Add v12 support

This commit is contained in:
2024-05-23 11:25:51 +02:00
parent 2b3e774cbb
commit 5ad3c165e5
100 changed files with 390 additions and 790 deletions

View File

@@ -54,7 +54,7 @@ export class HeritiersActor extends Actor {
/* -------------------------------------------- */
prepareArme(arme) {
arme = duplicate(arme)
arme = foundry.utils.duplicate(arme)
arme.system.isMelee = HeritiersUtility.isArmeMelee(arme)
return arme
}
@@ -86,7 +86,7 @@ export class HeritiersActor extends Actor {
/* ----------------------- --------------------- */
addMember(actorId) {
let members = duplicate(this.system.members)
let members = foundry.utils.duplicate(this.system.members)
members.push({ id: actorId })
this.update({ 'system.members': members })
}
@@ -138,7 +138,7 @@ export class HeritiersActor extends Actor {
let pouvoirs = []
for (let item of this.items) {
if (item.type == "pouvoir") {
let itemObj = duplicate(item)
let itemObj = foundry.utils.duplicate(item)
itemObj.maxUsage = this.getPouvoirUsageMax(item)
pouvoirs.push(itemObj)
}
@@ -151,7 +151,7 @@ export class HeritiersActor extends Actor {
getSkills() {
let comp = []
for (let item of this.items) {
item = duplicate(item)
item = foundry.utils.duplicate(item)
if (item.type == "competence") {
comp.push(item)
}
@@ -285,7 +285,7 @@ export class HeritiersActor extends Actor {
getItemById(id) {
let item = this.items.find(item => item.id == id);
if (item) {
item = duplicate(item)
item = foundry.utils.duplicate(item)
}
return item;
}
@@ -343,7 +343,7 @@ export class HeritiersActor extends Actor {
/* -------------------------------------------- */
getCarac(attrKey) {
return duplicate(this.system.caracteristiques)
return foundry.utils.duplicate(this.system.caracteristiques)
}
/* -------------------------------------------- */
@@ -364,13 +364,13 @@ export class HeritiersActor extends Actor {
getSubActors() {
let subActors = [];
for (let id of this.system.subactors) {
subActors.push(duplicate(game.actors.get(id)));
subActors.push(foundry.utils.duplicate(game.actors.get(id)));
}
return subActors;
}
/* -------------------------------------------- */
async addSubActor(subActorId) {
let subActors = duplicate(this.system.subactors);
let subActors = foundry.utils.duplicate(this.system.subactors);
subActors.push(subActorId);
await this.update({ 'system.subactors': subActors });
}
@@ -392,7 +392,7 @@ export class HeritiersActor extends Actor {
/* -------------------------------------------- */
async incDecAdversite(adv, incDec = 0) {
let adversite = duplicate(this.system.adversite)
let adversite = foundry.utils.duplicate(this.system.adversite)
adversite[adv] += Number(incDec)
adversite[adv] = Math.max(adversite[adv], 0)
this.update({ 'system.adversite': adversite })
@@ -439,7 +439,7 @@ export class HeritiersActor extends Actor {
/* -------------------------------------------- */
async setPredilectionUsed(compId, predIdx) {
let comp = this.items.get(compId)
let pred = duplicate(comp.system.predilections)
let pred = foundry.utils.duplicate(comp.system.predilections)
pred[predIdx].used = true
await this.updateEmbeddedDocuments('Item', [{ _id: compId, 'system.predilections': pred }])
}
@@ -461,7 +461,7 @@ export class HeritiersActor extends Actor {
}
if (arme.system.totalDefensif > maxDef) {
maxDef = arme.system.totalDefensif
bestArme = duplicate(arme)
bestArme = foundry.utils.duplicate(arme)
}
}
return bestArme
@@ -476,7 +476,7 @@ export class HeritiersActor extends Actor {
for (let auto of talent.system.automations) {
if (auto.eventtype === "prepare-roll") {
if (auto.competence.toLowerCase() == competence.name.toLowerCase()) {
talent = duplicate(talent)
talent = foundry.utils.duplicate(talent)
talent.system.bonus = auto.bonus
talent.system.baCost = auto.baCost
talents.push(talent)
@@ -558,12 +558,12 @@ export class HeritiersActor extends Actor {
rollData.rulesMalus.push(this.getPvMalus())
if (compId) {
rollData.competence = duplicate(this.items.get(compId) || {})
rollData.competence = foundry.utils.duplicate(this.items.get(compId) || {})
this.prepareUtileSkill(rollData.competence)
rollData.actionImg = rollData.competence?.img
}
if (compName) {
rollData.competence = duplicate(this.items.find(item => item.name.toLowerCase() == compName.toLowerCase()) || {})
rollData.competence = foundry.utils.duplicate(this.items.find(item => item.name.toLowerCase() == compName.toLowerCase()) || {})
if (rollData.competence?.name) {
this.prepareUtileSkill(rollData.competence)
rollData.actionImg = rollData.competence?.img
@@ -631,7 +631,7 @@ export class HeritiersActor extends Actor {
async rollAttaqueArme(armeId) {
let arme = this.items.get(armeId)
if (arme) {
arme = duplicate(arme)
arme = foundry.utils.duplicate(arme)
arme.system.isMelee = HeritiersUtility.isArmeMelee(arme)
let competenceName = "Tir"
let key = "prec"
@@ -664,7 +664,7 @@ export class HeritiersActor extends Actor {
let rollData = this.getCommonRollData(undefined, competenceName)
rollData.carac = this.system.caracteristiques[key]
rollData.caracKey = key
rollData.arme = duplicate(arme)
rollData.arme = foundry.utils.duplicate(arme)
rollData.mode = "attaquebrutale"
rollData.armes = this.getOtherMeleeWeapons(arme)
rollData.rulesMalus.push({ name: "Attaque brutale", value: -2 })
@@ -682,7 +682,7 @@ export class HeritiersActor extends Actor {
let rollData = this.getCommonRollData(undefined, pireCompetence.name)
rollData.carac = this.system.caracteristiques[key]
rollData.caracKey = key
rollData.arme = duplicate(arme)
rollData.arme = foundry.utils.duplicate(arme)
rollData.armes = this.getOtherMeleeWeapons(arme)
rollData.mode = "attaquecharge"
let rollDialog = await HeritiersRollDialog.create(this, rollData)
@@ -699,7 +699,7 @@ export class HeritiersActor extends Actor {
let rollData = this.getCommonRollData(undefined, competenceName)
rollData.carac = this.system.caracteristiques["agi"]
rollData.caracKey = "agi"
rollData.arme = duplicate(arme)
rollData.arme = foundry.utils.duplicate(arme)
rollData.mode = "assommer"
if (rollData.defenderTokenId) {
rollData.cacheDifficulte = true
@@ -778,17 +778,17 @@ export class HeritiersActor extends Actor {
let rollData = this.getCommonRollData(undefined, undefined)
if (pouvoir.system.feeriemasque != "autre") {
rollData.pouvoirBase = duplicate(this.system.rang[pouvoir.system.feeriemasque.toLowerCase()])
rollData.pouvoirBase = foundry.utils.duplicate(this.system.rang[pouvoir.system.feeriemasque.toLowerCase()])
rollData.pouvoirBase.label = "Féerie"
if (!pouvoir.system.carac) {
ui.notifications.warn("Le pouvoir actif " + pouvoir.name + " n'a pas de caractéristique associée")
return
}
rollData.carac = duplicate(this.system.caracteristiques[pouvoir.system.carac])
rollData.carac = foundry.utils.duplicate(this.system.caracteristiques[pouvoir.system.carac])
rollData.caracKey = pouvoir.system.carac
}
rollData.pouvoirMaxUsage = this.getPouvoirUsageMax(pouvoir)
rollData.pouvoir = duplicate(pouvoir)
rollData.pouvoir = foundry.utils.duplicate(pouvoir)
rollData.mode = "pouvoir"
let rollDialog = await HeritiersRollDialog.create(this, rollData)
rollDialog.render(true)