Initial release

This commit is contained in:
2023-02-01 21:30:35 +01:00
parent 04909ef841
commit 513e43f169
17 changed files with 91 additions and 69 deletions

View File

@ -38,7 +38,7 @@ export class MaleficesActorSheet extends ActorSheet {
armes: duplicate(this.actor.getArmes()),
equipements: duplicate(this.actor.getEquipements()),
subActors: duplicate(this.actor.getSubActors()),
encCurrent: this.actor.encCurrent,
phyMalus: this.actor.getPhysiqueMalus(),
options: this.options,
owner: this.document.isOwner,
editScore: this.options.editScore,

View File

@ -268,6 +268,12 @@ export class MaleficesActor extends Actor {
return `systems/fvtt-malefices/images/icons/${attrKey}.webp`
}
/* -------------------------------------------- */
incDecDestin( value) {
let newValue = this.system.pointdestin + value
this.update( {'system.pointdestin': newValue})
}
/* -------------------------------------------- */
getCommonRollData() {
@ -277,6 +283,8 @@ export class MaleficesActor extends Actor {
rollData.actorId = this.id
rollData.img = this.img
rollData.phyMalus = this.getPhysiqueMalus()
rollData.destin = this.system.pointdestin
rollData.isReroll = false
console.log("ROLLDATA", rollData)

View File

@ -1,6 +1,12 @@
export const MALEFICES_CONFIG = {
tarotType: {
"majeur": "Arcane Majeur",
"mineur": "Arcane Mineur",
"metier": "Arcane de Métier",
},
armeTypes : {
"fusilchasse": "Fusil de Chasse",
"fusilguerre": "Fusil de Guerre",

View File

@ -63,6 +63,7 @@ export class MaleficesItemSheet extends ItemSheet {
options: this.options,
owner: this.document.isOwner,
description: await TextEditor.enrichHTML(this.object.system.description, { async: true }),
notes: await TextEditor.enrichHTML(this.object.system.notes, { async: true }),
isGM: game.user.isGM
}

View File

@ -116,37 +116,29 @@ export class MaleficesUtility {
}
/* -------------------------------------------- */
static isArmorLight(armor) {
if (armor && (armor.system.armortype.includes("light") || armor.system.armortype.includes("clothes"))) {
return true
static getActorFromRollData(rollData) {
let actor = game.actors.get(rollData.actorId)
if (rollData.tokenId) {
let token = canvas.tokens.placeables.find(t => t.id == rollData.tokenId)
if (token) {
actor = token.actor
}
}
return false
return actor
}
/* -------------------------------------------- */
static async chatListeners(html) {
html.on("click", '.view-item-from-chat', event => {
game.system.Malefices.creator.openItemView(event)
html.on("click", '.roll-destin', event => {
let messageId = MaleficesUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "rolldata")
let actor = this.getActorFromRollData(rollData)
actor.incDecDestin(-1)
rollData.isReroll = true
this.rollMalefices(rollData)
})
html.on("click", '.roll-defense-melee', event => {
let rollId = $(event.currentTarget).data("roll-id")
let rollData = MaleficesUtility.getRollData(rollId)
rollData.defenseWeaponId = $(event.currentTarget).data("defense-weapon-id")
let actor = game.canvas.tokens.get(rollData.defenderTokenId).actor
if (actor && (game.user.isGM || actor.isOwner)) {
actor.rollDefenseMelee(rollData)
}
})
html.on("click", '.roll-defense-ranged', event => {
let rollId = $(event.currentTarget).data("roll-id")
let rollData = MaleficesUtility.getRollData(rollId)
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
if (defender && (game.user.isGM || defender.isOwner)) {
defender.rollDefenseRanged(rollData)
}
})
}
/* -------------------------------------------- */
@ -418,7 +410,7 @@ export class MaleficesUtility {
}
/* -------------------------------------------- */
static getArmorPenalty( item ) {
static getArmorPenalty(item) {
if (item && (item.type == "shield" || item.type == "armor")) {
return __armorPenalties[item.system.category]
}
@ -470,59 +462,38 @@ export class MaleficesUtility {
}
}
/* -------------------------------------------- */
static updateSkill(skill) {
skill.system.level = skill.system.background + skill.system.basic + skill.system.class + skill.system.explevel
if (skill.system.level > 7) { skill.system.level = 7 }
skill.system.skilldice = __skillLevel2Dice[skill.system.level]
}
/* -------------------------------------------- */
static getDiceFromCover(cover) {
if (cover == "cover50") return 1
return 0
}
/* -------------------------------------------- */
static getDiceFromSituational(cover) {
if (cover == "prone") return 1
if (cover == "dodge") return 1
if (cover == "moving") return 1
if (cover == "engaged") return 1
return 0
}
/* -------------------------------------------- */
static async rollMalefices(rollData) {
let actor = game.actors.get(rollData.actorId)
// Build the dice formula
let diceFormula = "1d20"
rollData.target = rollData.attr.value + rollData.bonusMalusPerso + rollData.bonusMalusSituation + rollData.bonusMalusDef
if (rollData.attr.abbrev == "physique") {
rollData.target += rollData.phyMalus
}
rollData.diceFormula = diceFormula
// Performs roll
console.log("Roll formula", diceFormula)
let myRoll = rollData.roll
if (!myRoll) { // New rolls only of no rerolls
myRoll = new Roll(diceFormula).roll({ async: false })
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
}
let myRoll = new Roll(diceFormula).roll({ async: false })
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
rollData.roll = myRoll
rollData.isSuccess = false
if (myRoll.total <= rollData.target ) {
if (myRoll.total <= rollData.target) {
rollData.isSuccess = true
}
if (myRoll.total == 1 ) {
if (myRoll.total == 1) {
rollData.isSuccess = true
rollData.isCritical = true
}
if (myRoll.total == 20 ) {
if (myRoll.total == 20) {
rollData.isSuccess = false
rollData.isFumble = true
rollData.isFumble = true
}
if (myRoll.total <= Math.floor(rollData.target/3) ) {
if (myRoll.total <= Math.floor(rollData.target / 3)) {
rollData.isPart = true
}
@ -531,7 +502,7 @@ export class MaleficesUtility {
})
msg.setFlag("world", "rolldata", rollData)
if (rollData.mode == "initiative") {
actor.setFlag("world", "initiative", myRoll.total)
actor.setFlag("world", "initiative", myRoll.total)
}
console.log("Rolldata result", rollData)