Add v12 support
This commit is contained in:
@@ -12,7 +12,7 @@ export class HeritiersActorPNJSheet extends HeritiersActorSheet {
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
|
||||
return mergeObject(super.defaultOptions, {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
classes: ["fvtt-les-heritiers", "sheet", "actor"],
|
||||
template: "systems/fvtt-les-heritiers/templates/actor-pnj-sheet.html",
|
||||
width: 780,
|
||||
|
||||
@@ -11,7 +11,7 @@ export class HeritiersActorSheet extends ActorSheet {
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
|
||||
return mergeObject(super.defaultOptions, {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
classes: ["fvtt-les-heritiers", "sheet", "actor"],
|
||||
template: "systems/fvtt-les-heritiers/templates/actor-sheet.html",
|
||||
width: 780,
|
||||
@@ -24,7 +24,7 @@ export class HeritiersActorSheet extends ActorSheet {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async getData() {
|
||||
const objectData = duplicate(this.object)
|
||||
const objectData = foundry.utils.duplicate(this.object)
|
||||
|
||||
let formData = {
|
||||
title: this.title,
|
||||
@@ -42,18 +42,18 @@ export class HeritiersActorSheet extends ActorSheet {
|
||||
utileSkillsPhysical :this.actor.organizeUtileSkills("physical"),
|
||||
futileSkills :this.actor.organizeFutileSkills(),
|
||||
contacts: this.actor.organizeContacts(),
|
||||
armes: duplicate(this.actor.getWeapons()),
|
||||
monnaies: duplicate(this.actor.getMonnaies()),
|
||||
pouvoirs: duplicate(this.actor.getPouvoirs()),
|
||||
fee: duplicate(this.actor.getFee() || {} ),
|
||||
protections: duplicate(this.actor.getArmors()),
|
||||
armes: foundry.utils.duplicate(this.actor.getWeapons()),
|
||||
monnaies: foundry.utils.duplicate(this.actor.getMonnaies()),
|
||||
pouvoirs: foundry.utils.duplicate(this.actor.getPouvoirs()),
|
||||
fee: foundry.utils.duplicate(this.actor.getFee() || {} ),
|
||||
protections: foundry.utils.duplicate(this.actor.getArmors()),
|
||||
combat: this.actor.getCombatValues(),
|
||||
equipements: duplicate(this.actor.getEquipments()),
|
||||
avantages: duplicate(this.actor.getAvantages()),
|
||||
atouts: duplicate(this.actor.getAtouts()),
|
||||
capacites: duplicate(this.actor.getCapacites()),
|
||||
desavantages: duplicate(this.actor.getDesavantages()),
|
||||
profils: duplicate(this.actor.getProfils()),
|
||||
equipements: foundry.utils.duplicate(this.actor.getEquipments()),
|
||||
avantages: foundry.utils.duplicate(this.actor.getAvantages()),
|
||||
atouts: foundry.utils.duplicate(this.actor.getAtouts()),
|
||||
capacites: foundry.utils.duplicate(this.actor.getCapacites()),
|
||||
desavantages: foundry.utils.duplicate(this.actor.getDesavantages()),
|
||||
profils: foundry.utils.duplicate(this.actor.getProfils()),
|
||||
pvMalus: this.actor.getPvMalus(),
|
||||
heritage: game.settings.get("fvtt-les-heritiers", "heritiers-heritage"),
|
||||
initiative: this.actor.getFlag("world", "last-initiative") || -1,
|
||||
|
||||
@@ -54,7 +54,7 @@ export class HeritiersActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
prepareArme(arme) {
|
||||
arme = duplicate(arme)
|
||||
arme = foundry.utils.duplicate(arme)
|
||||
arme.system.isMelee = HeritiersUtility.isArmeMelee(arme)
|
||||
return arme
|
||||
}
|
||||
@@ -86,7 +86,7 @@ export class HeritiersActor extends Actor {
|
||||
|
||||
/* ----------------------- --------------------- */
|
||||
addMember(actorId) {
|
||||
let members = duplicate(this.system.members)
|
||||
let members = foundry.utils.duplicate(this.system.members)
|
||||
members.push({ id: actorId })
|
||||
this.update({ 'system.members': members })
|
||||
}
|
||||
@@ -138,7 +138,7 @@ export class HeritiersActor extends Actor {
|
||||
let pouvoirs = []
|
||||
for (let item of this.items) {
|
||||
if (item.type == "pouvoir") {
|
||||
let itemObj = duplicate(item)
|
||||
let itemObj = foundry.utils.duplicate(item)
|
||||
itemObj.maxUsage = this.getPouvoirUsageMax(item)
|
||||
pouvoirs.push(itemObj)
|
||||
}
|
||||
@@ -151,7 +151,7 @@ export class HeritiersActor extends Actor {
|
||||
getSkills() {
|
||||
let comp = []
|
||||
for (let item of this.items) {
|
||||
item = duplicate(item)
|
||||
item = foundry.utils.duplicate(item)
|
||||
if (item.type == "competence") {
|
||||
comp.push(item)
|
||||
}
|
||||
@@ -285,7 +285,7 @@ export class HeritiersActor extends Actor {
|
||||
getItemById(id) {
|
||||
let item = this.items.find(item => item.id == id);
|
||||
if (item) {
|
||||
item = duplicate(item)
|
||||
item = foundry.utils.duplicate(item)
|
||||
}
|
||||
return item;
|
||||
}
|
||||
@@ -343,7 +343,7 @@ export class HeritiersActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getCarac(attrKey) {
|
||||
return duplicate(this.system.caracteristiques)
|
||||
return foundry.utils.duplicate(this.system.caracteristiques)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -364,13 +364,13 @@ export class HeritiersActor extends Actor {
|
||||
getSubActors() {
|
||||
let subActors = [];
|
||||
for (let id of this.system.subactors) {
|
||||
subActors.push(duplicate(game.actors.get(id)));
|
||||
subActors.push(foundry.utils.duplicate(game.actors.get(id)));
|
||||
}
|
||||
return subActors;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async addSubActor(subActorId) {
|
||||
let subActors = duplicate(this.system.subactors);
|
||||
let subActors = foundry.utils.duplicate(this.system.subactors);
|
||||
subActors.push(subActorId);
|
||||
await this.update({ 'system.subactors': subActors });
|
||||
}
|
||||
@@ -392,7 +392,7 @@ export class HeritiersActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async incDecAdversite(adv, incDec = 0) {
|
||||
let adversite = duplicate(this.system.adversite)
|
||||
let adversite = foundry.utils.duplicate(this.system.adversite)
|
||||
adversite[adv] += Number(incDec)
|
||||
adversite[adv] = Math.max(adversite[adv], 0)
|
||||
this.update({ 'system.adversite': adversite })
|
||||
@@ -439,7 +439,7 @@ export class HeritiersActor extends Actor {
|
||||
/* -------------------------------------------- */
|
||||
async setPredilectionUsed(compId, predIdx) {
|
||||
let comp = this.items.get(compId)
|
||||
let pred = duplicate(comp.system.predilections)
|
||||
let pred = foundry.utils.duplicate(comp.system.predilections)
|
||||
pred[predIdx].used = true
|
||||
await this.updateEmbeddedDocuments('Item', [{ _id: compId, 'system.predilections': pred }])
|
||||
}
|
||||
@@ -461,7 +461,7 @@ export class HeritiersActor extends Actor {
|
||||
}
|
||||
if (arme.system.totalDefensif > maxDef) {
|
||||
maxDef = arme.system.totalDefensif
|
||||
bestArme = duplicate(arme)
|
||||
bestArme = foundry.utils.duplicate(arme)
|
||||
}
|
||||
}
|
||||
return bestArme
|
||||
@@ -476,7 +476,7 @@ export class HeritiersActor extends Actor {
|
||||
for (let auto of talent.system.automations) {
|
||||
if (auto.eventtype === "prepare-roll") {
|
||||
if (auto.competence.toLowerCase() == competence.name.toLowerCase()) {
|
||||
talent = duplicate(talent)
|
||||
talent = foundry.utils.duplicate(talent)
|
||||
talent.system.bonus = auto.bonus
|
||||
talent.system.baCost = auto.baCost
|
||||
talents.push(talent)
|
||||
@@ -558,12 +558,12 @@ export class HeritiersActor extends Actor {
|
||||
rollData.rulesMalus.push(this.getPvMalus())
|
||||
|
||||
if (compId) {
|
||||
rollData.competence = duplicate(this.items.get(compId) || {})
|
||||
rollData.competence = foundry.utils.duplicate(this.items.get(compId) || {})
|
||||
this.prepareUtileSkill(rollData.competence)
|
||||
rollData.actionImg = rollData.competence?.img
|
||||
}
|
||||
if (compName) {
|
||||
rollData.competence = duplicate(this.items.find(item => item.name.toLowerCase() == compName.toLowerCase()) || {})
|
||||
rollData.competence = foundry.utils.duplicate(this.items.find(item => item.name.toLowerCase() == compName.toLowerCase()) || {})
|
||||
if (rollData.competence?.name) {
|
||||
this.prepareUtileSkill(rollData.competence)
|
||||
rollData.actionImg = rollData.competence?.img
|
||||
@@ -631,7 +631,7 @@ export class HeritiersActor extends Actor {
|
||||
async rollAttaqueArme(armeId) {
|
||||
let arme = this.items.get(armeId)
|
||||
if (arme) {
|
||||
arme = duplicate(arme)
|
||||
arme = foundry.utils.duplicate(arme)
|
||||
arme.system.isMelee = HeritiersUtility.isArmeMelee(arme)
|
||||
let competenceName = "Tir"
|
||||
let key = "prec"
|
||||
@@ -664,7 +664,7 @@ export class HeritiersActor extends Actor {
|
||||
let rollData = this.getCommonRollData(undefined, competenceName)
|
||||
rollData.carac = this.system.caracteristiques[key]
|
||||
rollData.caracKey = key
|
||||
rollData.arme = duplicate(arme)
|
||||
rollData.arme = foundry.utils.duplicate(arme)
|
||||
rollData.mode = "attaquebrutale"
|
||||
rollData.armes = this.getOtherMeleeWeapons(arme)
|
||||
rollData.rulesMalus.push({ name: "Attaque brutale", value: -2 })
|
||||
@@ -682,7 +682,7 @@ export class HeritiersActor extends Actor {
|
||||
let rollData = this.getCommonRollData(undefined, pireCompetence.name)
|
||||
rollData.carac = this.system.caracteristiques[key]
|
||||
rollData.caracKey = key
|
||||
rollData.arme = duplicate(arme)
|
||||
rollData.arme = foundry.utils.duplicate(arme)
|
||||
rollData.armes = this.getOtherMeleeWeapons(arme)
|
||||
rollData.mode = "attaquecharge"
|
||||
let rollDialog = await HeritiersRollDialog.create(this, rollData)
|
||||
@@ -699,7 +699,7 @@ export class HeritiersActor extends Actor {
|
||||
let rollData = this.getCommonRollData(undefined, competenceName)
|
||||
rollData.carac = this.system.caracteristiques["agi"]
|
||||
rollData.caracKey = "agi"
|
||||
rollData.arme = duplicate(arme)
|
||||
rollData.arme = foundry.utils.duplicate(arme)
|
||||
rollData.mode = "assommer"
|
||||
if (rollData.defenderTokenId) {
|
||||
rollData.cacheDifficulte = true
|
||||
@@ -778,17 +778,17 @@ export class HeritiersActor extends Actor {
|
||||
|
||||
let rollData = this.getCommonRollData(undefined, undefined)
|
||||
if (pouvoir.system.feeriemasque != "autre") {
|
||||
rollData.pouvoirBase = duplicate(this.system.rang[pouvoir.system.feeriemasque.toLowerCase()])
|
||||
rollData.pouvoirBase = foundry.utils.duplicate(this.system.rang[pouvoir.system.feeriemasque.toLowerCase()])
|
||||
rollData.pouvoirBase.label = "Féerie"
|
||||
if (!pouvoir.system.carac) {
|
||||
ui.notifications.warn("Le pouvoir actif " + pouvoir.name + " n'a pas de caractéristique associée")
|
||||
return
|
||||
}
|
||||
rollData.carac = duplicate(this.system.caracteristiques[pouvoir.system.carac])
|
||||
rollData.carac = foundry.utils.duplicate(this.system.caracteristiques[pouvoir.system.carac])
|
||||
rollData.caracKey = pouvoir.system.carac
|
||||
}
|
||||
rollData.pouvoirMaxUsage = this.getPouvoirUsageMax(pouvoir)
|
||||
rollData.pouvoir = duplicate(pouvoir)
|
||||
rollData.pouvoir = foundry.utils.duplicate(pouvoir)
|
||||
rollData.mode = "pouvoir"
|
||||
let rollDialog = await HeritiersRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
|
||||
@@ -145,7 +145,55 @@ export const HERITIERS_CONFIG = {
|
||||
"traditionnelle": "Traditionnelle",
|
||||
"moderne": "Moderne",
|
||||
"orientale": "Orientale"
|
||||
}
|
||||
},
|
||||
typeContact: {
|
||||
"contact": "Contact",
|
||||
"allie": "Allié",
|
||||
"ennemi": "Ennemi",
|
||||
"interet": "Personne d'interêt"
|
||||
},
|
||||
niveauContact: {
|
||||
"1": "1",
|
||||
"2": "2",
|
||||
"3": "3",
|
||||
},
|
||||
pointsUsageList: {
|
||||
"1": "1",
|
||||
"2": "2",
|
||||
"3": "3",
|
||||
"4": "4",
|
||||
},
|
||||
attaquePlusieursList : {
|
||||
"0": "0",
|
||||
"1": "+1",
|
||||
"2": "+2",
|
||||
},
|
||||
attaque2ArmesListe: [
|
||||
{value: "0", label: "Aucun"},
|
||||
{value: "-4", label: "Deux armes à 1 main"},
|
||||
{value: "-2", label: "Deux armes naturelles"},
|
||||
{value: "-2", label: "Avec spécialisation \"Mauvaise Main\""}
|
||||
],
|
||||
typeProfil: {
|
||||
"mineur": "Mineur",
|
||||
"majeur": "Majeur",
|
||||
},
|
||||
bonusMalusContext: [
|
||||
{value: "-6", label: "-6"},
|
||||
{value: "-5", label: "-5"},
|
||||
{value: "-4", label: "-4"},
|
||||
{value: "-3", label: "-3"},
|
||||
{value: "-2", label: "-2"},
|
||||
{value: "-1", label: "-1"},
|
||||
{value: "0", label: "0"},
|
||||
{value: "1", label: "+1"},
|
||||
{value: "2", label: "+2"},
|
||||
{value: "3", label: "+3"},
|
||||
{value: "4", label: "+4"},
|
||||
{value: "5", label: "+5"},
|
||||
{value: "6", label: "+6"}
|
||||
],
|
||||
listNiveau: []
|
||||
|
||||
|
||||
}
|
||||
@@ -1,25 +0,0 @@
|
||||
/**
|
||||
* Extend the basic ActorSheet with some very simple modifications
|
||||
* @extends {ActorSheet}
|
||||
*/
|
||||
|
||||
import { HeritiersActorSheet } from "./heritiers-actor-sheet.js";
|
||||
import { HeritiersUtility } from "./heritiers-utility.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class HeritiersCreatureSheet extends HeritiersActorSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
|
||||
return mergeObject(super.defaultOptions, {
|
||||
classes: ["fvtt-les-heritiers", "sheet", "actor"],
|
||||
template: "systems/fvtt-les-heritiers/templates/creature-sheet.html",
|
||||
width: 640,
|
||||
height: 720,
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }],
|
||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
|
||||
editScore: false
|
||||
})
|
||||
}
|
||||
}
|
||||
@@ -9,7 +9,7 @@ export class HeritiersItemSheet extends ItemSheet {
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
|
||||
return mergeObject(super.defaultOptions, {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
classes: ["fvtt-les-heritiers", "sheet", "item"],
|
||||
template: "systems/fvtt-les-heritiers/templates/item-sheet.html",
|
||||
dragDrop: [{ dragSelector: null, dropSelector: null }],
|
||||
@@ -48,7 +48,7 @@ export class HeritiersItemSheet extends ItemSheet {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async getData() {
|
||||
const objectData = duplicate(this.object)
|
||||
const objectData = foundry.utils.duplicate(this.object)
|
||||
let formData = {
|
||||
title: this.title,
|
||||
id: this.id,
|
||||
@@ -96,7 +96,7 @@ export class HeritiersItemSheet extends ItemSheet {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
postItem() {
|
||||
let chatData = duplicate(HeritiersUtility.data(this.item));
|
||||
let chatData = foundry.utils.duplicate(HeritiersUtility.data(this.item));
|
||||
if (this.actor) {
|
||||
chatData.actor = { id: this.actor.id };
|
||||
}
|
||||
@@ -138,52 +138,52 @@ export class HeritiersItemSheet extends ItemSheet {
|
||||
})
|
||||
|
||||
html.find('#add-specialite').click(ev => {
|
||||
let spec = duplicate(this.object.system.specialites)
|
||||
spec.push( { name: "Nouvelle Spécialité", id: randomID(16), used: false })
|
||||
let spec = foundry.utils.duplicate(this.object.system.specialites)
|
||||
spec.push( { name: "Nouvelle Spécialité", id: foundry.utils.randomID(16), used: false })
|
||||
this.object.update( { 'system.specialites': spec })
|
||||
})
|
||||
html.find('.delete-specialite').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".specialite-item")
|
||||
let index = li.data("specialite-index")
|
||||
let spec = duplicate(this.object.system.specialites)
|
||||
let spec = foundry.utils.duplicate(this.object.system.specialites)
|
||||
spec.splice(index,1)
|
||||
this.object.update( { 'system.specialites': spec })
|
||||
})
|
||||
html.find('.edit-specialite').change(ev => {
|
||||
const li = $(ev.currentTarget).parents(".specialite-item")
|
||||
let index = li.data("specialite-index")
|
||||
let spec = duplicate(this.object.system.specialites)
|
||||
let spec = foundry.utils.duplicate(this.object.system.specialites)
|
||||
spec[index].name = ev.currentTarget.value
|
||||
spec[index].id = spec[index].id || randomID(16)
|
||||
spec[index].id = spec[index].id || foundry.utils.randomID(16)
|
||||
this.object.update( { 'system.specialites': spec })
|
||||
})
|
||||
html.find('.edit-specialite-description').change(ev => {
|
||||
const li = $(ev.currentTarget).parents(".specialite-item")
|
||||
let index = li.data("specialite-index")
|
||||
let spec = duplicate(this.object.system.specialites)
|
||||
let spec = foundry.utils.duplicate(this.object.system.specialites)
|
||||
spec[index].description = ev.currentTarget.value
|
||||
spec[index].id = spec[index].id || randomID(16)
|
||||
spec[index].id = spec[index].id || foundry.utils.randomID(16)
|
||||
this.object.update( { 'system.specialites': spec })
|
||||
})
|
||||
|
||||
html.find('#add-automation').click(ev => {
|
||||
let autom = duplicate(this.object.system.automations)
|
||||
autom.push( { eventtype: "on-drop", name: "Automatisation 1", competence: "", minLevel: 0, id: randomID(16) })
|
||||
let autom = foundry.utils.duplicate(this.object.system.automations)
|
||||
autom.push( { eventtype: "on-drop", name: "Automatisation 1", competence: "", minLevel: 0, id: foundry.utils.randomID(16) })
|
||||
this.object.update( { 'system.automations': autom })
|
||||
})
|
||||
html.find('.delete-automation').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".automation-item")
|
||||
let index = li.data("automation-index")
|
||||
let autom = duplicate(this.object.system.automations)
|
||||
let autom = foundry.utils.duplicate(this.object.system.automations)
|
||||
autom.splice(index,1)
|
||||
this.object.update( { 'system.automations': autom })
|
||||
})
|
||||
html.find('.automation-edit-field').change(ev => {
|
||||
let index = $(ev.currentTarget).data("automation-index")
|
||||
let field = $(ev.currentTarget).data("automation-field")
|
||||
let auto = duplicate(this.object.system.automations)
|
||||
let auto = foundry.utils.duplicate(this.object.system.automations)
|
||||
auto[index][field] = ev.currentTarget.value
|
||||
auto[index].id = auto[index].id || randomID(16)
|
||||
auto[index].id = auto[index].id || foundry.utils.randomID(16)
|
||||
this.object.update( { 'system.automations': auto })
|
||||
})
|
||||
|
||||
|
||||
@@ -12,7 +12,6 @@ import { HeritiersActor } from "./heritiers-actor.js";
|
||||
import { HeritiersItemSheet } from "./heritiers-item-sheet.js";
|
||||
import { HeritiersActorSheet } from "./heritiers-actor-sheet.js";
|
||||
import { HeritiersActorPNJSheet } from "./heritiers-actor-pnj-sheet.js";
|
||||
import { HeritiersCreatureSheet } from "./heritiers-creature-sheet.js";
|
||||
import { HeritiersUtility } from "./heritiers-utility.js";
|
||||
import { HeritiersCombat } from "./heritiers-combat.js";
|
||||
import { HeritiersItem } from "./heritiers-item.js";
|
||||
@@ -47,6 +46,10 @@ Hooks.once("init", async function () {
|
||||
CONFIG.Combat.documentClass = HeritiersCombat
|
||||
CONFIG.Actor.documentClass = HeritiersActor
|
||||
CONFIG.Item.documentClass = HeritiersItem
|
||||
// Create an array of values from 0 to 10
|
||||
HERITIERS_CONFIG.listNiveau = Array.from({ length: 11 }, (v, k) => k)
|
||||
// Create an object of bonus/malus from -6 to +6 signed
|
||||
HERITIERS_CONFIG.bonusMalus = Array.from({ length: 7 }, (v, k) => k - 6)
|
||||
game.system.lesheritiers = {
|
||||
HeritiersUtility,
|
||||
config: HERITIERS_CONFIG
|
||||
|
||||
@@ -140,7 +140,7 @@ export class HeritiersUtility {
|
||||
let rollData = message.getFlag("world", "heritiers-roll")
|
||||
let actor = this.getActorFromRollData(rollData)
|
||||
await actor.setPredilectionUsed(rollData.competence._id, predIdx)
|
||||
rollData.competence = duplicate(actor.getCompetence(rollData.competence._id))
|
||||
rollData.competence = foundry.utils.duplicate(actor.getCompetence(rollData.competence._id))
|
||||
HeritiersUtility.rollHeritiers(rollData)
|
||||
})
|
||||
|
||||
@@ -252,7 +252,7 @@ export class HeritiersUtility {
|
||||
|
||||
let id = rollData.rollId;
|
||||
let oldRollData = this.rollDataStore[id] || {};
|
||||
let newRollData = mergeObject(oldRollData, rollData);
|
||||
let newRollData = foundry.utils.mergeObject(oldRollData, rollData);
|
||||
this.rollDataStore[id] = newRollData;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
@@ -391,7 +391,7 @@ export class HeritiersUtility {
|
||||
}
|
||||
}
|
||||
if ( !rollData.forcedValue) {
|
||||
rollData.adjacentFaces = duplicate(__facesAdjacentes[rollData.mainDice][rollData.diceValue])
|
||||
rollData.adjacentFaces = foundry.utils.duplicate(__facesAdjacentes[rollData.mainDice][rollData.diceValue])
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -477,7 +477,7 @@ export class HeritiersUtility {
|
||||
}
|
||||
|
||||
//rollData.actionImg = "systems/fvtt-les-heritiers/assets/icons/" + actor.system.attributs[rollData.attrKey].labelnorm + ".webp"
|
||||
rollData.carac = duplicate(actor.system.caracteristiques[rollData.caracKey])
|
||||
rollData.carac = foundry.utils.duplicate(actor.system.caracteristiques[rollData.caracKey])
|
||||
|
||||
if (rollData.forcedValue) {
|
||||
rollData.diceFormula = rollData.forcedValue
|
||||
@@ -536,9 +536,9 @@ export class HeritiersUtility {
|
||||
}
|
||||
|
||||
if ( !rollData.noRoll) {
|
||||
let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
|
||||
let myRoll = await new Roll(rollData.diceFormula).roll()
|
||||
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
|
||||
rollData.roll = duplicate(myRoll)
|
||||
rollData.roll = foundry.utils.duplicate(myRoll)
|
||||
console.log(">>>> ", myRoll)
|
||||
this.computeResult(actor, rollData)
|
||||
this.computeMarge(rollData, rollData.sdValue) // Calcul de la marge si seuil présent
|
||||
@@ -583,9 +583,9 @@ export class HeritiersUtility {
|
||||
static async bonusRollHeritiers(rollData) {
|
||||
rollData.bonusFormula = rollData.addedBonus
|
||||
|
||||
let bonusRoll = new Roll(rollData.bonusFormula).roll({ async: false })
|
||||
let bonusRoll = await new Roll(rollData.bonusFormula).roll()
|
||||
await this.showDiceSoNice(bonusRoll, game.settings.get("core", "rollMode"));
|
||||
rollData.bonusRoll = duplicate(bonusRoll)
|
||||
rollData.bonusRoll = foundry.utils.duplicate(bonusRoll)
|
||||
|
||||
rollData.finalResult += rollData.bonusRoll.total
|
||||
|
||||
@@ -623,7 +623,7 @@ export class HeritiersUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static blindMessageToGM(chatOptions) {
|
||||
let chatGM = duplicate(chatOptions);
|
||||
let chatGM = foundry.utils.duplicate(chatOptions);
|
||||
chatGM.whisper = this.getUsers(user => user.isGM);
|
||||
chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
|
||||
console.log("blindMessageToGM", chatGM);
|
||||
@@ -687,7 +687,7 @@ export class HeritiersUtility {
|
||||
/* -------------------------------------------- */
|
||||
static getBasicRollData() {
|
||||
let rollData = {
|
||||
rollId: randomID(16),
|
||||
rollId: foundry.utils.randomID(16),
|
||||
rollMode: game.settings.get("core", "rollMode"),
|
||||
sdList: game.system.lesheritiers.config.seuilsDifficulte,
|
||||
sdValue: -1,
|
||||
|
||||
Reference in New Issue
Block a user