Compare commits
7 Commits
fvtt-les-h
...
fvtt-les-h
| Author | SHA1 | Date | |
|---|---|---|---|
| a72108db5b | |||
| 6a46faadc2 | |||
| e95f7de0c5 | |||
| 9d3ef8cbeb | |||
| c6ec1b74a2 | |||
| 1b12dc44c9 | |||
| f26cd7670c |
@@ -1,8 +1,7 @@
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{
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"ACTOR": {
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"TypePersonnage": "Personnage",
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"TypeCellule": "Cellule",
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"TypeCreature": "Créature"
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"TypePNJ": "PNJ"
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},
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"ITEM": {
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26
modules/heritiers-actor-pnj-sheet.js
Normal file
26
modules/heritiers-actor-pnj-sheet.js
Normal file
@@ -0,0 +1,26 @@
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/**
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* Extend the basic ActorSheet with some very simple modifications
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* @extends {ActorSheet}
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*/
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import { HeritiersActorSheet } from "./heritiers-actor-sheet.js";
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import { HeritiersUtility } from "./heritiers-utility.js";
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/* -------------------------------------------- */
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export class HeritiersActorPNJSheet extends HeritiersActorSheet {
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/** @override */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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classes: ["fvtt-les-heritiers", "sheet", "actor"],
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template: "systems/fvtt-les-heritiers/templates/actor-pnj-sheet.html",
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width: 780,
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height: 840,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }],
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dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
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editScore: false
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})
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}
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}
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@@ -14,8 +14,8 @@ export class HeritiersActorSheet extends ActorSheet {
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return mergeObject(super.defaultOptions, {
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classes: ["fvtt-les-heritiers", "sheet", "actor"],
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template: "systems/fvtt-les-heritiers/templates/actor-sheet.html",
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width: 640,
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height: 720,
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width: 780,
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height: 840,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }],
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dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
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editScore: false
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@@ -38,7 +38,8 @@ export class HeritiersActorSheet extends ActorSheet {
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effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
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limited: this.object.limited,
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skills: this.actor.getSkills(),
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utileSkills :this.actor.organizeUtileSkills(),
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utileSkillsMental :this.actor.organizeUtileSkills("mental"),
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utileSkillsPhysical :this.actor.organizeUtileSkills("physical"),
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futileSkills :this.actor.organizeFutileSkills(),
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contacts: this.actor.organizeContacts(),
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armes: duplicate(this.actor.getWeapons()),
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@@ -60,10 +61,13 @@ export class HeritiersActorSheet extends ActorSheet {
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secretsdecouverts: await TextEditor.enrichHTML(this.object.system.biodata.secretsdecouverts, {async: true}),
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questions: await TextEditor.enrichHTML(this.object.system.biodata.questions, {async: true}),
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habitat: await TextEditor.enrichHTML(this.object.system.biodata.habitat, {async: true}),
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playernotes: await TextEditor.enrichHTML(this.object.system.biodata.playernotes, {async: true}),
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options: this.options,
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owner: this.document.isOwner,
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editScore: this.options.editScore,
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isGM: game.user.isGM
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config: game.system.lesheritiers.config,
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isGM: game.user.isGM,
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isPNJ: (this.actor.type == "pnj")
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}
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this.formData = formData;
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@@ -136,6 +140,14 @@ export class HeritiersActorSheet extends ActorSheet {
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const key = $(event.currentTarget).data("key")
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this.actor.rollCarac(key, false)
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})
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html.find('.roll-rang').click((event) => {
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const key = $(event.currentTarget).data("rang-key")
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this.actor.rollRang(key, false)
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})
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html.find('.roll-root-competence').click((event) => {
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const compKey = $(event.currentTarget).data("attr-key")
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this.actor.rollRootCompetence(compKey)
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})
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html.find('.roll-competence').click((event) => {
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const li = $(event.currentTarget).parents(".item")
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let compId = li.data("item-id")
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@@ -46,11 +46,7 @@ export class HeritiersActor extends Actor {
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}
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}
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}
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if (data.type == 'creature') {
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const skills = await HeritiersUtility.loadCompendium("fvtt-les-heritiers.skills-creatures")
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data.items = skills.map(i => i.toObject())
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data.items.push({ name: "Arme naturelle 1", type: 'arme', img: "systems/fvtt-les-heritiers/assets/icons/melee.webp", system: { typearme: "contact", bonusmaniementoff: 0, seuildefense: 0, degats: "0" } })
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data.items.push({ name: "Arme naturelle 2", type: 'arme', img: "systems/fvtt-les-heritiers/assets/icons/melee.webp", system: { typearme: "contact", bonusmaniementoff: 0, seuildefense: 0, degats: "0" } })
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if (data.type == 'pnj') {
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}
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return super.create(data, options);
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@@ -141,7 +137,7 @@ export class HeritiersActor extends Actor {
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return this.getItemSorted( ["capacitenaturelle"])
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}
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getFee() {
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return this.items.filter(item => item.type =="fee")
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return this.items.find(item => item.type =="fee")
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}
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getProfils() {
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return this.getItemSorted( ["profil"])
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@@ -164,7 +160,7 @@ export class HeritiersActor extends Actor {
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/* -------------------------------------------- */
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prepareUtileSkill(item) {
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let specList = []
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if (item.system.categorie == "utile") {
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if (item && item.system.categorie && item.system.categorie == "utile") {
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for (let spec of item.system.specialites) {
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specList.push(spec.name)
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}
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@@ -174,23 +170,25 @@ export class HeritiersActor extends Actor {
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}
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/* -------------------------------------------- */
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organizeUtileSkills() {
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organizeUtileSkills(kind = "mental") {
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let comp = {}
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for (let key in game.system.lesheritiers.config.competenceProfil) {
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comp[key] = []
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if ( game.system.lesheritiers.config.competenceProfil[key].kind == kind)
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comp[key] = { skills: [], niveau: this.system.competences[key].niveau }
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}
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for (let item of this.items) {
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if (item.type == "competence") {
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if (item.system.categorie == "utile") {
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if (item.system.categorie == "utile" && comp[item.system.profil]) {
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this.prepareUtileSkill(item)
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comp[item.system.profil].push(item)
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comp[item.system.profil].skills.push(item)
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}
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}
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}
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for (let key in comp) {
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HeritiersUtility.sortArrayObjectsByName(comp[key])
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HeritiersUtility.sortArrayObjectsByName(comp[key].skills)
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}
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return comp
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return Object.fromEntries(Object.entries(comp).sort())
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}
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/* -------------------------------------------- */
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organizeContacts() {
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@@ -482,6 +480,20 @@ export class HeritiersActor extends Actor {
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}
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return talents
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}
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/* -------------------------------------------- */
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getCurrentParade() {
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if ( this.system.statutmasque == "masque") {
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return this.system.combat.parade.masquee
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}
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return this.system.combat.parade.demasquee
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}
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/* -------------------------------------------- */
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getCurrentEsquive() {
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if ( this.system.statutmasque == "masque") {
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return this.system.combat.esquive.masquee
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}
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return this.system.combat.esquive.demasquee
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}
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/* -------------------------------------------- */
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getTricherie() {
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@@ -524,9 +536,15 @@ export class HeritiersActor extends Actor {
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}
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if (compName) {
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rollData.competence = duplicate(this.items.find(item => item.name.toLowerCase() == compName.toLowerCase()) || {})
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this.prepareUtileSkill(rollData.competence)
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rollData.actionImg = rollData.competence?.img
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if (rollData.competence && rollData.competence.name) {
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this.prepareUtileSkill(rollData.competence)
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rollData.actionImg = rollData.competence?.img
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} else {
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rollData.competence = undefined
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}
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}
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HeritiersUtility.updateWithTarget(rollData)
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return rollData
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}
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/* -------------------------------------------- */
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@@ -553,6 +571,26 @@ export class HeritiersActor extends Actor {
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rollDialog.render(true)
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}
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/* -------------------------------------------- */
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async rollRang(key, isInit = false) {
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let rollData = this.getCommonRollData()
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rollData.mode = "rang"
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rollData.rang = this.system.rang[key]
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rollData.rangKey = key
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let rollDialog = await HeritiersRollDialog.create(this, rollData)
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rollDialog.render(true)
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}
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/* -------------------------------------------- */
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async rollRootCompetence(compKey) {
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let rollData = this.getCommonRollData()
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rollData.mode = "competence"
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console.log("Compkey", compKey)
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rollData.competence = {name: this.system.competences[compKey].label, system: { niveau: this.system.competences[compKey].niveau }}
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console.log("RollDatra", rollData)
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let rollDialog = await HeritiersRollDialog.create(this, rollData)
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rollDialog.render(true)
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}
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/* -------------------------------------------- */
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async rollCompetence(compId) {
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let rollData = this.getCommonRollData(compId)
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@@ -25,12 +25,12 @@ export const HERITIERS_CONFIG = {
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},
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competenceProfil : {
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"aventurier": "Aventurier",
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"roublard": "Roublard",
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"combattant": "Combattant",
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"erudit": "Erudit",
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"savant": "Savant",
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"gentleman": "Gentleman"
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"aventurier": {kind: "physical", name: "Aventurier"},
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"roublard": {kind: "physical",name: "Roublard"},
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"combattant": {kind: "physical",name:"Combattant"},
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"erudit": {kind: "mental",name:"Erudit"},
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"savant": {kind: "mental",name:"Savant"},
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"gentleman": {kind: "mental",name:"Gentleman"}
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},
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baseTestPouvoir: {
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"feerie": "Féerie",
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@@ -50,6 +50,10 @@ export const HERITIERS_CONFIG = {
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"passif": "Passif",
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"metamorphose": "Métamorphose"
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},
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statutMasque: {
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"masque": "Masqué",
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"demasque":"Démasqué"
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},
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niveauPouvoir: {
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"normal": "Normal",
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"profond": "Profond",
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@@ -60,20 +64,32 @@ export const HERITIERS_CONFIG = {
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"demasque": "Démasqué"
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},
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seuilsDifficulte: {
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"0": "Aucun/Non applicable",
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"-1": "Aucun/Non applicable",
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"5": "Enfantine",
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"6": "Triviale",
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"7": "Moins Triviale",
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"8": "Aisée",
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"7": "Moins Aisée",
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"10": "Normale",
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"11": "Moins Normale",
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"12": "Compliquée",
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"13": "Plus Compliquée",
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"14": "Difficile",
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"15": "Plus Difficile",
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"16": "Très Difficile",
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"17": "Très Très Difficile",
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"18": "Critique",
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"19": "Plus Critique",
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"20": "Insurmontable",
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"20": "Très Insurmontable",
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"22": "Surhumaine",
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"23": "Très Surhumaine",
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"24": "Epique",
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"25": "Plus Epique",
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"26": "Légendaire",
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"26": "Très Légendaire",
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"28": "Mythique",
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"29": "Plus Mythique",
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"30": "Divine"
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},
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@@ -11,6 +11,7 @@
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import { HeritiersActor } from "./heritiers-actor.js";
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import { HeritiersItemSheet } from "./heritiers-item-sheet.js";
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import { HeritiersActorSheet } from "./heritiers-actor-sheet.js";
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import { HeritiersActorPNJSheet } from "./heritiers-actor-pnj-sheet.js";
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import { HeritiersCreatureSheet } from "./heritiers-creature-sheet.js";
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import { HeritiersUtility } from "./heritiers-utility.js";
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import { HeritiersCombat } from "./heritiers-combat.js";
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@@ -55,7 +56,7 @@ Hooks.once("init", async function () {
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// Register sheet application classes
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Actors.unregisterSheet("core", ActorSheet);
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Actors.registerSheet("fvtt-les-heritiers", HeritiersActorSheet, { types: ["personnage"], makeDefault: true })
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Actors.registerSheet("fvtt-les-heritiers", HeritiersCreatureSheet, { types: ["creature"], makeDefault: true })
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Actors.registerSheet("fvtt-les-heritiers", HeritiersActorPNJSheet, { types: ["pnj"], makeDefault: true })
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Items.unregisterSheet("core", ItemSheet);
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Items.registerSheet("fvtt-les-heritiers", HeritiersItemSheet, { makeDefault: true })
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@@ -13,32 +13,46 @@ export class HeritiersRollDialog extends Dialog {
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/* -------------------------------------------- */
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constructor(actor, rollData, html, options, close = undefined) {
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let buttons = {
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rolld8: {
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icon: '<i class="fas fa-check"></i>',
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label: "Lancer 1d8",
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callback: () => { this.roll("d8") }
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},
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rolld10: {
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icon: '<i class="fas fa-check"></i>',
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label: "Lancer 1d10",
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callback: () => { this.roll("d10") }
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},
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rolld12: {
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icon: '<i class="fas fa-check"></i>',
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label: "Lancer 1d12",
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callback: () => { this.roll("d12") }
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}
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}
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if (rollData.tricherie) {
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buttons["rollTricherie"] = {
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icon: '<i class="fas fa-check"></i>',
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label: "Lancer avec 1 Point de Tricherie",
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callback: () => { this.roll("tricherie") }
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}
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}
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if (rollData.heritage) {
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buttons["rollHeritage"] = {
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icon: '<i class="fas fa-check"></i>',
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label: "Lancer avec 1 Point d'Héritage",
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callback: () => { this.roll("heritage") }
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}
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}
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buttons["Cancel"] = {
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icon: '<i class="fas fa-times"></i>',
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label: "Annuler",
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callback: () => { this.close() }
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}
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let conf = {
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title: "Test de Capacité",
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content: html,
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buttons:
|
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{
|
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rolld8: {
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icon: '<i class="fas fa-check"></i>',
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label: "Lancer 1d8",
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callback: () => { this.roll("d8") }
|
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},
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rolld10: {
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icon: '<i class="fas fa-check"></i>',
|
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label: "Lancer 1d10",
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callback: () => { this.roll("d10") }
|
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},
|
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rolld12: {
|
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icon: '<i class="fas fa-check"></i>',
|
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label: "Lancer 1d12",
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callback: () => { this.roll("d12") }
|
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},
|
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cancel: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: "Annuler",
|
||||
callback: () => { this.close() }
|
||||
}
|
||||
},
|
||||
buttons: buttons,
|
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close: close
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}
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||||
// Overwrite in case of carac only -> 1d10
|
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@@ -64,7 +78,16 @@ export class HeritiersRollDialog extends Dialog {
|
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|
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/* -------------------------------------------- */
|
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roll(dice) {
|
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this.rollData.mainDice = dice
|
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if (dice == "heritage") {
|
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this.rollData.useHeritage = true
|
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}
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else {
|
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if (dice == "tricherie") {
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this.rollData.useTricherie = true
|
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} else {
|
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this.rollData.mainDice = dice
|
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}
|
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}
|
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HeritiersUtility.rollHeritiers(this.rollData)
|
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}
|
||||
|
||||
|
||||
@@ -42,32 +42,16 @@ export class HeritiersUtility {
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static sortByName(table) {
|
||||
static sortByName(table) {
|
||||
return table.sort(function (a, b) {
|
||||
let fa = a.name.toLowerCase(),
|
||||
fb = b.name.toLowerCase();
|
||||
if (fa < fb) {
|
||||
return -1;
|
||||
}
|
||||
if (fa > fb) {
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
return a.name.localeCompare(b.name);
|
||||
})
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static sortArrayObjectsByName(myArray) {
|
||||
myArray.sort((a, b) => {
|
||||
let fa = a.name.toLowerCase();
|
||||
let fb = b.name.toLowerCase();
|
||||
if (fa < fb) {
|
||||
return -1;
|
||||
}
|
||||
if (fa > fb) {
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
return a.name.localeCompare(b.name);
|
||||
})
|
||||
}
|
||||
|
||||
@@ -130,6 +114,7 @@ export class HeritiersUtility {
|
||||
'systems/fvtt-les-heritiers/templates/partial-item-header.html',
|
||||
'systems/fvtt-les-heritiers/templates/partial-item-description.html',
|
||||
'systems/fvtt-les-heritiers/templates/partial-item-nav.html',
|
||||
'systems/fvtt-les-heritiers/templates/partial-utile-skills.html',
|
||||
'systems/fvtt-les-heritiers/templates/partial-list-niveau.html'
|
||||
]
|
||||
return loadTemplates(templatePaths);
|
||||
@@ -284,88 +269,139 @@ export class HeritiersUtility {
|
||||
/* -------------------------------------------- */
|
||||
static computeMonnaieDetails(valueSC) {
|
||||
let po = Math.floor(valueSC / 400)
|
||||
let pa = Math.floor((valueSC - (po*400)) / 20)
|
||||
let sc = valueSC - (po*400) - (pa*20)
|
||||
let pa = Math.floor((valueSC - (po * 400)) / 20)
|
||||
let sc = valueSC - (po * 400) - (pa * 20)
|
||||
return {
|
||||
po: po, pa: pa, sc: sc, valueSC: valueSC
|
||||
po: po, pa: pa, sc: sc, valueSC: valueSC
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static incDecHeritage() {
|
||||
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static computeResult(actor, rollData) {
|
||||
rollData.diceResult = -1
|
||||
let resTab = []
|
||||
for ( let res of rollData.roll.terms[0].results) {
|
||||
rollData.diceResult = Math.max(res.result, rollData.diceResult)
|
||||
resTab.push(res.result)
|
||||
}
|
||||
let isFailure = false
|
||||
if (rollData.mainDice.includes("d10")) {
|
||||
if ( rollData.diceResult == 1) {
|
||||
rollData.finalResult -= 3
|
||||
isFailure = true
|
||||
}
|
||||
}
|
||||
if (rollData.mainDice.includes("d12")) {
|
||||
if ( rollData.diceResult == 1 || rollData.diceResult == 2) {
|
||||
rollData.finalResult -= 5
|
||||
isFailure = true
|
||||
}
|
||||
}
|
||||
// Heritage/Tricherie management
|
||||
let isTricherieHeritage = rollData.useHeritage || rollData.useTricherie
|
||||
|
||||
rollData.marge = 0
|
||||
if (!isFailure && (rollData.useHeritage || rollData.useTricherie)) {
|
||||
|
||||
if (isTricherieHeritage) {
|
||||
let resTab = [rollData.roll.terms[0].results[0].result, rollData.roll.terms[0].results[1].result, rollData.roll.terms[0].results[2].result]
|
||||
rollData.diceResult = resTab[0] + "," + resTab[1] + "," + resTab[2]
|
||||
let subResult = Math.max(Math.max(resTab[0], resTab[1]), resTab[2])
|
||||
if (resTab[1] == 1) { resTab[1] -= 4 }
|
||||
if (resTab[2] == 1) { resTab[2] -= 6 }
|
||||
if (resTab[2] == 2) { resTab[2] -= 7 }
|
||||
rollData.finalResult = rollData.roll.total - subResult + Math.max(Math.max(resTab[0], resTab[1]), resTab[2])
|
||||
|
||||
// Gestion des résultats spéciaux
|
||||
resTab = resTab.sort()
|
||||
if ( (resTab[0] == resTab[1]) && (resTab[1] == resTab[2])) {
|
||||
if ((resTab[0] == resTab[1]) && (resTab[1] == resTab[2])) {
|
||||
rollData.marge = 7
|
||||
rollData.isSuccess = true
|
||||
rollData.isCriticalSuccess = true
|
||||
rollData.isCriticalSuccess = true
|
||||
rollData.isBrelan = true
|
||||
}
|
||||
if ((resTab[0]+1 == resTab[1]) && (resTab[1]+1 == resTab[2]) ) {
|
||||
if ((resTab[0] + 1 == resTab[1]) && (resTab[1] + 1 == resTab[2])) {
|
||||
rollData.marge = 7
|
||||
rollData.isSuccess = true
|
||||
rollData.isCriticalSuccess = true
|
||||
}
|
||||
if ( rollData.useTricherie) {
|
||||
rollData.isCriticalSuccess = true
|
||||
rollData.isSuite = true
|
||||
}
|
||||
if (rollData.useTricherie) {
|
||||
actor.incDecTricherie(-1)
|
||||
}
|
||||
if ( rollData.useHeritage) {
|
||||
if (rollData.useHeritage) {
|
||||
this.incDecHeritage()
|
||||
}
|
||||
|
||||
} else {
|
||||
rollData.finalResult = rollData.roll.total
|
||||
let rollValue = rollData.roll.terms[0].results[0].result
|
||||
rollData.diceResult = rollData.roll.terms[0].results[0].result
|
||||
if (rollData.mainDice.includes("d10")) {
|
||||
if (rollValue == 1) {
|
||||
rollData.finalResult -= 3 + rollValue // substract 3 and the 1 value that has been added
|
||||
}
|
||||
}
|
||||
if (rollData.mainDice.includes("d12")) {
|
||||
if (rollValue == 1 || rollValue == 2) {
|
||||
rollData.finalResult -= 5 + rollValue // Remove also the dice result has it has been added already
|
||||
}
|
||||
}
|
||||
}
|
||||
//rollData.finalResult = Math.max(rollData.finalResult, 0)
|
||||
//console.log("Result : ", rollData)
|
||||
if (rollData.marge == 0 && rollData.sdValue > 0 ) {
|
||||
rollData.marge = rollData.finalResult - rollData.sdValue
|
||||
rollData.isSuccess = (rollData.finalResult >= rollData.sdValue)
|
||||
rollData.isCriticalSuccess = ((rollData.finalResult - rollData.sdValue) >= 7)
|
||||
rollData.isCriticalFailure = ((rollData.finalResult - rollData.sdValue) <= -7)
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static computeArmeDegats(rollData, actor) {
|
||||
rollData.degatsArme = rollData.arme.system.degats + rollData.marge
|
||||
if (rollData.arme.system.categorie == "lourde") {
|
||||
rollData.degatsArme += actor.system.caracteristiques.for.value
|
||||
}
|
||||
if (rollData.arme.system.categorie == "blanche" || rollData.arme.system.categorie == "improvise") {
|
||||
rollData.degatsArme += Math.max(0, actor.system.caracteristiques.for.value - 2)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static computeMarge(rollData, seuil) {
|
||||
if (rollData.marge == 0 && seuil >= 0) {
|
||||
rollData.marge = rollData.finalResult - seuil
|
||||
rollData.isSuccess = (rollData.finalResult >= seuil)
|
||||
rollData.isCriticalSuccess = ((rollData.finalResult - seuil) >= 7)
|
||||
rollData.isCriticalFailure = ((rollData.finalResult - seuil) <= -7)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async displayUneDefense(rollData, actor, nomDefense, valeurDefense) {
|
||||
rollData.defenderMode = nomDefense
|
||||
rollData.defenderValue = valeurDefense
|
||||
rollData.marge = 0
|
||||
this.computeMarge(rollData, valeurDefense)
|
||||
if (rollData.isSuccess) {
|
||||
this.computeArmeDegats(rollData, actor)
|
||||
}
|
||||
this.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-les-heritiers/templates/chat-cc-result.html`, rollData)
|
||||
}, rollData, "selfroll")
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async rollHeritiers(rollData) {
|
||||
|
||||
let actor = this.getActorFromRollData(rollData)
|
||||
|
||||
if (typeof (rollData.pvMalus) != "number") {
|
||||
ui.notifications.warn("Votre personnage est Moribond(e). Aucun jet autorisé")
|
||||
return
|
||||
}
|
||||
|
||||
//rollData.actionImg = "systems/fvtt-les-heritiers/assets/icons/" + actor.system.attributs[rollData.attrKey].labelnorm + ".webp"
|
||||
rollData.carac = duplicate(actor.system.caracteristiques[rollData.caracKey])
|
||||
|
||||
rollData.nbDice = (rollData.useTricherie || rollData.useHeritage) ? 3 : 1
|
||||
rollData.diceFormula = rollData.nbDice + rollData.mainDice + "kh1"
|
||||
//console.log("BEFORE COMP", rollData)
|
||||
if (rollData.useTricherie || rollData.useHeritage) {
|
||||
rollData.diceFormula = "{1d8, 1d10, 1d12}"
|
||||
} else {
|
||||
rollData.diceFormula = "1" + rollData.mainDice + "kh1"
|
||||
}
|
||||
|
||||
let rangValue = 0
|
||||
if (rollData.rang) {
|
||||
rangValue = rollData.rang.value
|
||||
}
|
||||
if (rollData.competence) {
|
||||
let compmod = (rollData.competence.system.niveau == 0) ? -3 : 0
|
||||
let specBonus = (rollData.useSpecialite) ? 1 : 0
|
||||
rollData.diceFormula += `+${rollData.carac.value}+${rollData.competence.system.niveau}+${specBonus}+${rollData.bonusMalusContext}+${compmod}`
|
||||
rollData.diceFormula += `+${rollData.carac.value}+${rangValue}+${rollData.competence.system.niveau}+${specBonus}+${rollData.bonusMalusContext}+${compmod}`
|
||||
} else if (rollData.pouvoirBase) {
|
||||
rollData.diceFormula += `+${rollData.pouvoirBase.value}+${rollData.bonusMalusContext}`
|
||||
rollData.diceFormula += `+${rollData.pouvoirBase.value}+${rangValue}+${rollData.bonusMalusContext}`
|
||||
} else {
|
||||
rollData.diceFormula += `+${rollData.carac.value}+${rollData.bonusMalusContext}`
|
||||
rollData.diceFormula += `+${rollData.carac.value}+${rangValue}+${rollData.bonusMalusContext}`
|
||||
}
|
||||
rollData.diceFormula += `+${rollData.pvMalus}`
|
||||
|
||||
@@ -373,28 +409,27 @@ export class HeritiersUtility {
|
||||
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
|
||||
rollData.roll = myRoll
|
||||
console.log(">>>> ", myRoll)
|
||||
|
||||
rollData.finalResult = myRoll.total
|
||||
this.computeResult(actor, rollData)
|
||||
this.computeMarge(rollData, rollData.sdValue) // Calcul de la marge si seuil présent
|
||||
|
||||
if (rollData.mode == "init") {
|
||||
actor.setFlag("world", "last-initiative", rollData.finalResult)
|
||||
}
|
||||
|
||||
// Compute damages, cf p 187
|
||||
if (rollData.arme && rollData.isSuccess) {
|
||||
rollData.degatsArme = rollData.arme.system.degats + rollData.marge
|
||||
if (rollData.arme.system.categorie == "lourde" ) {
|
||||
rollData.degatsArme += actor.system.caracteristiques.for.value
|
||||
}
|
||||
if (rollData.arme.system.categorie == "blanche" || rollData.arme.system.categorie == "improvise" ) {
|
||||
rollData.degatsArme += Math.max(0, actor.system.caracteristiques.for.value - 2)
|
||||
}
|
||||
this.computeArmeDegats(rollData, actor)
|
||||
}
|
||||
|
||||
this.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-les-heritiers/templates/chat-generic-result.html`, rollData)
|
||||
}, rollData)
|
||||
|
||||
if (rollData.defenderTokenId && rollData.arme && rollData.arme.system.categorie != "trait") {
|
||||
await this.displayUneDefense(rollData, actor, "Parade", rollData.defenderParade)
|
||||
await this.displayUneDefense(rollData, actor, "Esquive", rollData.defenderEsquive)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -504,7 +539,7 @@ export class HeritiersUtility {
|
||||
rollId: randomID(16),
|
||||
rollMode: game.settings.get("core", "rollMode"),
|
||||
sdList: game.system.lesheritiers.config.seuilsDifficulte,
|
||||
sdValue: 0,
|
||||
sdValue: -1,
|
||||
bonusMalusContext: 0
|
||||
}
|
||||
return rollData
|
||||
@@ -516,18 +551,17 @@ export class HeritiersUtility {
|
||||
if (target) {
|
||||
rollData.defenderTokenId = target.id
|
||||
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
|
||||
rollData.armeDefense = defender.getBestDefenseValue()
|
||||
rollData.targetVigueur = defender.getVigueur()
|
||||
if (rollData.armeDefense) {
|
||||
rollData.difficulte = rollData.armeDefense.system.totalDefensif
|
||||
} else {
|
||||
ui.notifications.warn("Aucune arme de défense équipée, difficulté manuelle à positionner.")
|
||||
}
|
||||
rollData.defenderName = defender.name
|
||||
rollData.defenderParade = defender.getCurrentParade()
|
||||
rollData.defenderEsquive = defender.getCurrentEsquive()
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static createChatWithRollMode(name, chatOptions, rollData = undefined) {
|
||||
static createChatWithRollMode(name, chatOptions, rollData = undefined, rollMode = undefined) {
|
||||
if ( rollMode == undefined) {
|
||||
rollMode = game.settings.get("core", "rollMode")
|
||||
}
|
||||
this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions, rollData)
|
||||
}
|
||||
|
||||
|
||||
@@ -78,9 +78,7 @@
|
||||
.window-app input, .fvtt-les-heritiers .item-form, .sheet header.sheet-header .flex-group-center.flex-compteurs, .sheet header.sheet-header .flex-group-center.flex-fatigue, select, button, .item-checkbox, #sidebar, #players, #navigation #nav-toggle {
|
||||
font-size: 0.8rem;
|
||||
}
|
||||
.fvtt-les-heritiers .sheet-header select option {
|
||||
background-color: rgb(68, 25, 25);
|
||||
}
|
||||
|
||||
.fvtt-les-heritiers .sheet-header input, .fvtt-les-heritiers .sheet-header select {
|
||||
color: rgb(41, 38, 38);
|
||||
}
|
||||
@@ -88,6 +86,13 @@
|
||||
background: rgba(0,0,0,0.75);
|
||||
}
|
||||
|
||||
.page-heading {
|
||||
color: #151c1f;
|
||||
}
|
||||
.heading-link {
|
||||
color: #151c1f;
|
||||
}
|
||||
|
||||
.window-app.sheet .window-content {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
@@ -438,7 +443,7 @@ table {border: 1px solid #7a7971;}
|
||||
background-repeat: repeat;
|
||||
}
|
||||
|
||||
.window-app.sheet .window-content .sheet-header input[type="text"], .window-app.sheet .window-content .sheet-header input[type="number"], .window-app.sheet .window-content .sheet-header input[type="password"], .window-app.sheet .window-content .sheet-header input[type="date"], .window-app.sheet .window-content .sheet-header input[type="time"] {
|
||||
.window-app.sheet .window-content .sheet-header input[type="text"], .window-app.sheet .window-content .sheet-header select, .window-app.sheet .window-content .sheet-header input[type="number"], .window-app.sheet .window-content .sheet-header input[type="password"], .window-app.sheet .window-content .sheet-header input[type="date"], .window-app.sheet .window-content .sheet-header input[type="time"] {
|
||||
/*color: rgba(36, 37, 37, 0.75);*/
|
||||
/*background: rgba(255, 255, 255, 0.05);*/
|
||||
/*border: 2px saddlebrown;*/
|
||||
@@ -653,6 +658,9 @@ ul, li {
|
||||
padding-left: 0.25rem;
|
||||
margin-right: 0.25rem;
|
||||
}
|
||||
.specialisarion-margin {
|
||||
margin-left: 1.5rem;
|
||||
}
|
||||
.short-label {
|
||||
flex-grow: 1;
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"id": "fvtt-les-heritiers",
|
||||
"description": "Les Héritiers pour FoundryVTT",
|
||||
"version": "10.0.25",
|
||||
"version": "10.0.34",
|
||||
"authors": [
|
||||
{
|
||||
"name": "Uberwald/LeRatierBretonnien",
|
||||
@@ -19,7 +19,7 @@
|
||||
"gridUnits": "m",
|
||||
"license": "LICENSE.txt",
|
||||
"manifest": "https://www.uberwald.me/gitea/public/fvtt-les-heritiers/raw/branch/master/system.json",
|
||||
"download": "https://www.uberwald.me/gitea/public/fvtt-les-heritiers/archive/fvtt-les-heritiers-10.0.25.zip",
|
||||
"download": "https://www.uberwald.me/gitea/public/fvtt-les-heritiers/archive/fvtt-les-heritiers-10.0.34.zip",
|
||||
"languages": [
|
||||
{
|
||||
"lang": "fr",
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"Actor": {
|
||||
"types": [
|
||||
"personnage",
|
||||
"creature"
|
||||
"pnj"
|
||||
],
|
||||
"templates": {
|
||||
"biodata": {
|
||||
@@ -36,6 +36,7 @@
|
||||
"habitat": "",
|
||||
"notes": "",
|
||||
"statut": "",
|
||||
"playernotes":"",
|
||||
"gmnotes": ""
|
||||
}
|
||||
},
|
||||
@@ -115,20 +116,25 @@
|
||||
"max": 1
|
||||
}
|
||||
},
|
||||
"statutmasque": "masque",
|
||||
"rang": {
|
||||
"tricherie": {
|
||||
"label": "Tricherie",
|
||||
"value": 0,
|
||||
"max": 0
|
||||
},
|
||||
"feerie": {
|
||||
"label": "Féerie",
|
||||
"value": 0,
|
||||
"max": 0
|
||||
},
|
||||
"masque": {
|
||||
"label": "Masque",
|
||||
"value": 0,
|
||||
"max": 0
|
||||
},
|
||||
"heritage": {
|
||||
"label": "Héritage",
|
||||
"value": 0,
|
||||
"max": 0,
|
||||
"scenarios": 0
|
||||
@@ -141,31 +147,37 @@
|
||||
"competences": {
|
||||
"aventurier": {
|
||||
"label": "Aventurier",
|
||||
"niveau": 0,
|
||||
"rang": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"combattant": {
|
||||
"label": "Aventurier",
|
||||
"niveau": 0,
|
||||
"rang": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"erudit": {
|
||||
"label": "Erudit",
|
||||
"niveau": 0,
|
||||
"rang": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"gentleman": {
|
||||
"label": "Gentleman",
|
||||
"niveau": 0,
|
||||
"rang": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"roublard": {
|
||||
"label": "Roublard",
|
||||
"niveau": 0,
|
||||
"rang": 0,
|
||||
"pp": 0
|
||||
},
|
||||
"savant": {
|
||||
"label": "Savant",
|
||||
"niveau": 0,
|
||||
"rang": 0,
|
||||
"pp": 0
|
||||
}
|
||||
@@ -180,6 +192,8 @@
|
||||
"demasquee": 0
|
||||
},
|
||||
"parade": {
|
||||
"masquee": 0,
|
||||
"demasquee": 0,
|
||||
"value": 0
|
||||
},
|
||||
"resistancephysique": {
|
||||
@@ -219,6 +233,12 @@
|
||||
"biodata",
|
||||
"core"
|
||||
]
|
||||
},
|
||||
"pnj": {
|
||||
"templates": [
|
||||
"biodata",
|
||||
"core"
|
||||
]
|
||||
}
|
||||
},
|
||||
"Item": {
|
||||
|
||||
480
templates/actor-pnj-sheet.html
Normal file
480
templates/actor-pnj-sheet.html
Normal file
@@ -0,0 +1,480 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
|
||||
{{!-- Sheet Header --}}
|
||||
<header class="sheet-header">
|
||||
<div class="header-fields background-sheet-header">
|
||||
<div class="flexrow">
|
||||
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
|
||||
<div class="flexcol">
|
||||
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
|
||||
<div class="flexrow">
|
||||
|
||||
<div class="flexrow">
|
||||
<ul class="item-list alternate-list">
|
||||
{{#each system.caracteristiques as |carac key|}}
|
||||
{{#if (eq kind "physical")}}
|
||||
<li class="item flexrow ">
|
||||
<h4 class="item-name-label competence-name roll-style"><a class="roll-carac" data-key="{{key}}">{{carac.label}}</a></h4>
|
||||
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
|
||||
name="system.caracteristiques.{{key}}.value" value="{{carac.value}}" data-dtype="Number" />
|
||||
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
|
||||
name="system.caracteristiques.{{key}}.rang" value="{{carac.rang}}" data-dtype="Number" />
|
||||
</li>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="flexrow">
|
||||
<ul class="item-list alternate-list">
|
||||
{{#each system.caracteristiques as |carac key|}}
|
||||
{{#if (eq kind "mental")}}
|
||||
<li class="item flexrow ">
|
||||
<h4 class="item-name-label competence-name roll-style"><a class="roll-carac" data-key="{{key}}">{{carac.label}}</a></h4>
|
||||
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
|
||||
name="system.caracteristiques.{{key}}.value" value="{{carac.value}}" data-dtype="Number" />
|
||||
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
|
||||
name="system.caracteristiques.{{key}}.rang" value="{{carac.rang}}" data-dtype="Number" />
|
||||
</li>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="flexrow">
|
||||
<label class="item-field-label-short">PV</label>
|
||||
<input type="text" class="item-field-label-short" name="system.pv.value" value="{{system.pv.value}}" data-dtype="Number" />
|
||||
<input type="text" class="item-field-label-short" name="system.pv.max" value="{{system.pv.max}}" data-dtype="Number" />
|
||||
<label class="item-field-label-short">Malus</label>
|
||||
<input type="text" class="item-field-label-short" value="{{pvMalus}}" data-dtype="Number" disabled />
|
||||
<span> </span>
|
||||
|
||||
<select class="item-field-label-medium" type="text" name="system.statutmasque" value="{{system.statutmasque}}" data-dtype="string">
|
||||
{{#select system.statutmasque}}
|
||||
{{#each config.statutMasque as |categ cKey|}}
|
||||
<option value="{{cKey}}">{{categ}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
|
||||
<span> </span>
|
||||
<label class="item-field-label-short">Tricherie</label>
|
||||
<input type="text" class="item-field-label-short" name="system.rang.tricherie.value" value="{{system.rang.tricherie.value}}" data-dtype="Number" />
|
||||
<input type="text" class="item-field-label-short" name="system.rang.tricherie.max" value="{{system.rang.tricherie.max}}" data-dtype="Number" />
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
{{!-- Sheet Tab Navigation --}}
|
||||
<nav class="sheet-tabs tabs" data-group="primary">
|
||||
<a class="item" data-tab="competences">Compétences</a>
|
||||
<a class="item" data-tab="atouts">Atouts&Matériel</a>
|
||||
<a class="item" data-tab="combat">Combat</a>
|
||||
<a class="item" data-tab="notes">Notes</a>
|
||||
</nav>
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
|
||||
{{!-- Competence Tab --}}
|
||||
<div class="tab competences" data-group="primary" data-tab="competences">
|
||||
|
||||
<div class="flexcol">
|
||||
|
||||
<div class="grid-2col">
|
||||
|
||||
<div>
|
||||
{{#each utileSkillsPhysical as |skillDef keyProfil|}}
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-utile-skills.html skillDef=skillDef keyProfil=keyProfil isPNJ=true}}
|
||||
{{/each}}
|
||||
</div>
|
||||
|
||||
<div>
|
||||
{{#each utileSkillsMental as |skillDef keyProfil|}}
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-utile-skills.html skillDef=skillDef keyProfil=keyProfil isPNJ=true}}
|
||||
{{/each}}
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow">
|
||||
<span class="item-field-label-long2">
|
||||
<h3><label class="items-title-text">Compétences Futiles</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Niveau</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
</li>
|
||||
{{#each futileSkills as |skill key|}}
|
||||
<li class="item flexrow " data-item-id="{{skill._id}}" data-item-type="competence">
|
||||
<span class="item-field-label-long2 roll-style"><a class="roll-competence item-field-label-short"
|
||||
data-attr-key="tochoose">{{skill.name}}</a></span>
|
||||
|
||||
<select class="item-field-label-short edit-item-data" type="text"
|
||||
data-item-field="niveau" value="{{skill.system.niveau}}" data-dtype="Number">
|
||||
{{#select skill.system.niveau}}
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-list-niveau.html}}
|
||||
{{/select}}
|
||||
</select>
|
||||
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
{{!-- Equipement Tab --}}
|
||||
<div class="tab combat" data-group="primary" data-tab="combat">
|
||||
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow">
|
||||
<button class="chat-card-button roll-initiative">Initiative (actuelle : {{initiative}} )</button>
|
||||
</li>
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<label class="item-field-label-medium"><strong>Esquive</strong></label>
|
||||
<label class="item-field-label-medium">Masquée</label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.esquive.masquee" value="{{system.combat.esquive.masquee}}" data-dtype="Number" />
|
||||
<label class="item-field-label-medium">Démasquée</label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.esquive.demasquee" value="{{system.combat.esquive.demasquee}}" data-dtype="Number" />
|
||||
<label class="item-field-label-medium"><strong>Parade</strong></label>
|
||||
<label class="item-field-label-medium">Masquée</label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.parade.masquee" value="{{system.combat.parade.masquee}}" data-dtype="Number" />
|
||||
<label class="item-field-label-medium">Démasquée</label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.parade.demasquee" value="{{system.combat.parade.demasquee}}" data-dtype="Number" />
|
||||
</li>
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<label class="item-field-label-long">Rés. physique</label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.resistancephysique.value" value="{{system.combat.resistancephysique.value}}" data-dtype="Number" />
|
||||
<label class="item-field-label-long">Rés. psychique</label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.resistancepsychique.value" value="{{system.combat.resistancepsychique.value}}" data-dtype="Number" />
|
||||
<label class="item-field-label-medium">Protection : </label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.protection.value" value="{{system.combat.protection.value}}" data-dtype="Number" />
|
||||
</li>
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<label class="item-field-label-long">Effets secondaires</label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.effetssecondaires" value="{{system.combat.effetssecondaires}}" data-dtype="String" />
|
||||
<label class="item-field-label-long">Dissimulation : </label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.dissimulation.value" value="{{system.combat.dissimulation.value}}" data-dtype="Number" />
|
||||
</li>
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<label class="item-field-label-long"><strong>Corps à Corps</strong></label>
|
||||
<label class="item-field-label-medium">Masqué</label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.corpsacorps.masquee" value="{{system.combat.corpsacorps.masquee}}" data-dtype="Number" />
|
||||
<label class="item-field-label-medium">Démasqué</label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.corpsacorps.demasquee" value="{{system.combat.corpsacorps.demasquee}}" data-dtype="Number" />
|
||||
</li>
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<label class="item-field-label-long"><strong>A distance</strong></label>
|
||||
<label class="item-field-label-medium">Masqué</label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.tir.masquee" value="{{system.combat.tir.masquee}}" data-dtype="Number" />
|
||||
<label class="item-field-label-medium">Démasqué</label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.tir.demasquee" value="{{system.combat.tir.demasquee}}" data-dtype="Number" />
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<div class="flexcol">
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Armes</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Attaque</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Dégats</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="arme" title="Ajouter une arme"><i
|
||||
class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each armes as |arme key|}}
|
||||
<li class="item flexrow " data-item-id="{{arme._id}}" data-item-type="arme">
|
||||
<img class="item-name-img" src="{{arme.img}}" />
|
||||
<span class="item-name-label competence-name">{{arme.name}}</span>
|
||||
|
||||
<span class="item-field-label-short">
|
||||
<button class="roll-attaque-arme button-sheet-roll">Attaquer</button>
|
||||
</span>
|
||||
|
||||
<span class="item-field-label-short">
|
||||
{{arme.system.degats}}
|
||||
</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-equip" title="Worn">{{#if arme.system.equipped}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Protections</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Protection</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="arme" title="Ajouter une arme"><i
|
||||
class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each protections as |protection key|}}
|
||||
<li class="item flexrow " data-item-id="{{protection._id}}" data-item-type="protection">
|
||||
<img class="item-name-img" src="{{protection.img}}" />
|
||||
<span class="item-name-label competence-name">{{protection.name}}</span>
|
||||
<span class="item-field-label-short arme-defensif"><label
|
||||
class="arme-defensif">{{protection.system.protection}}</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
{{!-- atouts Tab --}}
|
||||
<div class="tab atouts" data-group="primary" data-tab="atouts">
|
||||
|
||||
<div class="flexrow">
|
||||
<li class="item flexrow " data-item-id="{{fee._id}}" data-item-type="avantage">
|
||||
<img class="item-name-img" src="{{fee.img}}" />
|
||||
<span class="item-field-label-long2">{{fee.name}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
</div>
|
||||
|
||||
<div class="flexrow">
|
||||
<ul>
|
||||
<li class="flexrow item">
|
||||
<label class="item-field-label-medium roll-style"><a class="roll-rang item-field-label-short" data-rang-key="feerie">Féerie</a></label>
|
||||
<input type="text" class="item-field-label-short" name="system.rang.feerie.value" value="{{system.rang.feerie.value}}" data-dtype="Number" />
|
||||
<input type="text" class="item-field-label-short" name="system.rang.feerie.max" value="{{system.rang.feerie.max}}" data-dtype="Number" />
|
||||
<span class="item-field-label-long"></span>
|
||||
<label class="item-field-label-medium roll-style"><a class="roll-rang item-field-label-short" data-rang-key="masque">Masque</a></label>
|
||||
<input type="text" class="item-field-label-short" name="system.rang.masque.value" value="{{system.rang.masque.value}}" data-dtype="Number" />
|
||||
<input type="text" class="item-field-label-short" name="system.rang.masque.max" value="{{system.rang.masque.max}}" data-dtype="Number" />
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="flexcol">
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Avantages</label></h3>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
</div>
|
||||
</li>
|
||||
{{#each avantages as |avantage key|}}
|
||||
<li class="item flexrow " data-item-id="{{avantage._id}}" data-item-type="avantage">
|
||||
<img class="item-name-img" src="{{avantage.img}}" />
|
||||
<span class="item-field-label-long2">{{avantage.name}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Désavantages</label></h3>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
</div>
|
||||
</li>
|
||||
{{#each desavantages as |desavantage key|}}
|
||||
<li class="item flexrow " data-item-id="{{desavantage._id}}" data-item-type="desavantage">
|
||||
<img class="item-name-img" src="{{desavantage.img}}" />
|
||||
<span class="item-field-label-long2">{{desavantage.name}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Atouts Féériques</label></h3>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
</div>
|
||||
</li>
|
||||
{{#each atouts as |atout key|}}
|
||||
<li class="item flexrow " data-item-id="{{atout._id}}" data-item-type="atout">
|
||||
<img class="item-name-img" src="{{atout.img}}" />
|
||||
<span class="item-field-label-long2">{{atout.name}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header item-field-label-long2-img">
|
||||
<h3><label class="items-title-text">Pouvoirs</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Masque</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Type</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Niveau</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
</div>
|
||||
</li>
|
||||
{{#each pouvoirs as |pouvoir key|}}
|
||||
<li class="item flexrow " data-item-id="{{pouvoir._id}}" data-item-type="pouvoir">
|
||||
<img class="item-name-img" src="{{pouvoir.img}}" />
|
||||
{{#if pouvoir.system.istest}}
|
||||
<span class="item-field-label-long2 roll-style"><a class="roll-pouvoir">{{pouvoir.name}}</a></span>
|
||||
{{else}}
|
||||
<span class="item-field-label-long2">{{pouvoir.name}}</span>
|
||||
{{/if}}
|
||||
<span class="item-field-label-medium">{{upperFirst pouvoir.system.masquetype}}</span>
|
||||
<span class="item-field-label-medium">{{upperFirst pouvoir.system.pouvoirtype}}</span>
|
||||
<span class="item-field-label-medium">{{upperFirst pouvoir.system.niveau}}</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Capacités Naturelles</label></h3>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
</div>
|
||||
</li>
|
||||
{{#each capacites as |capa key|}}
|
||||
<li class="item flexrow " data-item-id="{{capa._id}}" data-item-type="capacite">
|
||||
<img class="item-name-img" src="{{capa.img}}" />
|
||||
<span class="item-field-label-long2">{{capa.name}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Equipements</label></h3>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="equipement" title="Créer un équipement"><i class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each equipements as |equip key|}}
|
||||
<li class="item flexrow " data-item-id="{{equip._id}}" data-item-type="equipement">
|
||||
<img class="item-name-img" src="{{equip.img}}" />
|
||||
<span class="item-field-label-long2">{{equip.name}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
<div class="tab notes" data-group="primary" data-tab="notes">
|
||||
<span>
|
||||
<h3>Historique</h3>
|
||||
</span>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
{{editor description target="system.biodata.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
</section>
|
||||
</form>
|
||||
@@ -41,14 +41,23 @@
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<label class="item-field-label-short">PV</label>
|
||||
<input type="text" class="item-field-label-short" name="system.pv.value" value="{{system.pv.value}}" data-dtype="Number" />
|
||||
<input type="text" class="item-field-label-short" name="system.pv.max" value="{{system.pv.max}}" data-dtype="Number" />
|
||||
<label class="item-field-label-short">Malus</label>
|
||||
<input type="text" class="item-field-label-short" value="{{pvMalus}}" data-dtype="Number" disabled />
|
||||
<span> </span>
|
||||
|
||||
<select class="item-field-label-medium" type="text" name="system.statutmasque" value="{{system.statutmasque}}" data-dtype="string">
|
||||
{{#select system.statutmasque}}
|
||||
{{#each config.statutMasque as |categ cKey|}}
|
||||
<option value="{{cKey}}">{{categ}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
|
||||
<span> </span>
|
||||
<label class="item-field-label-short">Tricherie</label>
|
||||
<input type="text" class="item-field-label-short" name="system.rang.tricherie.value" value="{{system.rang.tricherie.value}}" data-dtype="Number" />
|
||||
@@ -78,42 +87,21 @@
|
||||
|
||||
<div class="flexcol">
|
||||
|
||||
{{#each utileSkills as |skillList keyProfil|}}
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow">
|
||||
<span class="item-field-label-long">
|
||||
<h3><label class="items-title-text">{{upperFirst keyProfil}}</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Niveau</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
</li>
|
||||
{{#each skillList as |skill key|}}
|
||||
<li class="item flexrow " data-item-id="{{skill._id}}" data-item-type="competence">
|
||||
<span class="item-field-label-long roll-style"><a class="roll-competence item-field-label-short"
|
||||
data-attr-key="tochoose">{{skill.name}}</a></span>
|
||||
<select class="item-field-label-short edit-item-data" type="text"
|
||||
data-item-field="niveau" value="{{skill.system.niveau}}" data-dtype="Number">
|
||||
{{#select skill.system.niveau}}
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-list-niveau.html}}
|
||||
{{/select}}
|
||||
</select>
|
||||
<div class="grid-2col">
|
||||
|
||||
<input type="checkbox" class="item-field-label-short edit-item-data" data-item-field="predilection" {{checked skill.system.predilection}}/>
|
||||
|
||||
<span class="item-field-label-long2">{{skill.specList}}</span>
|
||||
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
<div>
|
||||
{{#each utileSkillsPhysical as |skillDef keyProfil|}}
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-utile-skills.html skillDef=skillDef keyProfil=keyProfil}}
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
{{#each utileSkillsMental as |skillDef keyProfil|}}
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-utile-skills.html skillDef=skillDef keyProfil=keyProfil}}
|
||||
{{/each}}
|
||||
</div>
|
||||
|
||||
</div>
|
||||
{{/each}}
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
@@ -164,24 +152,31 @@
|
||||
<input type="text" class="item-field-label-short" name="system.combat.esquive.masquee" value="{{system.combat.esquive.masquee}}" data-dtype="Number" />
|
||||
<label class="item-field-label-medium">Démasquée</label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.esquive.demasquee" value="{{system.combat.esquive.demasquee}}" data-dtype="Number" />
|
||||
<label class="item-field-label-short"> </label>
|
||||
<label class="item-field-label-medium"><strong>Parade</strong></label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.parade.value" value="{{system.combat.parade.value}}" data-dtype="Number" />
|
||||
<label class="item-field-label-medium">Masquée</label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.parade.masquee" value="{{system.combat.parade.masquee}}" data-dtype="Number" />
|
||||
<label class="item-field-label-medium">Démasquée</label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.parade.demasquee" value="{{system.combat.parade.demasquee}}" data-dtype="Number" />
|
||||
</li>
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<label class="item-field-label-long">Rés. physique</label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.resistancephysique.value" value="{{system.combat.resistancephysique.value}}" data-dtype="Number" />
|
||||
<label class="item-field-label-short"> </label>
|
||||
<label class="item-field-label-long">Rés. psychique</label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.resistancepsychique.value" value="{{system.combat.resistancepsychique.value}}" data-dtype="Number" />
|
||||
<label class="item-field-label-short"> </label>
|
||||
<label class="item-field-label-medium">Protection : </label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.protection.value" value="{{system.combat.protection.value}}" data-dtype="Number" />
|
||||
</li>
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<label class="item-field-label-long">Effets secondaires</label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.effetssecondaires" value="{{system.combat.effetssecondaires}}" data-dtype="String" />
|
||||
<label class="item-field-label-short"> </label>
|
||||
<label class="item-field-label-long">Dissimulation : </label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.dissimulation.value" value="{{system.combat.dissimulation.value}}" data-dtype="Number" />
|
||||
</li>
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<!-- <li class="item flexrow list-item items-title-bg">
|
||||
<label class="item-field-label-long"><strong>Corps à Corps</strong></label>
|
||||
<label class="item-field-label-medium">Masqué</label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.corpsacorps.masquee" value="{{system.combat.corpsacorps.masquee}}" data-dtype="Number" />
|
||||
@@ -194,7 +189,7 @@
|
||||
<input type="text" class="item-field-label-short" name="system.combat.tir.masquee" value="{{system.combat.tir.masquee}}" data-dtype="Number" />
|
||||
<label class="item-field-label-medium">Démasqué</label>
|
||||
<input type="text" class="item-field-label-short" name="system.combat.tir.demasquee" value="{{system.combat.tir.demasquee}}" data-dtype="Number" />
|
||||
</li>
|
||||
</li> -->
|
||||
</ul>
|
||||
|
||||
<div class="flexcol">
|
||||
@@ -295,11 +290,11 @@
|
||||
<div class="flexrow">
|
||||
<ul>
|
||||
<li class="flexrow item">
|
||||
<label class="item-field-label-medium">Féerie</label>
|
||||
<label class="item-field-label-medium roll-style"><a class="roll-rang item-field-label-short" data-rang-key="feerie">Féerie</a></label>
|
||||
<input type="text" class="item-field-label-short" name="system.rang.feerie.value" value="{{system.rang.feerie.value}}" data-dtype="Number" />
|
||||
<input type="text" class="item-field-label-short" name="system.rang.feerie.max" value="{{system.rang.feerie.max}}" data-dtype="Number" />
|
||||
<span class="item-field-label-long"></span>
|
||||
<label class="item-field-label-medium">Masque</label>
|
||||
<label class="item-field-label-medium roll-style"><a class="roll-rang item-field-label-short" data-rang-key="masque">Masque</a></label>
|
||||
<input type="text" class="item-field-label-short" name="system.rang.masque.value" value="{{system.rang.masque.value}}" data-dtype="Number" />
|
||||
<input type="text" class="item-field-label-short" name="system.rang.masque.max" value="{{system.rang.masque.max}}" data-dtype="Number" />
|
||||
</li>
|
||||
@@ -650,18 +645,28 @@
|
||||
<div class="medium-editor item-text-long-line">
|
||||
{{editor description target="system.biodata.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
<span>
|
||||
<h3>Notes diverses</h3>
|
||||
</span>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
{{editor playernotes target="system.biodata.playernotes" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
<span>
|
||||
<h3>Rêves étranges</h3>
|
||||
</span>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
{{editor revesetranges target="system.biodata.revesetranges" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
<span>
|
||||
<h3>Secrets découverts</h3>
|
||||
</span>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
{{editor secretsdecouverts target="system.biodata.secretsdecouverts" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
<span>
|
||||
<h3>Questions en suspens</h3>
|
||||
</span>
|
||||
|
||||
34
templates/chat-cc-result.html
Normal file
34
templates/chat-cc-result.html
Normal file
@@ -0,0 +1,34 @@
|
||||
<div class="chat-message-header">
|
||||
{{#if actorImg}}
|
||||
<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
|
||||
{{/if}}
|
||||
<h4 class=chat-actor-name>{{alias}}</h4>
|
||||
</div>
|
||||
|
||||
<hr>
|
||||
|
||||
{{#if actionImg}}
|
||||
<div>
|
||||
<img class="chat-icon" src="{{actionImg}}" alt="{{name}}" />
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="flexcol">
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<ul>
|
||||
<li>Défense de {{defenderName}} : {{defenderMode}} ({{defenderValue}})</li>
|
||||
|
||||
{{#if isSuccess}}
|
||||
<li>Marge : {{marge}}</li>
|
||||
<li>Degats de l'arme : {{degatsArme}}</li>
|
||||
{{#if isCriticalSuccess}}
|
||||
<Li>Critique : Aubaine ou +2 aux dégats ci-dessus</li>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
<li>Echec face à la {{defenderMode}} !</li>
|
||||
{{/if}}
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
@@ -1,28 +0,0 @@
|
||||
<div class="chat-message-header">
|
||||
{{#if actorImg}}
|
||||
<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
|
||||
{{/if}}
|
||||
<h4 class=chat-actor-name>{{alias}}</h4>
|
||||
</div>
|
||||
|
||||
<hr>
|
||||
|
||||
{{#if actionImg}}
|
||||
<div>
|
||||
<img class="chat-icon" src="{{actionImg}}" alt="{{name}}" />
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="flexcol">
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<ul>
|
||||
<li>Arme : {{arme.name}} (+{{arme.system.totalDegats}})</li>
|
||||
<li>Dégats : {{finalResult}}</li>
|
||||
{{#if targetVigueur}}
|
||||
<li>Vigueur de la cible : {{targetVigueur}}</li>
|
||||
<li>Etats Combativité supplémentaires perdus (manuel): {{nbEtatPerdus}} </li>
|
||||
{{/if}}
|
||||
</ul>
|
||||
</div>
|
||||
@@ -20,6 +20,10 @@
|
||||
<ul>
|
||||
<li class="heritiers-roll">Caractéristique : {{carac.label}} ({{carac.value}})</li>
|
||||
|
||||
{{#if rang}}
|
||||
<li>{{rang.label}} : {{rang.value}}</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if competence}}
|
||||
<li>Compétence : {{competence.name}} ({{competence.system.niveau}})</li>
|
||||
{{#if useSpecialite}}
|
||||
@@ -38,12 +42,11 @@
|
||||
|
||||
<li>Formule : {{diceFormula}}</li>
|
||||
<li>Résultat du dé : {{diceResult}} </li>
|
||||
<li>Total : {{finalResult}} (Marge : {{marge}})</li>
|
||||
<li>Total : {{finalResult}} {{#if (gt sdValue "-1")}}(Marge : {{marge}}){{/if}}</li>
|
||||
|
||||
|
||||
{{#if sdValue}}
|
||||
{{#if (gt sdValue "-1")}}
|
||||
{{#if isSuccess}}
|
||||
<li class="chat-success">Succés...
|
||||
<li class="chat-success">Succès...
|
||||
{{#if arme}}
|
||||
<li>Dégats : {{degatsArme}}</li>
|
||||
{{/if}}
|
||||
@@ -53,6 +56,13 @@
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if isBrelan}}
|
||||
<li class="chat-success">Brelan sur 3 dés !</li>
|
||||
{{/if}}
|
||||
{{#if isSuite}}
|
||||
<li class="chat-success">Suite sur 3 dés !</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if isCriticalSuccess}}
|
||||
<li class="chat-success">Réussite Critique !!!</li>
|
||||
{{#if arme}}
|
||||
|
||||
50
templates/partial-utile-skills.html
Normal file
50
templates/partial-utile-skills.html
Normal file
@@ -0,0 +1,50 @@
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow">
|
||||
{{#if isPNJ}}
|
||||
<span class="item-field-label-long roll-style">
|
||||
<a class="roll-root-competence item-field-label-short" data-attr-key="{{keyProfil}}">
|
||||
<h3><label class="items-title-text">{{upperFirst keyProfil}}</label></h3>
|
||||
</a>
|
||||
</span>
|
||||
{{else}}
|
||||
<span class="item-field-label-long">
|
||||
<h3><label class="items-title-text">{{upperFirst keyProfil}}</label></h3>
|
||||
</span>
|
||||
{{/if}}
|
||||
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Niveau</label>
|
||||
</span>
|
||||
{{#if isPNJ}}
|
||||
<span class="item-field-label-short">
|
||||
<input type="text" data-dtype="Number" class="item-field-label-short" name="system.competences.{{keyProfil}}.niveau" value="{{skillDef.niveau}}">
|
||||
</span>
|
||||
{{/if}}
|
||||
<div class="item-filler"> </div>
|
||||
</li>
|
||||
{{#each skillDef.skills as |skill key|}}
|
||||
<li class="item flexrow " data-item-id="{{skill._id}}" data-item-type="competence">
|
||||
<span class="item-field-label-long roll-style"><a class="roll-competence item-field-label-short"
|
||||
data-attr-key="tochoose">{{skill.name}}</a></span>
|
||||
<select class="item-field-label-short edit-item-data" type="text"
|
||||
data-item-field="niveau" value="{{skill.system.niveau}}" data-dtype="Number">
|
||||
{{#select skill.system.niveau}}
|
||||
{{> systems/fvtt-les-heritiers/templates/partial-list-niveau.html}}
|
||||
{{/select}}
|
||||
</select>
|
||||
<input type="checkbox" class="item-field-label-short edit-item-data" data-item-field="predilection" {{checked skill.system.predilection}}/>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#if (count skill.specList)}}
|
||||
<li class="item flexrow" data-item-id="{{skill._id}}" data-item-type="competence">
|
||||
<span class="specialisarion-margin item-field-label-long2">{{skill.specList}}</span>
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
@@ -8,6 +8,13 @@
|
||||
|
||||
<div class="flexcol">
|
||||
|
||||
{{#if (eq mode "rang")}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">{{rang.label}}</span>
|
||||
<span class="roll-dialog-label">{{rang.value}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq mode "carac")}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Caracteristique</span>
|
||||
@@ -64,20 +71,6 @@
|
||||
<span class="small-label roll-dialog-label">{{pvMalus}}</span>
|
||||
</div>
|
||||
|
||||
{{#if tricherie}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Utiliser 1 point de Tricherie ({{tricherie}}) ?</span>
|
||||
<input type="checkbox" class="item-field-label-short" id="useTricherie" {{checked useTricherie}}/>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if heritage}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Utiliser 1 point d'Heritage ? ({{heritage}})</span>
|
||||
<input type="checkbox" class="item-field-label-short" id="useHeritage" {{checked useHeritage}}/>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Bonus/Malus </span>
|
||||
<select class="roll-dialog-label" id="bonus-malus-context" type="text" value="{{bonusMalusContext}}"
|
||||
|
||||
Reference in New Issue
Block a user