Correction sur competences à 0 + diverses ameliorations
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@@ -485,7 +485,7 @@ export class HeritiersUtility {
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rangValue = rollData.rang.value
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}
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if (rollData.competence) {
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let compmod = (rollData.competence.system.niveau == 0) ? -3 : 0
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let compmod = 0 // Bonus de compétence à 0 dans Les Heritiers
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let specBonus = (rollData.useSpecialite) ? 1 : 0
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rollData.diceFormula += `+${rollData.carac.value}+${rangValue}+${rollData.competence.system.niveau}+${specBonus}+${rollData.bonusMalusContext}+${compmod}`
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} else if (rollData.pouvoirBase) {
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