{{#if img}}
  
     
   
  {{/if}}
  
    
    
      
        - Fight result !{{#if successDetails.fumbleDetails}}
- Fumble ! :  {{successDetails.fumbleDetails.data.text}} {{/if}}
        {{#if armorResult}}
- Armor initial result : {{armorResult.rawArmor}}{{#each armorResult.messages as |message idx|}}
- {{message}}{{/each}}
        {{/if}}
        {{#if successDetails.hack_vs_shields}}
- Hack weapon : check shield !{{/if}}
        {{#if successDetails.entangle}}
- Entangle weapon : attacker can entangle !{{/if}}
        
        {{#if successDetails.knockback}}
- Knockback weapon : check knockback !{{/if}}
        
        {{#if successDetails.hack_armors}}
- Hack weapon : check armor damage !{{/if}}
        {{#if successDetails.penetrating_impale}}
- Penetrating weapon : apply the Impale condition !{{/if}}
        {{#if (or successDetails.critical_1 successDetails.critical_2)}}
- Critical {{#if successDetails.critical_1}} 1 {{else}} 2 {{/if}} : {{successDetails.criticalText}} {{/if}}
        {{#if successDetails.attackerHPLossValue}}
- Attacker has lost HP :  {{successDetails.attackerHPLossValue}} HP {{/if}}
        {{#if successDetails.defenderHPLossValue}}
- Defender has lost HP :  {{successDetails.defenderHPLossValue}} HP {{/if}}
- Success details : {{successDetails.result}} 
- Final successes {{sumSuccess}}