Add v12 support
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@@ -54,7 +54,7 @@ export class HeritiersActor extends Actor {
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/* -------------------------------------------- */
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prepareArme(arme) {
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arme = duplicate(arme)
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arme = foundry.utils.duplicate(arme)
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arme.system.isMelee = HeritiersUtility.isArmeMelee(arme)
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return arme
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}
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@@ -86,7 +86,7 @@ export class HeritiersActor extends Actor {
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/* ----------------------- --------------------- */
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addMember(actorId) {
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let members = duplicate(this.system.members)
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let members = foundry.utils.duplicate(this.system.members)
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members.push({ id: actorId })
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this.update({ 'system.members': members })
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}
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@@ -138,7 +138,7 @@ export class HeritiersActor extends Actor {
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let pouvoirs = []
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for (let item of this.items) {
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if (item.type == "pouvoir") {
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let itemObj = duplicate(item)
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let itemObj = foundry.utils.duplicate(item)
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itemObj.maxUsage = this.getPouvoirUsageMax(item)
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pouvoirs.push(itemObj)
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}
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@@ -151,7 +151,7 @@ export class HeritiersActor extends Actor {
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getSkills() {
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let comp = []
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for (let item of this.items) {
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item = duplicate(item)
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item = foundry.utils.duplicate(item)
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if (item.type == "competence") {
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comp.push(item)
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}
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@@ -285,7 +285,7 @@ export class HeritiersActor extends Actor {
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getItemById(id) {
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let item = this.items.find(item => item.id == id);
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if (item) {
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item = duplicate(item)
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item = foundry.utils.duplicate(item)
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}
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return item;
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}
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@@ -343,7 +343,7 @@ export class HeritiersActor extends Actor {
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/* -------------------------------------------- */
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getCarac(attrKey) {
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return duplicate(this.system.caracteristiques)
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return foundry.utils.duplicate(this.system.caracteristiques)
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}
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/* -------------------------------------------- */
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@@ -364,13 +364,13 @@ export class HeritiersActor extends Actor {
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getSubActors() {
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let subActors = [];
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for (let id of this.system.subactors) {
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subActors.push(duplicate(game.actors.get(id)));
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subActors.push(foundry.utils.duplicate(game.actors.get(id)));
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}
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return subActors;
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}
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/* -------------------------------------------- */
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async addSubActor(subActorId) {
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let subActors = duplicate(this.system.subactors);
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let subActors = foundry.utils.duplicate(this.system.subactors);
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subActors.push(subActorId);
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await this.update({ 'system.subactors': subActors });
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}
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@@ -392,7 +392,7 @@ export class HeritiersActor extends Actor {
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/* -------------------------------------------- */
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async incDecAdversite(adv, incDec = 0) {
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let adversite = duplicate(this.system.adversite)
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let adversite = foundry.utils.duplicate(this.system.adversite)
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adversite[adv] += Number(incDec)
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adversite[adv] = Math.max(adversite[adv], 0)
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this.update({ 'system.adversite': adversite })
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@@ -439,7 +439,7 @@ export class HeritiersActor extends Actor {
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/* -------------------------------------------- */
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async setPredilectionUsed(compId, predIdx) {
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let comp = this.items.get(compId)
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let pred = duplicate(comp.system.predilections)
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let pred = foundry.utils.duplicate(comp.system.predilections)
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pred[predIdx].used = true
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await this.updateEmbeddedDocuments('Item', [{ _id: compId, 'system.predilections': pred }])
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}
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@@ -461,7 +461,7 @@ export class HeritiersActor extends Actor {
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}
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if (arme.system.totalDefensif > maxDef) {
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maxDef = arme.system.totalDefensif
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bestArme = duplicate(arme)
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bestArme = foundry.utils.duplicate(arme)
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}
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}
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return bestArme
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@@ -476,7 +476,7 @@ export class HeritiersActor extends Actor {
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for (let auto of talent.system.automations) {
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if (auto.eventtype === "prepare-roll") {
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if (auto.competence.toLowerCase() == competence.name.toLowerCase()) {
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talent = duplicate(talent)
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talent = foundry.utils.duplicate(talent)
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talent.system.bonus = auto.bonus
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talent.system.baCost = auto.baCost
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talents.push(talent)
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@@ -558,12 +558,12 @@ export class HeritiersActor extends Actor {
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rollData.rulesMalus.push(this.getPvMalus())
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if (compId) {
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rollData.competence = duplicate(this.items.get(compId) || {})
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rollData.competence = foundry.utils.duplicate(this.items.get(compId) || {})
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this.prepareUtileSkill(rollData.competence)
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rollData.actionImg = rollData.competence?.img
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}
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if (compName) {
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rollData.competence = duplicate(this.items.find(item => item.name.toLowerCase() == compName.toLowerCase()) || {})
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rollData.competence = foundry.utils.duplicate(this.items.find(item => item.name.toLowerCase() == compName.toLowerCase()) || {})
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if (rollData.competence?.name) {
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this.prepareUtileSkill(rollData.competence)
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rollData.actionImg = rollData.competence?.img
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@@ -631,7 +631,7 @@ export class HeritiersActor extends Actor {
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async rollAttaqueArme(armeId) {
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let arme = this.items.get(armeId)
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if (arme) {
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arme = duplicate(arme)
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arme = foundry.utils.duplicate(arme)
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arme.system.isMelee = HeritiersUtility.isArmeMelee(arme)
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let competenceName = "Tir"
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let key = "prec"
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@@ -664,7 +664,7 @@ export class HeritiersActor extends Actor {
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let rollData = this.getCommonRollData(undefined, competenceName)
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rollData.carac = this.system.caracteristiques[key]
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rollData.caracKey = key
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rollData.arme = duplicate(arme)
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rollData.arme = foundry.utils.duplicate(arme)
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rollData.mode = "attaquebrutale"
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rollData.armes = this.getOtherMeleeWeapons(arme)
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rollData.rulesMalus.push({ name: "Attaque brutale", value: -2 })
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@@ -682,7 +682,7 @@ export class HeritiersActor extends Actor {
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let rollData = this.getCommonRollData(undefined, pireCompetence.name)
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rollData.carac = this.system.caracteristiques[key]
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rollData.caracKey = key
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rollData.arme = duplicate(arme)
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rollData.arme = foundry.utils.duplicate(arme)
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rollData.armes = this.getOtherMeleeWeapons(arme)
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rollData.mode = "attaquecharge"
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let rollDialog = await HeritiersRollDialog.create(this, rollData)
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@@ -699,7 +699,7 @@ export class HeritiersActor extends Actor {
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let rollData = this.getCommonRollData(undefined, competenceName)
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rollData.carac = this.system.caracteristiques["agi"]
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rollData.caracKey = "agi"
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rollData.arme = duplicate(arme)
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rollData.arme = foundry.utils.duplicate(arme)
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rollData.mode = "assommer"
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if (rollData.defenderTokenId) {
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rollData.cacheDifficulte = true
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@@ -778,17 +778,17 @@ export class HeritiersActor extends Actor {
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let rollData = this.getCommonRollData(undefined, undefined)
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if (pouvoir.system.feeriemasque != "autre") {
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rollData.pouvoirBase = duplicate(this.system.rang[pouvoir.system.feeriemasque.toLowerCase()])
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rollData.pouvoirBase = foundry.utils.duplicate(this.system.rang[pouvoir.system.feeriemasque.toLowerCase()])
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rollData.pouvoirBase.label = "Féerie"
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if (!pouvoir.system.carac) {
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ui.notifications.warn("Le pouvoir actif " + pouvoir.name + " n'a pas de caractéristique associée")
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return
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}
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rollData.carac = duplicate(this.system.caracteristiques[pouvoir.system.carac])
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rollData.carac = foundry.utils.duplicate(this.system.caracteristiques[pouvoir.system.carac])
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rollData.caracKey = pouvoir.system.carac
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}
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rollData.pouvoirMaxUsage = this.getPouvoirUsageMax(pouvoir)
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rollData.pouvoir = duplicate(pouvoir)
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rollData.pouvoir = foundry.utils.duplicate(pouvoir)
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rollData.mode = "pouvoir"
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let rollDialog = await HeritiersRollDialog.create(this, rollData)
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rollDialog.render(true)
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