Fix roll pouvoir + pouvoirs passifs

This commit is contained in:
2024-04-11 12:36:50 +02:00
parent e288c90ee4
commit 96f8d2bceb
68 changed files with 295 additions and 220 deletions

View File

@@ -259,6 +259,11 @@ export class HeritiersActor extends Actor {
/* -------------------------------------------- */
async prepareData() {
super.prepareData();
let pvMax = (this.system.caracteristiques.con.rang * 3) + 9 + this.system.pv.mod
if (this.system.pv.max != pvMax) {
this.update({ 'system.pv.max': pvMax })
}
}
/* -------------------------------------------- */
@@ -533,6 +538,7 @@ export class HeritiersActor extends Actor {
}
return undefined
}
/* -------------------------------------------- */
getCommonRollData(compId = undefined, compName = undefined) {
let rollData = HeritiersUtility.getBasicRollData()
@@ -703,10 +709,73 @@ export class HeritiersActor extends Actor {
}
}
/* -------------------------------------------- */
pouvoirPassifDialog(pouvoir) {
let rollData = this.getCommonRollData()
rollData.pouvoir = pouvoir
rollData.mode = "pouvoirpassif"
rollData.pouvoirPointsUsage = 0
rollData.noRoll = true
let d = new Dialog({
title: "Activer le pouvoir passif " + pouvoir.name,
content: "<p>Choisissez le nombre de Points d'Usage</p>",
buttons: {
one: {
icon: '<i class="fas fa-check"></i>',
label: "1 Point d'Usage",
callback: () => {
rollData.pouvoirPointsUsage = 1;
HeritiersUtility.rollHeritiers(rollData);
}
},
two: {
icon: '<i class="fas fa-check"></i>',
label: "2 Points d'Usage",
callback: () => {
rollData.pouvoirPointsUsage = 2;
HeritiersUtility.rollHeritiers(rollData);
}
},
three: {
icon: '<i class="fas fa-check"></i>',
label: "3 Points d'Usage",
callback: () => {
rollData.pouvoirPointsUsage = 3;
HeritiersUtility.rollHeritiers(rollData);
}
},
four: {
icon: '<i class="fas fa-check"></i>',
label: "4 Points d'Usage",
callback: () => {
rollData.pouvoirPointsUsage = 4;
HeritiersUtility.rollHeritiers(rollData);
}
},
close: {
icon: '<i class="fas fa-times"></i>',
label: "Annuler",
callback: () => {
}
}
},
default: "one",
render: html => console.log("Pouvoir passif"),
close: html => console.log("No option")
});
d.render(true);
}
/* -------------------------------------------- */
async rollPouvoir(pouvoirId) {
let pouvoir = this.items.get(pouvoirId)
if (pouvoir) {
if (pouvoir.system.pouvoirtype == "passif") {
this.pouvoirPassifDialog(pouvoir)
return
}
let rollData = this.getCommonRollData(undefined, undefined)
if (pouvoir.system.feeriemasque != "autre") {
rollData.pouvoirBase = duplicate(this.system.rang[pouvoir.system.feeriemasque.toLowerCase()])
@@ -755,7 +824,7 @@ export class HeritiersActor extends Actor {
updates.push({ _id: pouvoir.id, 'system.pointsusagecourant': newValue })
}
}
if (updates.length > 0) {
if (updates.length > 0) {
this.updateEmbeddedDocuments('Item', updates)
}
}

View File

@@ -22,10 +22,10 @@ export class HeritiersRollDialog extends Dialog {
}
let enableD10 = false
let enableD12 = false
if (rollData.competence?.system.niveau > 0) {
if (rollData.mode == "pouvoir" || rollData.competence?.system.niveau > 0) {
enableD10 = true
}
if (rollData.competence?.system.niveau > 1) {
if (rollData.mode == "pouvoir" || rollData.competence?.system.niveau > 1) {
enableD12 = true
}
if (enableD10) {

View File

@@ -535,20 +535,21 @@ export class HeritiersUtility {
}
}
let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
rollData.roll = duplicate(myRoll)
console.log(">>>> ", myRoll)
this.computeResult(actor, rollData)
this.computeMarge(rollData, rollData.sdValue) // Calcul de la marge si seuil présent
if ( !rollData.noRoll) {
let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
rollData.roll = duplicate(myRoll)
console.log(">>>> ", myRoll)
this.computeResult(actor, rollData)
this.computeMarge(rollData, rollData.sdValue) // Calcul de la marge si seuil présent
}
if (rollData.mode == "init") {
actor.setFlag("world", "last-initiative", rollData.finalResult)
}
// Gestion pouvoir et points d'usage
if (rollData.mode == "pouvoir") {
if (rollData.mode == "pouvoir" || rollData.mode == "pouvoirpassif") {
actor.incDecPointsUsage(rollData.pouvoir._id, -rollData.pouvoirPointsUsage)
}