Fix sur armes et affichage
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@ -372,7 +372,7 @@ export class MaleficesActor extends Actor {
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arme = duplicate(arme)
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let rollData = this.getCommonRollData()
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if (arme.system.armetype == "mainsnues" || arme.system.armetype == "epee") {
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rollData.attr = { label: "(Physique+Habilité)/2", value: Math.floor( (this.getPhysiqueMalus()+this.system.attributs.physique+this.system.attributs.habilite) / 2) }
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rollData.attr = { label: "(Physique+Habilité)/2", value: Math.floor( (this.getPhysiqueMalus()+this.system.attributs.physique.value+this.system.attributs.habilite.value) / 2) }
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} else {
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rollData.attr = duplicate(this.system.attributs.habilite)
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}
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@ -64,6 +64,8 @@ Hooks.once("init", async function () {
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Items.unregisterSheet("core", ItemSheet);
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Items.registerSheet("fvtt-malefices", MaleficesItemSheet, { makeDefault: true });
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MaleficesUtility.init()
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});
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/* -------------------------------------------- */
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@ -120,12 +122,6 @@ Hooks.once("ready", function () {
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});
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}
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// CSS patch for v9
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if (game.version) {
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let sidebar = document.getElementById("sidebar");
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sidebar.style.width = "min-content";
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}
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registerUsageCount('fvtt-malefices')
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welcomeMessage();
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MaleficesUtility.ready()
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@ -5,18 +5,18 @@ import { MaleficesCommands } from "./malefices-commands.js";
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/* -------------------------------------------- */
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export class MaleficesUtility {
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/* -------------------------------------------- */
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static async ready() {
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static async init() {
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Hooks.on('renderChatLog', (log, html, data) => MaleficesUtility.chatListeners(html));
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/*Hooks.on("dropCanvasData", (canvas, data) => {
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MaleficesUtility.dropItemOnToken(canvas, data)
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});*/
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this.rollDataStore = {}
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this.defenderStore = {}
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MaleficesCommands.init();
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}
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/* -------------------------------------------- */
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static async ready() {
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Handlebars.registerHelper('count', function (list) {
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return list.length;
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