Gestion assommer/charge
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@@ -290,11 +290,11 @@ export class HeritiersUtility {
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if (isTricherieHeritage) {
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let resTab = [rollData.roll.terms[0].results[0].result, rollData.roll.terms[0].results[1].result, rollData.roll.terms[0].results[2].result]
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rollData.diceResult = resTab[0] + "," + resTab[1] + "," + resTab[2]
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let subResult = Math.max(Math.max(resTab[0], resTab[1]), resTab[2])
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let foundryTotal = resTab[0] + resTab[1] + resTab[2]
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if (resTab[1] == 1) { resTab[1] -= 4 }
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if (resTab[2] == 1) { resTab[2] -= 6 }
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if (resTab[2] == 2) { resTab[2] -= 7 }
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rollData.finalResult = rollData.roll.total - subResult + Math.max(Math.max(resTab[0], resTab[1]), resTab[2])
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rollData.finalResult = rollData.roll.total - foundryTotal + Math.max(Math.max(resTab[0], resTab[1]), resTab[2])
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// Gestion des résultats spéciaux
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resTab = resTab.sort()
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@@ -344,6 +344,9 @@ export class HeritiersUtility {
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if (rollData.arme.system.categorie == "blanche" || rollData.arme.system.categorie == "improvise") {
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rollData.degatsArme += Math.max(0, actor.system.caracteristiques.for.value - 2)
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}
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if (rollData.mode == "attaquecharge") {
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rollData.degatsArme += 3
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}
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}
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/* -------------------------------------------- */
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@@ -368,19 +371,24 @@ export class HeritiersUtility {
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this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-les-heritiers/templates/chat-cc-result.html`, rollData)
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}, rollData, "selfroll")
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}
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/* -------------------------------------------- */
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static async displayAsssomer(rollData, actor, nomAttaque, etatAssomer, valeurDefense) {
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rollData.defenderMode = nomAttaque
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rollData.etatAssommer = etatAssomer
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rollData.defenderValue = valeurDefense
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rollData.marge = 0
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this.computeMarge(rollData, valeurDefense)
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rollData.dureeAssommer = (rollData.marge) ? rollData.marge*2 : 1
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this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-les-heritiers/templates/chat-assommer-result.html`, rollData)
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}, rollData, "selfroll")
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}
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/* -------------------------------------------- */
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static async rollHeritiers(rollData) {
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let actor = this.getActorFromRollData(rollData)
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if (typeof (rollData.pvMalus) != "number") {
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ui.notifications.warn("Votre personnage est Moribond(e). Aucun jet autorisé")
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return
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}
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//rollData.actionImg = "systems/fvtt-les-heritiers/assets/icons/" + actor.system.attributs[rollData.attrKey].labelnorm + ".webp"
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rollData.carac = duplicate(actor.system.caracteristiques[rollData.caracKey])
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@@ -403,7 +411,11 @@ export class HeritiersUtility {
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} else {
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rollData.diceFormula += `+${rollData.carac.value}+${rangValue}+${rollData.bonusMalusContext}`
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}
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rollData.diceFormula += `+${rollData.pvMalus}`
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let ruleMalus = 0
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for (let malus of rollData.rulesMalus) {
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ruleMalus += malus.value
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}
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rollData.diceFormula += `+${ruleMalus}`
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let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
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await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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@@ -420,7 +432,9 @@ export class HeritiersUtility {
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content: await renderTemplate(`systems/fvtt-les-heritiers/templates/chat-generic-result.html`, rollData)
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}, rollData)
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if (rollData.defenderTokenId && rollData.arme) {
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// Gestion attaque standard
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if ( (rollData.mode == "arme" || rollData.mode == "attaquebrutale" || rollData.mode == "attaquecharge") &&
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rollData.defenderTokenId && rollData.arme) {
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if (rollData.arme.system.categorie != "trait" && rollData.arme.system.categorie != "poing" && rollData.arme.system.categorie != "epaule" ) {
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await this.displayUneDefense(rollData, actor, "Parade", rollData.defenderParade)
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await this.displayUneDefense(rollData, actor, "Esquive", rollData.defenderEsquive)
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@@ -430,6 +444,13 @@ export class HeritiersUtility {
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ui.notifications.warn("Pas de difficulté positionnée pour l'attaque à distance.")
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}
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}
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// Gestion assomer
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if (rollData.mode == "assommer" && rollData.defenderTokenId && rollData.arme) {
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await this.displayAsssomer(rollData, actor, "Assommer", "Surprise", rollData.defenderResistancePhysique)
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await this.displayAsssomer(rollData, actor, "Assommer", "Conscient, Résistance+6", rollData.defenderResistancePhysique+6)
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await this.displayAsssomer(rollData, actor, "Assommer", "Conscient, Parade", rollData.defenderParade)
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await this.displayAsssomer(rollData, actor, "Assommer", "Conscient, Esquive", rollData.defenderEsquive+6)
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}
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}
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@@ -456,6 +477,10 @@ export class HeritiersUtility {
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return game.users.filter(filter).map(user => user._id);
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}
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/* -------------------------------------------- */
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static isArmeMelee(arme) {
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return (arme.type == "arme" && (arme.system.categorie == "lourde" || arme.system.categorie == "blanche" || arme.system.categorie == "improvise")) ? true : false
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}
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/* -------------------------------------------- */
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static getWhisperRecipients(rollMode, name) {
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switch (rollMode) {
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@@ -541,7 +566,8 @@ export class HeritiersUtility {
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rollMode: game.settings.get("core", "rollMode"),
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sdList: game.system.lesheritiers.config.seuilsDifficulte,
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sdValue: -1,
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bonusMalusContext: 0
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bonusMalusContext: 0,
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rulesMalus : []
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}
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return rollData
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}
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@@ -555,6 +581,7 @@ export class HeritiersUtility {
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rollData.defenderName = defender.name
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rollData.defenderParade = defender.getCurrentParade()
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rollData.defenderEsquive = defender.getCurrentEsquive()
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rollData.defenderResistancePhysique = defender.getCurrentResistancePhysique()
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}
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}
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