import { HeritiersUtility } from "./heritiers-utility.js"; export class HeritiersRollDialog extends Dialog { /* -------------------------------------------- */ static async create(actor, rollData) { let options = { classes: ["HeritiersDialog"], width: 420, height: 'fit-content', 'z-index': 99999 }; let html = await renderTemplate('systems/fvtt-les-heritiers/templates/roll-dialog-generic.html', rollData); return new HeritiersRollDialog(actor, rollData, html, options); } /* -------------------------------------------- */ constructor(actor, rollData, html, options, close = undefined) { let buttons = { rolld8: { icon: '', label: "Lancer 1d8", callback: () => { this.roll("d8") } } } let enableD10 = false let enableD12 = false if (rollData.mode == "pouvoir" || rollData.competence?.system.niveau > 0) { enableD10 = true } if (rollData.mode == "pouvoir" || rollData.competence?.system.niveau > 1) { enableD12 = true } if (enableD10) { buttons.rolld10 = { icon: '', label: "Lancer 1d10", callback: () => { this.roll("d10") } } } if (enableD12) { buttons.rolld12 = { icon: '', label: "Lancer 1d12", callback: () => { this.roll("d12") } } } if (rollData.tricherie) { buttons["rollTricherie"] = { icon: '', label: "Lancer avec 1 Point de Tricherie", callback: () => { this.roll("tricherie") } } } if (rollData.heritage) { buttons["rollHeritage"] = { icon: '', label: "Lancer avec 1 Point d'Héritage", callback: () => { this.roll("heritage") } } } buttons["Cancel"] = { icon: '', label: "Annuler", callback: () => { this.close() } } let conf = { title: "Test de Capacité", content: html, buttons: buttons, close: close } // Overwrite in case of carac only -> 1d8 if (rollData.mode == "carac") { conf.buttons = { rolld8: { icon: '', label: "Lancer 1d8", callback: () => { this.roll("d8") } }, cancel: { icon: '', label: "Annuler", callback: () => { this.close() } } } } super(conf, options); this.actor = actor this.rollData = rollData } /* -------------------------------------------- */ roll(dice) { if (dice == "heritage") { this.rollData.useHeritage = true } else { if (dice == "tricherie") { this.rollData.useTricherie = true } else { this.rollData.mainDice = dice } } HeritiersUtility.rollHeritiers(this.rollData) } /* -------------------------------------------- */ activateListeners(html) { super.activateListeners(html); var dialog = this; function onLoad() { } $(function () { onLoad(); }); html.find('#sdValue').change(async (event) => { this.rollData.sdValue = Number(event.currentTarget.value) }) html.find('#caracKey').change(async (event) => { this.rollData.caracKey = String(event.currentTarget.value) }) html.find('#bonus-malus-context').change((event) => { this.rollData.bonusMalusContext = Number(event.currentTarget.value) }) html.find('#bonus-attaque-plusieurs').change((event) => { this.rollData.bonusAttaquePlusieurs = Number(event.currentTarget.value) }) html.find('#useSpecialite').change((event) => { this.rollData.useSpecialite = event.currentTarget.checked }) html.find('#pouvoirPointsUsage').change((event) => { this.rollData.pouvoirPointsUsage = Number(event.currentTarget.value) }) html.find('#attaqueDos').change((event) => { this.rollData.attaqueDos = event.currentTarget.checked }) html.find('#bonus-attaque-seconde-arme').change((event) => { this.rollData.secondeArme = String(event.currentTarget.value) }) html.find('#attaque-cible').change((event) => { this.rollData.attaqueCible = String(event.currentTarget.value) }) } }