Fix sur pouvoirs, heritage et 2 pts de tricherie

This commit is contained in:
2023-04-30 20:08:29 +02:00
parent 2dff59c829
commit 9b1600304a
8 changed files with 129 additions and 28 deletions

View File

@@ -55,6 +55,7 @@ export class HeritiersActorSheet extends ActorSheet {
desavantages: duplicate(this.actor.getDesavantages()),
profils: duplicate(this.actor.getProfils()),
pvMalus: this.actor.getPvMalus(),
heritage: game.settings.get("fvtt-les-heritiers", "heritiers-heritage"),
initiative: this.actor.getFlag("world", "last-initiative") || -1,
description: await TextEditor.enrichHTML(this.object.system.biodata.description, {async: true}),
revesetranges: await TextEditor.enrichHTML(this.object.system.biodata.revesetranges, {async: true}),

View File

@@ -501,9 +501,14 @@ export class HeritiersActor extends Actor {
incDecTricherie(value) {
let tricherie = this.system.rang.tricherie
tricherie.value += value
if ( tricherie.value < 0 || tricherie.value > tricherie.max) {
ui.notifications.warn("Pas assez de points de Tricherie !")
return false
}
tricherie.value = Math.max(tricherie.value, 0)
tricherie.value = Math.min(tricherie.value, tricherie.max)
this.update({ 'system.rang.tricherie': tricherie })
return true
}
/* -------------------------------------------- */
getPireCompetence(compName1, compName2) {

View File

@@ -2,6 +2,45 @@
import { HeritiersCombat } from "./heritiers-combat.js";
import { HeritiersCommands } from "./heritiers-commands.js";
const __facesAdjacentes = {
"d8": {
1: [4, 8, 6],
2: [7, 5, 3],
3: [2, 8, 6],
4: [1, 5, 7],
5: [2, 4, 8],
6: [1, 7, 3],
7: [2, 4, 6],
8: [1, 3, 5]
},
"d10": {
1: [4, 6, 9, 7],
2: [6, 8, 5, 9],
3: [7, 5, 8, 10],
4: [10, 6, 7, 1],
5: [3, 9, 2, 8],
6: [1, 4, 2, 9],
7: [1, 3, 4, 10],
8: [2, 10, 5, 3],
9: [1, 5, 6, 2],
10: [8, 4, 3, 7]
},
"d12": {
1:[2, 3, 4, 5, 6],
2: [1, 6, 8, 12, 3],
3: [1, 4, 11, 12, 2],
4: [1, 5, 10, 11, 3],
5: [1, 6, 9, 10, 4],
6: [1, 2, 8, 9, 5],
7: [8, 9, 10, 11, 12],
8: [2, 6, 9, 7, 12],
9: [5, 10, 7, 8, 6],
10: [4, 11, 7, 9, 5],
11: [7, 10, 4, 3, 12],
12: [2, 8, 7, 11, 3]
}
}
/* -------------------------------------------- */
export class HeritiersUtility {
@@ -65,6 +104,14 @@ export class HeritiersUtility {
const skills = await HeritiersUtility.loadCompendium("fvtt-les-heritiers.competences")
this.skills = skills.map(i => i.toObject())
game.settings.register("fvtt-les-heritiers", "heritiers-heritage", {
name: "Points d'héritage",
hint: "Points d'héritage du groupe",
scope: "world",
config: true,
default: 0,
type: Number
})
}
/* -------------------------------------------- */
@@ -96,7 +143,18 @@ export class HeritiersUtility {
rollData.competence = duplicate(actor.getCompetence(rollData.competence._id))
HeritiersUtility.rollHeritiers(rollData)
})
html.on("click", '.roll-tricherie-2', async event => {
let messageId = HeritiersUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "heritiers-roll")
let actor = this.getActorFromRollData(rollData)
if ( await actor.incDecTricherie(-2) ) {
rollData.forcedValue = Number($(event.currentTarget).data("dice-value"))
HeritiersUtility.rollHeritiers(rollData)
}
})
html.on("click", '.roll-chat-degat', async event => {
let messageId = HeritiersUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
@@ -290,11 +348,12 @@ export class HeritiersUtility {
if (isTricherieHeritage) {
let resTab = [rollData.roll.terms[0].results[0].result, rollData.roll.terms[0].results[1].result, rollData.roll.terms[0].results[2].result]
rollData.diceResult = resTab[0] + "," + resTab[1] + "," + resTab[2]
let foundryTotal = resTab[0] + resTab[1] + resTab[2]
let foundryTotal = resTab[0] + resTab[1] + resTab[2]
if (resTab[1] == 1) { resTab[1] -= 4 }
if (resTab[2] == 1) { resTab[2] -= 6 }
if (resTab[2] == 2) { resTab[2] -= 7 }
rollData.finalResult = rollData.roll.total - foundryTotal + Math.max(Math.max(resTab[0], resTab[1]), resTab[2])
rollData.diceValue = Math.max(Math.max(resTab[0], resTab[1]), resTab[2])
rollData.finalResult = rollData.roll.total - foundryTotal + rollData.diceValue
// Gestion des résultats spéciaux
resTab = resTab.sort()
@@ -319,8 +378,9 @@ export class HeritiersUtility {
} else {
rollData.finalResult = rollData.roll.total
let rollValue = rollData.roll.terms[0].results[0].result
rollData.diceResult = rollData.roll.terms[0].results[0].result
let rollValue = rollData.forcedValue || rollData.roll.terms[0].results[0].result
rollData.diceResult = rollValue
rollData.diceValue = rollValue
if (rollData.mainDice.includes("d10")) {
if (rollValue == 1) {
rollData.finalResult -= 3 + rollValue // substract 3 and the 1 value that has been added
@@ -331,14 +391,16 @@ export class HeritiersUtility {
rollData.finalResult -= 5 + rollValue // Remove also the dice result has it has been added already
}
}
if ( !rollData.forcedValue) {
rollData.adjacentFaces = duplicate(__facesAdjacentes[rollData.mainDice][rollData.diceValue])
}
}
}
/* -------------------------------------------- */
static computeArmeDegats(rollData, actor) {
rollData.degatsArme = rollData.arme.system.degats + rollData.marge
if (rollData.attaqueDeuxArmes != 0 && rollData.secondeArme ) {
if (rollData.attaqueDeuxArmes != 0 && rollData.secondeArme) {
let secondeArme = actor.items.get(secondeArme)
if (secondeArme) {
rollData.degatsArme += secondeArme.system.degats
@@ -353,7 +415,7 @@ export class HeritiersUtility {
}
if (rollData.mode == "attaquecharge") {
rollData.degatsArme += 3
}
}
}
if (rollData.attaqueCible == "membre") {
rollData.degatsArme -= 2
@@ -396,7 +458,7 @@ export class HeritiersUtility {
rollData.defenderValue = valeurDefense
rollData.marge = 0
this.computeMarge(rollData, valeurDefense)
rollData.dureeAssommer = (rollData.marge) ? rollData.marge*2 : 1
rollData.dureeAssommer = (rollData.marge) ? rollData.marge * 2 : 1
this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-les-heritiers/templates/chat-assommer-result.html`, rollData)
}, rollData, "selfroll")
@@ -409,10 +471,14 @@ export class HeritiersUtility {
//rollData.actionImg = "systems/fvtt-les-heritiers/assets/icons/" + actor.system.attributs[rollData.attrKey].labelnorm + ".webp"
rollData.carac = duplicate(actor.system.caracteristiques[rollData.caracKey])
if (rollData.useTricherie || rollData.useHeritage) {
rollData.diceFormula = "{1d8, 1d10, 1d12}"
if (rollData.forcedValue) {
rollData.diceFormula = rollData.forcedValue
} else {
rollData.diceFormula = "1" + rollData.mainDice + "kh1"
if (rollData.useTricherie || rollData.useHeritage) {
rollData.diceFormula = "{1d8, 1d10, 1d12}"
} else {
rollData.diceFormula = "1" + rollData.mainDice + "kh1"
}
}
let rangValue = 0
@@ -424,7 +490,7 @@ export class HeritiersUtility {
let specBonus = (rollData.useSpecialite) ? 1 : 0
rollData.diceFormula += `+${rollData.carac.value}+${rangValue}+${rollData.competence.system.niveau}+${specBonus}+${rollData.bonusMalusContext}+${compmod}`
} else if (rollData.pouvoirBase) {
rollData.diceFormula += `+${rollData.pouvoirBase.value}+${rangValue}+${rollData.bonusMalusContext}`
rollData.diceFormula += `+${rollData.carac.value}+${rollData.pouvoirBase.value}+${rangValue}+${rollData.bonusMalusContext}`
} else {
rollData.diceFormula += `+${rollData.carac.value}+${rangValue}+${rollData.bonusMalusContext}`
}
@@ -438,7 +504,7 @@ export class HeritiersUtility {
let bonusAttaque = rollData.bonusAttaquePlusieurs
if (rollData.attaqueDos) {
bonusAttaque = 2
if (rollData.bonusAttaquePlusieurs) {
if (rollData.bonusAttaquePlusieurs) {
bonusAttaque = 3 // Valeur max, cf règle page 197
}
}
@@ -450,13 +516,13 @@ export class HeritiersUtility {
}
// Gestion des attaques ciblées
if (rollData.attaqueCible != "none") {
if ( rollData.attaqueCible == "membre") {
if (rollData.attaqueCible == "membre") {
rollData.diceFormula += `-2`
}
if ( rollData.attaqueCible == "main") {
if (rollData.attaqueCible == "main") {
rollData.diceFormula += `-3`
}
if ( rollData.attaqueCible == "tete") {
if (rollData.attaqueCible == "tete") {
rollData.diceFormula += `-6`
}
}
@@ -478,9 +544,9 @@ export class HeritiersUtility {
}, rollData)
// Gestion attaque standard
if ( (rollData.mode == "arme" || rollData.mode == "attaquebrutale" || rollData.mode == "attaquecharge") &&
rollData.defenderTokenId && rollData.arme) {
if (rollData.arme.system.categorie != "trait" && rollData.arme.system.categorie != "poing" && rollData.arme.system.categorie != "epaule" ) {
if ((rollData.mode == "arme" || rollData.mode == "attaquebrutale" || rollData.mode == "attaquecharge") &&
rollData.defenderTokenId && rollData.arme) {
if (rollData.arme.system.categorie != "trait" && rollData.arme.system.categorie != "poing" && rollData.arme.system.categorie != "epaule") {
await this.displayUneDefense(rollData, actor, "Parade", rollData.defenderParade)
await this.displayUneDefense(rollData, actor, "Esquive", rollData.defenderEsquive)
} else if (rollData.sdValue) {
@@ -492,9 +558,9 @@ export class HeritiersUtility {
// Gestion assomer
if (rollData.mode == "assommer" && rollData.defenderTokenId && rollData.arme) {
await this.displayAsssomer(rollData, actor, "Assommer", "Surprise", rollData.defenderResistancePhysique)
await this.displayAsssomer(rollData, actor, "Assommer", "Conscient, Résistance+6", rollData.defenderResistancePhysique+6)
await this.displayAsssomer(rollData, actor, "Assommer", "Conscient, Parade", rollData.defenderParade)
await this.displayAsssomer(rollData, actor, "Assommer", "Conscient, Esquive", rollData.defenderEsquive+6)
await this.displayAsssomer(rollData, actor, "Assommer", "Conscient, Résistance+6", rollData.defenderResistancePhysique + 6)
await this.displayAsssomer(rollData, actor, "Assommer", "Conscient, Parade", rollData.defenderParade)
await this.displayAsssomer(rollData, actor, "Assommer", "Conscient, Esquive", rollData.defenderEsquive + 6)
}
}
@@ -617,7 +683,7 @@ export class HeritiersUtility {
bonusMalusContext: 0,
attaqueCible: "none",
config: game.system.lesheritiers.config,
rulesMalus : []
rulesMalus: []
}
return rollData
}