Fix sur armes et affichage

This commit is contained in:
2023-03-08 20:24:19 +01:00
parent 165c836f39
commit 9944ebe64d
8 changed files with 25 additions and 22 deletions

View File

@ -372,7 +372,7 @@ export class MaleficesActor extends Actor {
arme = duplicate(arme)
let rollData = this.getCommonRollData()
if (arme.system.armetype == "mainsnues" || arme.system.armetype == "epee") {
rollData.attr = { label: "(Physique+Habilité)/2", value: Math.floor( (this.getPhysiqueMalus()+this.system.attributs.physique+this.system.attributs.habilite) / 2) }
rollData.attr = { label: "(Physique+Habilité)/2", value: Math.floor( (this.getPhysiqueMalus()+this.system.attributs.physique.value+this.system.attributs.habilite.value) / 2) }
} else {
rollData.attr = duplicate(this.system.attributs.habilite)
}