Rework combat
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@@ -288,14 +288,14 @@ export class HeritiersUtility {
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rollData.marge = 0
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if (isTricherieHeritage) {
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let resTab = [ rollData.roll.terms[0].results[0].result, rollData.roll.terms[0].results[1].result, rollData.roll.terms[0].results[2].result ]
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let resTab = [rollData.roll.terms[0].results[0].result, rollData.roll.terms[0].results[1].result, rollData.roll.terms[0].results[2].result]
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rollData.diceResult = resTab[0] + "," + resTab[1] + "," + resTab[2]
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let subResult = Math.max(Math.max(resTab[0], resTab[1]), resTab[2])
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let subResult = Math.max(Math.max(resTab[0], resTab[1]), resTab[2])
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if (resTab[1] == 1) { resTab[1] -= 4 }
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if (resTab[2] == 1) { resTab[2] -= 6 }
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if (resTab[2] == 2) { resTab[2] -= 7 }
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rollData.finalResult = rollData.roll.total - subResult + Math.max(Math.max(resTab[0], resTab[1]), resTab[2])
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// Gestion des résultats spéciaux
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resTab = resTab.sort()
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if ((resTab[0] == resTab[1]) && (resTab[1] == resTab[2])) {
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@@ -316,29 +316,59 @@ export class HeritiersUtility {
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if (rollData.useHeritage) {
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this.incDecHeritage()
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}
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} else {
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rollData.finalResult = rollData.roll.total
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let rollValue = rollData.roll.terms[0].results[0].result
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rollData.diceResult = rollData.roll.terms[0].results[0].result
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if (rollData.mainDice.includes("d10")) {
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if (rollData.diceResult == 1) {
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rollData.finalResult -= 3 + rollData.diceResult // substract 3 and the 1 value that has been added
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if (rollValue == 1) {
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rollData.finalResult -= 3 + rollValue // substract 3 and the 1 value that has been added
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}
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}
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if (rollData.mainDice.includes("d12")) {
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if (rollData.diceResult == 1 || rollData.diceResult == 2) {
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rollData.finalResult -= 5 + rollData.diceResult // Remove also the dice result has it has been added already
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if (rollValue == 1 || rollValue == 2) {
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rollData.finalResult -= 5 + rollValue // Remove also the dice result has it has been added already
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}
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}
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}
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//rollData.finalResult = Math.max(rollData.finalResult, 0)
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//console.log("Result : ", rollData)
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if (rollData.marge == 0 && rollData.sdValue > 0) {
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rollData.marge = rollData.finalResult - rollData.sdValue
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rollData.isSuccess = (rollData.finalResult >= rollData.sdValue)
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rollData.isCriticalSuccess = ((rollData.finalResult - rollData.sdValue) >= 7)
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rollData.isCriticalFailure = ((rollData.finalResult - rollData.sdValue) <= -7)
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}
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/* -------------------------------------------- */
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static computeArmeDegats(rollData, actor) {
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rollData.degatsArme = rollData.arme.system.degats + rollData.marge
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if (rollData.arme.system.categorie == "lourde") {
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rollData.degatsArme += actor.system.caracteristiques.for.value
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}
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if (rollData.arme.system.categorie == "blanche" || rollData.arme.system.categorie == "improvise") {
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rollData.degatsArme += Math.max(0, actor.system.caracteristiques.for.value - 2)
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}
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}
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/* -------------------------------------------- */
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static computeMarge(rollData, seuil) {
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if (rollData.marge == 0 && seuil >= 0) {
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rollData.marge = rollData.finalResult - seuil
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rollData.isSuccess = (rollData.finalResult >= seuil)
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rollData.isCriticalSuccess = ((rollData.finalResult - seuil) >= 7)
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rollData.isCriticalFailure = ((rollData.finalResult - seuil) <= -7)
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}
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}
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/* -------------------------------------------- */
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static async displayUneDefense(rollData, actor, nomDefense, valeurDefense) {
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rollData.defenderMode = nomDefense
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rollData.defenderValue = valeurDefense
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rollData.marge = 0
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this.computeMarge(rollData, valeurDefense)
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if (rollData.isSuccess) {
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this.computeArmeDegats(rollData, actor)
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}
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this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-les-heritiers/templates/chat-cc-result.html`, rollData)
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}, rollData, "selfroll")
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}
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/* -------------------------------------------- */
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@@ -380,26 +410,26 @@ export class HeritiersUtility {
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rollData.roll = myRoll
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console.log(">>>> ", myRoll)
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this.computeResult(actor, rollData)
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this.computeMarge(rollData, rollData.sdValue) // Calcul de la marge si seuil présent
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if (rollData.mode == "init") {
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actor.setFlag("world", "last-initiative", rollData.finalResult)
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}
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// Compute damages, cf p 187
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if (rollData.arme && rollData.isSuccess) {
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rollData.degatsArme = rollData.arme.system.degats + rollData.marge
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if (rollData.arme.system.categorie == "lourde") {
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rollData.degatsArme += actor.system.caracteristiques.for.value
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}
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if (rollData.arme.system.categorie == "blanche" || rollData.arme.system.categorie == "improvise") {
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rollData.degatsArme += Math.max(0, actor.system.caracteristiques.for.value - 2)
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}
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this.computeArmeDegats(rollData, actor)
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}
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this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-les-heritiers/templates/chat-generic-result.html`, rollData)
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}, rollData)
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if (rollData.defenderTokenId && rollData.arme && rollData.arme.system.categorie != "trait") {
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await this.displayUneDefense(rollData, actor, "Parade", rollData.defenderParade)
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await this.displayUneDefense(rollData, actor, "Esquive", rollData.defenderEsquive)
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}
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}
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/* -------------------------------------------- */
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@@ -509,7 +539,7 @@ export class HeritiersUtility {
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rollId: randomID(16),
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rollMode: game.settings.get("core", "rollMode"),
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sdList: game.system.lesheritiers.config.seuilsDifficulte,
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sdValue: 0,
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sdValue: -1,
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bonusMalusContext: 0
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}
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return rollData
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@@ -521,18 +551,17 @@ export class HeritiersUtility {
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if (target) {
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rollData.defenderTokenId = target.id
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let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
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rollData.armeDefense = defender.getBestDefenseValue()
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rollData.targetVigueur = defender.getVigueur()
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if (rollData.armeDefense) {
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rollData.difficulte = rollData.armeDefense.system.totalDefensif
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} else {
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ui.notifications.warn("Aucune arme de défense équipée, difficulté manuelle à positionner.")
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}
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rollData.defenderName = defender.name
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rollData.defenderParade = defender.getCurrentParade()
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rollData.defenderEsquive = defender.getCurrentEsquive()
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}
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}
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/* -------------------------------------------- */
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static createChatWithRollMode(name, chatOptions, rollData = undefined) {
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static createChatWithRollMode(name, chatOptions, rollData = undefined, rollMode = undefined) {
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if ( rollMode == undefined) {
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rollMode = game.settings.get("core", "rollMode")
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}
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this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions, rollData)
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}
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