Correction sur competences à 0 + diverses ameliorations

This commit is contained in:
2024-03-06 18:46:53 +01:00
parent 67bf71e6c0
commit 8c38aead3e
67 changed files with 277 additions and 204 deletions

View File

@@ -73,7 +73,7 @@ export class HeritiersActor extends Actor {
getOtherMeleeWeapons(excludeArme) {
let armes = []
for (let arme of this.items) {
if ( HeritiersUtility.isArmeMelee(arme) && arme.id != excludeArme._id) {
if (HeritiersUtility.isArmeMelee(arme) && arme.id != excludeArme._id) {
armes.push(this.prepareArme(arme))
}
}
@@ -152,7 +152,7 @@ export class HeritiersActor extends Actor {
/* -------------------------------------------- */
prepareUtileSkill(item) {
let specList = []
if (item && item.system.categorie && item.system.categorie == "utile") {
if (item?.system?.categorie == "utile") {
for (let spec of item.system.specialites) {
specList.push(spec.name)
}
@@ -278,7 +278,7 @@ export class HeritiersActor extends Actor {
/* -------------------------------------------- */
async equipItem(itemId) {
let item = this.items.find(item => item.id == itemId)
if (item && item.system) {
if (item?.system) {
let update = { _id: item.id, "system.equipped": !item.system.equipped }
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
}
@@ -339,7 +339,7 @@ export class HeritiersActor extends Actor {
/* -------------------------------------------- */
async equipGear(equipmentId) {
let item = this.items.find(item => item.id == equipmentId);
if (item && item.system.data) {
if (item?.system) {
let update = { _id: item.id, "system.equipped": !item.system.equipped };
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
}
@@ -501,7 +501,7 @@ export class HeritiersActor extends Actor {
incDecTricherie(value) {
let tricherie = this.system.rang.tricherie
tricherie.value += value
if ( tricherie.value < 0 || tricherie.value > tricherie.max) {
if (tricherie.value < 0 || tricherie.value > tricherie.max) {
ui.notifications.warn("Pas assez de points de Tricherie !")
return false
}
@@ -512,9 +512,9 @@ export class HeritiersActor extends Actor {
}
/* -------------------------------------------- */
getPireCompetence(compName1, compName2) {
let comp1 = this.items.find( it => it.name == compName1)
let comp2 = this.items.find( it => it.name == compName2)
if ( comp1 && comp2 ) {
let comp1 = this.items.find(it => it.name == compName1)
let comp2 = this.items.find(it => it.name == compName2)
if (comp1 && comp2) {
if (comp1.system.niveau > comp2.system.niveau) {
return comp1
} else {
@@ -547,7 +547,7 @@ export class HeritiersActor extends Actor {
}
if (compName) {
rollData.competence = duplicate(this.items.find(item => item.name.toLowerCase() == compName.toLowerCase()) || {})
if (rollData.competence && rollData.competence.name) {
if (rollData.competence?.name) {
this.prepareUtileSkill(rollData.competence)
rollData.actionImg = rollData.competence?.img
} else {
@@ -595,7 +595,6 @@ export class HeritiersActor extends Actor {
async rollRootCompetence(compKey) {
let rollData = this.getCommonRollData()
rollData.mode = "competence"
console.log("Compkey", compKey)
rollData.competence = { name: this.system.competences[compKey].label, system: { niveau: this.system.competences[compKey].niveau } }
console.log("RollDatra", rollData)
let rollDialog = await HeritiersRollDialog.create(this, rollData)
@@ -619,7 +618,7 @@ export class HeritiersActor extends Actor {
arme.system.isMelee = HeritiersUtility.isArmeMelee(arme)
let competenceName = "Tir"
let key = "prec"
if ( arme.system.isMelee) {
if (arme.system.isMelee) {
competenceName = "Mêlée"
key = "agi"
}
@@ -629,7 +628,7 @@ export class HeritiersActor extends Actor {
rollData.arme = arme
rollData.mode = "arme"
rollData.armes = this.getOtherMeleeWeapons(arme)
if (rollData.defenderTokenId && arme.system.isMelee ) {
if (rollData.defenderTokenId && arme.system.isMelee) {
rollData.cacheDifficulte = true
}
console.log(">>>> ARME", rollData)
@@ -651,7 +650,7 @@ export class HeritiersActor extends Actor {
rollData.arme = duplicate(arme)
rollData.mode = "attaquebrutale"
rollData.armes = this.getOtherMeleeWeapons(arme)
rollData.rulesMalus.push({ name: "Attaque brutale", value: -2 } )
rollData.rulesMalus.push({ name: "Attaque brutale", value: -2 })
let rollDialog = await HeritiersRollDialog.create(this, rollData)
rollDialog.render(true)
}
@@ -673,7 +672,7 @@ export class HeritiersActor extends Actor {
rollDialog.render(true)
}
}
/* -------------------------------------------- */
async rollAssomerArme(armeId) {
let arme = this.items.get(armeId)