Initial release
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@ -116,37 +116,29 @@ export class MaleficesUtility {
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}
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/* -------------------------------------------- */
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static isArmorLight(armor) {
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if (armor && (armor.system.armortype.includes("light") || armor.system.armortype.includes("clothes"))) {
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return true
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static getActorFromRollData(rollData) {
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let actor = game.actors.get(rollData.actorId)
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if (rollData.tokenId) {
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let token = canvas.tokens.placeables.find(t => t.id == rollData.tokenId)
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if (token) {
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actor = token.actor
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}
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}
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return false
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return actor
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}
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/* -------------------------------------------- */
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static async chatListeners(html) {
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html.on("click", '.view-item-from-chat', event => {
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game.system.Malefices.creator.openItemView(event)
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html.on("click", '.roll-destin', event => {
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let messageId = MaleficesUtility.findChatMessageId(event.currentTarget)
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let message = game.messages.get(messageId)
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let rollData = message.getFlag("world", "rolldata")
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let actor = this.getActorFromRollData(rollData)
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actor.incDecDestin(-1)
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rollData.isReroll = true
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this.rollMalefices(rollData)
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})
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html.on("click", '.roll-defense-melee', event => {
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let rollId = $(event.currentTarget).data("roll-id")
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let rollData = MaleficesUtility.getRollData(rollId)
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rollData.defenseWeaponId = $(event.currentTarget).data("defense-weapon-id")
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let actor = game.canvas.tokens.get(rollData.defenderTokenId).actor
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if (actor && (game.user.isGM || actor.isOwner)) {
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actor.rollDefenseMelee(rollData)
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}
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})
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html.on("click", '.roll-defense-ranged', event => {
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let rollId = $(event.currentTarget).data("roll-id")
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let rollData = MaleficesUtility.getRollData(rollId)
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let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
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if (defender && (game.user.isGM || defender.isOwner)) {
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defender.rollDefenseRanged(rollData)
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}
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})
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}
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/* -------------------------------------------- */
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@ -418,7 +410,7 @@ export class MaleficesUtility {
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}
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/* -------------------------------------------- */
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static getArmorPenalty( item ) {
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static getArmorPenalty(item) {
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if (item && (item.type == "shield" || item.type == "armor")) {
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return __armorPenalties[item.system.category]
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}
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@ -470,59 +462,38 @@ export class MaleficesUtility {
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}
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}
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/* -------------------------------------------- */
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static updateSkill(skill) {
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skill.system.level = skill.system.background + skill.system.basic + skill.system.class + skill.system.explevel
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if (skill.system.level > 7) { skill.system.level = 7 }
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skill.system.skilldice = __skillLevel2Dice[skill.system.level]
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}
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/* -------------------------------------------- */
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static getDiceFromCover(cover) {
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if (cover == "cover50") return 1
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return 0
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}
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/* -------------------------------------------- */
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static getDiceFromSituational(cover) {
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if (cover == "prone") return 1
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if (cover == "dodge") return 1
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if (cover == "moving") return 1
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if (cover == "engaged") return 1
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return 0
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}
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/* -------------------------------------------- */
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static async rollMalefices(rollData) {
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let actor = game.actors.get(rollData.actorId)
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// Build the dice formula
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let diceFormula = "1d20"
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rollData.target = rollData.attr.value + rollData.bonusMalusPerso + rollData.bonusMalusSituation + rollData.bonusMalusDef
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if (rollData.attr.abbrev == "physique") {
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rollData.target += rollData.phyMalus
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}
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rollData.diceFormula = diceFormula
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// Performs roll
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console.log("Roll formula", diceFormula)
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let myRoll = rollData.roll
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if (!myRoll) { // New rolls only of no rerolls
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myRoll = new Roll(diceFormula).roll({ async: false })
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await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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}
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let myRoll = new Roll(diceFormula).roll({ async: false })
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await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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rollData.roll = myRoll
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rollData.isSuccess = false
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if (myRoll.total <= rollData.target ) {
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if (myRoll.total <= rollData.target) {
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rollData.isSuccess = true
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}
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if (myRoll.total == 1 ) {
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if (myRoll.total == 1) {
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rollData.isSuccess = true
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rollData.isCritical = true
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}
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if (myRoll.total == 20 ) {
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if (myRoll.total == 20) {
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rollData.isSuccess = false
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rollData.isFumble = true
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rollData.isFumble = true
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}
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if (myRoll.total <= Math.floor(rollData.target/3) ) {
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if (myRoll.total <= Math.floor(rollData.target / 3)) {
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rollData.isPart = true
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}
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@ -531,7 +502,7 @@ export class MaleficesUtility {
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})
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msg.setFlag("world", "rolldata", rollData)
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if (rollData.mode == "initiative") {
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actor.setFlag("world", "initiative", myRoll.total)
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actor.setFlag("world", "initiative", myRoll.total)
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}
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console.log("Rolldata result", rollData)
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