131 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			Handlebars
		
	
	
	
	
	
			
		
		
	
	
			131 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			Handlebars
		
	
	
	
	
	
| <section class="{{cssClass}} directory flexcol" id="{{cssId}}" data-tab="{{tabName}}">
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|     <header class="combat-tracker-header">
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|         {{#if user.isGM}}
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|         <nav class="encounters flexrow" aria-label="COMBAT.NavLabel">
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|             <a class="combat-button combat-create" data-tooltip="COMBAT.Create">
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|                 <i class="fas fa-plus"></i>
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|             </a>
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|             {{#if combatCount}}
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|             <a class="combat-button combat-cycle" data-tooltip="COMBAT.EncounterPrevious"
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|                {{#if previousId}}data-document-id="{{previousId}}"{{else}}disabled{{/if}}>
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|                 <i class="fas fa-caret-left"></i>
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|             </a>
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|             <h4 class="encounter">{{localize "COMBAT.Encounter"}} {{currentIndex}} / {{combatCount}}</h4>
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|             <a class="combat-button combat-cycle" data-tooltip="COMBAT.EncounterNext"
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|                {{#if nextId}}data-document-id="{{nextId}}"{{else}}disabled{{/if}}>
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|                 <i class="fas fa-caret-right"></i>
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|             </a>
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|             {{/if}}
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|             <a class="combat-button combat-control" data-tooltip="COMBAT.Delete" data-control="endCombat" {{#unless combatCount}}disabled{{/unless}}>
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|                 <i class="fas fa-trash"></i>
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|             </a>
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|         </nav>
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|         {{/if}}
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| 
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|         <div class="encounter-controls flexrow {{#if hasCombat}}combat{{/if}}">
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|             {{#if user.isGM}}
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|             <a class="combat-button combat-control" data-tooltip="COMBAT.RollAll" data-control="rollAll" {{#unless turns}}disabled{{/unless}}>
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|                 <i class="fas fa-users"></i>
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|             </a>
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|             <a class="combat-button combat-control" data-tooltip="COMBAT.RollNPC" data-control="rollNPC" {{#unless turns}}disabled{{/unless}}>
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|                 <i class="fas fa-users-cog"></i>
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|             </a>
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|             {{/if}}
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| 
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|             {{log combat.flags}}
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| 
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|             {{#if combatCount}}
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|             {{#if combat.round}}
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|             <!--<h3 class="encounter-title noborder">Turn {{combat.turnNumber}} Segment {{combat.segmentNumber}}</h3>-->
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|             <h3 class="encounter-title noborder">Turn {{combat.flags.world.turnData.turnNumber}} Segment {{combat.flags.world.turnData.segmentNumber}}</h3>
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|             {{else}}
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|             <h3 class="encounter-title noborder">{{localize 'COMBAT.NotStarted'}}</h3>
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|             {{/if}}
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|             {{else}}
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|             <h3 class="encounter-title noborder">{{localize "COMBAT.None"}}</h3>
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|             {{/if}}
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| 
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|             {{#if user.isGM}}
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|             <a class="combat-button combat-control" data-tooltip="COMBAT.InitiativeReset" data-control="resetAll"
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|                 {{#unless hasCombat}}disabled{{/unless}}>
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|                 <i class="fas fa-undo"></i>
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|             </a>
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|             <a class="combat-button combat-control" data-tooltip="{{labels.scope}}"
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|                 data-control="toggleSceneLink" {{#unless hasCombat}}disabled{{/unless}}>
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|                 <i class="fas fa-{{#unless linked}}un{{/unless}}link"></i>
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|             </a>
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|             <a class="combat-button combat-settings" data-tooltip="COMBAT.Settings" data-control="trackerSettings">
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|                 <i class="fas fa-cog"></i>
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|             </a>
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|             {{/if}}
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|         </div>
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|     </header>
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| 
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|     <ol id="combat-tracker" class="directory-list">
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|         {{#each turns}}
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|           {{#if (checkInit this.initiative)}}
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|           <li class="combatant actor directory-item flexrow {{this.css}}" data-combatant-id="{{this.id}}">
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|               <img class="token-image" data-src="{{this.img}}" alt="{{this.name}}"/>
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|               <div class="token-name flexcol">
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|                   <h4>{{this.name}} </h4>
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|                   <div class="combatant-controls flexrow">
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|                       {{#if ../user.isGM}}
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|                       <a class="combatant-control {{#if this.hidden}}active{{/if}}" data-tooltip="COMBAT.ToggleVis" data-control="toggleHidden">
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|                           <i class="fas fa-eye-slash"></i>
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|                       </a>
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|                       <a class="combatant-control {{#if this.defeated}}active{{/if}}" data-tooltip="COMBAT.ToggleDead" data-control="toggleDefeated">
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|                           <i class="fas fa-skull"></i>
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|                       </a>
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|                       {{/if}}
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|                       {{#if this.canPing}}
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|                       <a class="combatant-control" data-tooltip="COMBAT.PingCombatant" data-control="pingCombatant">
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|                           <i class="fa-solid fa-bullseye-arrow"></i>
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|                       </a>
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|                       {{/if}}
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|                       <div class="token-effects">
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|                           {{#each this.effects}}
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|                           <img class="token-effect" src="{{this}}"/>
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|                           {{/each}}
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|                       </div>
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|                   </div>
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|               </div>
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| 
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|               {{#if this.hasResource}}
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|               <div class="token-resource">
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|                   <span class="resource">{{this.resource}}</span>
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|               </div>
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|               {{/if}}
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| 
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|               <div class="token-initiative">
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|                   {{#if this.hasRolled}}
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|                   <span class="initiative">{{this.initiative}}</span>
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|                   {{else if this.owner}}
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|                   <a class="combatant-control roll" data-tooltip="COMBAT.InitiativeRoll" data-control="rollInitiative"></a>
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|                   {{/if}}
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|               </div>
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|           </li>
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|           {{/if}}
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|         {{/each}}
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|     </ol>
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| 
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|     <nav id="combat-controls" class="directory-footer flexrow" data-tooltip-direction="UP">
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|     {{#if hasCombat}}
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|         {{#if user.isGM}}
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|             {{#if round}}
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|             <a class="combat-control" data-tooltip="COMBAT.RoundPrev" data-control="previousRound"><i class="fas fa-step-backward"></i></a>
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|             <a class="combat-control" data-tooltip="COMBAT.TurnPrev" data-control="previousTurn"><i class="fas fa-arrow-left"></i></a>
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|             <a class="combat-control center" data-control="endCombat">{{localize 'COMBAT.End'}}</a>
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|             <a class="combat-control" data-tooltip="COMBAT.TurnNext" data-control="nextTurn"><i class="fas fa-arrow-right"></i></a>
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|             <a class="combat-control" data-tooltip="COMBAT.RoundNext" data-control="nextRound"><i class="fas fa-step-forward"></i></a>
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|             {{else}}
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|             <a class="combat-control center" data-control="startCombat">{{localize 'COMBAT.Begin'}}</a>
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|             {{/if}}
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|         {{else if control}}
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|         <a class="combat-control" data-tooltip="COMBAT.TurnPrev" data-control="previousTurn"><i class="fas fa-arrow-left"></i></a>
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|         <a class="combat-control center" data-control="nextTurn">{{localize 'COMBAT.TurnEnd'}}</a>
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|         <a class="combat-control" data-tooltip="COMBAT.TurnNext" data-control="nextTurn"><i class="fas fa-arrow-right"></i></a>
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|         {{/if}}
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|     {{/if}}
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|     </nav>
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| </section>
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