Finalize aappv2 data models migration

This commit is contained in:
2026-02-27 14:36:54 +01:00
parent 8735b7e4a4
commit c45837ea31
87 changed files with 10701 additions and 1225 deletions

View File

@@ -1,91 +1,57 @@
import { MaleficesUtility } from "./malefices-utility.js";
export class MaleficesRollDialog extends Dialog {
export class MaleficesRollDialog {
/* -------------------------------------------- */
static async create(actor, rollData) {
const isCard = rollData?.attr?.iscard
const template = isCard
? 'systems/fvtt-malefices/templates/dialogs/confrontation-dialog.hbs'
: 'systems/fvtt-malefices/templates/dialogs/roll-dialog-generic.hbs'
let options = { classes: ["MaleficesDialog"], width: 540, height: 'fit-content', 'z-index': 99999 }
let html
if (rollData?.attr?.iscard) {
html = await foundry.applications.handlebars.renderTemplate('systems/fvtt-malefices/templates/dialogs/confrontation-dialog.hbs', rollData);
} else {
html = await foundry.applications.handlebars.renderTemplate('systems/fvtt-malefices/templates/dialogs/roll-dialog-generic.hbs', rollData);
}
const content = await foundry.applications.handlebars.renderTemplate(template, rollData)
return new MaleficesRollDialog(actor, rollData, html, options);
}
/* -------------------------------------------- */
constructor(actor, rollData, html, options, close = undefined) {
let isCard = rollData?.attr?.iscard
let conf = {
title: (isCard) ? "Jet" : "Tirage",
content: html,
buttons: {
roll: {
icon: '<i class="fas fa-check"></i>',
label: (isCard) ? "Tirer une carte" : "Lancer le dé",
callback: () => { this.roll() }
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: "Annuler",
callback: () => { this.close() }
}
return foundry.applications.api.DialogV2.wait({
window: {
title: isCard ? "Tirage" : "Jet de dé",
icon: isCard ? "fa-solid fa-layer-group" : "fa-solid fa-dice-d20",
},
close: close
}
super(conf, options);
this.actor = actor;
this.rollData = rollData;
classes: ["malefices-roll-dialog"],
position: { width: 540 },
modal: false,
rejectClose: false,
content,
buttons: [
{
action: "roll",
label: isCard ? "Tirer une carte" : "Lancer le dé",
icon: isCard ? "fa-solid fa-layer-group" : "fa-solid fa-check",
default: true,
callback: (event, button, dialog) => {
MaleficesRollDialog._updateRollDataFromForm(rollData, button.form.elements)
if (isCard) {
MaleficesUtility.tirageConfrontationMalefices(rollData)
} else {
MaleficesUtility.rollMalefices(rollData)
}
}
},
{
action: "cancel",
label: "Annuler",
icon: "fa-solid fa-times",
}
],
})
}
/* -------------------------------------------- */
roll() {
let isCard = this.rollData?.attr?.iscard
if (isCard) {
MaleficesUtility.tirageConfrontationMalefices(this.rollData)
} else {
MaleficesUtility.rollMalefices(this.rollData)
}
}
/* -------------------------------------------- */
async refreshDialog() {
const content = await renderTemplate("systems/fvtt-malefices/templates/dialogs/roll-dialog-generic.hbs", this.rollData)
this.data.content = content
this.render(true)
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html);
function onLoad() {
}
$(function () { onLoad(); });
html.find('#bonusMalusSituation').change((event) => {
this.rollData.bonusMalusSituation = Number(event.currentTarget.value)
})
html.find('#bonusMalusPerso').change((event) => {
this.rollData.bonusMalusPerso = Number(event.currentTarget.value)
})
html.find('#bonusMalusDef').change((event) => {
this.rollData.bonusMalusDef = Number(event.currentTarget.value)
})
html.find('#bonusMalusPortee').change((event) => {
this.rollData.bonusMalusPortee = Number(event.currentTarget.value)
})
html.find('#confrontationDegre').change((event) => {
this.rollData.confrontationDegre = Number(event.currentTarget.value)
})
html.find('#confrontationModif').change((event) => {
this.rollData.confrontationModif = Number(event.currentTarget.value)
})
static _updateRollDataFromForm(rollData, elements) {
if (elements.bonusMalusPerso) rollData.bonusMalusPerso = Number(elements.bonusMalusPerso.value)
if (elements.bonusMalusSituation) rollData.bonusMalusSituation = Number(elements.bonusMalusSituation.value)
if (elements.bonusMalusDef) rollData.bonusMalusDef = Number(elements.bonusMalusDef.value)
if (elements.bonusMalusPortee) rollData.bonusMalusPortee = Number(elements.bonusMalusPortee.value)
if (elements.confrontationDegre) rollData.confrontationDegre = Number(elements.confrontationDegre.value)
if (elements.confrontationModif) rollData.confrontationModif = Number(elements.confrontationModif.value)
}
}