {
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@ -11,7 +12,7 @@ export class MaleficesCommands {
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if (!game.system.malefices.commands) {
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const commands = new MaleficesCommands();
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commands.registerCommand({ path: ["/tirage"], func: (content, msg, params) => MaleficesCommands.createTirage(msg), descr: "Tirage des tarots" });
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//crucibleCommands.registerCommand({ path: ["/pool"], func: (content, msg, params) => crucibleCommands.poolRoll(msg), descr: "Generic Roll Window" });
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commands.registerCommand({ path: ["/resume"], func: (content, msg, params) => MaleficesCharacterSummary.displayPCSummary(), descr: "Affiche la liste des PJs!" });
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game.system.malefices.commands = commands;
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}
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}
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@ -110,14 +111,14 @@ export class MaleficesCommands {
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let tirageData = {
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state: 'select-player',
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nbCard: 0,
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maxPlayerCard: 5,
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maxPlayerCard: 4,
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maxSecretCard: 1,
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cards: [],
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players: duplicate(game.users),
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secretCards: [],
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deck: MaleficesUtility.getTarots()
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}
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for (let i = 0; i < 5; i++) {
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for (let i = 0; i < 4; i++) {
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tirageData.cards.push({ name: "???", img: "systems/fvtt-malefices/images/tarots/background.webp" })
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}
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tirageData.secretCards.push({ name: "???", img: "systems/fvtt-malefices/images/tarots/background.webp" })
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@ -1,5 +1,14 @@
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export const MALEFICES_CONFIG = {
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attributs: {
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"constitution": "Cons",
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"physique": "Phy",
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"culturegenerale": "CGén",
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"habilite": "Hab",
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"perception": "Per",
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"spiritualite": "Spi",
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"rationnalite": "Rat"
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},
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tarotType: {
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"majeur": "Arcane Majeur",
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@ -6,6 +6,7 @@ export const defaultItemImg = {
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elementbio: "systems/fvtt-malefices/images/icons/wisdom.webp",
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archetype: "systems/fvtt-malefices/images/icons/archetype.webp",
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tarot: "systems/fvtt-malefices/images/icons/tarot.webp",
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sortilege: "systems/fvtt-malefices/images/icons/sortilege.webp",
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}
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/**
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@ -16,6 +16,7 @@ import { MaleficesUtility } from "./malefices-utility.js";
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import { MaleficesCombat } from "./malefices-combat.js";
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import { MaleficesItem } from "./malefices-item.js";
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import { MaleficesHotbar } from "./malefices-hotbar.js"
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import { MaleficesCharacterSummary } from "./malefices-summary-app.js"
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import { MALEFICES_CONFIG } from "./malefices-config.js"
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/* -------------------------------------------- */
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@ -79,6 +80,32 @@ function welcomeMessage() {
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` });
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}
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/* -------------------------------------------- */
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// Register world usage statistics
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function registerUsageCount( registerKey ) {
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if ( game.user.isGM ) {
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game.settings.register(registerKey, "world-key", {
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name: "Unique world key",
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scope: "world",
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config: false,
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default: "",
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type: String
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});
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let worldKey = game.settings.get(registerKey, "world-key")
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if ( worldKey == undefined || worldKey == "" ) {
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worldKey = randomID(32)
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game.settings.set(registerKey, "world-key", worldKey )
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}
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// Simple API counter
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let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.version}"`
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//$.ajaxSetup({
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//headers: { 'Access-Control-Allow-Origin': '*' }
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//})
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$.ajax(regURL)
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}
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}
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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/* -------------------------------------------- */
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@ -99,11 +126,15 @@ Hooks.once("ready", function () {
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sidebar.style.width = "min-content";
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}
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registerUsageCount('fvtt-malefices')
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welcomeMessage();
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MaleficesUtility.ready()
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MaleficesUtility.init()
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MaleficesCharacterSummary.ready()
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})
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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/* -------------------------------------------- */
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@ -5,26 +5,32 @@ export class MaleficesRollDialog extends Dialog {
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/* -------------------------------------------- */
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static async create(actor, rollData) {
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let options = { classes: ["MaleficesDialog"], width: 540, height: 'fit-content', 'z-index': 99999 };
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let html = await renderTemplate('systems/fvtt-malefices/templates/dialogs/roll-dialog-generic.hbs', rollData);
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let options = { classes: ["MaleficesDialog"], width: 540, height: 'fit-content', 'z-index': 99999 }
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let html
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if (rollData.attr && rollData.attr.iscard) {
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html = await renderTemplate('systems/fvtt-malefices/templates/dialogs/confrontation-dialog.hbs', rollData);
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} else {
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html = await renderTemplate('systems/fvtt-malefices/templates/dialogs/roll-dialog-generic.hbs', rollData);
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}
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return new MaleficesRollDialog(actor, rollData, html, options);
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}
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/* -------------------------------------------- */
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constructor(actor, rollData, html, options, close = undefined) {
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let isCard = rollData.attr && rollData.attr.iscard
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let conf = {
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title: (rollData.mode == "skill") ? "Skill" : "Attribute",
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title: (isCard) ? "Jet" : "Tirage",
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content: html,
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buttons: {
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roll: {
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icon: '<i class="fas fa-check"></i>',
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label: "Roll !",
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label: (isCard) ? "Tirer une carte" : "Lancer le dé",
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callback: () => { this.roll() }
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},
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cancel: {
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icon: '<i class="fas fa-times"></i>',
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label: "Cancel",
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label: "Annuler",
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callback: () => { this.close() }
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}
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},
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@ -39,7 +45,12 @@ export class MaleficesRollDialog extends Dialog {
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/* -------------------------------------------- */
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roll() {
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MaleficesUtility.rollMalefices(this.rollData)
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let isCard = this.rollData.attr && this.rollData.attr.iscard
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if (isCard) {
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MaleficesUtility.tirageConfrontationMalefices(this.rollData)
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} else {
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MaleficesUtility.rollMalefices(this.rollData)
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}
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}
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/* -------------------------------------------- */
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@ -70,6 +81,12 @@ export class MaleficesRollDialog extends Dialog {
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html.find('#bonusMalusPortee').change((event) => {
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this.rollData.bonusMalusPortee = Number(event.currentTarget.value)
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})
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html.find('#confrontationDegre').change((event) => {
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this.rollData.confrontationDegre = Number(event.currentTarget.value)
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})
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html.find('#confrontationModif').change((event) => {
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this.rollData.confrontationModif = Number(event.currentTarget.value)
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})
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}
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}
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129
modules/malefices-summary-app.js
Normal file
129
modules/malefices-summary-app.js
Normal file
@ -0,0 +1,129 @@
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/* -------------------------------------------- */
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import { MaleficesUtility } from "./malefices-utility.js";
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/* -------------------------------------------- */
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export class MaleficesCharacterSummary extends Application {
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/* -------------------------------------------- */
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static displayPCSummary(){
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game.system.malefices.charSummary.render(true)
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}
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/* -------------------------------------------- */
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updatePCSummary(){
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if ( this.rendered) {
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this.render(true)
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}
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}
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/* -------------------------------------------- */
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static createSummaryPos() {
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return { top: 200, left: 200 };
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}
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/* -------------------------------------------- */
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static ready() {
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if ( !game.user.isGM ) { // Uniquement si GM
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return
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}
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let charSummary = new MaleficesCharacterSummary()
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game.system.malefices.charSummary = charSummary
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}
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/* -------------------------------------------- */
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constructor() {
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super();
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//game.settings.set("world", "character-summary-data", {npcList: [], x:0, y:0})
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this.settings = game.settings.get("world", "character-summary-data")
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}
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/* -------------------------------------------- */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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template: "systems/fvtt-malefices/templates/dialogs/character-summary.hbs",
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popOut: true,
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resizable: true,
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dragDrop: [{ dragSelector: ".items-list .item", dropSelector: null }],
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classes: ["bol", "dialog"], width: 920, height: 'fit-content'
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})
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}
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/* -------------------------------------------- */
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getData() {
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let formData = super.getData();
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formData.pcs = game.actors.filter( ac => ac.type == "personnage" && ac.hasPlayerOwner )
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formData.npcs = []
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let newList = []
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let toUpdate = false
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for( let actorId of this.settings.npcList ) {
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let actor = game.actors.get(actorId)
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if (actor) {
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formData.npcs.push( actor )
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newList.push(actorId)
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} else {
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toUpdate = true
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}
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}
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formData.config = game.system.malefices.config
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if ( toUpdate ) {
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this.settings.npcList = newList
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//console.log("Going to update ...", this.settings)
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game.settings.set("world", "character-summary-data", this.settings)
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}
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return formData
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}
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/* -------------------------------------------- */
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updateNPC() {
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game.settings.set("world", "character-summary-data", game.system.malefices.charSummary.settings)
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game.system.malefices.charSummary.close()
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setTimeout( function() { game.system.malefices.charSummary.render(true)}, 500)
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}
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/* -------------------------------------------- */
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async _onDrop(event) {
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//console.log("Dragged data are : ", dragData)
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let data = event.dataTransfer.getData('text/plain')
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let dataItem = JSON.parse( data)
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let actor = fromUuidSync(dataItem.uuid)
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if (actor) {
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game.system.malefices.charSummary.settings.npcList.push( actor.id )
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game.system.malefices.charSummary.updateNPC()
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} else {
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ui.notifications.warn( "Pas d'acteur trouvé" )
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}
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}
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/* -------------------------------------------- */
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/** @override */
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async activateListeners(html) {
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super.activateListeners(html);
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html.find('.actor-open').click((event) => {
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const li = $(event.currentTarget).parents(".item")
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const actor = game.actors.get(li.data("actor-id"))
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actor.sheet.render(true)
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})
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html.find('.summary-roll').click((event) => {
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const li = $(event.currentTarget).parents(".item")
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const actor = game.actors.get(li.data("actor-id"))
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let type = $(event.currentTarget).data("type")
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let key = $(event.currentTarget).data("key")
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actor.rollAttribut(key)
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})
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html.find('.actor-delete').click(event => {
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const li = $(event.currentTarget).parents(".item");
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let actorId = li.data("actor-id")
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let newList = game.system.malefices.charSummary.settings.npcList.filter(id => id != actorId)
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game.system.malefices.charSummary.settings.npcList = newList
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game.system.malefices.charSummary.updateNPC()
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})
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}
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}
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@ -5,7 +5,7 @@ export class MaleficesTirageTarotDialog extends Dialog {
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/* -------------------------------------------- */
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static async create(actor, tirageData) {
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let options = { classes: ["MaleficesDialog"], width: 820, height: 740, 'z-index': 99999 };
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let options = { classes: ["MaleficesDialog"], width: 720, height: 740, 'z-index': 99999 };
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let html = await renderTemplate('systems/fvtt-malefices/templates/dialogs/tirage-tarot-dialog.hbs', tirageData);
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return new MaleficesTirageTarotDialog(actor, tirageData, html, options);
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@ -43,6 +43,14 @@ export class MaleficesUtility {
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Handlebars.registerHelper('add', function (a, b) {
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return parseInt(a) + parseInt(b);
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})
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game.settings.register("world", "character-summary-data", {
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name: "character-summary-data",
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scope: "world",
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config: false,
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default: { npcList: [], x: 200, y: 200 },
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type: Object
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})
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}
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/*-------------------------------------------- */
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@ -63,6 +71,7 @@ export class MaleficesUtility {
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static async ready() {
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const tarots = await MaleficesUtility.loadCompendium("fvtt-malefices.malefices-tarots")
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this.tarots = tarots.map(i => i.toObject())
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}
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/* -------------------------------------------- */
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@ -262,6 +271,125 @@ export class MaleficesUtility {
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}
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}
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/* -------------------------------------------- */
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static processSpecialCard(actor, rollData) {
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if (rollData.selectedCard.name.toLowerCase().includes("archange")) {
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let actorCard = actor.items.find( c => c.type =="tarot" && c.name.toLowerCase().includes("archange"))
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if (actorCard) {
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MaleficesUtility.createChatMessage(actor.name, "gmroll", {
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content: `Conséquence supplémentaire ! <br>L'Archange : ${actor.name} gagne 1 point de Spiritualité.` })
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actor.incDecAttr("spiritualite", 1)
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}
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}
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if (rollData.selectedCard.name.toLowerCase().includes("vicaire")) {
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let actorCard = actor.items.find( c => c.type =="tarot" && c.name.toLowerCase().includes("vicaire"))
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if (actorCard) {
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MaleficesUtility.createChatMessage(actor.name, "blindroll", {
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content: `Conséquence supplémentaire ! <br>Le Vicaire : ${actor.name} vient de gagner 1 point en Pratique de la Magie Blanche (MPMB, secret).` })
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actor.incDecMPMB(1)
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}
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}
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if (rollData.selectedCard.name.toLowerCase().includes("chance")) {
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let actorCard = actor.items.find( c => c.type =="tarot" && c.name.toLowerCase().includes("chance"))
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if (actorCard) {
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MaleficesUtility.createChatMessage(actor.name, "gmroll", {
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content: `Conséquence supplémentaire ! <br>La Chance : ${actor.name} a gagné 1 point de Destin.` })
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actor.incDecDestin(1)
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}
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}
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if (rollData.selectedCard.name.toLowerCase().includes("mort")) {
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let actorCard = actor.items.find( c => c.type =="tarot" && c.name.toLowerCase().includes("mort"))
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if (actorCard) {
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MaleficesUtility.createChatMessage(actor.name, "gmroll", {
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||||
content: `Conséquence supplémentaire ! <br>La Mort : ${actor.name} est pétrifié par la peur.` })
|
||||
actor.incDecDestin(1)
|
||||
}
|
||||
}
|
||||
if (rollData.selectedCard.name.toLowerCase().includes("diable")) {
|
||||
let actorCard = actor.items.find( c => c.type =="tarot" && c.name.toLowerCase().includes("diable"))
|
||||
if (actorCard) {
|
||||
MaleficesUtility.createChatMessage(actor.name, "gmroll", {
|
||||
content: `Conséquence supplémentaire ! <br>Le Diable : ${actor.name} gagne 1 point de Rationnalité.` })
|
||||
actor.incDecAttr("rationnalite", 1)
|
||||
}
|
||||
}
|
||||
if (rollData.selectedCard.name.toLowerCase().includes("lune noire")) {
|
||||
let actorCard = actor.items.find( c => c.type =="tarot" && c.name.toLowerCase().includes("lune noire"))
|
||||
if (actorCard) {
|
||||
MaleficesUtility.createChatMessage(actor.name, "blindroll", {
|
||||
content: `Conséquence supplémentaire ! <br>La Lune Noire : ${actor.name} vient de gagner 1 point de Fluide (secret).` })
|
||||
actor.incDecFluide(1)
|
||||
}
|
||||
}
|
||||
if (rollData.selectedCard.name.toLowerCase().includes("grand livre")) {
|
||||
let actorCard = actor.items.find( c => c.type =="tarot" && c.name.toLowerCase().includes("grand livre"))
|
||||
if (actorCard) {
|
||||
MaleficesUtility.createChatMessage(actor.name, "blindroll", {
|
||||
content: `Conséquence supplémentaire ! <br>La Lune Noire : ${actor.name} vient de gagner 1 point de Fluide (secret).` })
|
||||
actor.incDecFluide(1)
|
||||
}
|
||||
}
|
||||
if (rollData.selectedCard.name.toLowerCase().includes("sorcier")) {
|
||||
let actorCard = actor.items.find( c => c.type =="tarot" && c.name.toLowerCase().includes("sorcier"))
|
||||
if (actorCard) {
|
||||
MaleficesUtility.createChatMessage(actor.name, "blindroll", {
|
||||
content: `Conséquence supplémentaire ! <br>Le Vicaire : ${actor.name} vient de gagner 1 point en Pratique de la Magie Noire (MPMN, secret).` })
|
||||
actor.incDecMPMN(1)
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static computeResults(rollData) {
|
||||
rollData.isSuccess = false
|
||||
if (rollData.total <= rollData.target) {
|
||||
rollData.isSuccess = true
|
||||
}
|
||||
if (rollData.total == 1) {
|
||||
rollData.isSuccess = true
|
||||
rollData.isCritical = true
|
||||
}
|
||||
if (rollData.total == 20) {
|
||||
rollData.isSuccess = false
|
||||
rollData.isFumble = true
|
||||
}
|
||||
if (rollData.total <= Math.floor(rollData.target / 3)) {
|
||||
rollData.isPart = true
|
||||
}
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static async tirageConfrontationMalefices(rollData) {
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
|
||||
rollData.target = rollData.attr.value - rollData.confrontationDegre + rollData.confrontationModif
|
||||
|
||||
let deck = this.getTarots()
|
||||
let index = Math.round(Math.random() * (deck.length-1))
|
||||
let selectedCard = deck[index]
|
||||
selectedCard.system.ispositif = (Math.random() > 0.5)
|
||||
selectedCard.value = (selectedCard.system.ispositif)? selectedCard.system.numericvalueup : selectedCard.system.numericvaluedown
|
||||
rollData.total = selectedCard.value
|
||||
rollData.selectedCard = selectedCard
|
||||
await MaleficesUtility.createChatMessage(actor.name, "gmroll", {
|
||||
content: await renderTemplate(`systems/fvtt-malefices/templates/chat/display-tarot-card.hbs`, selectedCard)
|
||||
})
|
||||
|
||||
this.computeResults(rollData)
|
||||
|
||||
if (rollData.isSuccess) {
|
||||
rollData.gainAttr = Math.ceil(rollData.confrontationDegre/2) + ((rollData.isCritical ) ? 1 : 0)
|
||||
actor.incDecAttr(rollData.attr.abbrev, rollData.gainAttr )
|
||||
} else {
|
||||
rollData.gainAttr = rollData.confrontationDegre
|
||||
actor.incDecAttr(rollData.attr.abbrev, -rollData.gainAttr )
|
||||
}
|
||||
|
||||
await MaleficesUtility.createChatMessage(actor.name, "gmroll", {
|
||||
content: await renderTemplate(`systems/fvtt-malefices/templates/chat/chat-confrontation-result.hbs`, rollData)
|
||||
})
|
||||
this.processSpecialCard(actor, rollData)
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static async rollMalefices(rollData) {
|
||||
|
||||
@ -280,22 +408,9 @@ export class MaleficesUtility {
|
||||
let myRoll = new Roll(diceFormula).roll({ async: false })
|
||||
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
|
||||
rollData.roll = myRoll
|
||||
rollData.total = myRoll.total
|
||||
|
||||
rollData.isSuccess = false
|
||||
if (myRoll.total <= rollData.target) {
|
||||
rollData.isSuccess = true
|
||||
}
|
||||
if (myRoll.total == 1) {
|
||||
rollData.isSuccess = true
|
||||
rollData.isCritical = true
|
||||
}
|
||||
if (myRoll.total == 20) {
|
||||
rollData.isSuccess = false
|
||||
rollData.isFumble = true
|
||||
}
|
||||
if (myRoll.total <= Math.floor(rollData.target / 3)) {
|
||||
rollData.isPart = true
|
||||
}
|
||||
this.computeResults(rollData)
|
||||
|
||||
let msg = await this.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-malefices/templates/chat/chat-generic-result.hbs`, rollData)
|
||||
|
Reference in New Issue
Block a user