Ajout types de fee
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@ -157,6 +157,43 @@
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<li class="item flexrow">
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<button class="chat-card-button roll-initiative">Initiative (actuelle : {{initiative}} )</button>
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</li>
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<li class="item flexrow list-item items-title-bg">
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<label class="item-field-label-medium"><strong>Esquive</strong></label>
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<label class="item-field-label-medium">Masquée</label>
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<input type="text" class="item-field-label-short" name="system.combat.esquive.masquee" value="{{system.combat.esquive.masquee}}" data-dtype="Number" />
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<label class="item-field-label-medium">Démasquée</label>
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<input type="text" class="item-field-label-short" name="system.combat.esquive.demasquee" value="{{system.combat.esquive.demasquee}}" data-dtype="Number" />
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<label class="item-field-label-medium"><strong>Parade</strong></label>
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<input type="text" class="item-field-label-short" name="system.combat.parade.value" value="{{system.combat.parade.value}}" data-dtype="Number" />
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</li>
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<li class="item flexrow list-item items-title-bg">
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<label class="item-field-label-long">Rés. physique</label>
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<input type="text" class="item-field-label-short" name="system.combat.resistancephysique.value" value="{{system.combat.resistancephysique.value}}" data-dtype="Number" />
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<label class="item-field-label-long">Rés. psychique</label>
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<input type="text" class="item-field-label-short" name="system.combat.resistancepsychique.value" value="{{system.combat.resistancepsychique.value}}" data-dtype="Number" />
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<label class="item-field-label-medium">Protection : </label>
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<input type="text" class="item-field-label-short" name="system.combat.protection.value" value="{{system.combat.protection.value}}" data-dtype="Number" />
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</li>
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<li class="item flexrow list-item items-title-bg">
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<label class="item-field-label-long">Effets secondaires</label>
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<input type="text" class="item-field-label-short" name="system.combat.effetssecondaires" value="{{system.combat.effetssecondaires}}" data-dtype="String" />
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<label class="item-field-label-long">Dissimulation : </label>
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<input type="text" class="item-field-label-short" name="system.combat.dissimulation.value" value="{{system.combat.dissimulation.value}}" data-dtype="Number" />
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</li>
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<li class="item flexrow list-item items-title-bg">
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<label class="item-field-label-long"><strong>Corps à Corps</strong></label>
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<label class="item-field-label-medium">Masqué</label>
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<input type="text" class="item-field-label-short" name="system.combat.corpsacorps.masquee" value="{{system.combat.corpsacorps.masquee}}" data-dtype="Number" />
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<label class="item-field-label-medium">Démasqué</label>
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<input type="text" class="item-field-label-short" name="system.combat.corpsacorps.demasquee" value="{{system.combat.corpsacorps.demasquee}}" data-dtype="Number" />
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</li>
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<li class="item flexrow list-item items-title-bg">
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<label class="item-field-label-long"><strong>A distance</strong></label>
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<label class="item-field-label-medium">Masqué</label>
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<input type="text" class="item-field-label-short" name="system.combat.tir.masquee" value="{{system.combat.tir.masquee}}" data-dtype="Number" />
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<label class="item-field-label-medium">Démasqué</label>
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<input type="text" class="item-field-label-short" name="system.combat.tir.demasquee" value="{{system.combat.tir.demasquee}}" data-dtype="Number" />
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</li>
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</ul>
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<div class="flexcol">
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@ -188,27 +225,11 @@
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<span class="item-name-label competence-name">{{arme.name}}</span>
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<span class="item-field-label-short">
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{{#if arme.system.equipped}}
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<button class="roll-arme-offensif button-sheet-roll">{{arme.system.totalOffensif}}</button>
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{{else}}
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<button disabled class="roll-arme-offensif button-sheet-roll">{{arme.system.totalOffensif}}</button>
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{{/if}}
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<button class="roll-arme-offensif button-sheet-roll">Attaquer</button>
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</span>
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{{#if arme.system.isdefense}}
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<span class="item-field-label-short arme-defensif item-field-label-short"><label
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class="arme-defensif item-field-label-short defense-sheet">{{arme.system.totalDefensif}}</label></span>
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{{else}}
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<span class="item-field-label-short arme-defensif item-field-label-short"><label
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class="arme-defensif item-field-label-short defense-sheet">N/A</label></span>
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{{/if}}
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<span class="item-field-label-short">
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{{#if arme.system.equipped}}
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<button class="roll-arme-degats button-sheet-roll">{{arme.system.totalDegats}}</button>
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{{else}}
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<button disabled class="roll-arme-degats button-sheet-roll">{{arme.system.totalDegats}}</button>
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{{/if}}
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</span>
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<div class="item-filler"> </div>
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