import HeritiersActorSheet from "./base-actor-sheet.mjs" export default class HeritiersPnjSheet extends HeritiersActorSheet { /** @override */ static DEFAULT_OPTIONS = { ...super.DEFAULT_OPTIONS, classes: [...super.DEFAULT_OPTIONS.classes], window: { ...super.DEFAULT_OPTIONS.window, title: "SHEETS.Actor.pnj", }, actions: { ...super.DEFAULT_OPTIONS.actions, }, } /** @override */ static PARTS = { sheet: { template: "systems/fvtt-les-heritiers/templates/actor-pnj-sheet.hbs", }, } /** @override */ tabGroups = { primary: "competences" } /** @override */ async _prepareContext() { const context = await super._prepareContext() const actor = this.document // Add PNJ-specific data context.skills = actor.getSkills() context.utileSkillsMental = actor.organizeUtileSkills("mental") context.utileSkillsPhysical = actor.organizeUtileSkills("physical") context.competencesMagie = game.system.lesheritiers.config.competencesMagie || [] context.futileSkills = actor.organizeFutileSkills() context.contacts = actor.organizeContacts() context.armes = foundry.utils.duplicate(actor.getWeapons()) context.monnaies = foundry.utils.duplicate(actor.getMonnaies()) context.pouvoirs = foundry.utils.duplicate(actor.getPouvoirs()) context.fee = foundry.utils.duplicate(actor.getFee() || {}) context.protections = foundry.utils.duplicate(actor.getArmors()) context.combat = actor.getCombatValues() context.equipements = foundry.utils.duplicate(actor.getEquipments()) context.avantages = foundry.utils.duplicate(actor.getAvantages()) context.atouts = foundry.utils.duplicate(actor.getAtouts()) context.capacites = foundry.utils.duplicate(actor.getCapacites()) context.desavantages = foundry.utils.duplicate(actor.getDesavantages()) context.profils = foundry.utils.duplicate(actor.getProfils()) context.pvMalus = actor.getPvMalus() context.heritage = game.settings.get("fvtt-les-heritiers", "heritiers-heritage") context.initiative = actor.getFlag("world", "last-initiative") || -1 context.magieList = actor.prepareMagie() context.isPNJ = true return context } }