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fvtt-les-h
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fvtt-les-h
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1
.gitignore
vendored
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1
.gitignore
vendored
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@@ -0,0 +1 @@
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||||
.history/
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10
README.md
10
README.md
@@ -1,8 +1,8 @@
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||||
# Système Foundry pour Hawkmoon (French RPG, Titam France/Sombres Projets)
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# Système Foundry pour Les Héritiers (French RPG, Titam France/Sombres Projets)
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## EN
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Unofficial system for Hawkmoon (French version from Titam France).
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Unofficial system for Les Heritiers (from Titam France).
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This system has been approved by Département des Sombres Projets ( http://www.titam-france.fr/ ), thanks !
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@@ -10,7 +10,7 @@ Books are mandatory to play and are available at : http://www.titam-france.fr
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## FR
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Système non-officiel pour le JDR Hawkmoon (Titam France/Sombres Projets).
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Système non-officiel pour le JDR Les Héritiers (Titam France/Sombres Projets).
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Ce système a été autorisé par le Département des Sombres Projets ( http://www.titam-france.fr/ ), merci à eux !
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@@ -18,7 +18,7 @@ Les livres du jeu sont nécessaires pour jouer, et sont disponibles ici : http:/
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# Credits
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Hawkmoon, le jeu de rôle du Troisième Millénaire, is a property of Titam France/Sombres Projets.
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Les Héritiers, is a property of Titam France/Sombres Projets.
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# Developmement
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@@ -26,4 +26,4 @@ LeRatierBretonnien
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# Tests, icones et saisie des données
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Prêtre, Blondin, Zechrub/Chris, Kyllian, Lightbringer
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Prêtre, Carter
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BIN
assets/ui/heritiers_background_01.webp
Normal file
BIN
assets/ui/heritiers_background_01.webp
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Binary file not shown.
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After Width: | Height: | Size: 192 KiB |
45
lang/fr.json
45
lang/fr.json
@@ -1,30 +1,23 @@
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{
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"ACTOR": {
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"TypePersonnage": "Personnage",
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"TypePNJ": "PNJ"
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},
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"ITEM": {
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"TypeArtefact": "Artefact",
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"TypeArme": "Arme",
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"TypeTalent": "Talent",
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"TypeHistorique": "Historique",
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"TypeProfil": "Profil",
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"TypeCompetence": "Compétence",
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"TypeProtection": "Protection",
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"TypeMonnaie": "Monnaie",
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"TypeEquipement": "Equipement",
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"TypeRessource": "Ressource",
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"TypeContact": "Contact"
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},
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"HAWKMOON": {
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"ui": {
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"editContact": "Modifier le contact",
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"deleteContact": "Supprimer le contact",
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"editTrait": "Modifier le trait",
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"deleteTrait": "Supprimer le trait"
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"TYPES": {
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"Actor": {
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"personnage": "Personnage",
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"pnj": "PNJ"
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},
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"Item": {
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"accessoire": "Accessoire",
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"arme": "Arme",
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"atoutfeerique": "Atout féerique",
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"avantage": "Avantage",
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"capacitenaturelle": "Capacité naturelle",
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"competence": "Compétence",
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"contact": "Contact",
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"desavantage": "Désavantage",
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"equipement": "Equipement",
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"fee": "Fée",
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"pouvoir": "Pouvoir",
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"profil": "Profil",
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"protection": "Protection"
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}
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}
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}
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@@ -12,7 +12,7 @@ export class HeritiersActorPNJSheet extends HeritiersActorSheet {
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/** @override */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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return foundry.utils.mergeObject(super.defaultOptions, {
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classes: ["fvtt-les-heritiers", "sheet", "actor"],
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template: "systems/fvtt-les-heritiers/templates/actor-pnj-sheet.html",
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width: 780,
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@@ -11,7 +11,7 @@ export class HeritiersActorSheet extends ActorSheet {
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/** @override */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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return foundry.utils.mergeObject(super.defaultOptions, {
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classes: ["fvtt-les-heritiers", "sheet", "actor"],
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template: "systems/fvtt-les-heritiers/templates/actor-sheet.html",
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width: 780,
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@@ -24,7 +24,7 @@ export class HeritiersActorSheet extends ActorSheet {
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/* -------------------------------------------- */
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async getData() {
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const objectData = duplicate(this.object)
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const objectData = foundry.utils.duplicate(this.object)
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let formData = {
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title: this.title,
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@@ -42,28 +42,31 @@ export class HeritiersActorSheet extends ActorSheet {
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utileSkillsPhysical :this.actor.organizeUtileSkills("physical"),
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futileSkills :this.actor.organizeFutileSkills(),
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contacts: this.actor.organizeContacts(),
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armes: duplicate(this.actor.getWeapons()),
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monnaies: duplicate(this.actor.getMonnaies()),
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pouvoirs: duplicate(this.actor.getPouvoirs()),
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fee: duplicate(this.actor.getFee() || {} ),
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protections: duplicate(this.actor.getArmors()),
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armes: foundry.utils.duplicate(this.actor.getWeapons()),
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monnaies: foundry.utils.duplicate(this.actor.getMonnaies()),
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pouvoirs: foundry.utils.duplicate(this.actor.getPouvoirs()),
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fee: foundry.utils.duplicate(this.actor.getFee() || {} ),
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protections: foundry.utils.duplicate(this.actor.getArmors()),
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combat: this.actor.getCombatValues(),
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equipements: duplicate(this.actor.getEquipments()),
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avantages: duplicate(this.actor.getAvantages()),
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atouts: duplicate(this.actor.getAtouts()),
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capacites: duplicate(this.actor.getCapacites()),
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desavantages: duplicate(this.actor.getDesavantages()),
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profils: duplicate(this.actor.getProfils()),
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equipements: foundry.utils.duplicate(this.actor.getEquipments()),
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avantages: foundry.utils.duplicate(this.actor.getAvantages()),
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atouts: foundry.utils.duplicate(this.actor.getAtouts()),
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capacites: foundry.utils.duplicate(this.actor.getCapacites()),
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desavantages: foundry.utils.duplicate(this.actor.getDesavantages()),
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profils: foundry.utils.duplicate(this.actor.getProfils()),
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pvMalus: this.actor.getPvMalus(),
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heritage: game.settings.get("fvtt-les-heritiers", "heritiers-heritage"),
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initiative: this.actor.getFlag("world", "last-initiative") || -1,
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description: await TextEditor.enrichHTML(this.object.system.biodata.description, {async: true}),
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revesetranges: await TextEditor.enrichHTML(this.object.system.biodata.revesetranges, {async: true}),
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secretsdecouverts: await TextEditor.enrichHTML(this.object.system.biodata.secretsdecouverts, {async: true}),
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questions: await TextEditor.enrichHTML(this.object.system.biodata.questions, {async: true}),
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habitat: await TextEditor.enrichHTML(this.object.system.biodata.habitat, {async: true}),
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playernotes: await TextEditor.enrichHTML(this.object.system.biodata.playernotes, {async: true}),
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options: this.options,
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owner: this.document.isOwner,
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editScore: this.options.editScore,
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config: game.system.lesheritiers.config,
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isGM: game.user.isGM,
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isPNJ: (this.actor.type == "pnj")
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}
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@@ -74,19 +77,42 @@ export class HeritiersActorSheet extends ActorSheet {
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}
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/* -------------------------------------------- */
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getCelluleTalents( ) {
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let talents = []
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for(let cellule of game.actors) {
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if (cellule.type == "cellule") {
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let found = cellule.system.members.find( it => it.id == this.actor.id)
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if (found) {
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talents = talents.concat( cellule.getTalents() )
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dialogRecupUsage() {
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new Dialog({
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title: "Récupération des Points d'Usage",
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content: "<p>Combien de Points d'Usage souhaitez-vous récupérer ?</p>",
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buttons: {
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one: {
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icon: '<i class="fas fa-check"></i>',
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label: "1 Point",
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callback: () => {
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this.actor.recupUsage(1)
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}
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},
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two: {
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icon: '<i class="fas fa-check"></i>',
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label: "2 Points",
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callback: () => {
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this.actor.recupUsage(2)
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}
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},
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four: {
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icon: '<i class="fas fa-check"></i>',
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label: "4 Points",
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callback: () => {
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this.actor.recupUsage(4)
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}
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},
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all: {
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icon: '<i class="fas fa-check"></i>',
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label: "Tous les Points",
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callback: () => {
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this.actor.recupUsage(100)
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}
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}
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}
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}
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return talents
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}).render(true)
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}
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||||
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||||
/* -------------------------------------------- */
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||||
/** @override */
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activateListeners(html) {
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@@ -156,12 +182,31 @@ export class HeritiersActorSheet extends ActorSheet {
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let armeId = li.data("item-id")
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this.actor.rollAttaqueArme(armeId)
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})
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html.find('.roll-attaque-brutale-arme').click((event) => {
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const li = $(event.currentTarget).parents(".item")
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let armeId = li.data("item-id")
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this.actor.rollAttaqueBrutaleArme(armeId)
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})
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html.find('.roll-attaque-charge-arme').click((event) => {
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const li = $(event.currentTarget).parents(".item")
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let armeId = li.data("item-id")
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this.actor.rollAttaqueChargeArme(armeId)
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})
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html.find('.roll-assomer-arme').click((event) => {
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const li = $(event.currentTarget).parents(".item")
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let armeId = li.data("item-id")
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this.actor.rollAssomerArme(armeId)
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})
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html.find('.roll-pouvoir').click((event) => {
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const li = $(event.currentTarget).parents(".item")
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let pouvoirId = li.data("item-id")
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this.actor.rollPouvoir(pouvoirId)
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})
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html.find('.dialog-recup-usage').click((event) => {
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this.dialogRecupUsage()
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})
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html.find('.item-add').click((event) => {
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const itemType = $(event.currentTarget).data("type")
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this.actor.createEmbeddedDocuments('Item', [{ name: `Nouveau ${itemType}`, type: itemType }], { renderSheet: true })
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@@ -54,26 +54,8 @@ export class HeritiersActor extends Actor {
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/* -------------------------------------------- */
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prepareArme(arme) {
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arme = duplicate(arme)
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let combat = this.getCombatValues()
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if (arme.system.typearme == "contact" || arme.system.typearme == "contactjet") {
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let bonusDefense = 0
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arme.system.competence = duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée"))
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arme.system.attrKey = "pui"
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arme.system.totalDegats = arme.system.degats + "+" + combat.bonusDegatsTotal
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arme.system.totalOffensif = this.system.attributs.pui.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff
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arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.seuildefense + bonusDefense
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arme.system.isdefense = true
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}
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if (arme.system.typearme == "jet" || arme.system.typearme == "tir") {
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arme.system.competence = duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "armes à distance"))
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arme.system.attrKey = "adr"
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arme.system.totalOffensif = this.system.attributs.adr.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff
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arme.system.totalDegats = arme.system.degats
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if (arme.system.isdefense) {
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arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.seuildefense
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}
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}
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arme = foundry.utils.duplicate(arme)
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arme.system.isMelee = HeritiersUtility.isArmeMelee(arme)
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return arme
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}
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@@ -88,13 +70,23 @@ export class HeritiersActor extends Actor {
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return armes
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}
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/* -------------------------------------------- */
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getOtherMeleeWeapons(excludeArme) {
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let armes = []
|
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for (let arme of this.items) {
|
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if (HeritiersUtility.isArmeMelee(arme) && arme.id != excludeArme._id) {
|
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armes.push(this.prepareArme(arme))
|
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}
|
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}
|
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return armes
|
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}
|
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/* -------------------------------------------- */
|
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getMonnaies() {
|
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return this.items.filter(it => it.type == "monnaie")
|
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}
|
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|
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/* ----------------------- --------------------- */
|
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addMember(actorId) {
|
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let members = duplicate(this.system.members)
|
||||
let members = foundry.utils.duplicate(this.system.members)
|
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members.push({ id: actorId })
|
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this.update({ 'system.members': members })
|
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}
|
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@@ -104,52 +96,62 @@ export class HeritiersActor extends Actor {
|
||||
}
|
||||
|
||||
/* ----------------------- --------------------- */
|
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getItemSorted( types) {
|
||||
let items = this.items.filter(item => types.includes(item.type )) || []
|
||||
getItemSorted(types) {
|
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let items = this.items.filter(item => types.includes(item.type)) || []
|
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HeritiersUtility.sortArrayObjectsByName(items)
|
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return items
|
||||
}
|
||||
getEquipments() {
|
||||
return this.getItemSorted( ["equipement", "accessoire"] )
|
||||
return this.getItemSorted(["equipement", "accessoire"])
|
||||
}
|
||||
getAvantages() {
|
||||
return this.getItemSorted( ["avantage"])
|
||||
return this.getItemSorted(["avantage"])
|
||||
}
|
||||
getDesavantages() {
|
||||
return this.getItemSorted( ["desavantage"])
|
||||
return this.getItemSorted(["desavantage"])
|
||||
}
|
||||
getMonnaies() {
|
||||
return this.getItemSorted( ["monnaie"])
|
||||
return this.getItemSorted(["monnaie"])
|
||||
}
|
||||
getArmors() {
|
||||
return this.getItemSorted( ["protection"])
|
||||
return this.getItemSorted(["protection"])
|
||||
}
|
||||
getTalents() {
|
||||
return this.getItemSorted( ["talent"])
|
||||
return this.getItemSorted(["talent"])
|
||||
}
|
||||
getContacts() {
|
||||
return this.getItemSorted( ["contact"])
|
||||
return this.getItemSorted(["contact"])
|
||||
}
|
||||
getAtouts() {
|
||||
return this.getItemSorted( ["atoutfeerique"])
|
||||
return this.getItemSorted(["atoutfeerique"])
|
||||
}
|
||||
getCapacites() {
|
||||
return this.getItemSorted( ["capacitenaturelle"])
|
||||
return this.getItemSorted(["capacitenaturelle"])
|
||||
}
|
||||
getFee() {
|
||||
return this.items.find(item => item.type =="fee")
|
||||
return this.items.find(item => item.type == "fee")
|
||||
}
|
||||
getProfils() {
|
||||
return this.getItemSorted( ["profil"])
|
||||
return this.getItemSorted(["profil"])
|
||||
}
|
||||
getPouvoirs() {
|
||||
return this.getItemSorted( ["pouvoir"])
|
||||
let pouvoirs = []
|
||||
for (let item of this.items) {
|
||||
if (item.type == "pouvoir") {
|
||||
let itemObj = foundry.utils.duplicate(item)
|
||||
itemObj.maxUsage = this.getPouvoirUsageMax(item)
|
||||
pouvoirs.push(itemObj)
|
||||
}
|
||||
}
|
||||
HeritiersUtility.sortArrayObjectsByName(pouvoirs)
|
||||
return pouvoirs
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getSkills() {
|
||||
let comp = []
|
||||
for (let item of this.items) {
|
||||
item = duplicate(item)
|
||||
item = foundry.utils.duplicate(item)
|
||||
if (item.type == "competence") {
|
||||
comp.push(item)
|
||||
}
|
||||
@@ -160,7 +162,7 @@ export class HeritiersActor extends Actor {
|
||||
/* -------------------------------------------- */
|
||||
prepareUtileSkill(item) {
|
||||
let specList = []
|
||||
if (item.system.categorie == "utile") {
|
||||
if (item?.system?.categorie == "utile") {
|
||||
for (let spec of item.system.specialites) {
|
||||
specList.push(spec.name)
|
||||
}
|
||||
@@ -173,8 +175,8 @@ export class HeritiersActor extends Actor {
|
||||
organizeUtileSkills(kind = "mental") {
|
||||
let comp = {}
|
||||
for (let key in game.system.lesheritiers.config.competenceProfil) {
|
||||
if ( game.system.lesheritiers.config.competenceProfil[key].kind == kind)
|
||||
comp[key] = { skills: [], niveau: this.system.competences[key].niveau }
|
||||
if (game.system.lesheritiers.config.competenceProfil[key].kind == kind)
|
||||
comp[key] = { skills: [], niveau: this.system.competences[key].niveau }
|
||||
}
|
||||
for (let item of this.items) {
|
||||
if (item.type == "competence") {
|
||||
@@ -257,6 +259,11 @@ export class HeritiersActor extends Actor {
|
||||
/* -------------------------------------------- */
|
||||
async prepareData() {
|
||||
super.prepareData();
|
||||
|
||||
let pvMax = (this.system.caracteristiques.con.rang * 3) + 9 + this.system.pv.mod
|
||||
if (this.system.pv.max != pvMax) {
|
||||
this.update({ 'system.pv.max': pvMax })
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -278,7 +285,7 @@ export class HeritiersActor extends Actor {
|
||||
getItemById(id) {
|
||||
let item = this.items.find(item => item.id == id);
|
||||
if (item) {
|
||||
item = duplicate(item)
|
||||
item = foundry.utils.duplicate(item)
|
||||
}
|
||||
return item;
|
||||
}
|
||||
@@ -286,7 +293,7 @@ export class HeritiersActor extends Actor {
|
||||
/* -------------------------------------------- */
|
||||
async equipItem(itemId) {
|
||||
let item = this.items.find(item => item.id == itemId)
|
||||
if (item && item.system) {
|
||||
if (item?.system) {
|
||||
let update = { _id: item.id, "system.equipped": !item.system.equipped }
|
||||
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
|
||||
}
|
||||
@@ -297,7 +304,7 @@ export class HeritiersActor extends Actor {
|
||||
let item = this.items.find(item => item.id == itemId)
|
||||
if (item) {
|
||||
console.log("Item ", item, itemField, dataType, value)
|
||||
if (dataType) {
|
||||
if (dataType) {
|
||||
if (dataType.toLowerCase() == "number") {
|
||||
value = Number(value)
|
||||
} else {
|
||||
@@ -312,15 +319,15 @@ export class HeritiersActor extends Actor {
|
||||
/* -------------------------------------------- */
|
||||
getPvMalus() {
|
||||
if (this.system.pv.value > 0) {
|
||||
if (this.system.pv.value < this.system.pv.max / 2) {
|
||||
return -1
|
||||
}
|
||||
if (this.system.pv.value < 5) {
|
||||
return -2
|
||||
return { name: "Santé", value: -2 }
|
||||
}
|
||||
return 0
|
||||
if (this.system.pv.value < this.system.pv.max / 2) {
|
||||
return { name: "Santé", value: -1 }
|
||||
}
|
||||
return { name: "Santé", value: 0 }
|
||||
}
|
||||
return "Moribond(e)"
|
||||
return { name: "Moribond(e)", value: -50 }
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -336,7 +343,7 @@ export class HeritiersActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getCarac(attrKey) {
|
||||
return duplicate(this.system.caracteristiques)
|
||||
return foundry.utils.duplicate(this.system.caracteristiques)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -347,7 +354,7 @@ export class HeritiersActor extends Actor {
|
||||
/* -------------------------------------------- */
|
||||
async equipGear(equipmentId) {
|
||||
let item = this.items.find(item => item.id == equipmentId);
|
||||
if (item && item.system.data) {
|
||||
if (item?.system) {
|
||||
let update = { _id: item.id, "system.equipped": !item.system.equipped };
|
||||
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
|
||||
}
|
||||
@@ -357,13 +364,13 @@ export class HeritiersActor extends Actor {
|
||||
getSubActors() {
|
||||
let subActors = [];
|
||||
for (let id of this.system.subactors) {
|
||||
subActors.push(duplicate(game.actors.get(id)));
|
||||
subActors.push(foundry.utils.duplicate(game.actors.get(id)));
|
||||
}
|
||||
return subActors;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async addSubActor(subActorId) {
|
||||
let subActors = duplicate(this.system.subactors);
|
||||
let subActors = foundry.utils.duplicate(this.system.subactors);
|
||||
subActors.push(subActorId);
|
||||
await this.update({ 'system.subactors': subActors });
|
||||
}
|
||||
@@ -385,7 +392,7 @@ export class HeritiersActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async incDecAdversite(adv, incDec = 0) {
|
||||
let adversite = duplicate(this.system.adversite)
|
||||
let adversite = foundry.utils.duplicate(this.system.adversite)
|
||||
adversite[adv] += Number(incDec)
|
||||
adversite[adv] = Math.max(adversite[adv], 0)
|
||||
this.update({ 'system.adversite': adversite })
|
||||
@@ -432,7 +439,7 @@ export class HeritiersActor extends Actor {
|
||||
/* -------------------------------------------- */
|
||||
async setPredilectionUsed(compId, predIdx) {
|
||||
let comp = this.items.get(compId)
|
||||
let pred = duplicate(comp.system.predilections)
|
||||
let pred = foundry.utils.duplicate(comp.system.predilections)
|
||||
pred[predIdx].used = true
|
||||
await this.updateEmbeddedDocuments('Item', [{ _id: compId, 'system.predilections': pred }])
|
||||
}
|
||||
@@ -454,7 +461,7 @@ export class HeritiersActor extends Actor {
|
||||
}
|
||||
if (arme.system.totalDefensif > maxDef) {
|
||||
maxDef = arme.system.totalDefensif
|
||||
bestArme = duplicate(arme)
|
||||
bestArme = foundry.utils.duplicate(arme)
|
||||
}
|
||||
}
|
||||
return bestArme
|
||||
@@ -469,7 +476,7 @@ export class HeritiersActor extends Actor {
|
||||
for (let auto of talent.system.automations) {
|
||||
if (auto.eventtype === "prepare-roll") {
|
||||
if (auto.competence.toLowerCase() == competence.name.toLowerCase()) {
|
||||
talent = duplicate(talent)
|
||||
talent = foundry.utils.duplicate(talent)
|
||||
talent.system.bonus = auto.bonus
|
||||
talent.system.baCost = auto.baCost
|
||||
talents.push(talent)
|
||||
@@ -480,7 +487,23 @@ export class HeritiersActor extends Actor {
|
||||
}
|
||||
return talents
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getCurrentParade() {
|
||||
if (this.system.statutmasque == "masque") {
|
||||
return this.system.combat.parade.masquee
|
||||
}
|
||||
return this.system.combat.parade.demasquee
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getCurrentEsquive() {
|
||||
if (this.system.statutmasque == "masque") {
|
||||
return this.system.combat.esquive.masquee
|
||||
}
|
||||
return this.system.combat.esquive.demasquee
|
||||
}
|
||||
getCurrentResistancePhysique() {
|
||||
return this.system.combat.resistancephysique.value
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getTricherie() {
|
||||
return this.system.rang.tricherie.value
|
||||
@@ -493,9 +516,27 @@ export class HeritiersActor extends Actor {
|
||||
incDecTricherie(value) {
|
||||
let tricherie = this.system.rang.tricherie
|
||||
tricherie.value += value
|
||||
if (tricherie.value < 0 || tricherie.value > tricherie.max) {
|
||||
ui.notifications.warn("Pas assez de points de Tricherie !")
|
||||
return false
|
||||
}
|
||||
tricherie.value = Math.max(tricherie.value, 0)
|
||||
tricherie.value = Math.min(tricherie.value, tricherie.max)
|
||||
this.update({ 'system.rang.tricherie': tricherie })
|
||||
return true
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getPireCompetence(compName1, compName2) {
|
||||
let comp1 = this.items.find(it => it.name == compName1)
|
||||
let comp2 = this.items.find(it => it.name == compName2)
|
||||
if (comp1 && comp2) {
|
||||
if (comp1.system.niveau > comp2.system.niveau) {
|
||||
return comp1
|
||||
} else {
|
||||
return comp2
|
||||
}
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -513,18 +554,25 @@ export class HeritiersActor extends Actor {
|
||||
rollData.useTricherie = false
|
||||
rollData.useSpecialite = false
|
||||
rollData.useHeritage = false
|
||||
rollData.pvMalus = this.getPvMalus()
|
||||
rollData.pouvoirPointsUsage = 1
|
||||
rollData.rulesMalus.push(this.getPvMalus())
|
||||
|
||||
if (compId) {
|
||||
rollData.competence = duplicate(this.items.get(compId) || {})
|
||||
rollData.competence = foundry.utils.duplicate(this.items.get(compId) || {})
|
||||
this.prepareUtileSkill(rollData.competence)
|
||||
rollData.actionImg = rollData.competence?.img
|
||||
}
|
||||
if (compName) {
|
||||
rollData.competence = duplicate(this.items.find(item => item.name.toLowerCase() == compName.toLowerCase()) || {})
|
||||
this.prepareUtileSkill(rollData.competence)
|
||||
rollData.actionImg = rollData.competence?.img
|
||||
rollData.competence = foundry.utils.duplicate(this.items.find(item => item.name.toLowerCase() == compName.toLowerCase()) || {})
|
||||
if (rollData.competence?.name) {
|
||||
this.prepareUtileSkill(rollData.competence)
|
||||
rollData.actionImg = rollData.competence?.img
|
||||
} else {
|
||||
rollData.competence = undefined
|
||||
}
|
||||
}
|
||||
HeritiersUtility.updateWithTarget(rollData)
|
||||
|
||||
return rollData
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
@@ -564,8 +612,7 @@ export class HeritiersActor extends Actor {
|
||||
async rollRootCompetence(compKey) {
|
||||
let rollData = this.getCommonRollData()
|
||||
rollData.mode = "competence"
|
||||
console.log("Compkey", compKey)
|
||||
rollData.competence = {name: this.system.competences[compKey].label, system: { niveau: this.system.competences[compKey].niveau }}
|
||||
rollData.competence = { name: this.system.competences[compKey].label, system: { niveau: this.system.competences[compKey].niveau } }
|
||||
console.log("RollDatra", rollData)
|
||||
let rollDialog = await HeritiersRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
@@ -579,37 +626,169 @@ export class HeritiersActor extends Actor {
|
||||
let rollDialog = await HeritiersRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollAttaqueArme(armeId) {
|
||||
let arme = this.items.get(armeId)
|
||||
if (arme) {
|
||||
arme = foundry.utils.duplicate(arme)
|
||||
arme.system.isMelee = HeritiersUtility.isArmeMelee(arme)
|
||||
let competenceName = "Tir"
|
||||
let key = "prec"
|
||||
if (arme.system.categorie == "blanche" || arme.system.categorie == "improvise") {
|
||||
if (arme.system.isMelee) {
|
||||
competenceName = "Mêlée"
|
||||
key = "agi"
|
||||
}
|
||||
let rollData = this.getCommonRollData(undefined, competenceName)
|
||||
rollData.carac = this.system.caracteristiques[key]
|
||||
rollData.caracKey = key
|
||||
rollData.arme = duplicate(arme)
|
||||
rollData.arme = arme
|
||||
rollData.mode = "arme"
|
||||
rollData.armes = this.getOtherMeleeWeapons(arme)
|
||||
if (rollData.defenderTokenId && arme.system.isMelee) {
|
||||
rollData.cacheDifficulte = true
|
||||
}
|
||||
console.log(">>>> ARME", rollData)
|
||||
let rollDialog = await HeritiersRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollAttaqueBrutaleArme(armeId) {
|
||||
let arme = this.items.get(armeId)
|
||||
if (arme) {
|
||||
let key = "for"
|
||||
let competenceName = "Mêlée"
|
||||
arme.system.isMelee = HeritiersUtility.isArmeMelee(arme)
|
||||
let rollData = this.getCommonRollData(undefined, competenceName)
|
||||
rollData.carac = this.system.caracteristiques[key]
|
||||
rollData.caracKey = key
|
||||
rollData.arme = foundry.utils.duplicate(arme)
|
||||
rollData.mode = "attaquebrutale"
|
||||
rollData.armes = this.getOtherMeleeWeapons(arme)
|
||||
rollData.rulesMalus.push({ name: "Attaque brutale", value: -2 })
|
||||
let rollDialog = await HeritiersRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
}
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async rollAttaqueChargeArme(armeId) {
|
||||
let arme = this.items.get(armeId)
|
||||
if (arme) {
|
||||
let key = "agi"
|
||||
arme.system.isMelee = HeritiersUtility.isArmeMelee(arme)
|
||||
let pireCompetence = this.getPireCompetence("Mêlée", "Mouvement")
|
||||
let rollData = this.getCommonRollData(undefined, pireCompetence.name)
|
||||
rollData.carac = this.system.caracteristiques[key]
|
||||
rollData.caracKey = key
|
||||
rollData.arme = foundry.utils.duplicate(arme)
|
||||
rollData.armes = this.getOtherMeleeWeapons(arme)
|
||||
rollData.mode = "attaquecharge"
|
||||
let rollDialog = await HeritiersRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollAssomerArme(armeId) {
|
||||
let arme = this.items.get(armeId)
|
||||
if (arme) {
|
||||
let competenceName = "Mêlée"
|
||||
//arme.system.isMelee = HeritiersUtility.isArmeMelee(arme)
|
||||
let rollData = this.getCommonRollData(undefined, competenceName)
|
||||
rollData.carac = this.system.caracteristiques["agi"]
|
||||
rollData.caracKey = "agi"
|
||||
rollData.arme = foundry.utils.duplicate(arme)
|
||||
rollData.mode = "assommer"
|
||||
if (rollData.defenderTokenId) {
|
||||
rollData.cacheDifficulte = true
|
||||
}
|
||||
let rollDialog = await HeritiersRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
pouvoirPassifDialog(pouvoir) {
|
||||
let rollData = this.getCommonRollData()
|
||||
rollData.pouvoir = pouvoir
|
||||
rollData.mode = "pouvoirpassif"
|
||||
rollData.pouvoirPointsUsage = 0
|
||||
rollData.noRoll = true
|
||||
|
||||
let d = new Dialog({
|
||||
title: "Activer le pouvoir passif " + pouvoir.name,
|
||||
content: "<p>Choisissez le nombre de Points d'Usage</p>",
|
||||
buttons: {
|
||||
one: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "1 Point d'Usage",
|
||||
callback: () => {
|
||||
rollData.pouvoirPointsUsage = 1;
|
||||
HeritiersUtility.rollHeritiers(rollData);
|
||||
}
|
||||
},
|
||||
two: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "2 Points d'Usage",
|
||||
callback: () => {
|
||||
rollData.pouvoirPointsUsage = 2;
|
||||
HeritiersUtility.rollHeritiers(rollData);
|
||||
}
|
||||
},
|
||||
three: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "3 Points d'Usage",
|
||||
callback: () => {
|
||||
rollData.pouvoirPointsUsage = 3;
|
||||
HeritiersUtility.rollHeritiers(rollData);
|
||||
}
|
||||
},
|
||||
four: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "4 Points d'Usage",
|
||||
callback: () => {
|
||||
rollData.pouvoirPointsUsage = 4;
|
||||
HeritiersUtility.rollHeritiers(rollData);
|
||||
}
|
||||
},
|
||||
close: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: "Annuler",
|
||||
callback: () => {
|
||||
}
|
||||
}
|
||||
},
|
||||
default: "one",
|
||||
render: html => console.log("Pouvoir passif"),
|
||||
close: html => console.log("No option")
|
||||
});
|
||||
d.render(true);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollPouvoir(pouvoirId) {
|
||||
let pouvoir = this.items.get(pouvoirId)
|
||||
if (pouvoir) {
|
||||
if (pouvoir.system.pouvoirtype == "passif") {
|
||||
this.pouvoirPassifDialog(pouvoir)
|
||||
return
|
||||
}
|
||||
|
||||
let rollData = this.getCommonRollData(undefined, undefined)
|
||||
if ( pouvoir.system.feeriemasque != "autre") {
|
||||
rollData.pouvoirBase = duplicate(this.system.rang[pouvoir.system.feeriemasque.toLowerCase()])
|
||||
if (pouvoir.system.feeriemasque != "autre") {
|
||||
rollData.pouvoirBase = foundry.utils.duplicate(this.system.rang[pouvoir.system.feeriemasque.toLowerCase()])
|
||||
rollData.pouvoirBase.label = "Féerie"
|
||||
rollData.carac = duplicate(this.system.caracteristiques[pouvoir.system.carac])
|
||||
if (!pouvoir.system.carac) {
|
||||
ui.notifications.warn("Le pouvoir actif " + pouvoir.name + " n'a pas de caractéristique associée")
|
||||
return
|
||||
}
|
||||
rollData.carac = foundry.utils.duplicate(this.system.caracteristiques[pouvoir.system.carac])
|
||||
rollData.caracKey = pouvoir.system.carac
|
||||
}
|
||||
rollData.pouvoir = duplicate(pouvoir)
|
||||
rollData.pouvoirMaxUsage = this.getPouvoirUsageMax(pouvoir)
|
||||
rollData.pouvoir = foundry.utils.duplicate(pouvoir)
|
||||
rollData.mode = "pouvoir"
|
||||
let rollDialog = await HeritiersRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
@@ -617,45 +796,40 @@ export class HeritiersActor extends Actor {
|
||||
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async rollArmeOffensif(armeId) {
|
||||
let arme = this.items.get(armeId)
|
||||
if (arme.type == "arme") {
|
||||
arme = this.prepareArme(arme)
|
||||
}
|
||||
let rollData = this.getCommonRollData(arme.system.attrKey, arme.system.competence._id)
|
||||
rollData.arme = arme
|
||||
HeritiersUtility.updateWithTarget(rollData)
|
||||
console.log("ARME!", rollData)
|
||||
let rollDialog = await HeritiersRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
incDecPointsUsage(pouvoirId, value) {
|
||||
let pouvoir = this.items.get(pouvoirId)
|
||||
let newValue = pouvoir.system.pointsusagecourant + value
|
||||
newValue = Math.max(newValue, 0)
|
||||
newValue = Math.min(newValue, this.getPouvoirUsageMax(pouvoir))
|
||||
this.updateEmbeddedDocuments('Item', [{ _id: pouvoirId, 'system.pointsusagecourant': newValue }])
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollArmeDegats(armeId, targetVigueur = undefined) {
|
||||
let arme = this.items.get(armeId)
|
||||
if (arme.type == "arme") {
|
||||
arme = this.prepareArme(arme)
|
||||
}
|
||||
console.log("DEGATS", arme)
|
||||
let roll = new Roll("1d10+" + arme.system.totalDegats).roll({ async: false })
|
||||
await HeritiersUtility.showDiceSoNice(roll, game.settings.get("core", "rollMode"));
|
||||
let nbEtatPerdus = 0
|
||||
if (targetVigueur) {
|
||||
nbEtatPerdus = Math.floor(roll.total / targetVigueur)
|
||||
}
|
||||
let rollData = {
|
||||
arme: arme,
|
||||
finalResult: roll.total,
|
||||
alias: this.name,
|
||||
actorImg: this.img,
|
||||
actorId: this.id,
|
||||
actionImg: arme.img,
|
||||
targetVigueur: targetVigueur,
|
||||
nbEtatPerdus: nbEtatPerdus
|
||||
}
|
||||
HeritiersUtility.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-les-heritiers/templates/chat-degats-result.html`, rollData)
|
||||
})
|
||||
getPouvoirUsage(pouvoirId) {
|
||||
let pouvoir = this.items.get(pouvoirId)
|
||||
return pouvoir.system.pointsusagecourant
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getPouvoirUsageMax(pouvoir) {
|
||||
if (pouvoir.system.masquetype == "masque") {
|
||||
return this.system.rang.masque.value
|
||||
}
|
||||
return this.system.rang.feerie.value
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
recupUsage(value) {
|
||||
let updates = []
|
||||
for (let pouvoir of this.items) {
|
||||
if (pouvoir.type == "pouvoir") {
|
||||
let newValue = pouvoir.system.pointsusagecourant + value
|
||||
newValue = Math.max(newValue, 0)
|
||||
newValue = Math.min(newValue, this.getPouvoirUsageMax(pouvoir))
|
||||
updates.push({ _id: pouvoir.id, 'system.pointsusagecourant': newValue })
|
||||
}
|
||||
}
|
||||
if (updates.length > 0) {
|
||||
this.updateEmbeddedDocuments('Item', updates)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -50,6 +50,10 @@ export const HERITIERS_CONFIG = {
|
||||
"passif": "Passif",
|
||||
"metamorphose": "Métamorphose"
|
||||
},
|
||||
statutMasque: {
|
||||
"masque": "Masqué",
|
||||
"demasque":"Démasqué"
|
||||
},
|
||||
niveauPouvoir: {
|
||||
"normal": "Normal",
|
||||
"profond": "Profond",
|
||||
@@ -60,23 +64,42 @@ export const HERITIERS_CONFIG = {
|
||||
"demasque": "Démasqué"
|
||||
},
|
||||
seuilsDifficulte: {
|
||||
"0": "Aucun/Non applicable",
|
||||
"5": "Enfantine",
|
||||
"6": "Triviale",
|
||||
"8": "Aisée",
|
||||
"10": "Normale",
|
||||
"12": "Compliquée",
|
||||
"14": "Difficile",
|
||||
"16": "Très Difficile",
|
||||
"18": "Critique",
|
||||
"20": "Insurmontable",
|
||||
"22": "Surhumaine",
|
||||
"24": "Epique",
|
||||
"26": "Légendaire",
|
||||
"28": "Mythique",
|
||||
"30": "Divine"
|
||||
"-1": "Aucun/Non applicable",
|
||||
"5": "Enfantine (5)",
|
||||
"6": "Triviale (6)",
|
||||
"7": "Moins Triviale (7)",
|
||||
"8": "Aisée (8)",
|
||||
"9": "Moins Aisée (9)",
|
||||
"10": "Normale (10)",
|
||||
"11": "Moins Normale (11)",
|
||||
"12": "Compliquée (12)",
|
||||
"13": "Plus Compliquée (13)",
|
||||
"14": "Difficile (14)",
|
||||
"15": "Plus Difficile (15)",
|
||||
"16": "Très Difficile (16)",
|
||||
"17": "Très Très Difficile (17)",
|
||||
"18": "Critique (18)",
|
||||
"19": "Plus Critique (19)",
|
||||
"20": "Insurmontable (20)",
|
||||
"21": "Très Insurmontable (21)",
|
||||
"22": "Surhumaine (22)",
|
||||
"23": "Très Surhumaine (23)",
|
||||
"24": "Epique (24)",
|
||||
"25": "Plus Epique (25)",
|
||||
"26": "Légendaire (26)",
|
||||
"27": "Très Légendaire (27)",
|
||||
"28": "Mythique (28)",
|
||||
"29": "Plus Mythique (29)",
|
||||
"30": "Divine (30)"
|
||||
},
|
||||
|
||||
attaqueCible: {
|
||||
"none": "Aucune",
|
||||
"membre": "Membre",
|
||||
"main": "Main",
|
||||
"tete": "Tête/Coeur"
|
||||
},
|
||||
|
||||
categorieArme : {
|
||||
"trait": "Arme de trait",
|
||||
"poing": "Arme de poing",
|
||||
@@ -122,7 +145,66 @@ export const HERITIERS_CONFIG = {
|
||||
"traditionnelle": "Traditionnelle",
|
||||
"moderne": "Moderne",
|
||||
"orientale": "Orientale"
|
||||
}
|
||||
},
|
||||
typeContact: {
|
||||
"contact": "Contact",
|
||||
"allie": "Allié",
|
||||
"ennemi": "Ennemi",
|
||||
"interet": "Personne d'interêt"
|
||||
},
|
||||
niveauContact: {
|
||||
"1": "1",
|
||||
"2": "2",
|
||||
"3": "3",
|
||||
},
|
||||
pointsUsageList: {
|
||||
"1": "1",
|
||||
"2": "2",
|
||||
"3": "3",
|
||||
"4": "4",
|
||||
},
|
||||
attaquePlusieursList : {
|
||||
"0": "0",
|
||||
"1": "+1",
|
||||
"2": "+2",
|
||||
},
|
||||
attaque2ArmesListe: [
|
||||
{value: "0", label: "Aucun"},
|
||||
{value: "-4", label: "Deux armes à 1 main"},
|
||||
{value: "-2", label: "Deux armes naturelles"},
|
||||
{value: "-2", label: "Avec spécialisation \"Mauvaise Main\""}
|
||||
],
|
||||
typeProfil: {
|
||||
"mineur": "Mineur",
|
||||
"majeur": "Majeur",
|
||||
},
|
||||
bonusMalusContext: [
|
||||
{value: "-6", label: "-6"},
|
||||
{value: "-5", label: "-5"},
|
||||
{value: "-4", label: "-4"},
|
||||
{value: "-3", label: "-3"},
|
||||
{value: "-2", label: "-2"},
|
||||
{value: "-1", label: "-1"},
|
||||
{value: "0", label: "0"},
|
||||
{value: "1", label: "+1"},
|
||||
{value: "2", label: "+2"},
|
||||
{value: "3", label: "+3"},
|
||||
{value: "4", label: "+4"},
|
||||
{value: "5", label: "+5"},
|
||||
{value: "6", label: "+6"}
|
||||
],
|
||||
listNiveau: {
|
||||
"0": "0",
|
||||
"1": "1",
|
||||
"2": "2",
|
||||
"3": "3",
|
||||
"4": "4",
|
||||
"5": "5",
|
||||
"6": "6",
|
||||
"7": "7",
|
||||
"8": "8",
|
||||
"9": "9",
|
||||
"10": "10"
|
||||
},
|
||||
|
||||
|
||||
}
|
||||
@@ -1,25 +0,0 @@
|
||||
/**
|
||||
* Extend the basic ActorSheet with some very simple modifications
|
||||
* @extends {ActorSheet}
|
||||
*/
|
||||
|
||||
import { HeritiersActorSheet } from "./heritiers-actor-sheet.js";
|
||||
import { HeritiersUtility } from "./heritiers-utility.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class HeritiersCreatureSheet extends HeritiersActorSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
|
||||
return mergeObject(super.defaultOptions, {
|
||||
classes: ["fvtt-les-heritiers", "sheet", "actor"],
|
||||
template: "systems/fvtt-les-heritiers/templates/creature-sheet.html",
|
||||
width: 640,
|
||||
height: 720,
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }],
|
||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
|
||||
editScore: false
|
||||
})
|
||||
}
|
||||
}
|
||||
@@ -9,7 +9,7 @@ export class HeritiersItemSheet extends ItemSheet {
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
|
||||
return mergeObject(super.defaultOptions, {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
classes: ["fvtt-les-heritiers", "sheet", "item"],
|
||||
template: "systems/fvtt-les-heritiers/templates/item-sheet.html",
|
||||
dragDrop: [{ dragSelector: null, dropSelector: null }],
|
||||
@@ -48,7 +48,7 @@ export class HeritiersItemSheet extends ItemSheet {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async getData() {
|
||||
const objectData = duplicate(this.object)
|
||||
const objectData = foundry.utils.duplicate(this.object)
|
||||
let formData = {
|
||||
title: this.title,
|
||||
id: this.id,
|
||||
@@ -61,10 +61,20 @@ export class HeritiersItemSheet extends ItemSheet {
|
||||
limited: this.object.limited,
|
||||
options: this.options,
|
||||
owner: this.document.isOwner,
|
||||
config: game.system.lesheritiers.config,
|
||||
config: game.system.lesheritiers.config,
|
||||
isArmeMelee: HeritiersUtility.isArmeMelee(this.object),
|
||||
description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
|
||||
mr: (this.object.type == 'specialisation'),
|
||||
isGM: game.user.isGM
|
||||
isGM: game.user.isGM,
|
||||
usageMax: -1
|
||||
}
|
||||
|
||||
// Items specific data
|
||||
if (this.object.type == 'pouvoir' && this.document.isOwner && this.actor) {
|
||||
formData.usageMax = this.actor.getPouvoirUsageMax(this.object)
|
||||
if (this.object.system.pointsusagecourant == -1) {
|
||||
this.object.system.pointsusagecourant = formData.usageMax
|
||||
}
|
||||
}
|
||||
|
||||
//this.options.editable = !(this.object.origin == "embeddedItem");
|
||||
@@ -86,7 +96,7 @@ export class HeritiersItemSheet extends ItemSheet {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
postItem() {
|
||||
let chatData = duplicate(HeritiersUtility.data(this.item));
|
||||
let chatData = foundry.utils.duplicate(HeritiersUtility.data(this.item));
|
||||
if (this.actor) {
|
||||
chatData.actor = { id: this.actor.id };
|
||||
}
|
||||
@@ -128,52 +138,52 @@ export class HeritiersItemSheet extends ItemSheet {
|
||||
})
|
||||
|
||||
html.find('#add-specialite').click(ev => {
|
||||
let spec = duplicate(this.object.system.specialites)
|
||||
spec.push( { name: "Nouvelle Spécialité", id: randomID(16), used: false })
|
||||
let spec = foundry.utils.duplicate(this.object.system.specialites)
|
||||
spec.push( { name: "Nouvelle Spécialité", id: foundry.utils.randomID(16), used: false })
|
||||
this.object.update( { 'system.specialites': spec })
|
||||
})
|
||||
html.find('.delete-specialite').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".specialite-item")
|
||||
let index = li.data("specialite-index")
|
||||
let spec = duplicate(this.object.system.specialites)
|
||||
let spec = foundry.utils.duplicate(this.object.system.specialites)
|
||||
spec.splice(index,1)
|
||||
this.object.update( { 'system.specialites': spec })
|
||||
})
|
||||
html.find('.edit-specialite').change(ev => {
|
||||
const li = $(ev.currentTarget).parents(".specialite-item")
|
||||
let index = li.data("specialite-index")
|
||||
let spec = duplicate(this.object.system.specialites)
|
||||
let spec = foundry.utils.duplicate(this.object.system.specialites)
|
||||
spec[index].name = ev.currentTarget.value
|
||||
spec[index].id = spec[index].id || randomID(16)
|
||||
spec[index].id = spec[index].id || foundry.utils.randomID(16)
|
||||
this.object.update( { 'system.specialites': spec })
|
||||
})
|
||||
html.find('.edit-specialite-description').change(ev => {
|
||||
const li = $(ev.currentTarget).parents(".specialite-item")
|
||||
let index = li.data("specialite-index")
|
||||
let spec = duplicate(this.object.system.specialites)
|
||||
let spec = foundry.utils.duplicate(this.object.system.specialites)
|
||||
spec[index].description = ev.currentTarget.value
|
||||
spec[index].id = spec[index].id || randomID(16)
|
||||
spec[index].id = spec[index].id || foundry.utils.randomID(16)
|
||||
this.object.update( { 'system.specialites': spec })
|
||||
})
|
||||
|
||||
html.find('#add-automation').click(ev => {
|
||||
let autom = duplicate(this.object.system.automations)
|
||||
autom.push( { eventtype: "on-drop", name: "Automatisation 1", competence: "", minLevel: 0, id: randomID(16) })
|
||||
let autom = foundry.utils.duplicate(this.object.system.automations)
|
||||
autom.push( { eventtype: "on-drop", name: "Automatisation 1", competence: "", minLevel: 0, id: foundry.utils.randomID(16) })
|
||||
this.object.update( { 'system.automations': autom })
|
||||
})
|
||||
html.find('.delete-automation').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".automation-item")
|
||||
let index = li.data("automation-index")
|
||||
let autom = duplicate(this.object.system.automations)
|
||||
let autom = foundry.utils.duplicate(this.object.system.automations)
|
||||
autom.splice(index,1)
|
||||
this.object.update( { 'system.automations': autom })
|
||||
})
|
||||
html.find('.automation-edit-field').change(ev => {
|
||||
let index = $(ev.currentTarget).data("automation-index")
|
||||
let field = $(ev.currentTarget).data("automation-field")
|
||||
let auto = duplicate(this.object.system.automations)
|
||||
let auto = foundry.utils.duplicate(this.object.system.automations)
|
||||
auto[index][field] = ev.currentTarget.value
|
||||
auto[index].id = auto[index].id || randomID(16)
|
||||
auto[index].id = auto[index].id || foundry.utils.randomID(16)
|
||||
this.object.update( { 'system.automations': auto })
|
||||
})
|
||||
|
||||
|
||||
@@ -12,7 +12,6 @@ import { HeritiersActor } from "./heritiers-actor.js";
|
||||
import { HeritiersItemSheet } from "./heritiers-item-sheet.js";
|
||||
import { HeritiersActorSheet } from "./heritiers-actor-sheet.js";
|
||||
import { HeritiersActorPNJSheet } from "./heritiers-actor-pnj-sheet.js";
|
||||
import { HeritiersCreatureSheet } from "./heritiers-creature-sheet.js";
|
||||
import { HeritiersUtility } from "./heritiers-utility.js";
|
||||
import { HeritiersCombat } from "./heritiers-combat.js";
|
||||
import { HeritiersItem } from "./heritiers-item.js";
|
||||
@@ -47,6 +46,8 @@ Hooks.once("init", async function () {
|
||||
CONFIG.Combat.documentClass = HeritiersCombat
|
||||
CONFIG.Actor.documentClass = HeritiersActor
|
||||
CONFIG.Item.documentClass = HeritiersItem
|
||||
// Create an object of bonus/malus from -6 to +6 signed
|
||||
HERITIERS_CONFIG.bonusMalus = Array.from({ length: 7 }, (v, k) => toString(k - 6))
|
||||
game.system.lesheritiers = {
|
||||
HeritiersUtility,
|
||||
config: HERITIERS_CONFIG
|
||||
@@ -79,31 +80,17 @@ function welcomeMessage() {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// Register world usage statistics
|
||||
function registerUsageCount(registerKey) {
|
||||
if (game.user.isGM) {
|
||||
game.settings.register(registerKey, "world-key", {
|
||||
name: "Unique world key",
|
||||
scope: "world",
|
||||
config: false,
|
||||
default: "",
|
||||
type: String
|
||||
});
|
||||
|
||||
let worldKey = game.settings.get(registerKey, "world-key")
|
||||
if (worldKey == undefined || worldKey == "") {
|
||||
worldKey = randomID(32)
|
||||
game.settings.set(registerKey, "world-key", worldKey)
|
||||
}
|
||||
// Simple API counter
|
||||
let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.version}"`
|
||||
//$.ajaxSetup({
|
||||
//headers: { 'Access-Control-Allow-Origin': '*' }
|
||||
//})
|
||||
$.ajax(regURL)
|
||||
async function importDefaultScene() {
|
||||
let exists = game.scenes.find(j => j.name == "Accueil");
|
||||
if (!exists) {
|
||||
const scenes = await HeritiersUtility.loadCompendium("fvtt-les-heritiers.scenes")
|
||||
let newDocuments = scenes.filter(i => i.name == "Accueil");
|
||||
await game.scenes.documentClass.create(newDocuments);
|
||||
game.scenes.find(i => i.name == "Accueil").activate();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Foundry VTT Initialization */
|
||||
/* -------------------------------------------- */
|
||||
@@ -119,15 +106,16 @@ Hooks.once("ready", function () {
|
||||
user: game.user._id
|
||||
});
|
||||
}
|
||||
|
||||
import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter=>{
|
||||
console.log("ClassCounter loaded", moduleCounter)
|
||||
moduleCounter.ClassCounter.registerUsageCount()
|
||||
}).catch(err=>
|
||||
console.log("No stats available, giving up.")
|
||||
)
|
||||
welcomeMessage();
|
||||
importDefaultScene();
|
||||
|
||||
registerUsageCount('fvtt-les-heritiers')
|
||||
welcomeMessage()
|
||||
|
||||
// CSS patch for v9
|
||||
if (game.version) {
|
||||
let sidebar = document.getElementById("sidebar");
|
||||
sidebar.style.width = "min-content";
|
||||
}
|
||||
});
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -137,7 +125,7 @@ Hooks.on("chatMessage", (html, content, msg) => {
|
||||
if (content[0] == '/') {
|
||||
let regExp = /(\S+)/g;
|
||||
let commands = content.match(regExp);
|
||||
if (game.system.mournblade.commands.processChatCommand(commands, content, msg)) {
|
||||
if (game.system.lesheritiers.commands.processChatCommand(commands, content, msg)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,7 +5,7 @@ export class HeritiersRollDialog extends Dialog {
|
||||
/* -------------------------------------------- */
|
||||
static async create(actor, rollData) {
|
||||
|
||||
let options = { classes: ["HeritiersDialog"], width: 320, height: 'fit-content', 'z-index': 99999 };
|
||||
let options = { classes: ["HeritiersDialog"], width: 420, height: 'fit-content', 'z-index': 99999 };
|
||||
let html = await renderTemplate('systems/fvtt-les-heritiers/templates/roll-dialog-generic.html', rollData);
|
||||
|
||||
return new HeritiersRollDialog(actor, rollData, html, options);
|
||||
@@ -13,35 +13,62 @@ export class HeritiersRollDialog extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
constructor(actor, rollData, html, options, close = undefined) {
|
||||
let buttons = {
|
||||
rolld8: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Lancer 1d8",
|
||||
callback: () => { this.roll("d8") }
|
||||
}
|
||||
}
|
||||
let enableD10 = false
|
||||
let enableD12 = false
|
||||
if (rollData.mode == "pouvoir" || rollData.competence?.system.niveau > 0) {
|
||||
enableD10 = true
|
||||
}
|
||||
if (rollData.mode == "pouvoir" || rollData.competence?.system.niveau > 1) {
|
||||
enableD12 = true
|
||||
}
|
||||
if (enableD10) {
|
||||
buttons.rolld10 = {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Lancer 1d10",
|
||||
callback: () => { this.roll("d10") }
|
||||
}
|
||||
}
|
||||
if (enableD12) {
|
||||
buttons.rolld12 = {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Lancer 1d12",
|
||||
callback: () => { this.roll("d12") }
|
||||
}
|
||||
}
|
||||
|
||||
if (rollData.tricherie) {
|
||||
buttons["rollTricherie"] = {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Lancer avec 1 Point de Tricherie",
|
||||
callback: () => { this.roll("tricherie") }
|
||||
}
|
||||
}
|
||||
if (rollData.heritage) {
|
||||
buttons["rollHeritage"] = {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Lancer avec 1 Point d'Héritage",
|
||||
callback: () => { this.roll("heritage") }
|
||||
}
|
||||
}
|
||||
buttons["Cancel"] = {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: "Annuler",
|
||||
callback: () => { this.close() }
|
||||
}
|
||||
let conf = {
|
||||
title: "Test de Capacité",
|
||||
content: html,
|
||||
buttons:
|
||||
{
|
||||
rolld8: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Lancer 1d8",
|
||||
callback: () => { this.roll("d8") }
|
||||
},
|
||||
rolld10: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Lancer 1d10",
|
||||
callback: () => { this.roll("d10") }
|
||||
},
|
||||
rolld12: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Lancer 1d12",
|
||||
callback: () => { this.roll("d12") }
|
||||
},
|
||||
cancel: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: "Annuler",
|
||||
callback: () => { this.close() }
|
||||
}
|
||||
},
|
||||
buttons: buttons,
|
||||
close: close
|
||||
}
|
||||
// Overwrite in case of carac only -> 1d10
|
||||
// Overwrite in case of carac only -> 1d8
|
||||
if (rollData.mode == "carac") {
|
||||
conf.buttons = {
|
||||
rolld8: {
|
||||
@@ -64,7 +91,16 @@ export class HeritiersRollDialog extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
roll(dice) {
|
||||
this.rollData.mainDice = dice
|
||||
if (dice == "heritage") {
|
||||
this.rollData.useHeritage = true
|
||||
}
|
||||
else {
|
||||
if (dice == "tricherie") {
|
||||
this.rollData.useTricherie = true
|
||||
} else {
|
||||
this.rollData.mainDice = dice
|
||||
}
|
||||
}
|
||||
HeritiersUtility.rollHeritiers(this.rollData)
|
||||
}
|
||||
|
||||
@@ -82,19 +118,30 @@ export class HeritiersRollDialog extends Dialog {
|
||||
this.rollData.sdValue = Number(event.currentTarget.value)
|
||||
})
|
||||
html.find('#caracKey').change(async (event) => {
|
||||
//console.log("caracKey", event.currentTarget.value)
|
||||
this.rollData.caracKey = String(event.currentTarget.value)
|
||||
})
|
||||
html.find('#bonus-malus-context').change((event) => {
|
||||
this.rollData.bonusMalusContext = Number(event.currentTarget.value)
|
||||
})
|
||||
html.find('#useTricherie').change((event) => {
|
||||
this.rollData.useTricherie = event.currentTarget.checked
|
||||
html.find('#bonus-attaque-plusieurs').change((event) => {
|
||||
this.rollData.bonusAttaquePlusieurs = Number(event.currentTarget.value)
|
||||
})
|
||||
html.find('#useSpecialite').change((event) => {
|
||||
this.rollData.useSpecialite = event.currentTarget.checked
|
||||
})
|
||||
html.find('#useHeritage').change((event) => {
|
||||
this.rollData.useHeritage = event.currentTarget.checked
|
||||
html.find('#pouvoirPointsUsage').change((event) => {
|
||||
this.rollData.pouvoirPointsUsage = Number(event.currentTarget.value)
|
||||
})
|
||||
html.find('#attaqueDos').change((event) => {
|
||||
this.rollData.attaqueDos = event.currentTarget.checked
|
||||
})
|
||||
html.find('#bonus-attaque-seconde-arme').change((event) => {
|
||||
this.rollData.secondeArme = String(event.currentTarget.value)
|
||||
})
|
||||
html.find('#attaque-cible').change((event) => {
|
||||
this.rollData.attaqueCible = String(event.currentTarget.value)
|
||||
})
|
||||
|
||||
}
|
||||
}
|
||||
@@ -2,6 +2,45 @@
|
||||
import { HeritiersCombat } from "./heritiers-combat.js";
|
||||
import { HeritiersCommands } from "./heritiers-commands.js";
|
||||
|
||||
const __facesAdjacentes = {
|
||||
"d8": {
|
||||
1: [4, 8, 6],
|
||||
2: [7, 5, 3],
|
||||
3: [2, 8, 6],
|
||||
4: [1, 5, 7],
|
||||
5: [2, 4, 8],
|
||||
6: [1, 7, 3],
|
||||
7: [2, 4, 6],
|
||||
8: [1, 3, 5]
|
||||
},
|
||||
"d10": {
|
||||
1: [4, 6, 9, 7],
|
||||
2: [6, 8, 5, 9],
|
||||
3: [7, 5, 8, 10],
|
||||
4: [10, 6, 7, 1],
|
||||
5: [3, 9, 2, 8],
|
||||
6: [1, 4, 2, 9],
|
||||
7: [1, 3, 4, 10],
|
||||
8: [2, 10, 5, 3],
|
||||
9: [1, 5, 6, 2],
|
||||
10: [8, 4, 3, 7]
|
||||
},
|
||||
"d12": {
|
||||
1:[2, 3, 4, 5, 6],
|
||||
2: [1, 6, 8, 12, 3],
|
||||
3: [1, 4, 11, 12, 2],
|
||||
4: [1, 5, 10, 11, 3],
|
||||
5: [1, 6, 9, 10, 4],
|
||||
6: [1, 2, 8, 9, 5],
|
||||
7: [8, 9, 10, 11, 12],
|
||||
8: [2, 6, 9, 7, 12],
|
||||
9: [5, 10, 7, 8, 6],
|
||||
10: [4, 11, 7, 9, 5],
|
||||
11: [7, 10, 4, 3, 12],
|
||||
12: [2, 8, 7, 11, 3]
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class HeritiersUtility {
|
||||
|
||||
@@ -42,12 +81,12 @@ export class HeritiersUtility {
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static sortByName(table) {
|
||||
static sortByName(table) {
|
||||
return table.sort(function (a, b) {
|
||||
return a.name.localeCompare(b.name);
|
||||
})
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static sortArrayObjectsByName(myArray) {
|
||||
myArray.sort((a, b) => {
|
||||
@@ -65,6 +104,14 @@ export class HeritiersUtility {
|
||||
const skills = await HeritiersUtility.loadCompendium("fvtt-les-heritiers.competences")
|
||||
this.skills = skills.map(i => i.toObject())
|
||||
|
||||
game.settings.register("fvtt-les-heritiers", "heritiers-heritage", {
|
||||
name: "Points d'héritage",
|
||||
hint: "Points d'héritage du groupe",
|
||||
scope: "world",
|
||||
config: true,
|
||||
default: 0,
|
||||
type: Number
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -93,10 +140,21 @@ export class HeritiersUtility {
|
||||
let rollData = message.getFlag("world", "heritiers-roll")
|
||||
let actor = this.getActorFromRollData(rollData)
|
||||
await actor.setPredilectionUsed(rollData.competence._id, predIdx)
|
||||
rollData.competence = duplicate(actor.getCompetence(rollData.competence._id))
|
||||
rollData.competence = foundry.utils.duplicate(actor.getCompetence(rollData.competence._id))
|
||||
HeritiersUtility.rollHeritiers(rollData)
|
||||
})
|
||||
|
||||
|
||||
html.on("click", '.roll-tricherie-2', async event => {
|
||||
let messageId = HeritiersUtility.findChatMessageId(event.currentTarget)
|
||||
let message = game.messages.get(messageId)
|
||||
let rollData = message.getFlag("world", "heritiers-roll")
|
||||
let actor = this.getActorFromRollData(rollData)
|
||||
if ( await actor.incDecTricherie(-2) ) {
|
||||
rollData.forcedValue = Number($(event.currentTarget).data("dice-value"))
|
||||
HeritiersUtility.rollHeritiers(rollData)
|
||||
}
|
||||
})
|
||||
|
||||
html.on("click", '.roll-chat-degat', async event => {
|
||||
let messageId = HeritiersUtility.findChatMessageId(event.currentTarget)
|
||||
let message = game.messages.get(messageId)
|
||||
@@ -114,8 +172,7 @@ export class HeritiersUtility {
|
||||
'systems/fvtt-les-heritiers/templates/partial-item-header.html',
|
||||
'systems/fvtt-les-heritiers/templates/partial-item-description.html',
|
||||
'systems/fvtt-les-heritiers/templates/partial-item-nav.html',
|
||||
'systems/fvtt-les-heritiers/templates/partial-utile-skills.html',
|
||||
'systems/fvtt-les-heritiers/templates/partial-list-niveau.html'
|
||||
'systems/fvtt-les-heritiers/templates/partial-utile-skills.html'
|
||||
]
|
||||
return loadTemplates(templatePaths);
|
||||
}
|
||||
@@ -194,7 +251,7 @@ export class HeritiersUtility {
|
||||
|
||||
let id = rollData.rollId;
|
||||
let oldRollData = this.rollDataStore[id] || {};
|
||||
let newRollData = mergeObject(oldRollData, rollData);
|
||||
let newRollData = foundry.utils.mergeObject(oldRollData, rollData);
|
||||
this.rollDataStore[id] = newRollData;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
@@ -212,7 +269,6 @@ export class HeritiersUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static onSocketMesssage(msg) {
|
||||
//console.log("SOCKET MESSAGE", msg.name, game.user.character.id, msg.data.defenderId);
|
||||
if (msg.name == "msg_update_defense_state") {
|
||||
this.updateDefenseState(msg.data.defenderId, msg.data.rollId);
|
||||
}
|
||||
@@ -269,137 +325,266 @@ export class HeritiersUtility {
|
||||
/* -------------------------------------------- */
|
||||
static computeMonnaieDetails(valueSC) {
|
||||
let po = Math.floor(valueSC / 400)
|
||||
let pa = Math.floor((valueSC - (po*400)) / 20)
|
||||
let sc = valueSC - (po*400) - (pa*20)
|
||||
let pa = Math.floor((valueSC - (po * 400)) / 20)
|
||||
let sc = valueSC - (po * 400) - (pa * 20)
|
||||
return {
|
||||
po: po, pa: pa, sc: sc, valueSC: valueSC
|
||||
po: po, pa: pa, sc: sc, valueSC: valueSC
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static incDecHeritage() {
|
||||
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static computeResult(actor, rollData) {
|
||||
rollData.diceResult = -1
|
||||
let resTab = []
|
||||
for ( let res of rollData.roll.terms[0].results) {
|
||||
rollData.diceResult = Math.max(res.result, rollData.diceResult)
|
||||
resTab.push(res.result)
|
||||
}
|
||||
let isFailure = false
|
||||
if (rollData.mainDice.includes("d10")) {
|
||||
if ( rollData.diceResult == 1) {
|
||||
rollData.finalResult -= 3
|
||||
isFailure = true
|
||||
}
|
||||
}
|
||||
if (rollData.mainDice.includes("d12")) {
|
||||
if ( rollData.diceResult == 1 || rollData.diceResult == 2) {
|
||||
rollData.finalResult -= 5
|
||||
isFailure = true
|
||||
}
|
||||
}
|
||||
// Heritage/Tricherie management
|
||||
let isTricherieHeritage = rollData.useHeritage || rollData.useTricherie
|
||||
|
||||
rollData.marge = 0
|
||||
if (!isFailure && (rollData.useHeritage || rollData.useTricherie)) {
|
||||
|
||||
if (isTricherieHeritage) {
|
||||
let resTab = [rollData.roll.terms[0].results[0].result, rollData.roll.terms[0].results[1].result, rollData.roll.terms[0].results[2].result]
|
||||
rollData.diceResult = resTab[0] + "," + resTab[1] + "," + resTab[2]
|
||||
let foundryTotal = resTab[0] + resTab[1] + resTab[2]
|
||||
if (resTab[1] == 1) { resTab[1] -= 4 }
|
||||
if (resTab[2] == 1) { resTab[2] -= 6 }
|
||||
if (resTab[2] == 2) { resTab[2] -= 7 }
|
||||
rollData.diceValue = Math.max(Math.max(resTab[0], resTab[1]), resTab[2])
|
||||
rollData.finalResult = rollData.roll.total - foundryTotal + rollData.diceValue
|
||||
|
||||
// Gestion des résultats spéciaux
|
||||
resTab = resTab.sort()
|
||||
if ( (resTab[0] == resTab[1]) && (resTab[1] == resTab[2])) {
|
||||
if ((resTab[0] == resTab[1]) && (resTab[1] == resTab[2])) {
|
||||
rollData.marge = 7
|
||||
rollData.isSuccess = true
|
||||
rollData.isCriticalSuccess = true
|
||||
rollData.isCriticalSuccess = true
|
||||
rollData.isBrelan = true
|
||||
}
|
||||
if ((resTab[0]+1 == resTab[1]) && (resTab[1]+1 == resTab[2]) ) {
|
||||
if ((resTab[0] + 1 == resTab[1]) && (resTab[1] + 1 == resTab[2])) {
|
||||
rollData.marge = 7
|
||||
rollData.isSuccess = true
|
||||
rollData.isCriticalSuccess = true
|
||||
}
|
||||
if ( rollData.useTricherie) {
|
||||
rollData.isCriticalSuccess = true
|
||||
rollData.isSuite = true
|
||||
}
|
||||
if (rollData.useTricherie) {
|
||||
actor.incDecTricherie(-1)
|
||||
}
|
||||
if ( rollData.useHeritage) {
|
||||
if (rollData.useHeritage) {
|
||||
this.incDecHeritage()
|
||||
}
|
||||
}
|
||||
//rollData.finalResult = Math.max(rollData.finalResult, 0)
|
||||
//console.log("Result : ", rollData)
|
||||
if (rollData.marge == 0 && rollData.sdValue > 0 ) {
|
||||
rollData.marge = rollData.finalResult - rollData.sdValue
|
||||
rollData.isSuccess = (rollData.finalResult >= rollData.sdValue)
|
||||
rollData.isCriticalSuccess = ((rollData.finalResult - rollData.sdValue) >= 7)
|
||||
rollData.isCriticalFailure = ((rollData.finalResult - rollData.sdValue) <= -7)
|
||||
|
||||
} else {
|
||||
rollData.finalResult = rollData.roll.total
|
||||
let rollValue = rollData.forcedValue || rollData.roll.terms[0].results[0].result
|
||||
rollData.diceResult = rollValue
|
||||
rollData.diceValue = rollValue
|
||||
if (rollData.mainDice.includes("d10")) {
|
||||
if (rollValue == 1) {
|
||||
rollData.finalResult -= 3 + rollValue // substract 3 and the 1 value that has been added
|
||||
}
|
||||
}
|
||||
if (rollData.mainDice.includes("d12")) {
|
||||
if (rollValue == 1 || rollValue == 2) {
|
||||
rollData.finalResult -= 5 + rollValue // Remove also the dice result has it has been added already
|
||||
}
|
||||
}
|
||||
if ( !rollData.forcedValue) {
|
||||
rollData.adjacentFaces = foundry.utils.duplicate(__facesAdjacentes[rollData.mainDice][rollData.diceValue])
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static computeArmeDegats(rollData, actor) {
|
||||
rollData.degatsArme = rollData.arme.system.degats + rollData.marge
|
||||
if (rollData.attaqueDeuxArmes != 0 && rollData.secondeArme) {
|
||||
let secondeArme = actor.items.get(secondeArme)
|
||||
if (secondeArme) {
|
||||
rollData.degatsArme += secondeArme.system.degats
|
||||
rollData.degatsArme += actor.system.caracteristiques.for.value
|
||||
}
|
||||
} else {
|
||||
if (rollData.arme.system.categorie == "lourde") {
|
||||
rollData.degatsArme += actor.system.caracteristiques.for.value
|
||||
}
|
||||
if (rollData.arme.system.categorie == "blanche" || rollData.arme.system.categorie == "improvise") {
|
||||
rollData.degatsArme += Math.max(0, actor.system.caracteristiques.for.value - 2)
|
||||
}
|
||||
if (rollData.mode == "attaquecharge") {
|
||||
rollData.degatsArme += 3
|
||||
}
|
||||
}
|
||||
if (rollData.attaqueCible == "membre") {
|
||||
rollData.degatsArme -= 2
|
||||
}
|
||||
if (rollData.attaqueCible == "main") {
|
||||
rollData.degatsArme -= 3
|
||||
}
|
||||
if (rollData.attaqueCible == "tete") {
|
||||
rollData.degatsArme *= 3
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static computeMarge(rollData, seuil) {
|
||||
if (rollData.marge == 0 && seuil >= 0) {
|
||||
rollData.marge = rollData.finalResult - seuil
|
||||
rollData.isSuccess = (rollData.finalResult >= seuil)
|
||||
rollData.isCriticalSuccess = ((rollData.finalResult - seuil) >= 7)
|
||||
rollData.isCriticalFailure = ((rollData.finalResult - seuil) <= -7)
|
||||
// Si compétence > 0 et d8 -> echec critique impossible
|
||||
if (rollData?.competence?.system.niveau > 0 && rollData?.mainDice == "d8") {
|
||||
rollData.isCriticalFailure = false
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async displayUneDefense(rollData, actor, nomDefense, valeurDefense) {
|
||||
rollData.defenderMode = nomDefense
|
||||
rollData.defenderValue = valeurDefense
|
||||
rollData.marge = 0
|
||||
this.computeMarge(rollData, valeurDefense)
|
||||
if (rollData.isSuccess) {
|
||||
this.computeArmeDegats(rollData, actor)
|
||||
}
|
||||
this.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-les-heritiers/templates/chat-cc-result.html`, rollData)
|
||||
}, rollData, "selfroll")
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static async displayAsssomer(rollData, actor, nomAttaque, etatAssomer, valeurDefense) {
|
||||
rollData.defenderMode = nomAttaque
|
||||
rollData.etatAssommer = etatAssomer
|
||||
rollData.defenderValue = valeurDefense
|
||||
rollData.marge = 0
|
||||
this.computeMarge(rollData, valeurDefense)
|
||||
rollData.dureeAssommer = (rollData.marge) ? rollData.marge * 2 : 1
|
||||
this.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-les-heritiers/templates/chat-assommer-result.html`, rollData)
|
||||
}, rollData, "selfroll")
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static async rollHeritiers(rollData) {
|
||||
|
||||
let actor = this.getActorFromRollData(rollData)
|
||||
|
||||
if ( typeof(rollData.pvMalus) != "number" ) {
|
||||
ui.notifications.warn("Votre personnage est Moribond(e). Aucun jet autorisé")
|
||||
if ( rollData.mode == "pouvoir" && actor.getPouvoirUsage(rollData.pouvoir._id) < rollData.pouvoirPointsUsage) {
|
||||
ui.notifications.warn("Pas assez de points d'usage pour ce pouvoir.")
|
||||
return
|
||||
}
|
||||
|
||||
|
||||
//rollData.actionImg = "systems/fvtt-les-heritiers/assets/icons/" + actor.system.attributs[rollData.attrKey].labelnorm + ".webp"
|
||||
rollData.carac = duplicate(actor.system.caracteristiques[rollData.caracKey])
|
||||
rollData.carac = foundry.utils.duplicate(actor.system.caracteristiques[rollData.caracKey])
|
||||
|
||||
rollData.nbDice = (rollData.useTricherie || rollData.useHeritage) ? 3 : 1
|
||||
rollData.diceFormula = rollData.nbDice + rollData.mainDice + "kh1"
|
||||
//console.log("BEFORE COMP", rollData)
|
||||
if (rollData.forcedValue) {
|
||||
rollData.diceFormula = rollData.forcedValue
|
||||
} else {
|
||||
if (rollData.useTricherie || rollData.useHeritage) {
|
||||
rollData.diceFormula = "{1d8, 1d10, 1d12}"
|
||||
} else {
|
||||
rollData.diceFormula = "1" + rollData.mainDice + "kh1"
|
||||
}
|
||||
}
|
||||
|
||||
let rangValue = 0
|
||||
if (rollData.rang) {
|
||||
rangValue = rollData.rang.value
|
||||
}
|
||||
}
|
||||
if (rollData.competence) {
|
||||
let compmod = (rollData.competence.system.niveau == 0) ? -3 : 0
|
||||
let compmod = 0 // Bonus de compétence à 0 dans Les Heritiers
|
||||
let specBonus = (rollData.useSpecialite) ? 1 : 0
|
||||
rollData.diceFormula += `+${rollData.carac.value}+${rangValue}+${rollData.competence.system.niveau}+${specBonus}+${rollData.bonusMalusContext}+${compmod}`
|
||||
} else if (rollData.pouvoirBase) {
|
||||
rollData.diceFormula += `+${rollData.pouvoirBase.value}+${rangValue}+${rollData.bonusMalusContext}`
|
||||
rollData.diceFormula += `+${rollData.carac.value}+${rollData.pouvoirBase.value}+${rangValue}+${rollData.bonusMalusContext}`
|
||||
} else {
|
||||
rollData.diceFormula += `+${rollData.carac.value}+${rangValue}+${rollData.bonusMalusContext}`
|
||||
}
|
||||
rollData.diceFormula += `+${rollData.pvMalus}`
|
||||
let ruleMalus = 0
|
||||
for (let malus of rollData.rulesMalus) {
|
||||
ruleMalus += malus.value
|
||||
}
|
||||
rollData.diceFormula += `+${ruleMalus}`
|
||||
|
||||
let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
|
||||
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
|
||||
rollData.roll = myRoll
|
||||
console.log(">>>> ", myRoll)
|
||||
// Gestion bonus attaque à plusieurs
|
||||
let bonusAttaque = rollData.bonusAttaquePlusieurs
|
||||
if (rollData.attaqueDos) {
|
||||
bonusAttaque = 2
|
||||
if (rollData.bonusAttaquePlusieurs) {
|
||||
bonusAttaque = 3 // Valeur max, cf règle page 197
|
||||
}
|
||||
}
|
||||
rollData.diceFormula += `+${bonusAttaque}`
|
||||
|
||||
// Gestion attaque avec 2 armes
|
||||
if (rollData.attaqueDeuxArmes != 0) {
|
||||
rollData.diceFormula += `+${rollData.attaqueDeuxArmes}`
|
||||
}
|
||||
// Gestion des attaques ciblées
|
||||
if (rollData.attaqueCible != "none") {
|
||||
if (rollData.attaqueCible == "membre") {
|
||||
rollData.diceFormula += `-2`
|
||||
}
|
||||
if (rollData.attaqueCible == "main") {
|
||||
rollData.diceFormula += `-3`
|
||||
}
|
||||
if (rollData.attaqueCible == "tete") {
|
||||
rollData.diceFormula += `-6`
|
||||
}
|
||||
}
|
||||
|
||||
if ( !rollData.noRoll) {
|
||||
let myRoll = await new Roll(rollData.diceFormula).roll()
|
||||
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
|
||||
rollData.roll = foundry.utils.duplicate(myRoll)
|
||||
console.log(">>>> ", myRoll)
|
||||
this.computeResult(actor, rollData)
|
||||
this.computeMarge(rollData, rollData.sdValue) // Calcul de la marge si seuil présent
|
||||
}
|
||||
|
||||
rollData.finalResult = myRoll.total
|
||||
this.computeResult(actor, rollData)
|
||||
if (rollData.mode == "init") {
|
||||
actor.setFlag("world", "last-initiative", rollData.finalResult)
|
||||
}
|
||||
|
||||
// Compute damages, cf p 187
|
||||
if (rollData.arme && rollData.isSuccess) {
|
||||
rollData.degatsArme = rollData.arme.system.degats + rollData.marge
|
||||
if (rollData.arme.system.categorie == "lourde" ) {
|
||||
rollData.degatsArme += actor.system.caracteristiques.for.value
|
||||
}
|
||||
if (rollData.arme.system.categorie == "blanche" || rollData.arme.system.categorie == "improvise" ) {
|
||||
rollData.degatsArme += Math.max(0, actor.system.caracteristiques.for.value - 2)
|
||||
}
|
||||
// Gestion pouvoir et points d'usage
|
||||
if (rollData.mode == "pouvoir" || rollData.mode == "pouvoirpassif") {
|
||||
actor.incDecPointsUsage(rollData.pouvoir._id, -rollData.pouvoirPointsUsage)
|
||||
}
|
||||
|
||||
this.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-les-heritiers/templates/chat-generic-result.html`, rollData)
|
||||
}, rollData)
|
||||
|
||||
// Gestion attaque standard
|
||||
if ((rollData.mode == "arme" || rollData.mode == "attaquebrutale" || rollData.mode == "attaquecharge") &&
|
||||
rollData.defenderTokenId && rollData.arme) {
|
||||
if (rollData.arme.system.categorie != "trait" && rollData.arme.system.categorie != "poing" && rollData.arme.system.categorie != "epaule") {
|
||||
await this.displayUneDefense(rollData, actor, "Parade", rollData.defenderParade)
|
||||
await this.displayUneDefense(rollData, actor, "Esquive", rollData.defenderEsquive)
|
||||
} else if (rollData.sdValue) {
|
||||
this.displayUneDefense(rollData, actor, "A Distance", rollData.sdValue)
|
||||
} else {
|
||||
ui.notifications.warn("Pas de difficulté positionnée pour l'attaque à distance.")
|
||||
}
|
||||
}
|
||||
// Gestion assomer
|
||||
if (rollData.mode == "assommer" && rollData.defenderTokenId && rollData.arme) {
|
||||
await this.displayAsssomer(rollData, actor, "Assommer", "Surprise", rollData.defenderResistancePhysique)
|
||||
await this.displayAsssomer(rollData, actor, "Assommer", "Conscient, Résistance+6", rollData.defenderResistancePhysique + 6)
|
||||
await this.displayAsssomer(rollData, actor, "Assommer", "Conscient, Parade", rollData.defenderParade)
|
||||
await this.displayAsssomer(rollData, actor, "Assommer", "Conscient, Esquive", rollData.defenderEsquive + 6)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async bonusRollHeritiers(rollData) {
|
||||
rollData.bonusFormula = rollData.addedBonus
|
||||
|
||||
let bonusRoll = new Roll(rollData.bonusFormula).roll({ async: false })
|
||||
let bonusRoll = await new Roll(rollData.bonusFormula).roll()
|
||||
await this.showDiceSoNice(bonusRoll, game.settings.get("core", "rollMode"));
|
||||
rollData.bonusRoll = bonusRoll
|
||||
rollData.bonusRoll = foundry.utils.duplicate(bonusRoll)
|
||||
|
||||
rollData.finalResult += rollData.bonusRoll.total
|
||||
|
||||
@@ -416,6 +601,10 @@ export class HeritiersUtility {
|
||||
return game.users.filter(filter).map(user => user._id);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isArmeMelee(arme) {
|
||||
return (arme.type == "arme" && (arme.system.categorie == "lourde" || arme.system.categorie == "blanche" || arme.system.categorie == "improvise"))
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static getWhisperRecipients(rollMode, name) {
|
||||
switch (rollMode) {
|
||||
@@ -433,7 +622,7 @@ export class HeritiersUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static blindMessageToGM(chatOptions) {
|
||||
let chatGM = duplicate(chatOptions);
|
||||
let chatGM = foundry.utils.duplicate(chatOptions);
|
||||
chatGM.whisper = this.getUsers(user => user.isGM);
|
||||
chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
|
||||
console.log("blindMessageToGM", chatGM);
|
||||
@@ -497,11 +686,17 @@ export class HeritiersUtility {
|
||||
/* -------------------------------------------- */
|
||||
static getBasicRollData() {
|
||||
let rollData = {
|
||||
rollId: randomID(16),
|
||||
rollId: foundry.utils.randomID(16),
|
||||
rollMode: game.settings.get("core", "rollMode"),
|
||||
sdList: game.system.lesheritiers.config.seuilsDifficulte,
|
||||
sdValue: 0,
|
||||
bonusMalusContext: 0
|
||||
sdValue: -1,
|
||||
bonusAttaquePlusieurs: 0,
|
||||
attaqueDeuxArmes: 0,
|
||||
attaqueDos: false,
|
||||
bonusMalusContext: 0,
|
||||
attaqueCible: "none",
|
||||
config: game.system.lesheritiers.config,
|
||||
rulesMalus: []
|
||||
}
|
||||
return rollData
|
||||
}
|
||||
@@ -512,18 +707,18 @@ export class HeritiersUtility {
|
||||
if (target) {
|
||||
rollData.defenderTokenId = target.id
|
||||
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
|
||||
rollData.armeDefense = defender.getBestDefenseValue()
|
||||
rollData.targetVigueur = defender.getVigueur()
|
||||
if (rollData.armeDefense) {
|
||||
rollData.difficulte = rollData.armeDefense.system.totalDefensif
|
||||
} else {
|
||||
ui.notifications.warn("Aucune arme de défense équipée, difficulté manuelle à positionner.")
|
||||
}
|
||||
rollData.defenderName = defender.name
|
||||
rollData.defenderParade = defender.getCurrentParade()
|
||||
rollData.defenderEsquive = defender.getCurrentEsquive()
|
||||
rollData.defenderResistancePhysique = defender.getCurrentResistancePhysique()
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static createChatWithRollMode(name, chatOptions, rollData = undefined) {
|
||||
static createChatWithRollMode(name, chatOptions, rollData = undefined, rollMode = undefined) {
|
||||
if (rollMode == undefined) {
|
||||
rollMode = game.settings.get("core", "rollMode")
|
||||
}
|
||||
this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions, rollData)
|
||||
}
|
||||
|
||||
|
||||
File diff suppressed because one or more lines are too long
BIN
packs/archetypes-fees/000106.ldb
Normal file
BIN
packs/archetypes-fees/000106.ldb
Normal file
Binary file not shown.
0
packs/archetypes-fees/000121.log
Normal file
0
packs/archetypes-fees/000121.log
Normal file
1
packs/archetypes-fees/CURRENT
Normal file
1
packs/archetypes-fees/CURRENT
Normal file
@@ -0,0 +1 @@
|
||||
MANIFEST-000119
|
||||
0
packs/archetypes-fees/LOCK
Normal file
0
packs/archetypes-fees/LOCK
Normal file
8
packs/archetypes-fees/LOG
Normal file
8
packs/archetypes-fees/LOG
Normal file
@@ -0,0 +1,8 @@
|
||||
2024/07/13-11:50:06.038149 7fd1378006c0 Recovering log #117
|
||||
2024/07/13-11:50:06.049190 7fd1378006c0 Delete type=3 #115
|
||||
2024/07/13-11:50:06.049270 7fd1378006c0 Delete type=0 #117
|
||||
2024/07/13-12:04:34.890522 7fd1368006c0 Level-0 table #122: started
|
||||
2024/07/13-12:04:34.890547 7fd1368006c0 Level-0 table #122: 0 bytes OK
|
||||
2024/07/13-12:04:34.896578 7fd1368006c0 Delete type=0 #120
|
||||
2024/07/13-12:04:34.910319 7fd1368006c0 Manual compaction at level-0 from '!items!1NhJH4IJpxsGmLB8' @ 72057594037927935 : 1 .. '!items!y1yOenfAJTsb3r6e' @ 0 : 0; will stop at (end)
|
||||
2024/07/13-12:04:34.910358 7fd1368006c0 Manual compaction at level-1 from '!items!1NhJH4IJpxsGmLB8' @ 72057594037927935 : 1 .. '!items!y1yOenfAJTsb3r6e' @ 0 : 0; will stop at (end)
|
||||
8
packs/archetypes-fees/LOG.old
Normal file
8
packs/archetypes-fees/LOG.old
Normal file
@@ -0,0 +1,8 @@
|
||||
2024/07/13-10:02:15.244079 7f84774006c0 Recovering log #113
|
||||
2024/07/13-10:02:15.300941 7f84774006c0 Delete type=3 #111
|
||||
2024/07/13-10:02:15.301037 7f84774006c0 Delete type=0 #113
|
||||
2024/07/13-10:03:01.406237 7f846fe006c0 Level-0 table #118: started
|
||||
2024/07/13-10:03:01.406297 7f846fe006c0 Level-0 table #118: 0 bytes OK
|
||||
2024/07/13-10:03:01.413253 7f846fe006c0 Delete type=0 #116
|
||||
2024/07/13-10:03:01.413568 7f846fe006c0 Manual compaction at level-0 from '!items!1NhJH4IJpxsGmLB8' @ 72057594037927935 : 1 .. '!items!y1yOenfAJTsb3r6e' @ 0 : 0; will stop at (end)
|
||||
2024/07/13-10:03:01.413632 7f846fe006c0 Manual compaction at level-1 from '!items!1NhJH4IJpxsGmLB8' @ 72057594037927935 : 1 .. '!items!y1yOenfAJTsb3r6e' @ 0 : 0; will stop at (end)
|
||||
BIN
packs/archetypes-fees/MANIFEST-000119
Normal file
BIN
packs/archetypes-fees/MANIFEST-000119
Normal file
Binary file not shown.
BIN
packs/armes-et-protection/000106.ldb
Normal file
BIN
packs/armes-et-protection/000106.ldb
Normal file
Binary file not shown.
0
packs/armes-et-protection/000121.log
Normal file
0
packs/armes-et-protection/000121.log
Normal file
1
packs/armes-et-protection/CURRENT
Normal file
1
packs/armes-et-protection/CURRENT
Normal file
@@ -0,0 +1 @@
|
||||
MANIFEST-000119
|
||||
0
packs/armes-et-protection/LOCK
Normal file
0
packs/armes-et-protection/LOCK
Normal file
8
packs/armes-et-protection/LOG
Normal file
8
packs/armes-et-protection/LOG
Normal file
@@ -0,0 +1,8 @@
|
||||
2024/07/13-11:50:06.067232 7fd1382006c0 Recovering log #117
|
||||
2024/07/13-11:50:06.078188 7fd1382006c0 Delete type=3 #115
|
||||
2024/07/13-11:50:06.078300 7fd1382006c0 Delete type=0 #117
|
||||
2024/07/13-12:04:34.903770 7fd1368006c0 Level-0 table #122: started
|
||||
2024/07/13-12:04:34.903799 7fd1368006c0 Level-0 table #122: 0 bytes OK
|
||||
2024/07/13-12:04:34.910179 7fd1368006c0 Delete type=0 #120
|
||||
2024/07/13-12:04:34.910343 7fd1368006c0 Manual compaction at level-0 from '!items!1ETVaPBtjDtzelK1' @ 72057594037927935 : 1 .. '!items!zbsVCsWxRzkzzG1N' @ 0 : 0; will stop at (end)
|
||||
2024/07/13-12:04:34.910366 7fd1368006c0 Manual compaction at level-1 from '!items!1ETVaPBtjDtzelK1' @ 72057594037927935 : 1 .. '!items!zbsVCsWxRzkzzG1N' @ 0 : 0; will stop at (end)
|
||||
8
packs/armes-et-protection/LOG.old
Normal file
8
packs/armes-et-protection/LOG.old
Normal file
@@ -0,0 +1,8 @@
|
||||
2024/07/13-10:02:15.384479 7f84774006c0 Recovering log #113
|
||||
2024/07/13-10:02:15.449901 7f84774006c0 Delete type=3 #111
|
||||
2024/07/13-10:02:15.450029 7f84774006c0 Delete type=0 #113
|
||||
2024/07/13-10:03:01.390066 7f846fe006c0 Level-0 table #118: started
|
||||
2024/07/13-10:03:01.390114 7f846fe006c0 Level-0 table #118: 0 bytes OK
|
||||
2024/07/13-10:03:01.398481 7f846fe006c0 Delete type=0 #116
|
||||
2024/07/13-10:03:01.413524 7f846fe006c0 Manual compaction at level-0 from '!items!1ETVaPBtjDtzelK1' @ 72057594037927935 : 1 .. '!items!zbsVCsWxRzkzzG1N' @ 0 : 0; will stop at (end)
|
||||
2024/07/13-10:03:01.413602 7f846fe006c0 Manual compaction at level-1 from '!items!1ETVaPBtjDtzelK1' @ 72057594037927935 : 1 .. '!items!zbsVCsWxRzkzzG1N' @ 0 : 0; will stop at (end)
|
||||
BIN
packs/armes-et-protection/MANIFEST-000119
Normal file
BIN
packs/armes-et-protection/MANIFEST-000119
Normal file
Binary file not shown.
BIN
packs/atouts-feeriques/000106.ldb
Normal file
BIN
packs/atouts-feeriques/000106.ldb
Normal file
Binary file not shown.
0
packs/atouts-feeriques/000121.log
Normal file
0
packs/atouts-feeriques/000121.log
Normal file
1
packs/atouts-feeriques/CURRENT
Normal file
1
packs/atouts-feeriques/CURRENT
Normal file
@@ -0,0 +1 @@
|
||||
MANIFEST-000119
|
||||
0
packs/atouts-feeriques/LOCK
Normal file
0
packs/atouts-feeriques/LOCK
Normal file
8
packs/atouts-feeriques/LOG
Normal file
8
packs/atouts-feeriques/LOG
Normal file
@@ -0,0 +1,8 @@
|
||||
2024/07/13-11:50:06.024005 7fd1396006c0 Recovering log #117
|
||||
2024/07/13-11:50:06.034260 7fd1396006c0 Delete type=3 #115
|
||||
2024/07/13-11:50:06.034359 7fd1396006c0 Delete type=0 #117
|
||||
2024/07/13-12:04:34.884145 7fd1368006c0 Level-0 table #122: started
|
||||
2024/07/13-12:04:34.884176 7fd1368006c0 Level-0 table #122: 0 bytes OK
|
||||
2024/07/13-12:04:34.890417 7fd1368006c0 Delete type=0 #120
|
||||
2024/07/13-12:04:34.910307 7fd1368006c0 Manual compaction at level-0 from '!items!0fPXtA5LkLgG8uDj' @ 72057594037927935 : 1 .. '!items!zvtBlG6KCIn0oCVk' @ 0 : 0; will stop at (end)
|
||||
2024/07/13-12:04:34.910351 7fd1368006c0 Manual compaction at level-1 from '!items!0fPXtA5LkLgG8uDj' @ 72057594037927935 : 1 .. '!items!zvtBlG6KCIn0oCVk' @ 0 : 0; will stop at (end)
|
||||
8
packs/atouts-feeriques/LOG.old
Normal file
8
packs/atouts-feeriques/LOG.old
Normal file
@@ -0,0 +1,8 @@
|
||||
2024/07/13-10:02:15.177989 7f8476a006c0 Recovering log #113
|
||||
2024/07/13-10:02:15.234044 7f8476a006c0 Delete type=3 #111
|
||||
2024/07/13-10:02:15.234141 7f8476a006c0 Delete type=0 #113
|
||||
2024/07/13-10:03:01.383420 7f846fe006c0 Level-0 table #118: started
|
||||
2024/07/13-10:03:01.383474 7f846fe006c0 Level-0 table #118: 0 bytes OK
|
||||
2024/07/13-10:03:01.389789 7f846fe006c0 Delete type=0 #116
|
||||
2024/07/13-10:03:01.413498 7f846fe006c0 Manual compaction at level-0 from '!items!0fPXtA5LkLgG8uDj' @ 72057594037927935 : 1 .. '!items!zvtBlG6KCIn0oCVk' @ 0 : 0; will stop at (end)
|
||||
2024/07/13-10:03:01.413585 7f846fe006c0 Manual compaction at level-1 from '!items!0fPXtA5LkLgG8uDj' @ 72057594037927935 : 1 .. '!items!zvtBlG6KCIn0oCVk' @ 0 : 0; will stop at (end)
|
||||
BIN
packs/atouts-feeriques/MANIFEST-000119
Normal file
BIN
packs/atouts-feeriques/MANIFEST-000119
Normal file
Binary file not shown.
BIN
packs/avantages/000106.ldb
Normal file
BIN
packs/avantages/000106.ldb
Normal file
Binary file not shown.
0
packs/avantages/000121.log
Normal file
0
packs/avantages/000121.log
Normal file
1
packs/avantages/CURRENT
Normal file
1
packs/avantages/CURRENT
Normal file
@@ -0,0 +1 @@
|
||||
MANIFEST-000119
|
||||
0
packs/avantages/LOCK
Normal file
0
packs/avantages/LOCK
Normal file
8
packs/avantages/LOG
Normal file
8
packs/avantages/LOG
Normal file
@@ -0,0 +1,8 @@
|
||||
2024/07/13-11:50:05.981429 7fd1378006c0 Recovering log #117
|
||||
2024/07/13-11:50:05.991790 7fd1378006c0 Delete type=3 #115
|
||||
2024/07/13-11:50:05.991881 7fd1378006c0 Delete type=0 #117
|
||||
2024/07/13-12:04:34.869904 7fd1368006c0 Level-0 table #122: started
|
||||
2024/07/13-12:04:34.870077 7fd1368006c0 Level-0 table #122: 0 bytes OK
|
||||
2024/07/13-12:04:34.876773 7fd1368006c0 Delete type=0 #120
|
||||
2024/07/13-12:04:34.883990 7fd1368006c0 Manual compaction at level-0 from '!items!0EAAt0qSzcD9VRBH' @ 72057594037927935 : 1 .. '!items!zfpjROW9LDAlXUkN' @ 0 : 0; will stop at (end)
|
||||
2024/07/13-12:04:34.884026 7fd1368006c0 Manual compaction at level-1 from '!items!0EAAt0qSzcD9VRBH' @ 72057594037927935 : 1 .. '!items!zfpjROW9LDAlXUkN' @ 0 : 0; will stop at (end)
|
||||
8
packs/avantages/LOG.old
Normal file
8
packs/avantages/LOG.old
Normal file
@@ -0,0 +1,8 @@
|
||||
2024/07/13-10:02:14.926786 7f84760006c0 Recovering log #113
|
||||
2024/07/13-10:02:15.008375 7f84760006c0 Delete type=3 #111
|
||||
2024/07/13-10:02:15.008515 7f84760006c0 Delete type=0 #113
|
||||
2024/07/13-10:03:01.362746 7f846fe006c0 Level-0 table #118: started
|
||||
2024/07/13-10:03:01.362786 7f846fe006c0 Level-0 table #118: 0 bytes OK
|
||||
2024/07/13-10:03:01.369253 7f846fe006c0 Delete type=0 #116
|
||||
2024/07/13-10:03:01.383122 7f846fe006c0 Manual compaction at level-0 from '!items!0EAAt0qSzcD9VRBH' @ 72057594037927935 : 1 .. '!items!zfpjROW9LDAlXUkN' @ 0 : 0; will stop at (end)
|
||||
2024/07/13-10:03:01.383205 7f846fe006c0 Manual compaction at level-1 from '!items!0EAAt0qSzcD9VRBH' @ 72057594037927935 : 1 .. '!items!zfpjROW9LDAlXUkN' @ 0 : 0; will stop at (end)
|
||||
BIN
packs/avantages/MANIFEST-000119
Normal file
BIN
packs/avantages/MANIFEST-000119
Normal file
Binary file not shown.
BIN
packs/capacites/000106.ldb
Normal file
BIN
packs/capacites/000106.ldb
Normal file
Binary file not shown.
0
packs/capacites/000121.log
Normal file
0
packs/capacites/000121.log
Normal file
1
packs/capacites/CURRENT
Normal file
1
packs/capacites/CURRENT
Normal file
@@ -0,0 +1 @@
|
||||
MANIFEST-000119
|
||||
0
packs/capacites/LOCK
Normal file
0
packs/capacites/LOCK
Normal file
8
packs/capacites/LOG
Normal file
8
packs/capacites/LOG
Normal file
@@ -0,0 +1,8 @@
|
||||
2024/07/13-11:50:06.010574 7fd1382006c0 Recovering log #117
|
||||
2024/07/13-11:50:06.020267 7fd1382006c0 Delete type=3 #115
|
||||
2024/07/13-11:50:06.020329 7fd1382006c0 Delete type=0 #117
|
||||
2024/07/13-12:04:34.863241 7fd1368006c0 Level-0 table #122: started
|
||||
2024/07/13-12:04:34.863266 7fd1368006c0 Level-0 table #122: 0 bytes OK
|
||||
2024/07/13-12:04:34.869777 7fd1368006c0 Delete type=0 #120
|
||||
2024/07/13-12:04:34.883977 7fd1368006c0 Manual compaction at level-0 from '!items!0cNSRJVPk3GbvxfD' @ 72057594037927935 : 1 .. '!items!yWDg2KlXEz33TSmZ' @ 0 : 0; will stop at (end)
|
||||
2024/07/13-12:04:34.884018 7fd1368006c0 Manual compaction at level-1 from '!items!0cNSRJVPk3GbvxfD' @ 72057594037927935 : 1 .. '!items!yWDg2KlXEz33TSmZ' @ 0 : 0; will stop at (end)
|
||||
8
packs/capacites/LOG.old
Normal file
8
packs/capacites/LOG.old
Normal file
@@ -0,0 +1,8 @@
|
||||
2024/07/13-10:02:15.106775 7f84756006c0 Recovering log #113
|
||||
2024/07/13-10:02:15.167776 7f84756006c0 Delete type=3 #111
|
||||
2024/07/13-10:02:15.167882 7f84756006c0 Delete type=0 #113
|
||||
2024/07/13-10:03:01.375831 7f846fe006c0 Level-0 table #118: started
|
||||
2024/07/13-10:03:01.375868 7f846fe006c0 Level-0 table #118: 0 bytes OK
|
||||
2024/07/13-10:03:01.382829 7f846fe006c0 Delete type=0 #116
|
||||
2024/07/13-10:03:01.383157 7f846fe006c0 Manual compaction at level-0 from '!items!0cNSRJVPk3GbvxfD' @ 72057594037927935 : 1 .. '!items!yWDg2KlXEz33TSmZ' @ 0 : 0; will stop at (end)
|
||||
2024/07/13-10:03:01.383221 7f846fe006c0 Manual compaction at level-1 from '!items!0cNSRJVPk3GbvxfD' @ 72057594037927935 : 1 .. '!items!yWDg2KlXEz33TSmZ' @ 0 : 0; will stop at (end)
|
||||
BIN
packs/capacites/MANIFEST-000119
Normal file
BIN
packs/capacites/MANIFEST-000119
Normal file
Binary file not shown.
BIN
packs/competences/000106.ldb
Normal file
BIN
packs/competences/000106.ldb
Normal file
Binary file not shown.
0
packs/competences/000121.log
Normal file
0
packs/competences/000121.log
Normal file
1
packs/competences/CURRENT
Normal file
1
packs/competences/CURRENT
Normal file
@@ -0,0 +1 @@
|
||||
MANIFEST-000119
|
||||
0
packs/competences/LOCK
Normal file
0
packs/competences/LOCK
Normal file
8
packs/competences/LOG
Normal file
8
packs/competences/LOG
Normal file
@@ -0,0 +1,8 @@
|
||||
2024/07/13-11:50:05.968187 7fd1396006c0 Recovering log #117
|
||||
2024/07/13-11:50:05.978032 7fd1396006c0 Delete type=3 #115
|
||||
2024/07/13-11:50:05.978111 7fd1396006c0 Delete type=0 #117
|
||||
2024/07/13-12:04:34.876924 7fd1368006c0 Level-0 table #122: started
|
||||
2024/07/13-12:04:34.876963 7fd1368006c0 Level-0 table #122: 0 bytes OK
|
||||
2024/07/13-12:04:34.883825 7fd1368006c0 Delete type=0 #120
|
||||
2024/07/13-12:04:34.884000 7fd1368006c0 Manual compaction at level-0 from '!items!0V86n4TU8NegrR2B' @ 72057594037927935 : 1 .. '!items!zEl2NQsnCpELVWzh' @ 0 : 0; will stop at (end)
|
||||
2024/07/13-12:04:34.884033 7fd1368006c0 Manual compaction at level-1 from '!items!0V86n4TU8NegrR2B' @ 72057594037927935 : 1 .. '!items!zEl2NQsnCpELVWzh' @ 0 : 0; will stop at (end)
|
||||
8
packs/competences/LOG.old
Normal file
8
packs/competences/LOG.old
Normal file
@@ -0,0 +1,8 @@
|
||||
2024/07/13-10:02:14.835994 7f8476a006c0 Recovering log #113
|
||||
2024/07/13-10:02:14.919817 7f8476a006c0 Delete type=3 #111
|
||||
2024/07/13-10:02:14.919919 7f8476a006c0 Delete type=0 #113
|
||||
2024/07/13-10:03:01.355643 7f846fe006c0 Level-0 table #118: started
|
||||
2024/07/13-10:03:01.355729 7f846fe006c0 Level-0 table #118: 0 bytes OK
|
||||
2024/07/13-10:03:01.362563 7f846fe006c0 Delete type=0 #116
|
||||
2024/07/13-10:03:01.383100 7f846fe006c0 Manual compaction at level-0 from '!items!0V86n4TU8NegrR2B' @ 72057594037927935 : 1 .. '!items!zEl2NQsnCpELVWzh' @ 0 : 0; will stop at (end)
|
||||
2024/07/13-10:03:01.383176 7f846fe006c0 Manual compaction at level-1 from '!items!0V86n4TU8NegrR2B' @ 72057594037927935 : 1 .. '!items!zEl2NQsnCpELVWzh' @ 0 : 0; will stop at (end)
|
||||
BIN
packs/competences/MANIFEST-000119
Normal file
BIN
packs/competences/MANIFEST-000119
Normal file
Binary file not shown.
BIN
packs/desavantages/000106.ldb
Normal file
BIN
packs/desavantages/000106.ldb
Normal file
Binary file not shown.
0
packs/desavantages/000121.log
Normal file
0
packs/desavantages/000121.log
Normal file
1
packs/desavantages/CURRENT
Normal file
1
packs/desavantages/CURRENT
Normal file
@@ -0,0 +1 @@
|
||||
MANIFEST-000119
|
||||
0
packs/desavantages/LOCK
Normal file
0
packs/desavantages/LOCK
Normal file
8
packs/desavantages/LOG
Normal file
8
packs/desavantages/LOG
Normal file
@@ -0,0 +1,8 @@
|
||||
2024/07/13-11:50:05.995698 7fd138c006c0 Recovering log #117
|
||||
2024/07/13-11:50:06.006429 7fd138c006c0 Delete type=3 #115
|
||||
2024/07/13-11:50:06.006483 7fd138c006c0 Delete type=0 #117
|
||||
2024/07/13-12:04:34.856398 7fd1368006c0 Level-0 table #122: started
|
||||
2024/07/13-12:04:34.856463 7fd1368006c0 Level-0 table #122: 0 bytes OK
|
||||
2024/07/13-12:04:34.863115 7fd1368006c0 Delete type=0 #120
|
||||
2024/07/13-12:04:34.883960 7fd1368006c0 Manual compaction at level-0 from '!items!2QqvtClSVnh5ejXu' @ 72057594037927935 : 1 .. '!items!xzRJ6JP1HqoqxLdj' @ 0 : 0; will stop at (end)
|
||||
2024/07/13-12:04:34.884009 7fd1368006c0 Manual compaction at level-1 from '!items!2QqvtClSVnh5ejXu' @ 72057594037927935 : 1 .. '!items!xzRJ6JP1HqoqxLdj' @ 0 : 0; will stop at (end)
|
||||
8
packs/desavantages/LOG.old
Normal file
8
packs/desavantages/LOG.old
Normal file
@@ -0,0 +1,8 @@
|
||||
2024/07/13-10:02:15.016503 7f84774006c0 Recovering log #113
|
||||
2024/07/13-10:02:15.078712 7f84774006c0 Delete type=3 #111
|
||||
2024/07/13-10:02:15.078829 7f84774006c0 Delete type=0 #113
|
||||
2024/07/13-10:03:01.369422 7f846fe006c0 Level-0 table #118: started
|
||||
2024/07/13-10:03:01.369459 7f846fe006c0 Level-0 table #118: 0 bytes OK
|
||||
2024/07/13-10:03:01.375663 7f846fe006c0 Delete type=0 #116
|
||||
2024/07/13-10:03:01.383141 7f846fe006c0 Manual compaction at level-0 from '!items!2QqvtClSVnh5ejXu' @ 72057594037927935 : 1 .. '!items!xzRJ6JP1HqoqxLdj' @ 0 : 0; will stop at (end)
|
||||
2024/07/13-10:03:01.383191 7f846fe006c0 Manual compaction at level-1 from '!items!2QqvtClSVnh5ejXu' @ 72057594037927935 : 1 .. '!items!xzRJ6JP1HqoqxLdj' @ 0 : 0; will stop at (end)
|
||||
BIN
packs/desavantages/MANIFEST-000119
Normal file
BIN
packs/desavantages/MANIFEST-000119
Normal file
Binary file not shown.
@@ -10,7 +10,7 @@
|
||||
{"name":"Élémentaire majeur (Légendaire)","type":"pouvoir","img":"systems/fvtt-les-heritiers/assets/icons/power.webp","system":{"pouvoirtype":"metamorphose","masquetype":"demasque","niveau":"legendaire","activation":"2 points d’usage au lieu d’un, ainsi qu’1 point temporaire de Constitution.","istest":false,"feeriemasque":"feerie","zoneffet":"","testautre":"Attaque avec des crocs","carac":"pres","duree":"une scène","cibles":"","effet":"transformation en élémentaire de son\naffinité ; absorbe Féérie points de dégâts sauf contre des attaques efficaces (élément contraire ou argent). \nAttaques : effectuées avec Mêlée + AGI ; dégâts élémentaires = Féérie + MR (pas de bonus de Force).\n","portee":"","resistance":"aucune","resistanceautre":"Esquive / test d’opposition de Mêlée ou Ressort + Force pour se dégager.","isvirulence":false,"virulence":"","description":"<p>Le djinn se transforme en élémentaire majeur de très grande taille (environ 2,5 mètres de haut et d’envergure), avec d’importants pouvoirs de contrôle de son élément de prédilection : tornade de sable ou d’eau, contrôle du feu, tempête, etc. Ce contrôle élémentaire est de forme relativement libre selon la vraisemblance et ce qu’autorise le Docte et sa puissance est comparable au Pouvoir profond du phénix Contrôle du feu (voir p. 264). Il utilise ses longs bras (1,5 m) pour porter des attaques élémentaires avec des effets critiques liés : le feu enflamme les vêtements, l’eau et le sable étourdissent, l’air ajoute des dégâts de projection ou de chute, etc.</p>\n<p>Les attaques physiques portées contre lui sont réduites d’autant de points de dégâts que son rang de Féérie, sauf si elles font intervenir de l’argent. Toutefois, projeter sur lui une grande quantité (1 m3 environ) d’un élément auquel il est vulnérable (l’eau pour les djinns du feu, la terre ou le sable pour les djinns de l’eau, le vent pour les djinns de sable, le feu pour les djinns de l’air) pourra contraindre un djinn légendaire à abandonner sa forme d’Élémentaire majeur.</p>","zoneeffet":""},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.18","coreVersion":"10.291","createdTime":1678214487456,"modifiedTime":1678303349575,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"_id":"4v8Z2ThDSwwWb0DU","folder":null,"sort":0,"ownership":{"default":0,"xGnwWyEbO2k89UsP":3}}
|
||||
{"name":"Psychotopie","type":"pouvoir","img":"systems/fvtt-les-heritiers/assets/icons/power.webp","system":{"pouvoirtype":"actif","masquetype":"masque","niveau":"normal","activation":"Féérie + Esprit et une transe de 5 minutes au moins, contre un SD variable selon la taille et les événements se déroulant dans le lieu (une chambre isolée depuis des années : SD10 ; un immeuble rempli d'habitants dans lequel il y a fréquemment du passage : SD 20).","istest":true,"feeriemasque":"feerie","zoneffet":"","testautre":"","carac":"esp","duree":"","cibles":"un seul lieu","effet":"apprend des informations marquantes sur un lieu","portee":"un lieu (pas plus grand qu’un bâtiment)","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><strong>Type de Pouvoir : </strong>actif.</p>\n<p><strong>Activation : </strong>Féérie + Esprit et une transe de 5 minutes au moins, contre un SD variable selon la taille et les événements se déroulant dans le lieu (une chambre isolée depuis des années : SD10 ; un immeuble rempli d'habitants dans lequel il y a fréquemment du passage : SD 20).</p>\n<p><strong>Cibles :</strong> un seul lieu.</p>\n<p><strong>Effet :</strong> apprend des informations marquantes sur un lieu.</p>\n<p><strong>Zone d’effet : </strong>un lieu (pas plus grand qu’un bâtiment).</p>\n<p>La créature est capable, après avoir établi un contact mental avec un lieu par une transe prolongée, de récupérer des informations sur ce qui s’y est passé. En fonction de sa MR, elle aura accès à différents détails : paroles prononcées récemment ou qui ont marqué l’atmosphère, traits physiques généraux de protagonistes présents (odeur, poids, etc.). Les événements marquants (meurtre, incendie, etc.) imprègnent davantage un lieu et faciliteront le SD du test à la discrétion du Docte mais peuvent rester imperceptibles dans la masse d’informations si le lieu est vaste et fréquenté.</p>","zoneeffet":""},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.18","coreVersion":"10.291","createdTime":1678280900282,"modifiedTime":1678314472642,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"672N9fk2mJahvJIL","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Doppelgänger universel","type":"pouvoir","img":"systems/fvtt-les-heritiers/assets/icons/power.webp","system":{"pouvoirtype":"metamorphose","masquetype":"demasque","niveau":"legendaire","activation":"test de Masque + Féérie contre un SD de 10 + Prestance de la personne imitée modifiée par la précision de la source servant à l’imitation (connaissance personnelle profonde = bonus de + 3, connaissance personnelle superficielle = + 1, photographie = - 1, illustration fidèle = - 2).","istest":true,"feeriemasque":"Masque","zoneffet":"","testautre":"","carac":"agi","duree":" une scène.","cibles":"","effet":"prendre l’apparence de n’importe qui.","portee":"","resistance":"autre","resistanceautre":"percer à jour le protys légendaire nécessite un test de Sensibilité (Psychologie) + Perception en opposition au test de Féérie + Masque du protys.","isvirulence":false,"virulence":"","description":"<p><strong>Type de Pouvoir : </strong>démasqué ; actif puis métamorphose pour adopter l’identité imitée.</p>\n<p><strong>Activation : </strong>test de Masque + Féérie contre un SD de 10 + Prestance de la personne imitée modifiée par la précision de la source servant à l’imitation (connaissance personnelle profonde = bonus de + 3, connaissance personnelle superficielle = + 1, photographie = - 1, illustration fidèle = - 2).</p>\n<p><strong>Durée : </strong>une scène.</p>\n<p><strong>Effet : </strong>prendre l’apparence de n’importe qui.</p>\n<p><strong>Résistance : </strong>percer à jour le protys légendaire nécessite un test de Sensibilité (Psychologie) + Perception en opposition au test de Féérie + Masque du protys.</p>\n<p>Le protys légendaire est capable, pendant une scène, de prendre l’apparence (traits du visage, corpulence, etc.) de n’importe quel individu dont il aurait vu le visage en réalité ou en photographie, voire sur une illustration suffisamment fidèle. Il peut même imiter une fée avec ses capacités naturelles (ailes, crocs, pelage, etc.) au point de pouvoir s’en servir normalement (il pourra ainsi voler, utiliser une queue préhensile, etc.). Il n’aura en revanche pas accès aux Pouvoirs de la fée imitée.</p>","zoneeffet":""},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.21","coreVersion":"10.291","createdTime":1678354656026,"modifiedTime":1678356879899,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"67ECitVegs2SFn2g","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Souffle enflammé","type":"pouvoir","img":"systems/fvtt-les-heritiers/assets/icons/power.webp","system":{"pouvoirtype":"actif","masquetype":"masque","niveau":"normal","activation":" test de Féérie + Agilité ou Précision.","istest":false,"feeriemasque":"feerie","zoneffet":"","testautre":"","carac":"pre","duree":"","cibles":"une seule.","effet":"souffle de feu de dégâts = 2 + MR","portee":"Féérie mètres.","resistance":"autre","resistanceautre":"Esquive","isvirulence":false,"virulence":"","description":"<p><strong>Type de Pouvoir : </strong>actif.</p>\n<p><strong>Activation : </strong>test de Féérie + Agilité ou Précision.</p>\n<p><strong>Cibles : </strong>une seule.</p>\n<p><strong>Effet : </strong>souffle de feu de dégâts = 2 + MR.</p>\n<p><strong>Portée : </strong>Féérie mètres.</p>\n<p><strong>Résistance : </strong>Esquive.</p>\n<p>La créature souffle un jet de feu capables d’enflammer les matériaux combustibles (papier, tissus, bois) et faire des dégâts sur une cible. Cette dernière peut être durablement enflammée si les dégâts subis sont de 8 ou plus (en cumulant les attaques). La cible subira alors 1 point de dégât par tour jusqu’à ce que les flammes soient éteintes par la cible ou un allié. En as de réussite critique du Souffle enflammé, la cible peut perdre, en plus de points de Vie, un point de Prestance permanent à moins d’être soignée immédiatement.</p>","zoneeffet":""},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.18","coreVersion":"10.291","createdTime":1678293330850,"modifiedTime":1678314472644,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"68wj1CJt4oipIedV","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Souffle enflammé","type":"pouvoir","img":"systems/fvtt-les-heritiers/assets/icons/power.webp","system":{"pouvoirtype":"actif","masquetype":"masque","niveau":"normal","activation":" test de Féérie + Agilité ou Précision.","istest":true,"feeriemasque":"feerie","zoneffet":"","testautre":"","carac":"agi","duree":"","cibles":"une seule.","effet":"souffle de feu de dégâts = 2 + MR","portee":"Féérie mètres.","resistance":"autre","resistanceautre":"Esquive","isvirulence":false,"virulence":"","description":"<p><strong>Type de Pouvoir : </strong>actif.</p>\n<p><strong>Activation : </strong>test de Féérie + Agilité ou Précision.</p>\n<p><strong>Cibles : </strong>une seule.</p>\n<p><strong>Effet : </strong>souffle de feu de dégâts = 2 + MR.</p>\n<p><strong>Portée : </strong>Féérie mètres.</p>\n<p><strong>Résistance : </strong>Esquive.</p>\n<p>La créature souffle un jet de feu capables d’enflammer les matériaux combustibles (papier, tissus, bois) et faire des dégâts sur une cible. Cette dernière peut être durablement enflammée si les dégâts subis sont de 8 ou plus (en cumulant les attaques). La cible subira alors 1 point de dégât par tour jusqu’à ce que les flammes soient éteintes par la cible ou un allié. En as de réussite critique du Souffle enflammé, la cible peut perdre, en plus de points de Vie, un point de Prestance permanent à moins d’être soignée immédiatement.</p>","zoneeffet":""},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.1.3","coreVersion":"10.291","createdTime":1678293330850,"modifiedTime":1682875304779,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"_id":"68wj1CJt4oipIedV","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Chute indolore","type":"pouvoir","img":"systems/fvtt-les-heritiers/assets/icons/power.webp","system":{"pouvoirtype":"passif","masquetype":"masque","niveau":"normal","activation":"","istest":false,"feeriemasque":"feerie","zoneffet":"","testautre":"","carac":"pres","duree":"","cibles":"","effet":"la hauteur d’une chute est réduite de Féérie x 4 m pour le calcul de son SD.","portee":"","resistance":"aucune","resistanceautre":"Celle de la structure ou de l’objet (voir p. 204).","isvirulence":false,"virulence":"","description":"<p>La créature est capable d’affronter les pires chutes sans se faire mal. Lorsque ce Pouvoir est actif, on soustrait Féérie x 4 m à la hauteur de la chute pour le calcul de son SD.</p>\n<p><strong>Exemple</strong> : <em>si une créature a 4 en Féérie et chute de 20 m, c’est comme si elle ne chutait que de 4 m (elle ignore 4 x 4 = 16 m). Le SD de son test de Ressort + Agilité pour limiter les dégâts de la chute sera égal à 8 au lieu de 22 (voir le tableau des chutes, p. 190).</em></p>"},"effects":[],"flags":{"core":{"sourceId":"Item.745Qz4iEGB7RnBPk"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.18","coreVersion":"10.291","createdTime":1678214487456,"modifiedTime":1678303349644,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"_id":"6v3s1I0blnPJHipG","folder":null,"sort":0,"ownership":{"default":0,"xGnwWyEbO2k89UsP":3}}
|
||||
{"name":"Charme","type":"pouvoir","img":"systems/fvtt-les-heritiers/assets/icons/power.webp","system":{"pouvoirtype":"actif","masquetype":"masque","niveau":"normal","activation":"test de Féérie + Prestance.","istest":true,"feeriemasque":"feerie","zoneffet":"","testautre":"","carac":"pres","duree":"Féérie + MR jours.","cibles":" une cible.","effet":"la cible tombe amoureuse.","portee":"conversation.","resistance":"psychiquepassive","resistanceautre":"Celle de la structure ou de l’objet (voir p. 204).","isvirulence":false,"virulence":"","description":"<p>La créature est capable, au cours d’une conversation, de faire tomber sa cible follement amoureuse d’elle si elle ne Résiste pas. La cible, une fois éprise de la créature, aura du mal à lui refuser quelque chose mais ne fera rien qui puisse directement nuire à ses jours et ira rarement contre son code moral.</p>\n<p>Pour la pousser à une telle extrémité, la créature devra obtenir une réussite critique ou réussir un test de Rhétorique ou Séduction de SD 15 minimum (au jugement du Docte) bénéficiant d’un bonus égal à la MR du Pouvoir.</p>"},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.18","coreVersion":"10.291","createdTime":1678214487456,"modifiedTime":1678303349644,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"_id":"745Qz4iEGB7RnBPk","folder":null,"sort":0,"ownership":{"default":0,"xGnwWyEbO2k89UsP":3}}
|
||||
{"name":"Sujet qui fâche","type":"pouvoir","img":"systems/fvtt-les-heritiers/assets/icons/power.webp","system":{"pouvoirtype":"actif","masquetype":"masque","niveau":"normal","activation":"test de Féérie + Esprit.","istest":true,"feeriemasque":"feerie","zoneffet":"","testautre":"","carac":"esp","duree":"","cibles":" une cible","effet":"fait deviner ce qui fâche quelqu’un ; fait perdre automatiquement un point de Sang-froid quand ce sujet est abordé et pousse à la colère.","portee":" à vue","resistance":"autre","resistanceautre":"psychique pour ne pas être percé à jour puis Fortitude + Sang-froid pour garder le contrôle contre un SD difficile (13 ou plus) fixé par le Docte.","isvirulence":false,"virulence":"","description":"<p><strong>Type de Pouvoir :</strong> actif.</p>\n<p><strong>Activation : </strong>test de Féérie + Esprit.</p>\n<p><strong>Cibles : </strong>une cible.</p>\n<p><strong>Effet :</strong> fait deviner ce qui fâche quelqu’un ; fait perdre automatiquement un point de Sang-froid quand ce sujet est abordé et pousse à la colère.</p>\n<p><strong>Portée :</strong> à vue.</p>\n<p><strong>Résistance : </strong>psychique pour ne pas être percé à jour puis Fortitude + Sang-froid pour garder le contrôle contre un SD difficile (13 ou plus) fixé par le Docte.</p>\n<p>Lorsqu’elle active ce Pouvoir, la créature peut, en observant son interlocuteur (il peut avoir un bonus d’après des éléments qu’il connaît), trouver instinctivement le sujet qui va le fâcher et, selon son caractère, le mettre en colère ou le faire fuir en rougissant. Ce peut être un complexe, une histoire louche, une phobie… Toutefois, elle n’est pas obligée d’en faire usage : le Docte doit juste lui communiquer le sujet susceptible de froisser la personne en question.<br>Si la victime Résiste, la créature n’est pas sûre du « sujet qui fâche ». En cas de succès du Pouvoir, si la créature se sert du Sujet qui fâche, la cible perd automatiquement un point de Sang-froid (effet non cumulable) et doit réussir à se maîtriser pour ne pas montrer sa colère ou sa gêne. Toutefois, la victime ne peut que maîtriser ses réactions apparentes (et bouillir intérieurement).</p>","zoneeffet":""},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.18","coreVersion":"10.291","createdTime":1678313273572,"modifiedTime":1678314472645,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"7BsyUzwv31oxldYQ","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
|
||||
BIN
packs/pouvoirs/000106.ldb
Normal file
BIN
packs/pouvoirs/000106.ldb
Normal file
Binary file not shown.
0
packs/pouvoirs/000121.log
Normal file
0
packs/pouvoirs/000121.log
Normal file
1
packs/pouvoirs/CURRENT
Normal file
1
packs/pouvoirs/CURRENT
Normal file
@@ -0,0 +1 @@
|
||||
MANIFEST-000119
|
||||
0
packs/pouvoirs/LOCK
Normal file
0
packs/pouvoirs/LOCK
Normal file
8
packs/pouvoirs/LOG
Normal file
8
packs/pouvoirs/LOG
Normal file
@@ -0,0 +1,8 @@
|
||||
2024/07/13-11:50:06.053031 7fd138c006c0 Recovering log #117
|
||||
2024/07/13-11:50:06.063288 7fd138c006c0 Delete type=3 #115
|
||||
2024/07/13-11:50:06.063408 7fd138c006c0 Delete type=0 #117
|
||||
2024/07/13-12:04:34.896698 7fd1368006c0 Level-0 table #122: started
|
||||
2024/07/13-12:04:34.896722 7fd1368006c0 Level-0 table #122: 0 bytes OK
|
||||
2024/07/13-12:04:34.903568 7fd1368006c0 Delete type=0 #120
|
||||
2024/07/13-12:04:34.910332 7fd1368006c0 Manual compaction at level-0 from '!items!19r9ijZUyvnlIqgm' @ 72057594037927935 : 1 .. '!items!zON0h5SjFyANjPnA' @ 0 : 0; will stop at (end)
|
||||
2024/07/13-12:04:34.910373 7fd1368006c0 Manual compaction at level-1 from '!items!19r9ijZUyvnlIqgm' @ 72057594037927935 : 1 .. '!items!zON0h5SjFyANjPnA' @ 0 : 0; will stop at (end)
|
||||
8
packs/pouvoirs/LOG.old
Normal file
8
packs/pouvoirs/LOG.old
Normal file
@@ -0,0 +1,8 @@
|
||||
2024/07/13-10:02:15.310180 7f84756006c0 Recovering log #113
|
||||
2024/07/13-10:02:15.365762 7f84756006c0 Delete type=3 #111
|
||||
2024/07/13-10:02:15.365879 7f84756006c0 Delete type=0 #113
|
||||
2024/07/13-10:03:01.398667 7f846fe006c0 Level-0 table #118: started
|
||||
2024/07/13-10:03:01.398709 7f846fe006c0 Level-0 table #118: 0 bytes OK
|
||||
2024/07/13-10:03:01.405946 7f846fe006c0 Delete type=0 #116
|
||||
2024/07/13-10:03:01.413546 7f846fe006c0 Manual compaction at level-0 from '!items!19r9ijZUyvnlIqgm' @ 72057594037927935 : 1 .. '!items!zON0h5SjFyANjPnA' @ 0 : 0; will stop at (end)
|
||||
2024/07/13-10:03:01.413616 7f846fe006c0 Manual compaction at level-1 from '!items!19r9ijZUyvnlIqgm' @ 72057594037927935 : 1 .. '!items!zON0h5SjFyANjPnA' @ 0 : 0; will stop at (end)
|
||||
BIN
packs/pouvoirs/MANIFEST-000119
Normal file
BIN
packs/pouvoirs/MANIFEST-000119
Normal file
Binary file not shown.
0
packs/profils/000120.log
Normal file
0
packs/profils/000120.log
Normal file
1
packs/profils/CURRENT
Normal file
1
packs/profils/CURRENT
Normal file
@@ -0,0 +1 @@
|
||||
MANIFEST-000118
|
||||
0
packs/profils/LOCK
Normal file
0
packs/profils/LOCK
Normal file
7
packs/profils/LOG
Normal file
7
packs/profils/LOG
Normal file
@@ -0,0 +1,7 @@
|
||||
2024/07/13-11:50:06.080991 7fd1396006c0 Recovering log #116
|
||||
2024/07/13-11:50:06.091283 7fd1396006c0 Delete type=3 #114
|
||||
2024/07/13-11:50:06.091343 7fd1396006c0 Delete type=0 #116
|
||||
2024/07/13-12:04:34.916692 7fd1368006c0 Level-0 table #121: started
|
||||
2024/07/13-12:04:34.916727 7fd1368006c0 Level-0 table #121: 0 bytes OK
|
||||
2024/07/13-12:04:34.922984 7fd1368006c0 Delete type=0 #119
|
||||
2024/07/13-12:04:34.936001 7fd1368006c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)
|
||||
7
packs/profils/LOG.old
Normal file
7
packs/profils/LOG.old
Normal file
@@ -0,0 +1,7 @@
|
||||
2024/07/13-10:02:15.459843 7f8476a006c0 Recovering log #112
|
||||
2024/07/13-10:02:15.528138 7f8476a006c0 Delete type=3 #110
|
||||
2024/07/13-10:02:15.528258 7f8476a006c0 Delete type=0 #112
|
||||
2024/07/13-10:03:01.433902 7f846fe006c0 Level-0 table #117: started
|
||||
2024/07/13-10:03:01.433954 7f846fe006c0 Level-0 table #117: 0 bytes OK
|
||||
2024/07/13-10:03:01.441009 7f846fe006c0 Delete type=0 #115
|
||||
2024/07/13-10:03:01.453712 7f846fe006c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)
|
||||
BIN
packs/profils/MANIFEST-000118
Normal file
BIN
packs/profils/MANIFEST-000118
Normal file
Binary file not shown.
BIN
packs/scenes/000087.ldb
Normal file
BIN
packs/scenes/000087.ldb
Normal file
Binary file not shown.
0
packs/scenes/000090.log
Normal file
0
packs/scenes/000090.log
Normal file
1
packs/scenes/CURRENT
Normal file
1
packs/scenes/CURRENT
Normal file
@@ -0,0 +1 @@
|
||||
MANIFEST-000088
|
||||
0
packs/scenes/LOCK
Normal file
0
packs/scenes/LOCK
Normal file
8
packs/scenes/LOG
Normal file
8
packs/scenes/LOG
Normal file
@@ -0,0 +1,8 @@
|
||||
2024/07/13-11:50:06.094716 7fd1378006c0 Recovering log #85
|
||||
2024/07/13-11:50:06.104682 7fd1378006c0 Delete type=3 #83
|
||||
2024/07/13-11:50:06.104766 7fd1378006c0 Delete type=0 #85
|
||||
2024/07/13-12:04:34.923107 7fd1368006c0 Level-0 table #91: started
|
||||
2024/07/13-12:04:34.923134 7fd1368006c0 Level-0 table #91: 0 bytes OK
|
||||
2024/07/13-12:04:34.929566 7fd1368006c0 Delete type=0 #89
|
||||
2024/07/13-12:04:34.936016 7fd1368006c0 Manual compaction at level-0 from '!scenes!8DjkNeeujp2qff1N' @ 72057594037927935 : 1 .. '!scenes!ypDutqjqZcr7lx6I' @ 0 : 0; will stop at (end)
|
||||
2024/07/13-12:04:34.936052 7fd1368006c0 Manual compaction at level-1 from '!scenes!8DjkNeeujp2qff1N' @ 72057594037927935 : 1 .. '!scenes!ypDutqjqZcr7lx6I' @ 0 : 0; will stop at (end)
|
||||
15
packs/scenes/LOG.old
Normal file
15
packs/scenes/LOG.old
Normal file
@@ -0,0 +1,15 @@
|
||||
2024/07/13-10:02:15.532966 7f84756006c0 Recovering log #81
|
||||
2024/07/13-10:02:15.589635 7f84756006c0 Delete type=3 #79
|
||||
2024/07/13-10:02:15.589751 7f84756006c0 Delete type=0 #81
|
||||
2024/07/13-10:03:01.441302 7f846fe006c0 Level-0 table #86: started
|
||||
2024/07/13-10:03:01.445997 7f846fe006c0 Level-0 table #86: 3009 bytes OK
|
||||
2024/07/13-10:03:01.453293 7f846fe006c0 Delete type=0 #84
|
||||
2024/07/13-10:03:01.453734 7f846fe006c0 Manual compaction at level-0 from '!scenes!8DjkNeeujp2qff1N' @ 72057594037927935 : 1 .. '!scenes!ypDutqjqZcr7lx6I' @ 0 : 0; will stop at (end)
|
||||
2024/07/13-10:03:01.465675 7f846fe006c0 Manual compaction at level-1 from '!scenes!8DjkNeeujp2qff1N' @ 72057594037927935 : 1 .. '!scenes!ypDutqjqZcr7lx6I' @ 0 : 0; will stop at '!scenes!ypDutqjqZcr7lx6I' @ 12 : 1
|
||||
2024/07/13-10:03:01.465698 7f846fe006c0 Compacting 1@1 + 1@2 files
|
||||
2024/07/13-10:03:01.469500 7f846fe006c0 Generated table #87@1: 4 keys, 3009 bytes
|
||||
2024/07/13-10:03:01.469540 7f846fe006c0 Compacted 1@1 + 1@2 files => 3009 bytes
|
||||
2024/07/13-10:03:01.475807 7f846fe006c0 compacted to: files[ 0 0 1 0 0 0 0 ]
|
||||
2024/07/13-10:03:01.475945 7f846fe006c0 Delete type=2 #74
|
||||
2024/07/13-10:03:01.476125 7f846fe006c0 Delete type=2 #86
|
||||
2024/07/13-10:03:01.494535 7f846fe006c0 Manual compaction at level-1 from '!scenes!ypDutqjqZcr7lx6I' @ 12 : 1 .. '!scenes!ypDutqjqZcr7lx6I' @ 0 : 0; will stop at (end)
|
||||
BIN
packs/scenes/MANIFEST-000088
Normal file
BIN
packs/scenes/MANIFEST-000088
Normal file
Binary file not shown.
@@ -78,9 +78,7 @@
|
||||
.window-app input, .fvtt-les-heritiers .item-form, .sheet header.sheet-header .flex-group-center.flex-compteurs, .sheet header.sheet-header .flex-group-center.flex-fatigue, select, button, .item-checkbox, #sidebar, #players, #navigation #nav-toggle {
|
||||
font-size: 0.8rem;
|
||||
}
|
||||
.fvtt-les-heritiers .sheet-header select option {
|
||||
background-color: rgb(68, 25, 25);
|
||||
}
|
||||
|
||||
.fvtt-les-heritiers .sheet-header input, .fvtt-les-heritiers .sheet-header select {
|
||||
color: rgb(41, 38, 38);
|
||||
}
|
||||
@@ -88,6 +86,13 @@
|
||||
background: rgba(0,0,0,0.75);
|
||||
}
|
||||
|
||||
.page-heading {
|
||||
color: #151c1f;
|
||||
}
|
||||
.heading-link {
|
||||
color: #151c1f;
|
||||
}
|
||||
|
||||
.window-app.sheet .window-content {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
@@ -438,7 +443,7 @@ table {border: 1px solid #7a7971;}
|
||||
background-repeat: repeat;
|
||||
}
|
||||
|
||||
.window-app.sheet .window-content .sheet-header input[type="text"], .window-app.sheet .window-content .sheet-header input[type="number"], .window-app.sheet .window-content .sheet-header input[type="password"], .window-app.sheet .window-content .sheet-header input[type="date"], .window-app.sheet .window-content .sheet-header input[type="time"] {
|
||||
.window-app.sheet .window-content .sheet-header input[type="text"], .window-app.sheet .window-content .sheet-header select, .window-app.sheet .window-content .sheet-header input[type="number"], .window-app.sheet .window-content .sheet-header input[type="password"], .window-app.sheet .window-content .sheet-header input[type="date"], .window-app.sheet .window-content .sheet-header input[type="time"] {
|
||||
/*color: rgba(36, 37, 37, 0.75);*/
|
||||
/*background: rgba(255, 255, 255, 0.05);*/
|
||||
/*border: 2px saddlebrown;*/
|
||||
@@ -568,6 +573,7 @@ ul, li {
|
||||
|
||||
.specialisation-label {
|
||||
font-size: 0.8rem;
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
.carac-label,
|
||||
@@ -1018,8 +1024,6 @@ ul, li {
|
||||
}
|
||||
|
||||
#sidebar #sidebar-tabs i{
|
||||
width: 25px;
|
||||
height: 25px;
|
||||
display: inline-block;
|
||||
background-position:center;
|
||||
background-size:cover;
|
||||
@@ -1027,23 +1031,6 @@ ul, li {
|
||||
|
||||
}
|
||||
|
||||
/*#sidebar #sidebar-tabs i.fa-comments:before, #sidebar #sidebar-tabs i.fa-fist-raised:before, #sidebar #sidebar-tabs i.fa-users:before, #sidebar #sidebar-tabs i.fa-map:before, #sidebar #sidebar-tabs i.fa-suitcase:before, #sidebar #sidebar-tabs i.fa-book-open:before, #sidebar #sidebar-tabs i.fa-th-list:before, #sidebar #sidebar-tabs i.fa-music:before, #sidebar #sidebar-tabs i.fa-atlas:before, #sidebar #sidebar-tabs i.fa-cogs:before {content: "";}
|
||||
#sidebar #sidebar-tabs i.fa-comments {background: url("img/ui/icon_sidebar_chat.svg") no-repeat;}
|
||||
#sidebar #sidebar-tabs i.fa-fist-raised {background: url("img/ui/icon_sidebar_fight.svg") no-repeat;}
|
||||
#sidebar #sidebar-tabs i.fa-users {background: url("img/ui/icon_sidebar_actor.svg") no-repeat;}
|
||||
#sidebar #sidebar-tabs i.fa-map {background: url("img/ui/icon_sidebar_scene.svg") no-repeat;}
|
||||
#sidebar #sidebar-tabs i.fa-suitcase {background: url("img/ui/icon_sidebar_item.svg") no-repeat;}
|
||||
#sidebar #sidebar-tabs i.fa-book-open {background: url("img/ui/icon_sidebar_journal.svg") no-repeat;}
|
||||
#sidebar #sidebar-tabs i.fa-th-list {background: url("img/ui/icon_sidebar_rolltable.svg") no-repeat;}
|
||||
#sidebar #sidebar-tabs i.fa-music {background: url("img/ui/icon_sidebar_music.svg") no-repeat;}
|
||||
#sidebar #sidebar-tabs i.fa-atlas {background: url("img/ui/icon_sidebar_compendium.svg") no-repeat;}
|
||||
#sidebar #sidebar-tabs i.fa-cogs {background: url("img/ui/icon_sidebar_settings.svg") no-repeat;}
|
||||
|
||||
#combat #combat-controls {
|
||||
box-shadow: inset 0 0 2rem rgba(0,0,0,0.5);
|
||||
}
|
||||
*/
|
||||
|
||||
/*--------------------------------------------------------------------------*/
|
||||
/* Control, Tool, hotbar & navigation */
|
||||
|
||||
@@ -1212,7 +1199,17 @@ ul, li {
|
||||
top:1px;
|
||||
}
|
||||
|
||||
h4.entry-name.document-name {
|
||||
color: #f3eeee;
|
||||
}
|
||||
.compendium h4.entry-name.document-name {
|
||||
color: black;
|
||||
}
|
||||
|
||||
.fxmaster {
|
||||
background: #443e37E0;
|
||||
background-color: #443e37E0;
|
||||
}
|
||||
.button-sheet-roll {
|
||||
box-shadow: inset 0px 1px 0px 0px #a6827e;
|
||||
background: linear-gradient(to bottom, #41545a 5%, #2e5561 100%);
|
||||
@@ -1236,11 +1233,25 @@ ul, li {
|
||||
background: linear-gradient(to bottom, #800000 5%, #3e0101 100%);
|
||||
background-color: rgb(56, 33, 33);
|
||||
}
|
||||
.roll-tricherie-2 {
|
||||
margin: 2px 2px 2px 2px;
|
||||
box-shadow: inset 0px 1px 0px 0px #a6827e;
|
||||
background: linear-gradient(to bottom, #41545a 5%, #2e5561 100%);
|
||||
background-color: #7d5d3b00;
|
||||
border-radius: 4px;
|
||||
border: 1px ridge #846109;
|
||||
padding: 1px 1px 0px 1px;
|
||||
text-decoration: none;
|
||||
text-shadow: 0px 1px 0px #4d3534;
|
||||
}
|
||||
.button-sheet-roll:active {
|
||||
position:relative;
|
||||
top:1px;
|
||||
}
|
||||
|
||||
.button-sheet-roll-long1 {
|
||||
max-width: 6.1rem;
|
||||
min-width: 6.1rem;
|
||||
}
|
||||
.defense-sheet {
|
||||
border-radius: 4px;
|
||||
text-align: center;
|
||||
|
||||
145
system.json
145
system.json
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"id": "fvtt-les-heritiers",
|
||||
"description": "Les Héritiers pour FoundryVTT",
|
||||
"version": "10.0.29",
|
||||
"version": "12.0.2",
|
||||
"authors": [
|
||||
{
|
||||
"name": "Uberwald/LeRatierBretonnien",
|
||||
@@ -15,11 +15,13 @@
|
||||
"esmodules": [
|
||||
"modules/heritiers-main.js"
|
||||
],
|
||||
"gridDistance": 5,
|
||||
"gridUnits": "m",
|
||||
"grid": {
|
||||
"distance": 5,
|
||||
"units": "m"
|
||||
},
|
||||
"license": "LICENSE.txt",
|
||||
"manifest": "https://www.uberwald.me/gitea/public/fvtt-les-heritiers/raw/branch/master/system.json",
|
||||
"download": "https://www.uberwald.me/gitea/public/fvtt-les-heritiers/archive/fvtt-les-heritiers-10.0.29.zip",
|
||||
"download": "https://www.uberwald.me/gitea/public/fvtt-les-heritiers/archive/fvtt-les-heritiers-12.0.2.zip",
|
||||
"languages": [
|
||||
{
|
||||
"lang": "fr",
|
||||
@@ -28,87 +30,163 @@
|
||||
"flags": {}
|
||||
}
|
||||
],
|
||||
"packFolders": [
|
||||
{
|
||||
"name": "Les Héritiers",
|
||||
"sorting": "m",
|
||||
"color": "#00435c",
|
||||
"folders": [
|
||||
{
|
||||
"name": "Création de Personnage",
|
||||
"sorting": "a",
|
||||
"color": "#00435c",
|
||||
"packs": [
|
||||
"competences",
|
||||
"atouts-feeriques",
|
||||
"avantages",
|
||||
"capacites",
|
||||
"competences",
|
||||
"desavantages",
|
||||
"pouvoirs",
|
||||
"profils",
|
||||
"archetypes-fees"
|
||||
],
|
||||
"folders": []
|
||||
},
|
||||
{
|
||||
"name": "Equipement",
|
||||
"sorting": "a",
|
||||
"color": "#00435c",
|
||||
"packs": [
|
||||
"armes-et-protection"
|
||||
],
|
||||
"folders": []
|
||||
}
|
||||
],
|
||||
"packs":
|
||||
["scenes"]
|
||||
}
|
||||
],
|
||||
"packs": [
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Compétences",
|
||||
"name": "competences",
|
||||
"path": "packs/competences.db",
|
||||
"path": "packs/competences",
|
||||
"system": "fvtt-les-heritiers",
|
||||
"private": false,
|
||||
"flags": {}
|
||||
"flags": {},
|
||||
"ownership": {
|
||||
"PLAYER": "OBSERVER",
|
||||
"ASSISTANT": "OWNER"
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Avantages",
|
||||
"name": "avantages",
|
||||
"path": "packs/avantages.db",
|
||||
"path": "packs/avantages",
|
||||
"system": "fvtt-les-heritiers",
|
||||
"private": false,
|
||||
"flags": {}
|
||||
"flags": {},
|
||||
"ownership": {
|
||||
"PLAYER": "OBSERVER",
|
||||
"ASSISTANT": "OWNER"
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Désavantages",
|
||||
"name": "desavantages",
|
||||
"path": "packs/desavantages.db",
|
||||
"path": "packs/desavantages",
|
||||
"system": "fvtt-les-heritiers",
|
||||
"private": false,
|
||||
"flags": {}
|
||||
"flags": {},
|
||||
"ownership": {
|
||||
"PLAYER": "OBSERVER",
|
||||
"ASSISTANT": "OWNER"
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Capacités Naturelles",
|
||||
"name": "capacites",
|
||||
"path": "packs/capacites.db",
|
||||
"path": "packs/capacites",
|
||||
"system": "fvtt-les-heritiers",
|
||||
"private": false,
|
||||
"flags": {}
|
||||
"flags": {},
|
||||
"ownership": {
|
||||
"PLAYER": "OBSERVER",
|
||||
"ASSISTANT": "OWNER"
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Atouts Féériques",
|
||||
"name": "atouts-feeriques",
|
||||
"path": "packs/atouts-feeriques.db",
|
||||
"path": "packs/atouts-feeriques",
|
||||
"system": "fvtt-les-heritiers",
|
||||
"private": false,
|
||||
"flags": {}
|
||||
"flags": {},
|
||||
"ownership": {
|
||||
"PLAYER": "OBSERVER",
|
||||
"ASSISTANT": "OWNER"
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Fées",
|
||||
"name": "archetypes-fees",
|
||||
"path": "packs/archetypes-fees.db",
|
||||
"path": "packs/archetypes-fees",
|
||||
"system": "fvtt-les-heritiers",
|
||||
"private": false,
|
||||
"flags": {}
|
||||
"flags": {},
|
||||
"ownership": {
|
||||
"PLAYER": "OBSERVER",
|
||||
"ASSISTANT": "OWNER"
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Pouvoirs",
|
||||
"name": "pouvoirs",
|
||||
"path": "packs/pouvoirs.db",
|
||||
"path": "packs/pouvoirs",
|
||||
"system": "fvtt-les-heritiers",
|
||||
"private": false,
|
||||
"flags": {}
|
||||
"flags": {},
|
||||
"ownership": {
|
||||
"PLAYER": "OBSERVER",
|
||||
"ASSISTANT": "OWNER"
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Armes et Protections",
|
||||
"name": "armes-et-protection",
|
||||
"path": "packs/armes-et-protection.db",
|
||||
"path": "packs/armes-et-protection",
|
||||
"system": "fvtt-les-heritiers",
|
||||
"private": false,
|
||||
"flags": {}
|
||||
"flags": {},
|
||||
"ownership": {
|
||||
"PLAYER": "OBSERVER",
|
||||
"ASSISTANT": "OWNER"
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "Item",
|
||||
"label": "Profils",
|
||||
"name": "profils",
|
||||
"path": "packs/profils.db",
|
||||
"path": "packs/profils",
|
||||
"system": "fvtt-les-heritiers",
|
||||
"private": false,
|
||||
"flags": {}
|
||||
"flags": {},
|
||||
"ownership": {
|
||||
"PLAYER": "OBSERVER",
|
||||
"ASSISTANT": "OWNER"
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "Scene",
|
||||
"label": "Scènes",
|
||||
"name": "scenes",
|
||||
"path": "packs/scenes",
|
||||
"system": "fvtt-les-heritiers",
|
||||
"flags": {},
|
||||
"ownership": {
|
||||
"PLAYER": "OBSERVER",
|
||||
"ASSISTANT": "OWNER"
|
||||
}
|
||||
}
|
||||
],
|
||||
"primaryTokenAttribute": "sante.vigueur",
|
||||
@@ -121,8 +199,7 @@
|
||||
"url": "https://www.uberwald.me/gitea/public/fvtt-les-heritiers",
|
||||
"background": "systems/fvtt-les-heritiers/assets/ui/wallpaper_foundry2.webp",
|
||||
"compatibility": {
|
||||
"minimum": "10",
|
||||
"verified": "10",
|
||||
"maximum": "10"
|
||||
"minimum": "11",
|
||||
"verified": "12"
|
||||
}
|
||||
}
|
||||
@@ -36,6 +36,7 @@
|
||||
"habitat": "",
|
||||
"notes": "",
|
||||
"statut": "",
|
||||
"playernotes":"",
|
||||
"gmnotes": ""
|
||||
}
|
||||
},
|
||||
@@ -115,6 +116,7 @@
|
||||
"max": 1
|
||||
}
|
||||
},
|
||||
"statutmasque": "masque",
|
||||
"rang": {
|
||||
"tricherie": {
|
||||
"label": "Tricherie",
|
||||
@@ -140,7 +142,8 @@
|
||||
},
|
||||
"pv": {
|
||||
"value": 0,
|
||||
"max": 0
|
||||
"max": 0,
|
||||
"mod": 0
|
||||
},
|
||||
"competences": {
|
||||
"aventurier": {
|
||||
@@ -252,19 +255,19 @@
|
||||
}
|
||||
},
|
||||
"types": [
|
||||
"fee",
|
||||
"avantage",
|
||||
"desavantage",
|
||||
"capacitenaturelle",
|
||||
"pouvoir",
|
||||
"atoutfeerique",
|
||||
"competence",
|
||||
"arme",
|
||||
"protection",
|
||||
"equipement",
|
||||
"accessoire",
|
||||
"arme",
|
||||
"atoutfeerique",
|
||||
"avantage",
|
||||
"capacitenaturelle",
|
||||
"competence",
|
||||
"contact",
|
||||
"profil"
|
||||
"desavantage",
|
||||
"equipement",
|
||||
"fee",
|
||||
"pouvoir",
|
||||
"profil",
|
||||
"protection"
|
||||
],
|
||||
"profil": {
|
||||
"profiltype": "majeur",
|
||||
@@ -320,6 +323,7 @@
|
||||
"portee": "",
|
||||
"resistance": "",
|
||||
"resistanceautre":"",
|
||||
"pointsusagecourant": -1,
|
||||
"isvirulence": false,
|
||||
"virulence":"",
|
||||
"description": ""
|
||||
|
||||
@@ -48,7 +48,13 @@
|
||||
<input type="text" class="item-field-label-short" name="system.pv.value" value="{{system.pv.value}}" data-dtype="Number" />
|
||||
<input type="text" class="item-field-label-short" name="system.pv.max" value="{{system.pv.max}}" data-dtype="Number" />
|
||||
<label class="item-field-label-short">Malus</label>
|
||||
<input type="text" class="item-field-label-short" value="{{pvMalus}}" data-dtype="Number" disabled />
|
||||
<input type="text" class="item-field-label-short" value="{{pvMalus.value}}" data-dtype="Number" disabled />
|
||||
<span> </span>
|
||||
|
||||
<select class="item-field-label-medium" type="text" name="system.statutmasque" value="{{system.statutmasque}}" data-dtype="string">
|
||||
{{selectOptions config.statutMasque selected=system.statutmasque}}
|
||||
</select>
|
||||
|
||||
<span> </span>
|
||||
<label class="item-field-label-short">Tricherie</label>
|
||||
<input type="text" class="item-field-label-short" name="system.rang.tricherie.value" value="{{system.rang.tricherie.value}}" data-dtype="Number" />
|
||||
@@ -107,16 +113,14 @@
|
||||
<span class="item-field-label-long2 roll-style"><a class="roll-competence item-field-label-short"
|
||||
data-attr-key="tochoose">{{skill.name}}</a></span>
|
||||
|
||||
<select class="item-field-label-short edit-item-data" type="text"
|
||||
data-item-field="niveau" value="{{skill.system.niveau}}" data-dtype="Number">
|
||||
{{#select skill.system.niveau}}
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-list-niveau.html}}
|
||||
{{/select}}
|
||||
<select class="item-field-label-short edit-item-data" type="text"
|
||||
data-item-field="niveau" value="{{skill.system.niveau}}" data-dtype="Number">
|
||||
{{selectOptions @root.config.listNiveau selected=skill.system.niveau}}
|
||||
</select>
|
||||
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
@@ -211,10 +215,10 @@
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-equip" title="Worn">{{#if arme.system.equipped}}<i
|
||||
<a class="item-control item-equip" title="Equipé">{{#if arme.system.equipped}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
@@ -232,7 +236,7 @@
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="arme" title="Ajouter une arme"><i
|
||||
<a class="item-control item-add" data-type="protection" title="Ajouter une protection"><i
|
||||
class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
@@ -245,8 +249,8 @@
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
@@ -265,8 +269,8 @@
|
||||
<span class="item-field-label-long2">{{fee.name}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
</div>
|
||||
@@ -277,10 +281,12 @@
|
||||
<label class="item-field-label-medium roll-style"><a class="roll-rang item-field-label-short" data-rang-key="feerie">Féerie</a></label>
|
||||
<input type="text" class="item-field-label-short" name="system.rang.feerie.value" value="{{system.rang.feerie.value}}" data-dtype="Number" />
|
||||
<input type="text" class="item-field-label-short" name="system.rang.feerie.max" value="{{system.rang.feerie.max}}" data-dtype="Number" />
|
||||
<span class="item-field-label-long"></span>
|
||||
<span class="item-field-label-medium"></span>
|
||||
<label class="item-field-label-medium roll-style"><a class="roll-rang item-field-label-short" data-rang-key="masque">Masque</a></label>
|
||||
<input type="text" class="item-field-label-short" name="system.rang.masque.value" value="{{system.rang.masque.value}}" data-dtype="Number" />
|
||||
<input type="text" class="item-field-label-short" name="system.rang.masque.max" value="{{system.rang.masque.max}}" data-dtype="Number" />
|
||||
<span class="item-field-label-medium"></span>
|
||||
<label class="item-field-label-long roll-style"><a class="dialog-recup-usage item-field-label-long">Récup. P. d'Usage</a></label>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
@@ -295,6 +301,8 @@
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="avantage" title="Ajouter un avantage"><i
|
||||
class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each avantages as |avantage key|}}
|
||||
@@ -303,8 +311,8 @@
|
||||
<span class="item-field-label-long2">{{avantage.name}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
@@ -319,6 +327,8 @@
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="desavantage" title="Ajouter un Désavantage"><i
|
||||
class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each desavantages as |desavantage key|}}
|
||||
@@ -327,8 +337,8 @@
|
||||
<span class="item-field-label-long2">{{desavantage.name}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
@@ -343,6 +353,8 @@
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="atoutfeerique" title="Ajouter un Atout féerique"><i
|
||||
class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each atouts as |atout key|}}
|
||||
@@ -351,8 +363,8 @@
|
||||
<span class="item-field-label-long2">{{atout.name}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
@@ -374,33 +386,34 @@
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Niveau</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Usage</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="pouvoir" title="Ajouter un pouvoir"><i
|
||||
class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each pouvoirs as |pouvoir key|}}
|
||||
<li class="item flexrow " data-item-id="{{pouvoir._id}}" data-item-type="pouvoir">
|
||||
<img class="item-name-img" src="{{pouvoir.img}}" />
|
||||
{{#if pouvoir.system.istest}}
|
||||
<span class="item-field-label-long2 roll-style"><a class="roll-pouvoir">{{pouvoir.name}}</a></span>
|
||||
{{else}}
|
||||
<span class="item-field-label-long2">{{pouvoir.name}}</span>
|
||||
{{/if}}
|
||||
<span class="item-field-label-medium">{{upperFirst pouvoir.system.masquetype}}</span>
|
||||
<span class="item-field-label-medium">{{upperFirst pouvoir.system.pouvoirtype}}</span>
|
||||
<span class="item-field-label-medium">{{upperFirst pouvoir.system.niveau}}</span>
|
||||
<span class="item-field-label-medium">{{pouvoir.system.pointsusagecourant}}/{{pouvoir.maxUsage}}</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
@@ -409,6 +422,8 @@
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="capacitenaturelle" title="Ajouter une Capacité naturelle"><i
|
||||
class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each capacites as |capa key|}}
|
||||
@@ -417,8 +432,8 @@
|
||||
<span class="item-field-label-long2">{{capa.name}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
@@ -442,8 +457,8 @@
|
||||
<span class="item-field-label-long2">{{equip.name}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
|
||||
@@ -14,7 +14,8 @@
|
||||
{{#each system.caracteristiques as |carac key|}}
|
||||
{{#if (eq kind "physical")}}
|
||||
<li class="item flexrow ">
|
||||
<h4 class="item-name-label competence-name roll-style"><a class="roll-carac" data-key="{{key}}">{{carac.label}}</a></h4>
|
||||
<h4 class="item-name-label competence-name roll-style"><a class="roll-carac"
|
||||
data-key="{{key}}">{{carac.label}}</a></h4>
|
||||
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
|
||||
name="system.caracteristiques.{{key}}.value" value="{{carac.value}}" data-dtype="Number" />
|
||||
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
|
||||
@@ -30,7 +31,8 @@
|
||||
{{#each system.caracteristiques as |carac key|}}
|
||||
{{#if (eq kind "mental")}}
|
||||
<li class="item flexrow ">
|
||||
<h4 class="item-name-label competence-name roll-style"><a class="roll-carac" data-key="{{key}}">{{carac.label}}</a></h4>
|
||||
<h4 class="item-name-label competence-name roll-style"><a class="roll-carac"
|
||||
data-key="{{key}}">{{carac.label}}</a></h4>
|
||||
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
|
||||
name="system.caracteristiques.{{key}}.value" value="{{carac.value}}" data-dtype="Number" />
|
||||
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
|
||||
@@ -42,18 +44,30 @@
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="flexrow">
|
||||
<label class="item-field-label-short">PV</label>
|
||||
<input type="text" class="item-field-label-short" name="system.pv.value" value="{{system.pv.value}}" data-dtype="Number" />
|
||||
<input type="text" class="item-field-label-short" name="system.pv.max" value="{{system.pv.max}}" data-dtype="Number" />
|
||||
<label class="item-field-label-short">Malus</label>
|
||||
<input type="text" class="item-field-label-short" value="{{pvMalus}}" data-dtype="Number" disabled />
|
||||
<span> </span>
|
||||
<label class="item-field-label-short">Tricherie</label>
|
||||
<input type="text" class="item-field-label-short" name="system.rang.tricherie.value" value="{{system.rang.tricherie.value}}" data-dtype="Number" />
|
||||
<input type="text" class="item-field-label-short" name="system.rang.tricherie.max" value="{{system.rang.tricherie.max}}" data-dtype="Number" />
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<label class="item-field-label-short">PV</label>
|
||||
<input type="text" class="item-field-label-short" name="system.pv.value" value="{{system.pv.value}}"
|
||||
data-dtype="Number" />
|
||||
<input type="text" class="item-field-label-short" name="system.pv.max" value="{{system.pv.max}}" disabled
|
||||
data-dtype="Number" />
|
||||
<input type="text" class="item-field-label-short" name="system.pv.mod" value="{{system.pv.mod}}"
|
||||
data-dtype="Number" />
|
||||
<label class="item-field-label-short">Malus</label>
|
||||
<input type="text" class="item-field-label-short" value="{{pvMalus.value}}" data-dtype="Number" disabled />
|
||||
<span> </span>
|
||||
|
||||
<select class="item-field-label-medium" type="text" name="system.statutmasque"
|
||||
value="{{system.statutmasque}}" data-dtype="string">
|
||||
{{selectOptions config.statutMasque selected=system.statutmasque}}
|
||||
</select>
|
||||
|
||||
<span> </span>
|
||||
<label class="item-field-label-short">Tricherie</label>
|
||||
<input type="text" class="item-field-label-short" name="system.rang.tricherie.value"
|
||||
value="{{system.rang.tricherie.value}}" data-dtype="Number" />
|
||||
<input type="text" class="item-field-label-short" name="system.rang.tricherie.max"
|
||||
value="{{system.rang.tricherie.max}}" data-dtype="Number" />
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
@@ -82,13 +96,15 @@
|
||||
|
||||
<div>
|
||||
{{#each utileSkillsPhysical as |skillDef keyProfil|}}
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-utile-skills.html skillDef=skillDef keyProfil=keyProfil}}
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-utile-skills.html skillDef=skillDef keyProfil=keyProfil
|
||||
config=config}}
|
||||
{{/each}}
|
||||
</div>
|
||||
|
||||
<div>
|
||||
{{#each utileSkillsMental as |skillDef keyProfil|}}
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-utile-skills.html skillDef=skillDef keyProfil=keyProfil}}
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-utile-skills.html skillDef=skillDef keyProfil=keyProfil
|
||||
config=config}}
|
||||
{{/each}}
|
||||
</div>
|
||||
|
||||
@@ -104,22 +120,24 @@
|
||||
<label class="short-label">Niveau</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="competence" title="Ajouter une compétence futile"><i
|
||||
class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each futileSkills as |skill key|}}
|
||||
<li class="item flexrow " data-item-id="{{skill._id}}" data-item-type="competence">
|
||||
<span class="item-field-label-long2 roll-style"><a class="roll-competence item-field-label-short"
|
||||
data-attr-key="tochoose">{{skill.name}}</a></span>
|
||||
|
||||
<select class="item-field-label-short edit-item-data" type="text"
|
||||
data-item-field="niveau" value="{{skill.system.niveau}}" data-dtype="Number">
|
||||
{{#select skill.system.niveau}}
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-list-niveau.html}}
|
||||
{{/select}}
|
||||
<select class="item-field-label-short edit-item-data" type="text" data-item-field="niveau"
|
||||
value="{{skill.system.niveau}}" data-dtype="Number">
|
||||
{{selectOptions @root.config.listNiveau selected=skill.system.niveau}}
|
||||
</select>
|
||||
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
@@ -140,42 +158,41 @@
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<label class="item-field-label-medium"><strong>Esquive</strong></label>
|
||||
<label class="item-field-label-medium">Masquée</label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.esquive.masquee" value="{{system.combat.esquive.masquee}}" data-dtype="Number" />
|
||||
<input type="text" class="item-field-label-short" name="system.combat.esquive.masquee"
|
||||
value="{{system.combat.esquive.masquee}}" data-dtype="Number" />
|
||||
<label class="item-field-label-medium">Démasquée</label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.esquive.demasquee" value="{{system.combat.esquive.demasquee}}" data-dtype="Number" />
|
||||
<input type="text" class="item-field-label-short" name="system.combat.esquive.demasquee"
|
||||
value="{{system.combat.esquive.demasquee}}" data-dtype="Number" />
|
||||
<label class="item-field-label-short"> </label>
|
||||
<label class="item-field-label-medium"><strong>Parade</strong></label>
|
||||
<label class="item-field-label-medium">Masquée</label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.parade.masquee" value="{{system.combat.parade.masquee}}" data-dtype="Number" />
|
||||
<input type="text" class="item-field-label-short" name="system.combat.parade.masquee"
|
||||
value="{{system.combat.parade.masquee}}" data-dtype="Number" />
|
||||
<label class="item-field-label-medium">Démasquée</label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.parade.demasquee" value="{{system.combat.parade.demasquee}}" data-dtype="Number" />
|
||||
<input type="text" class="item-field-label-short" name="system.combat.parade.demasquee"
|
||||
value="{{system.combat.parade.demasquee}}" data-dtype="Number" />
|
||||
</li>
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<label class="item-field-label-long">Rés. physique</label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.resistancephysique.value" value="{{system.combat.resistancephysique.value}}" data-dtype="Number" />
|
||||
<input type="text" class="item-field-label-short" name="system.combat.resistancephysique.value"
|
||||
value="{{system.combat.resistancephysique.value}}" data-dtype="Number" />
|
||||
<label class="item-field-label-short"> </label>
|
||||
<label class="item-field-label-long">Rés. psychique</label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.resistancepsychique.value" value="{{system.combat.resistancepsychique.value}}" data-dtype="Number" />
|
||||
<input type="text" class="item-field-label-short" name="system.combat.resistancepsychique.value"
|
||||
value="{{system.combat.resistancepsychique.value}}" data-dtype="Number" />
|
||||
<label class="item-field-label-short"> </label>
|
||||
<label class="item-field-label-medium">Protection : </label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.protection.value" value="{{system.combat.protection.value}}" data-dtype="Number" />
|
||||
<input type="text" class="item-field-label-short" name="system.combat.protection.value"
|
||||
value="{{system.combat.protection.value}}" data-dtype="Number" />
|
||||
</li>
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<label class="item-field-label-long">Effets secondaires</label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.effetssecondaires" value="{{system.combat.effetssecondaires}}" data-dtype="String" />
|
||||
<input type="text" class="item-field-label-short" name="system.combat.effetssecondaires"
|
||||
value="{{system.combat.effetssecondaires}}" data-dtype="String" />
|
||||
<label class="item-field-label-short"> </label>
|
||||
<label class="item-field-label-long">Dissimulation : </label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.dissimulation.value" value="{{system.combat.dissimulation.value}}" data-dtype="Number" />
|
||||
</li>
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<label class="item-field-label-long"><strong>Corps à Corps</strong></label>
|
||||
<label class="item-field-label-medium">Masqué</label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.corpsacorps.masquee" value="{{system.combat.corpsacorps.masquee}}" data-dtype="Number" />
|
||||
<label class="item-field-label-medium">Démasqué</label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.corpsacorps.demasquee" value="{{system.combat.corpsacorps.demasquee}}" data-dtype="Number" />
|
||||
</li>
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<label class="item-field-label-long"><strong>A distance</strong></label>
|
||||
<label class="item-field-label-medium">Masqué</label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.tir.masquee" value="{{system.combat.tir.masquee}}" data-dtype="Number" />
|
||||
<label class="item-field-label-medium">Démasqué</label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.tir.demasquee" value="{{system.combat.tir.demasquee}}" data-dtype="Number" />
|
||||
<input type="text" class="item-field-label-short" name="system.combat.dissimulation.value"
|
||||
value="{{system.combat.dissimulation.value}}" data-dtype="Number" />
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
@@ -188,10 +205,10 @@
|
||||
<h3><label class="items-title-text">Armes</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Attaque</label>
|
||||
<label class="short-label">Dégats</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Dégats</label>
|
||||
<label class="short-label">Attaque</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
@@ -204,20 +221,34 @@
|
||||
<img class="item-name-img" src="{{arme.img}}" />
|
||||
<span class="item-name-label competence-name">{{arme.name}}</span>
|
||||
|
||||
<span class="item-field-label-short">
|
||||
<button class="roll-attaque-arme button-sheet-roll">Attaquer</button>
|
||||
</span>
|
||||
|
||||
<span class="item-field-label-short">
|
||||
{{arme.system.degats}}
|
||||
</span>
|
||||
|
||||
<span class="item-field-label-short">
|
||||
<button class="roll-attaque-arme button-sheet-roll">Attaque</button>
|
||||
</span>
|
||||
|
||||
<span class="item-field-label-short">
|
||||
<button class="roll-assomer-arme button-sheet-roll">Assomer</button>
|
||||
</span>
|
||||
|
||||
{{#if arme.system.isMelee}}
|
||||
<span class="item-field-label-short">
|
||||
<button class="roll-attaque-charge-arme button-sheet-roll">Charger</button>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<button class="roll-attaque-brutale-arme button-sheet-roll button-sheet-roll-long1">Attaque
|
||||
brutale</button>
|
||||
</span>
|
||||
{{/if}}
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-equip" title="Worn">{{#if arme.system.equipped}}<i
|
||||
<a class="item-control item-equip" title="Equipé">{{#if arme.system.equipped}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
@@ -235,7 +266,7 @@
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="arme" title="Ajouter une arme"><i
|
||||
<a class="item-control item-add" data-type="protection" title="Ajouter une protection"><i
|
||||
class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
@@ -248,8 +279,8 @@
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
@@ -261,15 +292,15 @@
|
||||
|
||||
{{!-- Fee Tab --}}
|
||||
<div class="tab fee" data-group="primary" data-tab="fee">
|
||||
|
||||
|
||||
<div class="flexrow">
|
||||
<li class="item flexrow " data-item-id="{{fee._id}}" data-item-type="avantage">
|
||||
<img class="item-name-img" src="{{fee.img}}" />
|
||||
<span class="item-field-label-long2">{{fee.name}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
</div>
|
||||
@@ -277,13 +308,22 @@
|
||||
<div class="flexrow">
|
||||
<ul>
|
||||
<li class="flexrow item">
|
||||
<label class="item-field-label-medium roll-style"><a class="roll-rang item-field-label-short" data-rang-key="feerie">Féerie</a></label>
|
||||
<input type="text" class="item-field-label-short" name="system.rang.feerie.value" value="{{system.rang.feerie.value}}" data-dtype="Number" />
|
||||
<input type="text" class="item-field-label-short" name="system.rang.feerie.max" value="{{system.rang.feerie.max}}" data-dtype="Number" />
|
||||
<span class="item-field-label-long"></span>
|
||||
<label class="item-field-label-medium roll-style"><a class="roll-rang item-field-label-short" data-rang-key="masque">Masque</a></label>
|
||||
<input type="text" class="item-field-label-short" name="system.rang.masque.value" value="{{system.rang.masque.value}}" data-dtype="Number" />
|
||||
<input type="text" class="item-field-label-short" name="system.rang.masque.max" value="{{system.rang.masque.max}}" data-dtype="Number" />
|
||||
<label class="item-field-label-medium roll-style"><a class="roll-rang item-field-label-short"
|
||||
data-rang-key="feerie">Féerie</a></label>
|
||||
<input type="text" class="item-field-label-short" name="system.rang.feerie.value"
|
||||
value="{{system.rang.feerie.value}}" data-dtype="Number" />
|
||||
<input type="text" class="item-field-label-short" name="system.rang.feerie.max"
|
||||
value="{{system.rang.feerie.max}}" data-dtype="Number" />
|
||||
<span class="item-field-label-medium"></span>
|
||||
<label class="item-field-label-medium roll-style"><a class="roll-rang item-field-label-short"
|
||||
data-rang-key="masque">Masque</a></label>
|
||||
<input type="text" class="item-field-label-short" name="system.rang.masque.value"
|
||||
value="{{system.rang.masque.value}}" data-dtype="Number" />
|
||||
<input type="text" class="item-field-label-short" name="system.rang.masque.max"
|
||||
value="{{system.rang.masque.max}}" data-dtype="Number" />
|
||||
<span class="item-field-label-medium"></span>
|
||||
<label class="item-field-label-long roll-style"><a class="dialog-recup-usage item-field-label-long">Récup.
|
||||
P. d'Usage</a></label>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
@@ -298,6 +338,8 @@
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="avantage" title="Ajouter un avantage"><i
|
||||
class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each avantages as |avantage key|}}
|
||||
@@ -306,8 +348,8 @@
|
||||
<span class="item-field-label-long2">{{avantage.name}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
@@ -322,6 +364,8 @@
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="desavantage" title="Ajouter un désavantage"><i
|
||||
class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each desavantages as |desavantage key|}}
|
||||
@@ -330,8 +374,8 @@
|
||||
<span class="item-field-label-long2">{{desavantage.name}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
@@ -346,6 +390,8 @@
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="atoutfeerique" title="Ajouter un atout féerique"><i
|
||||
class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each atouts as |atout key|}}
|
||||
@@ -354,8 +400,8 @@
|
||||
<span class="item-field-label-long2">{{atout.name}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
@@ -377,26 +423,28 @@
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Niveau</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Usage</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="pouvoir" title="Ajouter un pouvoir"><i
|
||||
class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each pouvoirs as |pouvoir key|}}
|
||||
<li class="item flexrow " data-item-id="{{pouvoir._id}}" data-item-type="pouvoir">
|
||||
<img class="item-name-img" src="{{pouvoir.img}}" />
|
||||
{{#if pouvoir.system.istest}}
|
||||
<span class="item-field-label-long2 roll-style"><a class="roll-pouvoir">{{pouvoir.name}}</a></span>
|
||||
{{else}}
|
||||
<span class="item-field-label-long2">{{pouvoir.name}}</span>
|
||||
{{/if}}
|
||||
<span class="item-field-label-medium">{{upperFirst pouvoir.system.masquetype}}</span>
|
||||
<span class="item-field-label-medium">{{upperFirst pouvoir.system.pouvoirtype}}</span>
|
||||
<span class="item-field-label-medium">{{upperFirst pouvoir.system.niveau}}</span>
|
||||
|
||||
<span class="item-field-label-medium">{{pouvoir.system.pointsusagecourant}}/{{pouvoir.maxUsage}}</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
@@ -412,6 +460,8 @@
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="capacitenaturelle" title="Ajouter une capacité naturelle"><i
|
||||
class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each capacites as |capa key|}}
|
||||
@@ -420,8 +470,8 @@
|
||||
<span class="item-field-label-long2">{{capa.name}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
@@ -435,7 +485,7 @@
|
||||
|
||||
{{!-- Equipement Tab --}}
|
||||
<div class="tab equipement" data-group="primary" data-tab="equipement">
|
||||
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
@@ -443,8 +493,9 @@
|
||||
<h3><label class="items-title-text">Equipements</label></h3>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="equipement" title="Créer un équipement"><i class="fas fa-plus"></i></a>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="equipement" title="Créer un équipement"><i
|
||||
class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each equipements as |equip key|}}
|
||||
@@ -453,8 +504,8 @@
|
||||
<span class="item-field-label-long2">{{equip.name}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
@@ -472,8 +523,9 @@
|
||||
<h3><label class="items-title-text">Contacts, Allies et Ennemis</label></h3>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="contact" title="Créer un contact"><i class="fas fa-plus"></i></a>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="contact" title="Créer un contact"><i
|
||||
class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
</div>
|
||||
@@ -486,8 +538,9 @@
|
||||
<h3><label class="items-title-text">{{contactList.label}}</label></h3>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="contact" title="Créer un contact"><i class="fas fa-plus"></i></a>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="contact" title="Créer un contact"><i
|
||||
class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each contactList.list as |contact key|}}
|
||||
@@ -496,8 +549,8 @@
|
||||
<span class="item-field-label-long2">{{contact.name}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
@@ -530,8 +583,8 @@
|
||||
<span class="item-field-label-medium">{{upperFirst profil.system.profiltype}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-control item-edit" title="Editer l'item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Supprimer l'item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
@@ -541,28 +594,37 @@
|
||||
<div class="flexrow">
|
||||
<ul>
|
||||
<li class="flexrow item">
|
||||
<label class="item-field-label-long2">Nom humain</label> <input type="text" class="" name="system.biodata.nomhumain" value="{{system.biodata.nomhumain}}" data-dtype="String" />
|
||||
<label class="item-field-label-long2">Nom humain</label> <input type="text" class=""
|
||||
name="system.biodata.nomhumain" value="{{system.biodata.nomhumain}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="item-field-label-long2">Activités</label> <input type="text" class="" name="system.biodata.activites" value="{{system.biodata.activites}}" data-dtype="String" />
|
||||
<label class="item-field-label-long2">Activités</label> <input type="text" class=""
|
||||
name="system.biodata.activites" value="{{system.biodata.activites}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="item-field-label-long2">Apparence masquée</label> <input type="text" class="" name="system.biodata.apparencemasquee" value="{{system.biodata.apparencemasquee}}" data-dtype="String" />
|
||||
<label class="item-field-label-long2">Apparence masquée</label> <input type="text" class=""
|
||||
name="system.biodata.apparencemasquee" value="{{system.biodata.apparencemasquee}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="item-field-label-long2">Apparence démasquée</label> <input type="text" class="" name="system.biodata.apparencedemasquee" value="{{system.biodata.apparencedemasquee}}" data-dtype="String" />
|
||||
<label class="item-field-label-long2">Apparence démasquée</label> <input type="text" class=""
|
||||
name="system.biodata.apparencedemasquee" value="{{system.biodata.apparencedemasquee}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="item-field-label-long2">Titre et Famille</label> <input type="text" class="" name="system.biodata.titrefamille" value="{{system.biodata.titrefamille}}" data-dtype="String" />
|
||||
<label class="item-field-label-long2">Titre et Famille</label> <input type="text" class=""
|
||||
name="system.biodata.titrefamille" value="{{system.biodata.titrefamille}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="item-field-label-long2">Factions féériques</label> <input type="text" class="" name="system.biodata.factionfeerique" value="{{system.biodata.factionfeerique}}" data-dtype="String" />
|
||||
<label class="item-field-label-long2">Factions féériques</label> <input type="text" class=""
|
||||
name="system.biodata.factionfeerique" value="{{system.biodata.factionfeerique}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="item-field-label-long2">Traits de caractères dominants</label> <input type="text" class="" name="system.biodata.traitscaracteres" value="{{system.biodata.traitscaracteres}}" data-dtype="String" />
|
||||
<label class="item-field-label-long2">Traits de caractères dominants</label> <input type="text" class=""
|
||||
name="system.biodata.traitscaracteres" value="{{system.biodata.traitscaracteres}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="item-field-label-long2">Langues</label> <input type="text" class="" name="system.biodata.langues" value="{{system.biodata.langues}}" data-dtype="String" />
|
||||
<label class="item-field-label-long2">Langues</label> <input type="text" class=""
|
||||
name="system.biodata.langues" value="{{system.biodata.langues}}" data-dtype="String" />
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
@@ -596,14 +658,19 @@
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Taille Démasquée</label>
|
||||
<input type="text" class="" name="system.biodata.tailledemasquee" value="{{system.biodata.tailledemasquee}}"
|
||||
data-dtype="String" />
|
||||
<input type="text" class="" name="system.biodata.tailledemasquee"
|
||||
value="{{system.biodata.tailledemasquee}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Type de taille</label>
|
||||
<input type="text" class="" name="system.experience.typetaille" value="{{system.experience.typetaille}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Points d'héritage</label>
|
||||
<input type="text" class="" name="system.rang.heritage.value" value="{{system.rang.heritage.value}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
@@ -620,6 +687,16 @@
|
||||
<input type="text" class="" name="system.biodata.poidsdemasquee" value="{{system.biodata.poidsdemasquee}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">XP</label>
|
||||
<input type="text" class="" name="system.experience.value" value="{{system.experience.value}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">XP pour tricher</label>
|
||||
<input type="text" class="" name="system.experience.pourtricher" value="{{system.experience.pourtricher}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
@@ -632,18 +709,28 @@
|
||||
<div class="medium-editor item-text-long-line">
|
||||
{{editor description target="system.biodata.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
<span>
|
||||
<h3>Notes diverses</h3>
|
||||
</span>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
{{editor playernotes target="system.biodata.playernotes" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
<span>
|
||||
<h3>Rêves étranges</h3>
|
||||
</span>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
{{editor revesetranges target="system.biodata.revesetranges" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
<span>
|
||||
<h3>Secrets découverts</h3>
|
||||
</span>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
{{editor secretsdecouverts target="system.biodata.secretsdecouverts" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
<span>
|
||||
<h3>Questions en suspens</h3>
|
||||
</span>
|
||||
|
||||
@@ -18,11 +18,13 @@
|
||||
|
||||
<div>
|
||||
<ul>
|
||||
<li>Arme : {{arme.name}} (+{{arme.system.totalDegats}})</li>
|
||||
<li>Dégats : {{finalResult}}</li>
|
||||
{{#if targetVigueur}}
|
||||
<li>Vigueur de la cible : {{targetVigueur}}</li>
|
||||
<li>Etats Combativité supplémentaires perdus (manuel): {{nbEtatPerdus}} </li>
|
||||
<li>Assomer {{defenderName}} en état de : {{etatAssommer}}</li>
|
||||
|
||||
{{#if isSuccess}}
|
||||
<li>Marge : {{marge}}</li>
|
||||
<li>{{defenderName}} est assomé pour {{dureeAssommer}} minutes !</li>
|
||||
{{else}}
|
||||
<li>{{defenderName}} n'a pas été assomé et est conscient la tentative !</li>
|
||||
{{/if}}
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
43
templates/chat-cc-result.html
Normal file
43
templates/chat-cc-result.html
Normal file
@@ -0,0 +1,43 @@
|
||||
<div class="chat-message-header">
|
||||
{{#if actorImg}}
|
||||
<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
|
||||
{{/if}}
|
||||
<h4 class=chat-actor-name>{{alias}}</h4>
|
||||
</div>
|
||||
|
||||
<hr>
|
||||
|
||||
{{#if actionImg}}
|
||||
<div>
|
||||
<img class="chat-icon" src="{{actionImg}}" alt="{{name}}" />
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="flexcol">
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<ul>
|
||||
<li>Défense de {{defenderName}} : {{defenderMode}} ({{defenderValue}})</li>
|
||||
|
||||
{{#if isSuccess}}
|
||||
<li>Marge : {{marge}}</li>
|
||||
<li>Degats de l'arme : {{degatsArme}}</li>
|
||||
|
||||
{{#if (eq attaqueCible "membre")}}
|
||||
<li><strong>Cible un membre : La cible a -2 de malus sur ces actions avec ce membre (mouvement 2 si jambes)</strong>
|
||||
</li>
|
||||
{{/if}}
|
||||
{{#if (eq attaqueCible "main")}}
|
||||
<li><strong>Cible une main : La cible ne peut plus utiliser sa main</strong></li>
|
||||
{{/if}}
|
||||
|
||||
{{#if isCriticalSuccess}}
|
||||
<Li>Critique : Aubaine ou +2 aux dégats ci-dessus</li>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
<li>Echec face à la {{defenderMode}} !</li>
|
||||
{{/if}}
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
@@ -26,47 +26,68 @@
|
||||
|
||||
{{#if competence}}
|
||||
<li>Compétence : {{competence.name}} ({{competence.system.niveau}})</li>
|
||||
{{#if useSpecialite}}
|
||||
<li>Bonus de spécialité +1</li>
|
||||
{{/if}}
|
||||
{{#if useSpecialite}}
|
||||
<li>Bonus de spécialité +1</li>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if arme}}
|
||||
<li>Attaque avec : {{arme.name}}</li>
|
||||
{{#if (eq mode "assommer")}}
|
||||
<li>Attaque pour assommer</li>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if pouvoir}}
|
||||
<li>Pouvoir : {{pouvoir.name}}</li>
|
||||
<li>Effet : {{pouvoir.system.effet}}</li>
|
||||
<li>Points d'usage consommés : {{pouvoirPointsUsage}}</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if forcedValue}}
|
||||
<li>Vous dépense 2 points de Tricherie et utilisé une face adjacente du dé !</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if noRoll}}
|
||||
{{else}}
|
||||
<li>Formule : {{diceFormula}}</li>
|
||||
<li>Résultat du dé : {{diceResult}} </li>
|
||||
<li>Total : {{finalResult}} (Marge : {{marge}})</li>
|
||||
<li>Résultat du dé : {{diceResult}} </li>
|
||||
|
||||
{{#if adjacentFaces}}
|
||||
<li>Faces Adjacentes :
|
||||
{{#each adjacentFaces as |value key|}}
|
||||
<a class="roll-tricherie-2" data-dice-value="{{value}}">{{value}}</a>
|
||||
{{/each}}
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
<li>Total : {{finalResult}} {{#if (gt sdValue "-1")}}(Marge : {{marge}}){{/if}}</li>
|
||||
|
||||
|
||||
{{#if sdValue}}
|
||||
{{#if (gt sdValue "-1")}}
|
||||
<li>Seuil de difficulté : {{sdValue}}</li>
|
||||
{{#if isSuccess}}
|
||||
<li class="chat-success">Succés...
|
||||
{{#if arme}}
|
||||
<li>Dégats : {{degatsArme}}</li>
|
||||
{{/if}}
|
||||
<li class="chat-success">Succès...
|
||||
</li>
|
||||
{{else}}
|
||||
<li class="chat-failure">Echec...</li>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if isBrelan}}
|
||||
<li class="chat-success">Brelan sur 3 dés !</li>
|
||||
{{/if}}
|
||||
{{#if isSuite}}
|
||||
<li class="chat-success">Suite sur 3 dés !</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if isCriticalSuccess}}
|
||||
<li class="chat-success">Réussite Critique !!!</li>
|
||||
{{#if arme}}
|
||||
<li>Vous pouvez augmenter les dégats de +2 ou bien bénéficier d'une Aubaine.</li>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{#if isCriticalFailure}}
|
||||
<li class="chat-failure">Echec Critique !!!</li>
|
||||
{{/if}}
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
@@ -1,356 +0,0 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
|
||||
{{!-- Sheet Header --}}
|
||||
<header class="sheet-header">
|
||||
<div class="header-fields background-sheet-header">
|
||||
<div class="flexrow">
|
||||
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
|
||||
<div class="flexcol">
|
||||
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
|
||||
<div class="flexrow">
|
||||
|
||||
<ul class="item-list alternate-list">
|
||||
|
||||
<li class="item flexrow ">
|
||||
<h4 class="item-name-label competence-name">Ressources</h4>
|
||||
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
|
||||
name="system.ressources.value" value="{{system.ressources.value}}" data-dtype="Number" />
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
{{!-- Sheet Tab Navigation --}}
|
||||
<nav class="sheet-tabs tabs" data-group="primary">
|
||||
<a class="item" data-tab="principal">Technique</a>
|
||||
<a class="item" data-tab="competences">Compétences</a>
|
||||
<a class="item" data-tab="talents">Talents</a>
|
||||
<a class="item" data-tab="armes">Armes</a>
|
||||
<a class="item" data-tab="biodata">Bio&Notes</a>
|
||||
</nav>
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
|
||||
{{!-- Main Tab --}}
|
||||
<div class="tab principal" data-group="primary" data-tab="principal">
|
||||
|
||||
<div class="grid grid-2col">
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
{{#each system.attributs as |attr key|}}
|
||||
<li class="item flexrow " data-attr-key="{{key}}">
|
||||
<img class="item-name-img" src="systems/fvtt-les-heritiers/assets/icons/{{attr.labelnorm}}.webp">
|
||||
<span class="item-name-label competence-name item-field-label-medium"><a
|
||||
class="roll-attribut">{{attr.label}}</a></span>
|
||||
<select class="status-small-label color-class-common edit-item-data competence-niveau" type="text"
|
||||
name="system.attributs.{{key}}.value" value="{{attr.value}}" data-dtype="Number">
|
||||
{{#select attr.value}}
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-list-niveau.html}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
{{/each}}
|
||||
<li class="item flexrow">
|
||||
<img class="item-name-img" src="systems/fvtt-les-heritiers/assets/icons/vitesse.webp">
|
||||
<span class="item-name-label competence-name item-field-label-medium">Vitesse</span>
|
||||
<input type="text" class="padd-right numeric-input item-field-label-short" name="system.vitesse.value"
|
||||
value="{{system.vitesse.value}}" data-dtype="Number" />
|
||||
</li>
|
||||
</ul>
|
||||
<h4 class="item-name-label competence-name">Santé</h4>
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow">
|
||||
<label class="label-name item-field-label-short">Vigueur</label>
|
||||
<label class="label-name item-field-label-short">{{system.sante.vigueur}}</label>
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="label-name item-field-label-short">Etat</label>
|
||||
<select class="label-name item-field-label-medium" type="text" name="system.sante.etat" value="{{system.sante.etat}}" data-dtype="Number">
|
||||
{{#select system.sante.etat}}
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-sante-etat.html}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h4 class="item-name-label competence-name">Combat</h4>
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow">
|
||||
<button class="chat-card-button roll-initiative">Initiative</button>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<h4 class="item-name-label competence-name">Adversité</h4>
|
||||
<ul class="item-list alternate-list">
|
||||
{{#each system.adversite as |adv key|}}
|
||||
<li class="item flexrow" data-adversite="{{key}}">
|
||||
<a class="adversite-modify plus-minus-button" data-adversite-value="-1">-</a>
|
||||
<div class="icon-adversite-container">
|
||||
<img class="icon-adversite" src="systems/fvtt-les-heritiers/assets/icons/gemme_{{key}}.webp">
|
||||
<div class="adversite-text">{{adv}}</div>
|
||||
</div>
|
||||
<a class="adversite-modify plus-minus-button" data-adversite-value="1">+</a>
|
||||
<div class=""> </div>
|
||||
<div class=""> </div>
|
||||
<div class=""> </div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
{{!-- Competence Tab --}}
|
||||
<div class="tab competences" data-group="primary" data-tab="competences">
|
||||
|
||||
<div class="flexrow">
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Compétences</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Niveau</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
</li>
|
||||
{{#each skills as |skill key|}}
|
||||
<li class="item flexrow " data-item-id="{{skill._id}}" data-item-type="competence">
|
||||
<img class="item-name-img" src="{{skill.img}}" />
|
||||
<span class="item-name-label competence-name"><a class="roll-competence item-field-label-short"
|
||||
data-attr-key="tochoose">{{skill.name}}</a></span>
|
||||
<select class="status-small-label color-class-common edit-item-data competence-niveau" type="text"
|
||||
data-item-field="niveau" value="{{skill.system.niveau}}" data-dtype="Number">
|
||||
{{#select skill.system.niveau}}
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-list-niveau.html}}
|
||||
{{/select}}
|
||||
</select>
|
||||
|
||||
{{#if (ne skill.system.attribut1 "none")}}
|
||||
<button class="roll-competence button-sheet-roll" data-attr-key="{{skill.system.attribut1}}">{{upper
|
||||
skill.system.attribut1}} : {{skill.system.attribut1total}}</button>
|
||||
{{/if}}
|
||||
{{#if (ne skill.system.attribut2 "none")}}
|
||||
<button class="roll-competence button-sheet-roll" data-attr-key="{{skill.system.attribut2}}">{{upper
|
||||
skill.system.attribut2}} : {{skill.system.attribut2total}}</button>
|
||||
{{/if}}
|
||||
{{#if (ne skill.system.attribut3 "none")}}
|
||||
<button class="roll-competence button-sheet-roll" data-attr-key="{{skill.system.attribut3}}">{{upper
|
||||
skill.system.attribut3}} : {{skill.system.attribut3total}}</button>
|
||||
{{/if}}
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
{{!-- Talents Tab --}}
|
||||
<div class="tab talents" data-group="primary" data-tab="talents">
|
||||
|
||||
<div class="flexrow">
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Talents</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Résumé</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
</li>
|
||||
{{#each talents as |talent key|}}
|
||||
<li class="item flexrow " data-item-id="{{talent._id}}" data-item-type="competence">
|
||||
<img class="item-name-img" src="{{talent.img}}" />
|
||||
<span class="item-name-label competence-name">{{talent.name}}</span>
|
||||
<span class="item-name-label item-field-label-long2">{{talent.system.resumebonus}}</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="flexrow">
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Talents de Cellule</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Résumé</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
</li>
|
||||
{{#each talentsCell as |talent key|}}
|
||||
<li class="item flexrow " data-item-id="{{talent._id}}" data-item-type="competence">
|
||||
<img class="item-name-img" src="{{talent.img}}" />
|
||||
<span class="item-name-label competence-name">{{talent.name}}</span>
|
||||
<span class="item-name-label item-field-label-long2">{{talent.system.resumebonus}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
{{!-- Equipement Tab --}}
|
||||
<div class="tab armes" data-group="primary" data-tab="armes">
|
||||
|
||||
<div class="flexcol">
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Armes</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Attaque</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Défense</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Dégats</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="arme" title="Ajouter une arme"><i
|
||||
class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each armes as |arme key|}}
|
||||
<li class="item flexrow " data-item-id="{{arme._id}}" data-item-type="arme">
|
||||
<img class="item-name-img" src="{{arme.img}}" />
|
||||
<span class="item-name-label competence-name">{{arme.name}}</span>
|
||||
|
||||
<span class="item-field-label-short">
|
||||
{{#if arme.system.equipped}}
|
||||
<button class="roll-arme-offensif button-sheet-roll">{{arme.system.totalOffensif}}</button>
|
||||
{{else}}
|
||||
<button disabled class="roll-arme-offensif button-sheet-roll">{{arme.system.totalOffensif}}</button>
|
||||
{{/if}}
|
||||
</span>
|
||||
|
||||
{{#if arme.system.isdefense}}
|
||||
<span class="item-field-label-short arme-defensif item-field-label-short"><label
|
||||
class="arme-defensif item-field-label-short defense-sheet">{{arme.system.totalDefensif}}</label></span>
|
||||
{{else}}
|
||||
<span class="item-field-label-short arme-defensif item-field-label-short"><label
|
||||
class="arme-defensif item-field-label-short defense-sheet">N/A</label></span>
|
||||
{{/if}}
|
||||
|
||||
<span class="item-field-label-short">
|
||||
{{#if arme.system.equipped}}
|
||||
<button class="roll-arme-degats button-sheet-roll">{{arme.system.totalDegats}}</button>
|
||||
{{else}}
|
||||
<button disabled class="roll-arme-degats button-sheet-roll">{{arme.system.totalDegats}}</button>
|
||||
{{/if}}
|
||||
</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-equip" title="Worn">{{#if arme.system.equipped}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Protections</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Protection</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="arme" title="Ajouter une arme"><i
|
||||
class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each protections as |protection key|}}
|
||||
<li class="item flexrow " data-item-id="{{protection._id}}" data-item-type="protection">
|
||||
<img class="item-name-img" src="{{protection.img}}" />
|
||||
<span class="item-name-label competence-name">{{protection.name}}</span>
|
||||
<span class="item-field-label-short arme-defensif"><label
|
||||
class="arme-defensif">{{protection.system.protection}}</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
{{!-- Biography Tab --}}
|
||||
<div class="tab biodata" data-group="primary" data-tab="biodata">
|
||||
|
||||
<span>
|
||||
<h3>Description</h3>
|
||||
</span>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
{{editor description target="system.biodata.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
<span>
|
||||
<h3>Habitat</h3>
|
||||
</span>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
{{editor habitat target="system.biodata.habitat" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
</section>
|
||||
</form>
|
||||
@@ -16,11 +16,7 @@
|
||||
<label class="item-field-label-long">Catégorie : </label>
|
||||
<select class="item-field-label-long" type="text" name="system.categorie"
|
||||
value="{{system.categorie}}" data-dtype="string">
|
||||
{{#select system.categorie}}
|
||||
{{#each config.categorieArme as |categ key|}}
|
||||
<option value="{{key}}">{{categ}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
{{selectOptions config.categorieArme selected=system.categorie}}
|
||||
</select>
|
||||
</li>
|
||||
|
||||
@@ -28,11 +24,7 @@
|
||||
<label class="item-field-label-long">Type : </label>
|
||||
<select class="item-field-label-long" type="text" name="system.armetype"
|
||||
value="{{system.armetype}}" data-dtype="string">
|
||||
{{#select system.armetype}}
|
||||
{{#each config.typeArme as |type key|}}
|
||||
<option value="{{key}}">{{type}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
{{selectOptions config.typeArme selected=system.armetype}}
|
||||
</select>
|
||||
</li>
|
||||
|
||||
@@ -74,22 +66,14 @@
|
||||
<label class="generic-label item-field-label-long">Légalité : </label>
|
||||
<select class="item-field-label-long" type="text" name="system.legalite"
|
||||
value="{{system.legalite}}" data-dtype="string">
|
||||
{{#select system.legalite}}
|
||||
{{#each config.armeLegalite as |legal key|}}
|
||||
<option value="{{key}}">{{legal}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
{{selectOptions config.armeLegalite selected=system.legalite}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Dissimulation : </label>
|
||||
<select class="item-field-label-long" type="text" name="system.dissimulation"
|
||||
value="{{system.dissimulation}}" data-dtype="string">
|
||||
{{#select system.dissimulation}}
|
||||
{{#each config.armeDissimulation as |diss key|}}
|
||||
<option value="{{key}}">{{diss}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
{{selectOptions config.armeDissimulation selected=system.dissimulation}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
|
||||
@@ -16,11 +16,7 @@
|
||||
<label class="generic-label item-field-label-long2">Type </label>
|
||||
<select class="status-small-label color-class-common item-field-label-long" type="text"
|
||||
name="system.pouvoirtype" value="{{system.pouvoirtype}}" data-dtype="string">
|
||||
{{#select system.pouvoirtype}}
|
||||
{{#each config.typePouvoir as |categ cKey|}}
|
||||
<option value="{{cKey}}">{{categ}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
{{selectOptions config.typePouvoir selected=system.pouvoirtype}}
|
||||
</select>
|
||||
</li>
|
||||
|
||||
@@ -52,11 +48,7 @@
|
||||
<label class="generic-label item-field-label-long2">Résistance</label>
|
||||
<select class="status-small-label color-class-common item-field-label-long" type="text"
|
||||
name="system.resistance" value="{{system.resistance}}" data-dtype="string">
|
||||
{{#select system.resistance}}
|
||||
{{#each config.resistancePouvoir as |categ cKey|}}
|
||||
<option value="{{cKey}}">{{categ}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
{{selectOptions config.resistancePouvoir selected=system.resistance}}
|
||||
</select>
|
||||
</li>
|
||||
|
||||
|
||||
@@ -16,11 +16,7 @@
|
||||
<label class="generic-label item-field-label-long2">Catégorie </label>
|
||||
<select class="status-small-label color-class-common item-field-label-long" type="text"
|
||||
name="system.categorie" value="{{system.categorie}}" data-dtype="string">
|
||||
{{#select system.categorie}}
|
||||
{{#each config.competenceCategorie as |categ cKey|}}
|
||||
<option value="{{cKey}}">{{categ}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
{{selectOptions config.competenceCategorie selected=system.categorie}}
|
||||
</select>
|
||||
</li>
|
||||
|
||||
@@ -28,11 +24,7 @@
|
||||
<label class="generic-label item-field-label-long2">Profil </label>
|
||||
<select class="status-small-label color-class-common item-field-label-long" type="text"
|
||||
name="system.profil" value="{{system.profil}}" data-dtype="string">
|
||||
{{#select system.profil}}
|
||||
{{#each config.competenceProfil as |profil pKey|}}
|
||||
<option value="{{pKey}}">{{profil}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
{{selectOptions config.competenceProfil selected=system.profil labelAttr="name"}}
|
||||
</select>
|
||||
</li>
|
||||
|
||||
|
||||
@@ -15,23 +15,14 @@
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Type : </label>
|
||||
<select class="item-field-label-long" type="text" name="system.contacttype" value="{{system.contacttype}}" data-dtype="String">
|
||||
{{#select system.contacttype}}
|
||||
<option value="contact">Contact</option>
|
||||
<option value="allie">Allié</option>
|
||||
<option value="ennemi">Ennemis</option>
|
||||
<option value="interet">Personne d'interêt</option>
|
||||
{{/select}}
|
||||
{{selectOptions config.typeContact selected=system.contacttype}}
|
||||
</select>
|
||||
</li>
|
||||
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Niveau : </label>
|
||||
<select class="item-field-label-long" type="text" name="system.niveau" value="{{system.niveau}}" data-dtype="Number">
|
||||
{{#select system.niveau}}
|
||||
<option value="1">1</option>
|
||||
<option value="2">2</option>
|
||||
<option value="3">3</option>
|
||||
{{/select}}
|
||||
{{selectOptions config.niveauContact selected=system.niveau}}
|
||||
</select>
|
||||
</li>
|
||||
|
||||
|
||||
@@ -17,11 +17,7 @@
|
||||
<label class="item-field-label-long">Type de féé</label>
|
||||
<select class="item-field-label-long" type="text" name="system.feetype"
|
||||
value="{{system.feetype}}" data-dtype="string">
|
||||
{{#select system.feetype}}
|
||||
{{#each config.typeFee as |type key|}}
|
||||
<option value="{{key}}">{{type}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
{{selectOptions config.typeFee selected=system.feetype}}
|
||||
</select>
|
||||
</li>
|
||||
|
||||
|
||||
@@ -16,11 +16,8 @@
|
||||
<label class="generic-label item-field-label-long2">Masqué/Démasque </label>
|
||||
<select class="status-small-label color-class-common item-field-label-long" type="text"
|
||||
name="system.masquetype" value="{{system.masquetype}}" data-dtype="string">
|
||||
{{#select system.masquetype}}
|
||||
{{#each config.masquePouvoir as |categ cKey|}}
|
||||
<option value="{{cKey}}">{{categ}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
{{selectOptions config.masquePouvoir selected=system.masquetype}}
|
||||
|
||||
</select>
|
||||
</li>
|
||||
|
||||
@@ -28,11 +25,8 @@
|
||||
<label class="generic-label item-field-label-long2">Type </label>
|
||||
<select class="status-small-label color-class-common item-field-label-long" type="text"
|
||||
name="system.pouvoirtype" value="{{system.pouvoirtype}}" data-dtype="string">
|
||||
{{#select system.pouvoirtype}}
|
||||
{{#each config.typePouvoir as |categ cKey|}}
|
||||
<option value="{{cKey}}">{{categ}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
{{selectOptions config.typePouvoir selected=system.pouvoirtype}}
|
||||
|
||||
</select>
|
||||
</li>
|
||||
|
||||
@@ -40,11 +34,8 @@
|
||||
<label class="generic-label item-field-label-long2">Niveau </label>
|
||||
<select class="status-small-label color-class-common item-field-label-long" type="text"
|
||||
name="system.niveau" value="{{system.niveau}}" data-dtype="string">
|
||||
{{#select system.niveau}}
|
||||
{{#each config.niveauPouvoir as |categ cKey|}}
|
||||
<option value="{{cKey}}">{{categ}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
{{selectOptions config.niveauPouvoir selected=system.niveau}}
|
||||
|
||||
</select>
|
||||
</li>
|
||||
|
||||
@@ -65,11 +56,7 @@
|
||||
<label class="generic-label item-field-label-long2">Base </label>
|
||||
<select class="status-small-label color-class-common item-field-label-long" type="text"
|
||||
name="system.feeriemasque" value="{{system.feeriemasque}}" data-dtype="string">
|
||||
{{#select system.feeriemasque}}
|
||||
{{#each config.baseTestPouvoir as |categ cKey|}}
|
||||
<option value="{{cKey}}">{{categ}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
{{selectOptions config.baseTestPouvoir selected=system.feeriemasque}}
|
||||
</select>
|
||||
</li>
|
||||
|
||||
@@ -83,17 +70,28 @@
|
||||
<label class="generic-label item-field-label-long2">+ Carac </label>
|
||||
<select class="status-small-label color-class-common item-field-label-long" type="text"
|
||||
name="system.carac" value="{{system.carac}}" data-dtype="string">
|
||||
{{#select system.carac}}
|
||||
{{#each config.caracList as |categ cKey|}}
|
||||
<option value="{{cKey}}">{{categ}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
{{selectOptions config.caracList selected=system.carac}}
|
||||
</select>
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
{{/if}}
|
||||
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long2">Points d'usage max/jour </label>
|
||||
{{#if (eq usageMax -1)}}
|
||||
<label class="generic-label item-field-label-short">Inconnu</label>
|
||||
{{else}}
|
||||
<label class="generic-label item-field-label-short">{{usageMax}}</label>
|
||||
{{/if}}
|
||||
</li>
|
||||
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long2">Points d'usage restants </label>
|
||||
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
|
||||
name="system.pointsusagecourant" value="{{system.pointsusagecourant}}" data-dtype="Number" />
|
||||
</li>
|
||||
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long2">Cibles </label>
|
||||
<input type="text" class="padd-right status-small-label color-class-common item-field-label-long3"
|
||||
@@ -121,11 +119,7 @@
|
||||
<label class="generic-label item-field-label-long2">Résistance</label>
|
||||
<select class="status-small-label color-class-common item-field-label-long" type="text"
|
||||
name="system.resistance" value="{{system.resistance}}" data-dtype="string">
|
||||
{{#select system.resistance}}
|
||||
{{#each config.resistancePouvoir as |categ cKey|}}
|
||||
<option value="{{cKey}}">{{categ}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
{{selectOptions config.resistancePouvoir selected=system.resistance}}
|
||||
</select>
|
||||
</li>
|
||||
|
||||
|
||||
@@ -15,10 +15,7 @@
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label item-field-label-long">Type : </label>
|
||||
<select class="item-field-label-long" type="text" name="system.profiltype" value="{{system.profiltype}}" data-dtype="String">
|
||||
{{#select system.profiltype}}
|
||||
<option value="mineur">Mineur</option>
|
||||
<option value="majeur">Majeur</option>
|
||||
{{/select}}
|
||||
{{selectOptions config.typeProfil selected=system.profiltype}}
|
||||
</select>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user