Various fixes
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@@ -14,8 +14,8 @@ export class HeritiersActorSheet extends ActorSheet {
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return mergeObject(super.defaultOptions, {
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classes: ["fvtt-les-heritiers", "sheet", "actor"],
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template: "systems/fvtt-les-heritiers/templates/actor-sheet.html",
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width: 640,
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height: 720,
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width: 780,
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height: 840,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }],
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dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
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editScore: false
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@@ -38,7 +38,8 @@ export class HeritiersActorSheet extends ActorSheet {
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effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
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limited: this.object.limited,
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skills: this.actor.getSkills(),
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utileSkills :this.actor.organizeUtileSkills(),
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utileSkillsMental :this.actor.organizeUtileSkills("mental"),
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utileSkillsPhysical :this.actor.organizeUtileSkills("physical"),
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futileSkills :this.actor.organizeFutileSkills(),
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contacts: this.actor.organizeContacts(),
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armes: duplicate(this.actor.getWeapons()),
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@@ -136,6 +137,10 @@ export class HeritiersActorSheet extends ActorSheet {
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const key = $(event.currentTarget).data("key")
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this.actor.rollCarac(key, false)
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})
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html.find('.roll-rang').click((event) => {
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const key = $(event.currentTarget).data("rang-key")
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this.actor.rollRang(key, false)
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})
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html.find('.roll-competence').click((event) => {
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const li = $(event.currentTarget).parents(".item")
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let compId = li.data("item-id")
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@@ -141,7 +141,7 @@ export class HeritiersActor extends Actor {
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return this.getItemSorted( ["capacitenaturelle"])
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}
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getFee() {
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return this.items.filter(item => item.type =="fee")
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return this.items.find(item => item.type =="fee")
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}
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getProfils() {
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return this.getItemSorted( ["profil"])
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@@ -174,23 +174,25 @@ export class HeritiersActor extends Actor {
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}
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/* -------------------------------------------- */
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organizeUtileSkills() {
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organizeUtileSkills(kind = "mental") {
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let comp = {}
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for (let key in game.system.lesheritiers.config.competenceProfil) {
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if ( game.system.lesheritiers.config.competenceProfil[key].kind == kind)
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comp[key] = []
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}
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for (let item of this.items) {
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if (item.type == "competence") {
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if (item.system.categorie == "utile") {
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if (item.system.categorie == "utile" && comp[item.system.profil]) {
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this.prepareUtileSkill(item)
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comp[item.system.profil].push(item)
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}
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}
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}
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for (let key in comp) {
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HeritiersUtility.sortArrayObjectsByName(comp[key])
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}
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return comp
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return Object.fromEntries(Object.entries(comp).sort())
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}
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/* -------------------------------------------- */
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organizeContacts() {
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@@ -553,6 +555,16 @@ export class HeritiersActor extends Actor {
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rollDialog.render(true)
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}
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/* -------------------------------------------- */
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async rollRang(key, isInit = false) {
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let rollData = this.getCommonRollData()
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rollData.mode = "rang"
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rollData.rang = this.system.rang[key]
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rollData.rangKey = key
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let rollDialog = await HeritiersRollDialog.create(this, rollData)
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rollDialog.render(true)
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}
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/* -------------------------------------------- */
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async rollCompetence(compId) {
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let rollData = this.getCommonRollData(compId)
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@@ -25,12 +25,12 @@ export const HERITIERS_CONFIG = {
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},
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competenceProfil : {
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"aventurier": "Aventurier",
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"roublard": "Roublard",
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"combattant": "Combattant",
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"erudit": "Erudit",
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"savant": "Savant",
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"gentleman": "Gentleman"
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"aventurier": {kind: "physical", name: "Aventurier"},
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"roublard": {kind: "physical",name: "Roublard"},
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"combattant": {kind: "physical",name:"Combattant"},
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"erudit": {kind: "mental",name:"Erudit"},
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"savant": {kind: "mental",name:"Savant"},
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"gentleman": {kind: "mental",name:"Gentleman"}
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},
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baseTestPouvoir: {
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"feerie": "Féerie",
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@@ -44,30 +44,14 @@ export class HeritiersUtility {
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/* -------------------------------------------- */
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static sortByName(table) {
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return table.sort(function (a, b) {
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let fa = a.name.toLowerCase(),
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fb = b.name.toLowerCase();
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if (fa < fb) {
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return -1;
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}
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if (fa > fb) {
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return 1;
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}
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return 0;
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return a.name.localeCompare(b.name);
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})
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}
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/* -------------------------------------------- */
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static sortArrayObjectsByName(myArray) {
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myArray.sort((a, b) => {
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let fa = a.name.toLowerCase();
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let fb = b.name.toLowerCase();
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if (fa < fb) {
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return -1;
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}
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if (fa > fb) {
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return 1;
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}
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return 0;
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return a.name.localeCompare(b.name);
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})
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}
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@@ -130,6 +114,7 @@ export class HeritiersUtility {
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'systems/fvtt-les-heritiers/templates/partial-item-header.html',
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'systems/fvtt-les-heritiers/templates/partial-item-description.html',
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'systems/fvtt-les-heritiers/templates/partial-item-nav.html',
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'systems/fvtt-les-heritiers/templates/partial-utile-skills.html',
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'systems/fvtt-les-heritiers/templates/partial-list-niveau.html'
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]
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return loadTemplates(templatePaths);
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@@ -358,14 +343,19 @@ export class HeritiersUtility {
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rollData.nbDice = (rollData.useTricherie || rollData.useHeritage) ? 3 : 1
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rollData.diceFormula = rollData.nbDice + rollData.mainDice + "kh1"
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//console.log("BEFORE COMP", rollData)
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let rangValue = 0
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if (rollData.rang) {
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rangValue = rollData.rang.value
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}
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if (rollData.competence) {
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let compmod = (rollData.competence.system.niveau == 0) ? -3 : 0
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let specBonus = (rollData.useSpecialite) ? 1 : 0
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rollData.diceFormula += `+${rollData.carac.value}+${rollData.competence.system.niveau}+${specBonus}+${rollData.bonusMalusContext}+${compmod}`
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rollData.diceFormula += `+${rollData.carac.value}+${rangValue}+${rollData.competence.system.niveau}+${specBonus}+${rollData.bonusMalusContext}+${compmod}`
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} else if (rollData.pouvoirBase) {
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rollData.diceFormula += `+${rollData.pouvoirBase.value}+${rollData.bonusMalusContext}`
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rollData.diceFormula += `+${rollData.pouvoirBase.value}+${rangValue}+${rollData.bonusMalusContext}`
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} else {
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rollData.diceFormula += `+${rollData.carac.value}+${rollData.bonusMalusContext}`
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rollData.diceFormula += `+${rollData.carac.value}+${rangValue}+${rollData.bonusMalusContext}`
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}
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rollData.diceFormula += `+${rollData.pvMalus}`
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