v10/v11 compat
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@@ -270,7 +270,6 @@ export class HeritiersUtility {
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/* -------------------------------------------- */
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static onSocketMesssage(msg) {
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//console.log("SOCKET MESSAGE", msg.name, game.user.character.id, msg.data.defenderId);
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if (msg.name == "msg_update_defense_state") {
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this.updateDefenseState(msg.data.defenderId, msg.data.rollId);
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}
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@@ -530,7 +529,7 @@ export class HeritiersUtility {
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let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
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await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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rollData.roll = myRoll
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rollData.roll = duplicate(myRoll)
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console.log(">>>> ", myRoll)
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this.computeResult(actor, rollData)
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this.computeMarge(rollData, rollData.sdValue) // Calcul de la marge si seuil présent
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@@ -571,7 +570,7 @@ export class HeritiersUtility {
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let bonusRoll = new Roll(rollData.bonusFormula).roll({ async: false })
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await this.showDiceSoNice(bonusRoll, game.settings.get("core", "rollMode"));
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rollData.bonusRoll = bonusRoll
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rollData.bonusRoll = duplicate(bonusRoll)
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rollData.finalResult += rollData.bonusRoll.total
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