Ajout/upgrade des arts obscurs

This commit is contained in:
2025-08-11 22:53:23 +02:00
parent 51a457ebf6
commit adc912e6cd
84 changed files with 3291 additions and 1745 deletions

View File

@@ -17,8 +17,8 @@ export class HeritiersActor extends Actor {
/**
* Override the create() function to provide additional SoS functionality.
*
* This overrided create() function adds initial items
* Namely: Basic skills, money,
* This overrided create() function adds initial items
* Namely: Basic skills, money,
*
* @param {Object} data Barebones actor data which this function adds onto.
* @param {Object} options (Unused) Additional options which customize the creation workflow.
@@ -203,6 +203,28 @@ export class HeritiersActor extends Actor {
item.specList = specList.toString()
}
/* -------------------------------------------- */
organizeMagicSkills() {
let comp = {}
for (let key in game.system.lesheritiers.config.competenceProfil) {
if (game.system.lesheritiers.config.competenceProfil[key].kind == "magical")
comp[key] = { skills: [], niveau: 0 }
}
for (let item of this.items) {
if (item.type == "competence") {
if (item.system.categorie == "utile" && comp[item.system.profil]) {
this.prepareUtileSkill(item)
comp[item.system.profil].skills.push(item)
}
}
}
for (let key in comp) {
HeritiersUtility.sortArrayObjectsByName(comp[key].skills)
}
return Object.fromEntries(Object.entries(comp).sort())
}
/* -------------------------------------------- */
organizeUtileSkills(kind = "mental") {
let comp = {}
@@ -224,6 +246,7 @@ export class HeritiersActor extends Actor {
}
return Object.fromEntries(Object.entries(comp).sort())
}
/* -------------------------------------------- */
organizeContacts() {
let contactList = {}
@@ -301,7 +324,7 @@ export class HeritiersActor extends Actor {
this.update({ 'system.magie.pointsame.max': pointsAmes })
}
}
super.prepareData();
}
@@ -687,7 +710,7 @@ export class HeritiersActor extends Actor {
/* -------------------------------------------- */
async rollSort(sortId) {
let sort = this.items.get(sortId)
let comp = this.items.find(it => it.type =="competence" && it.name.toLowerCase() == sort.system.competence.toLowerCase())
let comp = this.items.find(it => it.type == "competence" && it.name.toLowerCase() == sort.system.competence.toLowerCase())
if (!comp) {
ui.notifications.warn("Compétence de magie associée non trouvée !")
return
@@ -698,12 +721,21 @@ export class HeritiersActor extends Actor {
rollData.sort = foundry.utils.duplicate(sort)
rollData.sdValue = HeritiersUtility.getSDSortValue(sort.system.niveau)
rollData.sortPointsAme = sort.system.niveau
rollData.caracKey = sort.system.carac
if (sort.system.carac2 != "none") {
// get the best carac between carac1 and carac2
if (this.system.caracteristiques[sort.system.carac1].value > this.system.caracteristiques[sort.system.carac2].value) {
rollData.caracKey = sort.system.carac1
} else {
rollData.caracKey = sort.system.carac2
}
rollData.caracMessage = "Ce sort peut être lancé avec " + game.system.lesheritiers.config.caracList[sort.system.carac1] + " ou " + game.system.lesheritiers.config.caracList[sort.system.carac2] + ". La meilleure caractéristique a été selectionnée."
}
console.log("RollData", rollData)
let rollDialog = await HeritiersRollDialog.create(this, rollData)
rollDialog.render(true)
}
/* -------------------------------------------- */
async rollAttaqueArme(armeId) {
let arme = this.items.get(armeId)