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4 Commits
fvtt-les-h
...
fvtt-les-h
| Author | SHA1 | Date | |
|---|---|---|---|
| a72108db5b | |||
| 6a46faadc2 | |||
| e95f7de0c5 | |||
| 9d3ef8cbeb |
@@ -61,6 +61,7 @@ export class HeritiersActorSheet extends ActorSheet {
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secretsdecouverts: await TextEditor.enrichHTML(this.object.system.biodata.secretsdecouverts, {async: true}),
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questions: await TextEditor.enrichHTML(this.object.system.biodata.questions, {async: true}),
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habitat: await TextEditor.enrichHTML(this.object.system.biodata.habitat, {async: true}),
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playernotes: await TextEditor.enrichHTML(this.object.system.biodata.playernotes, {async: true}),
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options: this.options,
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owner: this.document.isOwner,
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editScore: this.options.editScore,
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@@ -160,7 +160,7 @@ export class HeritiersActor extends Actor {
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/* -------------------------------------------- */
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prepareUtileSkill(item) {
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let specList = []
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if (item.system.categorie == "utile") {
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if (item && item.system.categorie && item.system.categorie == "utile") {
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for (let spec of item.system.specialites) {
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specList.push(spec.name)
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}
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@@ -480,6 +480,20 @@ export class HeritiersActor extends Actor {
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}
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return talents
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}
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/* -------------------------------------------- */
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getCurrentParade() {
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if ( this.system.statutmasque == "masque") {
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return this.system.combat.parade.masquee
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}
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return this.system.combat.parade.demasquee
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}
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/* -------------------------------------------- */
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getCurrentEsquive() {
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if ( this.system.statutmasque == "masque") {
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return this.system.combat.esquive.masquee
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}
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return this.system.combat.esquive.demasquee
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}
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/* -------------------------------------------- */
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getTricherie() {
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@@ -522,9 +536,15 @@ export class HeritiersActor extends Actor {
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}
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if (compName) {
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rollData.competence = duplicate(this.items.find(item => item.name.toLowerCase() == compName.toLowerCase()) || {})
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this.prepareUtileSkill(rollData.competence)
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rollData.actionImg = rollData.competence?.img
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if (rollData.competence && rollData.competence.name) {
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this.prepareUtileSkill(rollData.competence)
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rollData.actionImg = rollData.competence?.img
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} else {
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rollData.competence = undefined
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}
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}
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HeritiersUtility.updateWithTarget(rollData)
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return rollData
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}
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/* -------------------------------------------- */
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@@ -64,20 +64,32 @@ export const HERITIERS_CONFIG = {
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"demasque": "Démasqué"
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},
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seuilsDifficulte: {
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"0": "Aucun/Non applicable",
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"-1": "Aucun/Non applicable",
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"5": "Enfantine",
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"6": "Triviale",
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"7": "Moins Triviale",
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"8": "Aisée",
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"7": "Moins Aisée",
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"10": "Normale",
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"11": "Moins Normale",
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"12": "Compliquée",
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"13": "Plus Compliquée",
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"14": "Difficile",
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"15": "Plus Difficile",
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"16": "Très Difficile",
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"17": "Très Très Difficile",
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"18": "Critique",
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"19": "Plus Critique",
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"20": "Insurmontable",
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"20": "Très Insurmontable",
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"22": "Surhumaine",
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"23": "Très Surhumaine",
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"24": "Epique",
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"25": "Plus Epique",
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"26": "Légendaire",
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"26": "Très Légendaire",
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"28": "Mythique",
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"29": "Plus Mythique",
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"30": "Divine"
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},
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@@ -13,32 +13,46 @@ export class HeritiersRollDialog extends Dialog {
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/* -------------------------------------------- */
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constructor(actor, rollData, html, options, close = undefined) {
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let buttons = {
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rolld8: {
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icon: '<i class="fas fa-check"></i>',
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label: "Lancer 1d8",
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callback: () => { this.roll("d8") }
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},
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rolld10: {
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icon: '<i class="fas fa-check"></i>',
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label: "Lancer 1d10",
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callback: () => { this.roll("d10") }
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},
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rolld12: {
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icon: '<i class="fas fa-check"></i>',
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label: "Lancer 1d12",
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callback: () => { this.roll("d12") }
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}
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}
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if (rollData.tricherie) {
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buttons["rollTricherie"] = {
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icon: '<i class="fas fa-check"></i>',
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label: "Lancer avec 1 Point de Tricherie",
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callback: () => { this.roll("tricherie") }
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}
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}
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if (rollData.heritage) {
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buttons["rollHeritage"] = {
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icon: '<i class="fas fa-check"></i>',
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label: "Lancer avec 1 Point d'Héritage",
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callback: () => { this.roll("heritage") }
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}
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}
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buttons["Cancel"] = {
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icon: '<i class="fas fa-times"></i>',
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label: "Annuler",
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callback: () => { this.close() }
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}
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let conf = {
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title: "Test de Capacité",
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content: html,
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buttons:
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{
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rolld8: {
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icon: '<i class="fas fa-check"></i>',
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label: "Lancer 1d8",
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callback: () => { this.roll("d8") }
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},
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rolld10: {
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icon: '<i class="fas fa-check"></i>',
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label: "Lancer 1d10",
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callback: () => { this.roll("d10") }
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},
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rolld12: {
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icon: '<i class="fas fa-check"></i>',
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label: "Lancer 1d12",
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callback: () => { this.roll("d12") }
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},
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cancel: {
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icon: '<i class="fas fa-times"></i>',
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label: "Annuler",
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callback: () => { this.close() }
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}
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},
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buttons: buttons,
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close: close
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}
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// Overwrite in case of carac only -> 1d10
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@@ -64,7 +78,16 @@ export class HeritiersRollDialog extends Dialog {
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/* -------------------------------------------- */
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roll(dice) {
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this.rollData.mainDice = dice
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if (dice == "heritage") {
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this.rollData.useHeritage = true
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}
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else {
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if (dice == "tricherie") {
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this.rollData.useTricherie = true
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} else {
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this.rollData.mainDice = dice
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}
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}
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HeritiersUtility.rollHeritiers(this.rollData)
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}
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@@ -42,12 +42,12 @@ export class HeritiersUtility {
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/* -------------------------------------------- */
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static sortByName(table) {
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static sortByName(table) {
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return table.sort(function (a, b) {
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return a.name.localeCompare(b.name);
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})
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}
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/* -------------------------------------------- */
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static sortArrayObjectsByName(myArray) {
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myArray.sort((a, b) => {
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@@ -269,68 +269,106 @@ export class HeritiersUtility {
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/* -------------------------------------------- */
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static computeMonnaieDetails(valueSC) {
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let po = Math.floor(valueSC / 400)
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let pa = Math.floor((valueSC - (po*400)) / 20)
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let sc = valueSC - (po*400) - (pa*20)
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let pa = Math.floor((valueSC - (po * 400)) / 20)
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let sc = valueSC - (po * 400) - (pa * 20)
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return {
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po: po, pa: pa, sc: sc, valueSC: valueSC
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po: po, pa: pa, sc: sc, valueSC: valueSC
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}
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}
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/* -------------------------------------------- */
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static incDecHeritage() {
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}
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/* -------------------------------------------- */
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static computeResult(actor, rollData) {
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rollData.diceResult = -1
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let resTab = []
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for ( let res of rollData.roll.terms[0].results) {
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rollData.diceResult = Math.max(res.result, rollData.diceResult)
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resTab.push(res.result)
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}
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let isFailure = false
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if (rollData.mainDice.includes("d10")) {
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if ( rollData.diceResult == 1) {
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rollData.finalResult -= 3
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isFailure = true
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}
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}
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if (rollData.mainDice.includes("d12")) {
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if ( rollData.diceResult == 1 || rollData.diceResult == 2) {
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rollData.finalResult -= 5
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isFailure = true
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}
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}
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// Heritage/Tricherie management
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let isTricherieHeritage = rollData.useHeritage || rollData.useTricherie
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rollData.marge = 0
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if (!isFailure && (rollData.useHeritage || rollData.useTricherie)) {
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if (isTricherieHeritage) {
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let resTab = [rollData.roll.terms[0].results[0].result, rollData.roll.terms[0].results[1].result, rollData.roll.terms[0].results[2].result]
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rollData.diceResult = resTab[0] + "," + resTab[1] + "," + resTab[2]
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let subResult = Math.max(Math.max(resTab[0], resTab[1]), resTab[2])
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if (resTab[1] == 1) { resTab[1] -= 4 }
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if (resTab[2] == 1) { resTab[2] -= 6 }
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if (resTab[2] == 2) { resTab[2] -= 7 }
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rollData.finalResult = rollData.roll.total - subResult + Math.max(Math.max(resTab[0], resTab[1]), resTab[2])
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// Gestion des résultats spéciaux
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resTab = resTab.sort()
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if ( (resTab[0] == resTab[1]) && (resTab[1] == resTab[2])) {
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if ((resTab[0] == resTab[1]) && (resTab[1] == resTab[2])) {
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rollData.marge = 7
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rollData.isSuccess = true
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rollData.isCriticalSuccess = true
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rollData.isCriticalSuccess = true
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rollData.isBrelan = true
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}
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if ((resTab[0]+1 == resTab[1]) && (resTab[1]+1 == resTab[2]) ) {
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if ((resTab[0] + 1 == resTab[1]) && (resTab[1] + 1 == resTab[2])) {
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rollData.marge = 7
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rollData.isSuccess = true
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rollData.isCriticalSuccess = true
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}
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if ( rollData.useTricherie) {
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rollData.isCriticalSuccess = true
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rollData.isSuite = true
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}
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if (rollData.useTricherie) {
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actor.incDecTricherie(-1)
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}
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if ( rollData.useHeritage) {
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if (rollData.useHeritage) {
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this.incDecHeritage()
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}
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} else {
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rollData.finalResult = rollData.roll.total
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let rollValue = rollData.roll.terms[0].results[0].result
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rollData.diceResult = rollData.roll.terms[0].results[0].result
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if (rollData.mainDice.includes("d10")) {
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if (rollValue == 1) {
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rollData.finalResult -= 3 + rollValue // substract 3 and the 1 value that has been added
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}
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}
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if (rollData.mainDice.includes("d12")) {
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if (rollValue == 1 || rollValue == 2) {
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rollData.finalResult -= 5 + rollValue // Remove also the dice result has it has been added already
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}
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}
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}
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//rollData.finalResult = Math.max(rollData.finalResult, 0)
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//console.log("Result : ", rollData)
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if (rollData.marge == 0 && rollData.sdValue > 0 ) {
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rollData.marge = rollData.finalResult - rollData.sdValue
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rollData.isSuccess = (rollData.finalResult >= rollData.sdValue)
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rollData.isCriticalSuccess = ((rollData.finalResult - rollData.sdValue) >= 7)
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rollData.isCriticalFailure = ((rollData.finalResult - rollData.sdValue) <= -7)
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}
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/* -------------------------------------------- */
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static computeArmeDegats(rollData, actor) {
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rollData.degatsArme = rollData.arme.system.degats + rollData.marge
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if (rollData.arme.system.categorie == "lourde") {
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rollData.degatsArme += actor.system.caracteristiques.for.value
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}
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if (rollData.arme.system.categorie == "blanche" || rollData.arme.system.categorie == "improvise") {
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rollData.degatsArme += Math.max(0, actor.system.caracteristiques.for.value - 2)
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}
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}
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/* -------------------------------------------- */
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static computeMarge(rollData, seuil) {
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if (rollData.marge == 0 && seuil >= 0) {
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rollData.marge = rollData.finalResult - seuil
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rollData.isSuccess = (rollData.finalResult >= seuil)
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rollData.isCriticalSuccess = ((rollData.finalResult - seuil) >= 7)
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rollData.isCriticalFailure = ((rollData.finalResult - seuil) <= -7)
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}
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}
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/* -------------------------------------------- */
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static async displayUneDefense(rollData, actor, nomDefense, valeurDefense) {
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rollData.defenderMode = nomDefense
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rollData.defenderValue = valeurDefense
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rollData.marge = 0
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this.computeMarge(rollData, valeurDefense)
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if (rollData.isSuccess) {
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this.computeArmeDegats(rollData, actor)
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}
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this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-les-heritiers/templates/chat-cc-result.html`, rollData)
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}, rollData, "selfroll")
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}
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/* -------------------------------------------- */
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@@ -338,7 +376,7 @@ export class HeritiersUtility {
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let actor = this.getActorFromRollData(rollData)
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if ( typeof(rollData.pvMalus) != "number" ) {
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if (typeof (rollData.pvMalus) != "number") {
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ui.notifications.warn("Votre personnage est Moribond(e). Aucun jet autorisé")
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return
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}
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@@ -346,14 +384,16 @@ export class HeritiersUtility {
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//rollData.actionImg = "systems/fvtt-les-heritiers/assets/icons/" + actor.system.attributs[rollData.attrKey].labelnorm + ".webp"
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rollData.carac = duplicate(actor.system.caracteristiques[rollData.caracKey])
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rollData.nbDice = (rollData.useTricherie || rollData.useHeritage) ? 3 : 1
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rollData.diceFormula = rollData.nbDice + rollData.mainDice + "kh1"
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//console.log("BEFORE COMP", rollData)
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if (rollData.useTricherie || rollData.useHeritage) {
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rollData.diceFormula = "{1d8, 1d10, 1d12}"
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} else {
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rollData.diceFormula = "1" + rollData.mainDice + "kh1"
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}
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let rangValue = 0
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if (rollData.rang) {
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rangValue = rollData.rang.value
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}
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}
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if (rollData.competence) {
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let compmod = (rollData.competence.system.niveau == 0) ? -3 : 0
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let specBonus = (rollData.useSpecialite) ? 1 : 0
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@@ -369,28 +409,27 @@ export class HeritiersUtility {
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await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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rollData.roll = myRoll
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console.log(">>>> ", myRoll)
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rollData.finalResult = myRoll.total
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this.computeResult(actor, rollData)
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this.computeMarge(rollData, rollData.sdValue) // Calcul de la marge si seuil présent
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if (rollData.mode == "init") {
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actor.setFlag("world", "last-initiative", rollData.finalResult)
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}
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// Compute damages, cf p 187
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if (rollData.arme && rollData.isSuccess) {
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rollData.degatsArme = rollData.arme.system.degats + rollData.marge
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if (rollData.arme.system.categorie == "lourde" ) {
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rollData.degatsArme += actor.system.caracteristiques.for.value
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}
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if (rollData.arme.system.categorie == "blanche" || rollData.arme.system.categorie == "improvise" ) {
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rollData.degatsArme += Math.max(0, actor.system.caracteristiques.for.value - 2)
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}
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this.computeArmeDegats(rollData, actor)
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}
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this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-les-heritiers/templates/chat-generic-result.html`, rollData)
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}, rollData)
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if (rollData.defenderTokenId && rollData.arme && rollData.arme.system.categorie != "trait") {
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await this.displayUneDefense(rollData, actor, "Parade", rollData.defenderParade)
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await this.displayUneDefense(rollData, actor, "Esquive", rollData.defenderEsquive)
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}
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}
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/* -------------------------------------------- */
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@@ -500,7 +539,7 @@ export class HeritiersUtility {
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rollId: randomID(16),
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rollMode: game.settings.get("core", "rollMode"),
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sdList: game.system.lesheritiers.config.seuilsDifficulte,
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sdValue: 0,
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sdValue: -1,
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bonusMalusContext: 0
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}
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return rollData
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@@ -512,18 +551,17 @@ export class HeritiersUtility {
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if (target) {
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rollData.defenderTokenId = target.id
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let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
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rollData.armeDefense = defender.getBestDefenseValue()
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rollData.targetVigueur = defender.getVigueur()
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if (rollData.armeDefense) {
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rollData.difficulte = rollData.armeDefense.system.totalDefensif
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} else {
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ui.notifications.warn("Aucune arme de défense équipée, difficulté manuelle à positionner.")
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}
|
||||
rollData.defenderName = defender.name
|
||||
rollData.defenderParade = defender.getCurrentParade()
|
||||
rollData.defenderEsquive = defender.getCurrentEsquive()
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static createChatWithRollMode(name, chatOptions, rollData = undefined) {
|
||||
static createChatWithRollMode(name, chatOptions, rollData = undefined, rollMode = undefined) {
|
||||
if ( rollMode == undefined) {
|
||||
rollMode = game.settings.get("core", "rollMode")
|
||||
}
|
||||
this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions, rollData)
|
||||
}
|
||||
|
||||
|
||||
@@ -78,9 +78,7 @@
|
||||
.window-app input, .fvtt-les-heritiers .item-form, .sheet header.sheet-header .flex-group-center.flex-compteurs, .sheet header.sheet-header .flex-group-center.flex-fatigue, select, button, .item-checkbox, #sidebar, #players, #navigation #nav-toggle {
|
||||
font-size: 0.8rem;
|
||||
}
|
||||
.fvtt-les-heritiers .sheet-header select option {
|
||||
/*background-color: rgb(68, 25, 25);*/
|
||||
}
|
||||
|
||||
.fvtt-les-heritiers .sheet-header input, .fvtt-les-heritiers .sheet-header select {
|
||||
color: rgb(41, 38, 38);
|
||||
}
|
||||
@@ -88,6 +86,13 @@
|
||||
background: rgba(0,0,0,0.75);
|
||||
}
|
||||
|
||||
.page-heading {
|
||||
color: #151c1f;
|
||||
}
|
||||
.heading-link {
|
||||
color: #151c1f;
|
||||
}
|
||||
|
||||
.window-app.sheet .window-content {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"id": "fvtt-les-heritiers",
|
||||
"description": "Les Héritiers pour FoundryVTT",
|
||||
"version": "10.0.31",
|
||||
"version": "10.0.34",
|
||||
"authors": [
|
||||
{
|
||||
"name": "Uberwald/LeRatierBretonnien",
|
||||
@@ -19,7 +19,7 @@
|
||||
"gridUnits": "m",
|
||||
"license": "LICENSE.txt",
|
||||
"manifest": "https://www.uberwald.me/gitea/public/fvtt-les-heritiers/raw/branch/master/system.json",
|
||||
"download": "https://www.uberwald.me/gitea/public/fvtt-les-heritiers/archive/fvtt-les-heritiers-10.0.31.zip",
|
||||
"download": "https://www.uberwald.me/gitea/public/fvtt-les-heritiers/archive/fvtt-les-heritiers-10.0.34.zip",
|
||||
"languages": [
|
||||
{
|
||||
"lang": "fr",
|
||||
|
||||
@@ -36,6 +36,7 @@
|
||||
"habitat": "",
|
||||
"notes": "",
|
||||
"statut": "",
|
||||
"playernotes":"",
|
||||
"gmnotes": ""
|
||||
}
|
||||
},
|
||||
|
||||
@@ -50,6 +50,16 @@
|
||||
<label class="item-field-label-short">Malus</label>
|
||||
<input type="text" class="item-field-label-short" value="{{pvMalus}}" data-dtype="Number" disabled />
|
||||
<span> </span>
|
||||
|
||||
<select class="item-field-label-medium" type="text" name="system.statutmasque" value="{{system.statutmasque}}" data-dtype="string">
|
||||
{{#select system.statutmasque}}
|
||||
{{#each config.statutMasque as |categ cKey|}}
|
||||
<option value="{{cKey}}">{{categ}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
|
||||
<span> </span>
|
||||
<label class="item-field-label-short">Tricherie</label>
|
||||
<input type="text" class="item-field-label-short" name="system.rang.tricherie.value" value="{{system.rang.tricherie.value}}" data-dtype="Number" />
|
||||
<input type="text" class="item-field-label-short" name="system.rang.tricherie.max" value="{{system.rang.tricherie.max}}" data-dtype="Number" />
|
||||
|
||||
@@ -645,18 +645,28 @@
|
||||
<div class="medium-editor item-text-long-line">
|
||||
{{editor description target="system.biodata.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
<span>
|
||||
<h3>Notes diverses</h3>
|
||||
</span>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
{{editor playernotes target="system.biodata.playernotes" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
<span>
|
||||
<h3>Rêves étranges</h3>
|
||||
</span>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
{{editor revesetranges target="system.biodata.revesetranges" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
<span>
|
||||
<h3>Secrets découverts</h3>
|
||||
</span>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
{{editor secretsdecouverts target="system.biodata.secretsdecouverts" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
<span>
|
||||
<h3>Questions en suspens</h3>
|
||||
</span>
|
||||
|
||||
34
templates/chat-cc-result.html
Normal file
34
templates/chat-cc-result.html
Normal file
@@ -0,0 +1,34 @@
|
||||
<div class="chat-message-header">
|
||||
{{#if actorImg}}
|
||||
<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
|
||||
{{/if}}
|
||||
<h4 class=chat-actor-name>{{alias}}</h4>
|
||||
</div>
|
||||
|
||||
<hr>
|
||||
|
||||
{{#if actionImg}}
|
||||
<div>
|
||||
<img class="chat-icon" src="{{actionImg}}" alt="{{name}}" />
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="flexcol">
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<ul>
|
||||
<li>Défense de {{defenderName}} : {{defenderMode}} ({{defenderValue}})</li>
|
||||
|
||||
{{#if isSuccess}}
|
||||
<li>Marge : {{marge}}</li>
|
||||
<li>Degats de l'arme : {{degatsArme}}</li>
|
||||
{{#if isCriticalSuccess}}
|
||||
<Li>Critique : Aubaine ou +2 aux dégats ci-dessus</li>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
<li>Echec face à la {{defenderMode}} !</li>
|
||||
{{/if}}
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
@@ -1,28 +0,0 @@
|
||||
<div class="chat-message-header">
|
||||
{{#if actorImg}}
|
||||
<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
|
||||
{{/if}}
|
||||
<h4 class=chat-actor-name>{{alias}}</h4>
|
||||
</div>
|
||||
|
||||
<hr>
|
||||
|
||||
{{#if actionImg}}
|
||||
<div>
|
||||
<img class="chat-icon" src="{{actionImg}}" alt="{{name}}" />
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="flexcol">
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<ul>
|
||||
<li>Arme : {{arme.name}} (+{{arme.system.totalDegats}})</li>
|
||||
<li>Dégats : {{finalResult}}</li>
|
||||
{{#if targetVigueur}}
|
||||
<li>Vigueur de la cible : {{targetVigueur}}</li>
|
||||
<li>Etats Combativité supplémentaires perdus (manuel): {{nbEtatPerdus}} </li>
|
||||
{{/if}}
|
||||
</ul>
|
||||
</div>
|
||||
@@ -42,12 +42,11 @@
|
||||
|
||||
<li>Formule : {{diceFormula}}</li>
|
||||
<li>Résultat du dé : {{diceResult}} </li>
|
||||
<li>Total : {{finalResult}} (Marge : {{marge}})</li>
|
||||
<li>Total : {{finalResult}} {{#if (gt sdValue "-1")}}(Marge : {{marge}}){{/if}}</li>
|
||||
|
||||
|
||||
{{#if sdValue}}
|
||||
{{#if (gt sdValue "-1")}}
|
||||
{{#if isSuccess}}
|
||||
<li class="chat-success">Succés...
|
||||
<li class="chat-success">Succès...
|
||||
{{#if arme}}
|
||||
<li>Dégats : {{degatsArme}}</li>
|
||||
{{/if}}
|
||||
@@ -57,6 +56,13 @@
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if isBrelan}}
|
||||
<li class="chat-success">Brelan sur 3 dés !</li>
|
||||
{{/if}}
|
||||
{{#if isSuite}}
|
||||
<li class="chat-success">Suite sur 3 dés !</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if isCriticalSuccess}}
|
||||
<li class="chat-success">Réussite Critique !!!</li>
|
||||
{{#if arme}}
|
||||
|
||||
@@ -71,20 +71,6 @@
|
||||
<span class="small-label roll-dialog-label">{{pvMalus}}</span>
|
||||
</div>
|
||||
|
||||
{{#if tricherie}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Utiliser 1 point de Tricherie ({{tricherie}}) ?</span>
|
||||
<input type="checkbox" class="item-field-label-short" id="useTricherie" {{checked useTricherie}}/>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if heritage}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Utiliser 1 point d'Heritage ? ({{heritage}})</span>
|
||||
<input type="checkbox" class="item-field-label-short" id="useHeritage" {{checked useHeritage}}/>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Bonus/Malus </span>
|
||||
<select class="roll-dialog-label" id="bonus-malus-context" type="text" value="{{bonusMalusContext}}"
|
||||
|
||||
Reference in New Issue
Block a user