Finalize aappv2 data models migration
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@@ -1,134 +1,133 @@
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/* -------------------------------------------- */
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import { MaleficesUtility } from "./malefices-utility.js";
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api
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/* -------------------------------------------- */
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export class MaleficesCharacterSummary extends Application {
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export class MaleficesCharacterSummary extends HandlebarsApplicationMixin(ApplicationV2) {
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/* -------------------------------------------- */
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static DEFAULT_OPTIONS = {
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id: "malefices-character-summary",
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classes: ["MaleficesDialog"],
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window: { title: "Résumé des Personnages", resizable: true },
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position: { width: 960, height: "auto" },
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dragDrop: [{ dragSelector: null, dropSelector: ".character-summary-container" }],
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}
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static PARTS = {
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form: { template: "systems/fvtt-malefices/templates/dialogs/character-summary.hbs" }
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}
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/* -------------------------------------------- */
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static displayPCSummary() {
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if (game.user.isGM) {
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game.system.malefices.charSummary.render(true)
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game.system.malefices.charSummary.render({ force: true })
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} else {
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ui.notifications.info("Commande /tirage réservée au MJ !")
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ui.notifications.info("Commande /resume réservée au MJ !")
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}
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}
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/* -------------------------------------------- */
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updatePCSummary() {
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if (this.rendered) {
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this.render(true)
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if (this.element?.isConnected) {
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this.render({ force: true })
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}
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}
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/* -------------------------------------------- */
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static createSummaryPos() {
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return { top: 200, left: 200 };
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}
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/* -------------------------------------------- */
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static ready() {
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if (!game.user.isGM) { // Uniquement si GM
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if (!game.user.isGM) {
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return
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}
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let charSummary = new MaleficesCharacterSummary()
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game.system.malefices.charSummary = charSummary
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game.system.malefices.charSummary = new MaleficesCharacterSummary()
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}
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/* -------------------------------------------- */
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constructor() {
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super();
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//game.settings.set("world", "character-summary-data", {npcList: [], x:0, y:0})
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this.settings = game.settings.get("world", "character-summary-data")
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constructor(options = {}) {
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super(options)
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const saved = game.settings.get("world", "character-summary-data")
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this.extraList = saved.extraList ?? saved.npcList ?? []
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}
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/* -------------------------------------------- */
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static get defaultOptions() {
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return foundry.utils.mergeObject(super.defaultOptions, {
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template: "systems/fvtt-malefices/templates/dialogs/character-summary.hbs",
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popOut: true,
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resizable: true,
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dragDrop: [{ dragSelector: ".items-list .item", dropSelector: null }],
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classes: ["bol", "dialog"], width: 920, height: 'fit-content'
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async _prepareContext(_options) {
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const pcs = game.actors.filter(ac => ac.type === "personnage" && ac.hasPlayerOwner)
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const extras = []
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const validList = []
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for (const actorId of this.extraList) {
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const actor = game.actors.get(actorId)
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if (actor) { extras.push(actor); validList.push(actorId) }
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}
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if (validList.length !== this.extraList.length) {
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this.extraList = validList
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this._persist()
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}
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return { pcs, extras, config: game.system.malefices.config }
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}
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/* -------------------------------------------- */
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_onRender(_context, _options) {
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const el = this.element
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el.querySelectorAll('.actor-open').forEach(a => {
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a.addEventListener('click', event => {
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const li = event.currentTarget.closest('.item')
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const actor = game.actors.get(li.dataset.actorId)
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actor?.sheet.render(true)
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})
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})
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el.querySelectorAll('.summary-roll').forEach(a => {
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a.addEventListener('click', event => {
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const li = event.currentTarget.closest('.item')
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const actor = game.actors.get(li.dataset.actorId)
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const key = event.currentTarget.dataset.key
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actor?.rollAttribut(key)
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})
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})
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el.querySelectorAll('.actor-delete').forEach(a => {
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a.addEventListener('click', event => {
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const li = event.currentTarget.closest('.item')
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this.extraList = this.extraList.filter(id => id !== li.dataset.actorId)
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this._persist()
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this.render({ force: true })
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})
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})
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const dropZone = el.querySelector('.character-summary-container')
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if (dropZone) {
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dropZone.addEventListener('dragover', ev => ev.preventDefault())
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dropZone.addEventListener('drop', ev => { ev.stopPropagation(); this._onDrop(ev) })
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}
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}
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/* -------------------------------------------- */
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getData() {
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let formData = super.getData();
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_canDragDrop(_selector) { return true }
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formData.pcs = game.actors.filter(ac => ac.type == "personnage" && ac.hasPlayerOwner)
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formData.npcs = []
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let newList = []
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let toUpdate = false
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for (let actorId of this.settings.npcList) {
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let actor = game.actors.get(actorId)
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if (actor) {
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formData.npcs.push(actor)
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newList.push(actorId)
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} else {
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toUpdate = true
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}
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}
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formData.config = game.system.malefices.config
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if (toUpdate) {
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this.settings.npcList = newList
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//console.log("Going to update ...", this.settings)
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game.settings.set("world", "character-summary-data", this.settings)
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}
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return formData
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/* -------------------------------------------- */
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_persist() {
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const saved = game.settings.get("world", "character-summary-data")
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game.settings.set("world", "character-summary-data", { ...saved, extraList: this.extraList })
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}
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/* -------------------------------------------- */
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updateNPC() {
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game.settings.set("world", "character-summary-data", game.system.malefices.charSummary.settings)
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game.system.malefices.charSummary.close()
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setTimeout(function () { game.system.malefices.charSummary.render(true) }, 500)
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_saveAndRefresh() {
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this.render({ force: true })
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}
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/* -------------------------------------------- */
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async _onDrop(event) {
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//console.log("Dragged data are : ", dragData)
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let data = event.dataTransfer.getData('text/plain')
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let dataItem = JSON.parse(data)
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let actor = fromUuidSync(dataItem.uuid)
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if (actor) {
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game.system.malefices.charSummary.settings.npcList.push(actor.id)
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game.system.malefices.charSummary.updateNPC()
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} else {
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ui.notifications.warn("Pas d'acteur trouvé")
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}
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}
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/* -------------------------------------------- */
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/** @override */
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async activateListeners(html) {
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super.activateListeners(html);
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html.find('.actor-open').click((event) => {
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const li = $(event.currentTarget).parents(".item")
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const actor = game.actors.get(li.data("actor-id"))
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actor.sheet.render(true)
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})
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html.find('.summary-roll').click((event) => {
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const li = $(event.currentTarget).parents(".item")
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const actor = game.actors.get(li.data("actor-id"))
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let type = $(event.currentTarget).data("type")
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let key = $(event.currentTarget).data("key")
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actor.rollAttribut(key)
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})
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html.find('.actor-delete').click(event => {
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const li = $(event.currentTarget).parents(".item");
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let actorId = li.data("actor-id")
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let newList = game.system.malefices.charSummary.settings.npcList.filter(id => id != actorId)
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game.system.malefices.charSummary.settings.npcList = newList
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game.system.malefices.charSummary.updateNPC()
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})
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try {
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const dataItem = JSON.parse(event.dataTransfer.getData('text/plain'))
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const actor = fromUuidSync(dataItem.uuid)
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if (actor && !this.extraList.includes(actor.id)) {
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this.extraList.push(actor.id)
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this._persist()
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this.render({ force: true })
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}
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} catch(e) { /* not a valid drag payload */ }
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}
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}
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