Rework combat
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@ -50,6 +50,16 @@
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<label class="item-field-label-short">Malus</label>
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<input type="text" class="item-field-label-short" value="{{pvMalus}}" data-dtype="Number" disabled />
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<span> </span>
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<select class="item-field-label-medium" type="text" name="system.statutmasque" value="{{system.statutmasque}}" data-dtype="string">
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{{#select system.statutmasque}}
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{{#each config.statutMasque as |categ cKey|}}
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<option value="{{cKey}}">{{categ}}</option>
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{{/each}}
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{{/select}}
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</select>
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<span> </span>
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<label class="item-field-label-short">Tricherie</label>
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<input type="text" class="item-field-label-short" name="system.rang.tricherie.value" value="{{system.rang.tricherie.value}}" data-dtype="Number" />
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<input type="text" class="item-field-label-short" name="system.rang.tricherie.max" value="{{system.rang.tricherie.max}}" data-dtype="Number" />
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34
templates/chat-cc-result.html
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34
templates/chat-cc-result.html
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@ -0,0 +1,34 @@
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<div class="chat-message-header">
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{{#if actorImg}}
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<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
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{{/if}}
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<h4 class=chat-actor-name>{{alias}}</h4>
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</div>
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<hr>
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{{#if actionImg}}
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<div>
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<img class="chat-icon" src="{{actionImg}}" alt="{{name}}" />
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</div>
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{{/if}}
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<div class="flexcol">
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</div>
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<div>
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<ul>
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<li>Défense de {{defenderName}} : {{defenderMode}} ({{defenderValue}})</li>
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{{#if isSuccess}}
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<li>Marge : {{marge}}</li>
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<li>Degats de l'arme : {{degatsArme}}</li>
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{{#if isCriticalSuccess}}
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<Li>Critique : Aubaine ou +2 aux dégats ci-dessus</li>
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{{/if}}
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{{else}}
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<li>Echec face à la {{defenderMode}} !</li>
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{{/if}}
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</ul>
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</div>
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@ -1,28 +0,0 @@
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<div class="chat-message-header">
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{{#if actorImg}}
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<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
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{{/if}}
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<h4 class=chat-actor-name>{{alias}}</h4>
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</div>
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<hr>
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{{#if actionImg}}
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<div>
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<img class="chat-icon" src="{{actionImg}}" alt="{{name}}" />
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</div>
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{{/if}}
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<div class="flexcol">
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</div>
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<div>
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<ul>
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<li>Arme : {{arme.name}} (+{{arme.system.totalDegats}})</li>
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<li>Dégats : {{finalResult}}</li>
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{{#if targetVigueur}}
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<li>Vigueur de la cible : {{targetVigueur}}</li>
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<li>Etats Combativité supplémentaires perdus (manuel): {{nbEtatPerdus}} </li>
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{{/if}}
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</ul>
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</div>
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@ -42,9 +42,9 @@
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<li>Formule : {{diceFormula}}</li>
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<li>Résultat du dé : {{diceResult}} </li>
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<li>Total : {{finalResult}} (Marge : {{marge}})</li>
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<li>Total : {{finalResult}} {{#if (gt sdValue "-1")}}(Marge : {{marge}}){{/if}}</li>
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{{#if sdValue}}
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{{#if (gt sdValue "-1")}}
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{{#if isSuccess}}
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<li class="chat-success">Succès...
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{{#if arme}}
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@ -71,20 +71,6 @@
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<span class="small-label roll-dialog-label">{{pvMalus}}</span>
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</div>
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{{#if tricherie}}
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<div class="flexrow">
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<span class="roll-dialog-label">Utiliser 1 point de Tricherie ({{tricherie}}) ?</span>
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<input type="checkbox" class="item-field-label-short" id="useTricherie" {{checked useTricherie}}/>
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</div>
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{{/if}}
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{{#if heritage}}
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<div class="flexrow">
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<span class="roll-dialog-label">Utiliser 1 point d'Heritage ? ({{heritage}})</span>
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<input type="checkbox" class="item-field-label-short" id="useHeritage" {{checked useHeritage}}/>
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</div>
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{{/if}}
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<div class="flexrow">
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<span class="roll-dialog-label">Bonus/Malus </span>
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<select class="roll-dialog-label" id="bonus-malus-context" type="text" value="{{bonusMalusContext}}"
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