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Author SHA1 Message Date
a07f367b0c Move repo to public area 2023-08-26 09:48:07 +02:00
09bb7fb692 Move repo to public area 2023-08-26 05:38:10 +02:00
92dc81af24 Move repo to public area 2023-08-26 05:36:15 +02:00
d2430ee482 Move repo to public area 2023-08-26 05:15:18 +02:00
86780ce8ae Move repo to public area 2023-08-26 05:14:08 +02:00
b383481915 First official release 2023-08-25 23:00:21 +02:00
dca78fd4b6 Add changelog 2023-08-25 19:02:40 +02:00
f381269acf Add changelog 2023-08-25 18:58:48 +02:00
686ea4cea6 Fix manifest link 2023-08-25 18:55:34 +02:00
c915b85a7b Update README 2023-08-25 16:34:10 +02:00
5026e120c1 Equipment management 2023-08-24 23:12:55 +02:00
9cefc6f816 Equipment management 2023-08-24 20:32:12 +02:00
11d7c7d1c0 Equipment management 2023-08-24 20:32:00 +02:00
3abf9a9f8f Equipment management 2023-08-24 18:45:54 +02:00
f5c0faffd3 Equipment management 2023-08-24 15:59:54 +02:00
3f0e0a41b8 Update equipments type 2023-08-22 23:30:31 +02:00
20c49eb48c Fix Maneuvers 2023-08-15 22:12:02 +02:00
6275319164 Various fixes 2023-08-10 13:06:16 +02:00
19fb872824 Various fixes 2023-08-10 13:05:56 +02:00
002d6f4fbd Various fixes 2023-08-09 18:05:16 +02:00
86 changed files with 1081 additions and 554 deletions

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@ -2,8 +2,18 @@ This is the official Hero System 6th Edition game system for FoundryVTT, based o
The Hero System game system is not usable standalone. To play this game you need a copy of the core rulebook. The Hero System game system is not usable standalone. To play this game you need a copy of the core rulebook.
It features :
- PC/NPC sheets
- Roll management and associated helpers
- Segment and Turn management in the combat tracker
- Official compendiums
![Snapshot](https://www.lahiette.com/leratierbretonnien/wp-content/uploads/2023/08/hero6_snapshot_02.webp "Snapshot")
Installation Installation
Manifest URL: https://github.com/Legendsmiths-LLC/ Manifest URL: https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/raw/branch/master/system.json
Project page : https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6
For manual installation, use the provided manifest URL in the "Install System" popup window while managing game systems. For manual installation, use the provided manifest URL in the "Install System" popup window while managing game systems.

9
changelog.md Normal file
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@ -0,0 +1,9 @@
v11.0.15
- Fix target rolls for power
- Add maneuvers roll in the maneuver tab
- Renamed title
v11.0.14
- Initial public release

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@ -1,19 +1,22 @@
{ {
"ACTOR": { "TYPES": {
"TypeCharacter": "Character" "Actor": {
}, "character": "Character",
"ITEM": { "minion": "Minion"
"TypeSkill": "Skill", },
"TypePerk": "Perk", "Item": {
"TypePower": "Power", "skill": "Skill",
"TypeTalent": "Talent", "perk": "Perk",
"TypeAdvantage": "Advantage", "power": "Power",
"TypeMartialart": "Martial art", "talent": "Talent",
"TypeLimitation": "Limitation", "advantage": "Advantage",
"TypeComplication": "Complication", "martialart": "Martial art",
"TypeEquipment": "Equipment", "limitation": "Limitation",
"TypeCurrency": "Currency", "complication": "Complication",
"TypeManeuver": "Maneuver" "equipment": "Equipment",
"currency": "Currency",
"maneuver": "Maneuver"
}
}, },
"COMBAT": { "COMBAT": {
"TurnPrev": "Previous initiative", "TurnPrev": "Previous initiative",

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@ -46,10 +46,12 @@ export class Hero6ActorSheet extends ActorSheet {
complications: this.actor.getComplications( ), complications: this.actor.getComplications( ),
maneuvers: this.actor.getManeuvers( ), maneuvers: this.actor.getManeuvers( ),
nonstockmaneuvers: this.actor.getNonStockManeuvers(), nonstockmaneuvers: this.actor.getNonStockManeuvers(),
allmaneuvers: this.actor.getAllManeuvers(),
weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ), weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())), armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields())), shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields())),
equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsMoneys()) ), moneys: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getMoneys())),
equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipments()) ),
subActors: duplicate(this.actor.getSubActors()), subActors: duplicate(this.actor.getSubActors()),
race: duplicate(this.actor.getRace()), race: duplicate(this.actor.getRace()),
encCapacity: this.actor.getEncumbranceCapacity(), encCapacity: this.actor.getEncumbranceCapacity(),
@ -74,7 +76,9 @@ export class Hero6ActorSheet extends ActorSheet {
editScore: this.options.editScore, editScore: this.options.editScore,
isGM: game.user.isGM isGM: game.user.isGM
} }
this.formData = formData; this.formData = formData;
this.stockManeuverDisplayed = false
console.log("PC : ", formData, this.object); console.log("PC : ", formData, this.object);
return formData; return formData;
@ -89,9 +93,9 @@ export class Hero6ActorSheet extends ActorSheet {
// Everything below here is only needed if the sheet is editable // Everything below here is only needed if the sheet is editable
if (!this.options.editable) return; if (!this.options.editable) return;
html.bind("keydown", function(e) { // Ignore Enter in actores sheet /*html.bind("keydown", function(e) { // Ignore Enter in actores sheet
if (e.keyCode === 13) return false; if (e.keyCode === 13) return false;
}); });*/
// Update Inventory Item // Update Inventory Item
html.find('.item-edit').click(ev => { html.find('.item-edit').click(ev => {
@ -158,13 +162,19 @@ export class Hero6ActorSheet extends ActorSheet {
html.find('.roll-perception').click((event) => { html.find('.roll-perception').click((event) => {
this.actor.rollPerception("int"); this.actor.rollPerception("int");
}); });
html.find('.roll-weapon').click((event) => {
const li = $(event.currentTarget).parents(".item")
this.actor.rollWeapon(li.data("item-id"));
});
html.find('.roll-power-attack').click((event) => {
const li = $(event.currentTarget).parents(".item")
this.actor.rollPowerAttack(li.data("item-id"));
});
html.find('.roll-direct').click((event) => { html.find('.roll-direct').click((event) => {
const rollFormula = $(event.currentTarget).data("roll-formula") const rollFormula = $(event.currentTarget).data("roll-formula")
const rollSource = $(event.currentTarget).data("roll-source") const rollSource = $(event.currentTarget).data("roll-source")
Hero6Utility.processDirectRoll( { actorId: this.actor.id, rollFormula: rollFormula, rollSource: rollSource, mode:"directroll"} ) Hero6Utility.processDirectRoll( { actorId: this.actor.id, rollFormula: rollFormula, rollSource: rollSource, mode:"directroll"} )
}); });
html.find('.roll-item').click((event) => { html.find('.roll-item').click((event) => {
const li = $(event.currentTarget).parents(".item"); const li = $(event.currentTarget).parents(".item");
let itemId = li.data("item-id") let itemId = li.data("item-id")
@ -180,16 +190,6 @@ export class Hero6ActorSheet extends ActorSheet {
let itemId = li.data("item-id") let itemId = li.data("item-id")
this.actor.rollLiftDice(itemId); this.actor.rollLiftDice(itemId);
}); });
html.find('.roll-weapon').click((event) => {
const li = $(event.currentTarget).parents(".item");
const skillId = li.data("item-id")
this.actor.rollWeapon(skillId)
});
html.find('.roll-maneuver').click((event) => {
const li = $(event.currentTarget).parents(".item");
const maneuverId = li.data("maneuver-id")
this.actor.rollManeuver(maneuverId)
});
html.find('.hold-action').click((event) => { html.find('.hold-action').click((event) => {
this.actor.holdAction() this.actor.holdAction()
@ -198,6 +198,16 @@ export class Hero6ActorSheet extends ActorSheet {
this.actor.abortAction() this.actor.abortAction()
}); });
html.find(".show-stock-maneuver").click((event) => {
if ( !this.stockManeuverDisplayed) {
$('div .maneuver-list').removeClass('maneuver-is-stock');
this.stockManeuverDisplayed = true
} else {
$('div .maneuver-list').addClass('maneuver-is-stock');
this.stockManeuverDisplayed = false
}
});
html.find('.lock-unlock-sheet').click((event) => { html.find('.lock-unlock-sheet').click((event) => {
this.options.editScore = !this.options.editScore; this.options.editScore = !this.options.editScore;
this.render(true); this.render(true);

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@ -4,7 +4,7 @@ import { Hero6RollDialog } from "./hero6-roll-dialog.js";
import { Hero6LiftDice } from "./hero6-lift-dice.js"; import { Hero6LiftDice } from "./hero6-lift-dice.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
const __speed2Segments = [ [0], [7], [6, 12], [4, 8, 12], [3, 6, 9, 12], [3, 5, 8, 10, 12], [2, 4, 6, 8, 10, 12], const __speed2Segments = [[0], [7], [6, 12], [4, 8, 12], [3, 6, 9, 12], [3, 5, 8, 10, 12], [2, 4, 6, 8, 10, 12],
[2, 4, 6, 7, 9, 11, 12], [2, 3, 5, 6, 8, 9, 11, 12], [2, 3, 4, 6, 7, 8, 10, 11, 12], [2, 3, 4, 5, 6, 8, 9, 10, 11, 12], [2, 4, 6, 7, 9, 11, 12], [2, 3, 5, 6, 8, 9, 11, 12], [2, 3, 4, 6, 7, 8, 10, 11, 12], [2, 3, 4, 5, 6, 8, 9, 10, 11, 12],
[2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12], [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12]] [2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12], [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12]]
@ -40,12 +40,10 @@ export class Hero6Actor extends Actor {
return actor; return actor;
} }
if (data.type == 'character') { if (data.type == 'character' || data.type == 'minion') {
const maneuvers = await Hero6Utility.loadCompendium("fvtt-hero-system-6.maneuvers") const maneuvers = await Hero6Utility.loadCompendium("fvtt-hero-system-6.maneuvers")
let maneuversObj = maneuvers.map(i => i.toObject()) let maneuversObj = maneuvers.map(i => i.toObject())
data.items = maneuversObj.filter(m => m.system.isstock) data.items = maneuversObj.filter(m => m.system.isstock)
}
if (data.type == 'npc') {
} }
return super.create(data, options); return super.create(data, options);
@ -62,14 +60,11 @@ export class Hero6Actor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
computeDerivatedData() { computeDerivatedData() {
if (this.type == "character") { let newSTREND = this.computeSTREND()
let newSTREND = this.computeSTREND() if (newSTREND != this.system.characteristics.str.strend) {
if (newSTREND != this.system.characteristics.str.strend) { this.update({ 'system.characteristics.str.strend': newSTREND })
this.update({ 'system.characteristics.str.strend': newSTREND })
}
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
performMigration() { performMigration() {
// Fix OCV/OMCV rollable // Fix OCV/OMCV rollable
@ -172,6 +167,19 @@ export class Hero6Actor extends Actor {
} }
return item; return item;
} }
/* -------------------------------------------- */
async _preCreate(data, options, user) {
await super._preCreate(data, options, user);
// Configure prototype token settings
const prototypeToken = {};
if (this.type === "character") Object.assign(prototypeToken, {
sight: { enabled: true }, actorLink: true, disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY
});
this.updateSource({ prototypeToken });
}
/* -------------------------------------------- */ /* -------------------------------------------- */
prepareSkill(skill) { prepareSkill(skill) {
skill.roll = 0 skill.roll = 0
@ -213,15 +221,23 @@ export class Hero6Actor extends Actor {
skill.roll += skill.system.levels skill.roll += skill.system.levels
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
prepareManeuver(maneuver) { prepareManeuver(maneuver) {
if (maneuver.system.maneuvertype == "mental") {
maneuver.roll = 11 + this.system.characteristics.ocv.value maneuver.roll = 11 + this.system.characteristics.omcv.value
if ( Number(maneuver.system.ocv)) { if (Number(maneuver.system.omcv)) {
maneuver.roll += Number(maneuver.system.ocv) maneuver.roll += Number(maneuver.system.omcv)
} else {
maneuver.noOMCV = true
}
} else { } else {
maneuver.noOCV = true maneuver.roll = 11 + this.system.characteristics.ocv.value
if (Number(maneuver.system.ocv)) {
maneuver.roll += Number(maneuver.system.ocv)
} else {
maneuver.noOCV = true
}
} }
} }
@ -296,11 +312,18 @@ export class Hero6Actor extends Actor {
let maneuvers = { let maneuvers = {
general: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "general"), general: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "general"),
offensive: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "offensive"), offensive: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "offensive"),
defensive: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "defensive") defensive: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "defensive"),
mental: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "mental")
} }
Hero6Utility.sortArrayObjectsByName(maneuvers.general) Hero6Utility.sortArrayObjectsByName(maneuvers.general)
Hero6Utility.sortArrayObjectsByName(maneuvers.offensive) Hero6Utility.sortArrayObjectsByName(maneuvers.offensive)
Hero6Utility.sortArrayObjectsByName(maneuvers.defensive) Hero6Utility.sortArrayObjectsByName(maneuvers.defensive)
Hero6Utility.sortArrayObjectsByName(maneuvers.mental)
return maneuvers
}
getAllManeuvers() {
let maneuvers = this.items.filter(item => item.type == "maneuver")
Hero6Utility.sortArrayObjectsByName(maneuvers)
return maneuvers return maneuvers
} }
getNonStockManeuvers() { getNonStockManeuvers() {
@ -313,6 +336,11 @@ export class Hero6Actor extends Actor {
Hero6Utility.sortArrayObjectsByName(list) Hero6Utility.sortArrayObjectsByName(list)
return list return list
} }
getMoneys() {
let list = this.items.filter(item => item.type == "equipment" && item.system.subtype == "money");
Hero6Utility.sortArrayObjectsByName(list)
return list
}
getWeapons() { getWeapons() {
let list = this.items.filter(item => item.type == "equipment" && item.system.subtype == "weapon"); let list = this.items.filter(item => item.type == "equipment" && item.system.subtype == "weapon");
Hero6Utility.sortArrayObjectsByName(list) Hero6Utility.sortArrayObjectsByName(list)
@ -408,7 +436,7 @@ export class Hero6Actor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
async cleanCombat() { async cleanCombat() {
await this.setFlag("world", "hold-action", false) await this.setFlag("world", "hold-action", false)
await this.setFlag("world", "abort-action", { state: false, count: 0 } ) await this.setFlag("world", "abort-action", { state: false, count: 0 })
} }
async holdAction() { async holdAction() {
await this.disableAbortAction() await this.disableAbortAction()
@ -481,7 +509,7 @@ export class Hero6Actor extends Actor {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
getBaseInit(turn) { getBaseInit(turn) {
if ( turn != this.turn) { if (turn != this.turn) {
let r = new Roll("1d6").roll({ async: false }) let r = new Roll("1d6").roll({ async: false })
this.currentInit = Number(this.system.characteristics.dex.initiative) + Number(((r.total / 10).toFixed(2))) this.currentInit = Number(this.system.characteristics.dex.initiative) + Number(((r.total / 10).toFixed(2)))
this.turn = turn this.turn = turn
@ -516,8 +544,13 @@ export class Hero6Actor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
prepareCharacValues(charac) { prepareCharacValues(charac) {
charac.total = charac.value if (charac.label == "OCV" || charac.label == "OMCV" ) {
charac.roll = 9 + Math.round((charac.value) / 5) charac.total = charac.value
charac.roll = 11 + charac.value
} else {
charac.total = charac.value
charac.roll = 9 + Math.round((charac.value) / 5)
}
} }
prepareCharac() { prepareCharac() {
let characs = duplicate(this.system.characteristics) let characs = duplicate(this.system.characteristics)
@ -531,7 +564,7 @@ export class Hero6Actor extends Actor {
if (key == "spd") { if (key == "spd") {
ch.phasesString = this.getPhasesString() ch.phasesString = this.getPhasesString()
} }
if (key =="pre") { if (key == "pre") {
ch.presenceattack = duplicate(this.system.biodata.presenceattack) ch.presenceattack = duplicate(this.system.biodata.presenceattack)
} }
} }
@ -720,28 +753,6 @@ export class Hero6Actor extends Actor {
console.log("Rolldata result", rollData) console.log("Rolldata result", rollData)
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
rollManeuver(maneuverId) {
let skill = this.items.get(skillId)
if (skill) {
if (skill.system.islore && skill.system.level == 0) {
ui.notifications.warn("You can't use Lore Skills with a SL of 0.")
return
}
skill = duplicate(skill)
Hero6Utility.updateSkill(skill)
let abilityKey = skill.system.ability
let rollData = this.getCommonRollData(abilityKey)
rollData.mode = "skill"
rollData.skill = skill
rollData.img = skill.img
if (rollData.target) {
ui.notifications.warn("You are targetting a token with a skill : please use a Weapon instead.")
return
}
this.startRoll(rollData)
}
}
/* -------------------------------------------- */
rollSkill(skillId) { rollSkill(skillId) {
let skill = this.items.get(skillId) let skill = this.items.get(skillId)
if (skill) { if (skill) {
@ -765,34 +776,54 @@ export class Hero6Actor extends Actor {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
rollWeapon(weaponId) { async rollWeapon(weaponId) {
let weapon = this.items.get(weaponId) let weapon = this.items.get(weaponId)
if (weapon) { if (weapon) {
weapon = duplicate(weapon) weapon = duplicate(weapon)
let skill = this.items.find(item => item.name.toLowerCase() == weapon.system.skill.toLowerCase()) let rollData = this.getCommonRollData()
if (skill) { rollData.weaponRoll = 11 + this.system.characteristics.ocv.value + (Number(weapon.system.ocv) || 0)
skill = duplicate(skill) rollData.mode = "weapon"
Hero6Utility.updateSkill(skill) rollData.weapon = weapon
let abilityKey = skill.system.ability rollData.img = weapon.img
let rollData = this.getCommonRollData(abilityKey) this.startRoll(rollData)
rollData.mode = "weapon" } else {
rollData.skill = skill ui.notifications.warn("Unable to find the weapon " + weapon.name)
rollData.weapon = weapon }
rollData.img = weapon.img }
if (!rollData.forceDisadvantage) { // This is an attack, check if disadvantaged /* -------------------------------------------- */
rollData.forceDisadvantage = this.isAttackDisadvantage() rollMentalManeuver(maneuverId) {
} let maneuver = this.items.get(maneuverId)
/*if (rollData.weapon.system.isranged && rollData.tokensDistance > Hero6Utility.getWeaponMaxRange(rollData.weapon) ) { if (maneuver) {
ui.notifications.warn(`Your target is out of range of your weapon (max: ${Hero6Utility.getWeaponMaxRange(rollData.weapon)} - current : ${rollData.tokensDistance})` ) maneuver = duplicate(maneuver)
return let rollData = this.getCommonRollData()
}*/ rollData.maneuverRoll = 11 + this.system.characteristics.omcv.value + (Number(maneuver.system.omcv) || 0)
this.startRoll(rollData) rollData.mode = "mentalmaneuver"
} else { rollData.maneuver = maneuver
ui.notifications.warn("Unable to find the relevant skill for weapon " + weapon.name) rollData.img = maneuver.img
} this.startRoll(rollData)
} else {
ui.notifications.warn("Unable to find the maneuver " + maneuver.name)
}
}
/* -------------------------------------------- */
rollPowerAttack(powerId ) {
let power = this.items.get(powerId)
if (power) {
power = duplicate(power)
let rollData = this.getCommonRollData()
if (power.system.attackvalue == "ocv") {
rollData.powerRoll = 11 + this.system.characteristics.ocv.value + (Number(power.system.ocv) || 0)
} else {
rollData.powerRoll = 11 + this.system.characteristics.omcv.value + (Number(power.system.omcv) || 0)
}
rollData.mode = "powerattack"
rollData.power = power
rollData.img = power.img
this.startRoll(rollData)
} else {
ui.notifications.warn("Unable to find power " + power.name)
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async startRoll(rollData) { async startRoll(rollData) {
let rollDialog = await Hero6RollDialog.create(this, rollData) let rollDialog = await Hero6RollDialog.create(this, rollData)

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@ -10,7 +10,8 @@ export const Hero6_CONFIG = {
maneuverTypes: { maneuverTypes: {
"general": "General", "general": "General",
"offensive": "Offensive", "offensive": "Offensive",
"defensive": "Defensive" "defensive": "Defensive",
"mental": "Mental"
}, },
rollCharac : { rollCharac : {
"str": "Strength", "str": "Strength",
@ -29,6 +30,10 @@ export const Hero6_CONFIG = {
"combat": "Combat" , "combat": "Combat" ,
"custom": "Custom" "custom": "Custom"
}, },
attackTypes: {
"ocv": "OCV",
"omcv": "OMCV"
},
powerEquipmentType: { powerEquipmentType: {
"adjustment": "Adjustment", "adjustment": "Adjustment",
"mental": "Mental", "mental": "Mental",
@ -53,6 +58,5 @@ export const Hero6_CONFIG = {
"standard": "Standard", "standard": "Standard",
"normal": "Normal", "normal": "Normal",
"killing": "Killing", "killing": "Killing",
"countbody": "Killing (Count BODY)"
} }
} }

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@ -61,7 +61,7 @@ Hooks.once("init", async function () {
// Register sheet application classes // Register sheet application classes
Actors.unregisterSheet("core", ActorSheet); Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("fvtt-hero-system-6", Hero6ActorSheet, { types: ["character"], makeDefault: true }); Actors.registerSheet("fvtt-hero-system-6", Hero6ActorSheet, { types: ["character"], makeDefault: true });
Actors.registerSheet("fvtt-hero-system-6", Hero6NPCSheet, { types: ["npc"], makeDefault: false }); Actors.registerSheet("fvtt-hero-system-6", Hero6ActorSheet, { types: ["minion"], makeDefault: false });
Items.unregisterSheet("core", ItemSheet); Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("fvtt-hero-system-6", Hero6ItemSheet, { makeDefault: true }); Items.registerSheet("fvtt-hero-system-6", Hero6ItemSheet, { makeDefault: true });

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@ -52,6 +52,9 @@ export class Hero6Utility {
} }
return false return false
}) })
Handlebars.registerHelper('fixNum', function (value) {
return Number(value) || 0
})
Handlebars.registerHelper('checkInit', function (value) { Handlebars.registerHelper('checkInit', function (value) {
let myValue = Number(value) || 0 let myValue = Number(value) || 0
return myValue > 0 return myValue > 0
@ -163,6 +166,7 @@ export class Hero6Utility {
'systems/fvtt-hero-system-6/templates/partials/partial-options-abilities.hbs', 'systems/fvtt-hero-system-6/templates/partials/partial-options-abilities.hbs',
'systems/fvtt-hero-system-6/templates/partials/partial-item-nav.hbs', 'systems/fvtt-hero-system-6/templates/partials/partial-item-nav.hbs',
'systems/fvtt-hero-system-6/templates/partials/partial-item-description.hbs', 'systems/fvtt-hero-system-6/templates/partials/partial-item-description.hbs',
'systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs',
'systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment.hbs', 'systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment.hbs',
'systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs', 'systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs',
'systems/fvtt-hero-system-6/templates/partials/partial-power-equipment-cost.hbs', 'systems/fvtt-hero-system-6/templates/partials/partial-power-equipment-cost.hbs',
@ -342,6 +346,16 @@ export class Hero6Utility {
// ability/save/size => 0 // ability/save/size => 0
let diceFormula = "3d6" let diceFormula = "3d6"
let target = 10 let target = 10
if(rollData.weapon) {
target = rollData.weaponRoll
}
if(rollData.maneuver) {
target = rollData.maneuverRoll
}
if(rollData.power) {
target = rollData.powerRoll
}
if (rollData.charac) { if (rollData.charac) {
target = rollData.charac.roll target = rollData.charac.roll
} }
@ -355,7 +369,7 @@ export class Hero6Utility {
let myRoll = rollData.roll let myRoll = rollData.roll
if (!myRoll) { // New rolls only of no rerolls if (!myRoll) { // New rolls only of no rerolls
myRoll = new Roll(diceFormula).roll({ async: false }) myRoll = new Roll(diceFormula).roll({ async: false })
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode")) //await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
} }
rollData.roll = myRoll rollData.roll = myRoll

View File

@ -1 +1 @@
MANIFEST-000046 MANIFEST-000116

View File

@ -1,8 +1,8 @@
2023/08/08-08:16:25.461187 7f5afd5f96c0 Recovering log #44 2023/08/26-09:36:55.616025 7f2deaffd6c0 Recovering log #114
2023/08/08-08:16:25.474679 7f5afd5f96c0 Delete type=3 #42 2023/08/26-09:36:55.641371 7f2deaffd6c0 Delete type=3 #112
2023/08/08-08:16:25.474715 7f5afd5f96c0 Delete type=0 #44 2023/08/26-09:36:55.641419 7f2deaffd6c0 Delete type=0 #114
2023/08/08-08:17:06.635707 7f58677fe6c0 Level-0 table #49: started 2023/08/26-09:47:17.308368 7f2b69bff6c0 Level-0 table #119: started
2023/08/08-08:17:06.635749 7f58677fe6c0 Level-0 table #49: 0 bytes OK 2023/08/26-09:47:17.308393 7f2b69bff6c0 Level-0 table #119: 0 bytes OK
2023/08/08-08:17:06.642802 7f58677fe6c0 Delete type=0 #47 2023/08/26-09:47:17.348814 7f2b69bff6c0 Delete type=0 #117
2023/08/08-08:17:06.643044 7f58677fe6c0 Manual compaction at level-0 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end) 2023/08/26-09:47:17.377261 7f2b69bff6c0 Manual compaction at level-0 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)
2023/08/08-08:17:06.643110 7f58677fe6c0 Manual compaction at level-1 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end) 2023/08/26-09:47:17.377290 7f2b69bff6c0 Manual compaction at level-1 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)

View File

@ -1,8 +1,8 @@
2023/08/07-22:18:14.000526 7f5afddfa6c0 Recovering log #40 2023/08/26-05:35:25.658202 7f2deaffd6c0 Recovering log #110
2023/08/07-22:18:14.012956 7f5afddfa6c0 Delete type=3 #38 2023/08/26-05:35:25.710452 7f2deaffd6c0 Delete type=3 #108
2023/08/07-22:18:14.012989 7f5afddfa6c0 Delete type=0 #40 2023/08/26-05:35:25.710513 7f2deaffd6c0 Delete type=0 #110
2023/08/07-23:27:51.013130 7f58677fe6c0 Level-0 table #45: started 2023/08/26-05:36:09.833813 7f2b69bff6c0 Level-0 table #115: started
2023/08/07-23:27:51.013173 7f58677fe6c0 Level-0 table #45: 0 bytes OK 2023/08/26-05:36:09.833846 7f2b69bff6c0 Level-0 table #115: 0 bytes OK
2023/08/07-23:27:51.019258 7f58677fe6c0 Delete type=0 #43 2023/08/26-05:36:09.840534 7f2b69bff6c0 Delete type=0 #113
2023/08/07-23:27:51.040432 7f58677fe6c0 Manual compaction at level-0 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end) 2023/08/26-05:36:09.847596 7f2b69bff6c0 Manual compaction at level-0 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)
2023/08/07-23:27:51.040586 7f58677fe6c0 Manual compaction at level-1 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end) 2023/08/26-05:36:09.847688 7f2b69bff6c0 Manual compaction at level-1 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)

Binary file not shown.

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BIN
packs/equipment/000099.ldb Normal file

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@ -1 +1 @@
MANIFEST-000046 MANIFEST-000118

View File

@ -1,7 +1,8 @@
2023/08/08-08:16:25.435366 7f5afcdf86c0 Recovering log #44 2023/08/26-09:36:55.581647 7f2dea7fc6c0 Recovering log #116
2023/08/08-08:16:25.445289 7f5afcdf86c0 Delete type=3 #42 2023/08/26-09:36:55.613104 7f2dea7fc6c0 Delete type=3 #114
2023/08/08-08:16:25.445363 7f5afcdf86c0 Delete type=0 #44 2023/08/26-09:36:55.613185 7f2dea7fc6c0 Delete type=0 #116
2023/08/08-08:17:06.600288 7f58677fe6c0 Level-0 table #49: started 2023/08/26-09:47:17.031250 7f2b69bff6c0 Level-0 table #121: started
2023/08/08-08:17:06.600344 7f58677fe6c0 Level-0 table #49: 0 bytes OK 2023/08/26-09:47:17.031303 7f2b69bff6c0 Level-0 table #121: 0 bytes OK
2023/08/08-08:17:06.607987 7f58677fe6c0 Delete type=0 #47 2023/08/26-09:47:17.068068 7f2b69bff6c0 Delete type=0 #119
2023/08/08-08:17:06.615309 7f58677fe6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) 2023/08/26-09:47:17.178686 7f2b69bff6c0 Manual compaction at level-0 from '!folders!48DCB6UNXCsERTXK' @ 72057594037927935 : 1 .. '!items!zFQRJSrYV4E12NgW' @ 0 : 0; will stop at (end)
2023/08/26-09:47:17.245324 7f2b69bff6c0 Manual compaction at level-1 from '!folders!48DCB6UNXCsERTXK' @ 72057594037927935 : 1 .. '!items!zFQRJSrYV4E12NgW' @ 0 : 0; will stop at (end)

View File

@ -1,7 +1,8 @@
2023/08/07-22:18:13.969369 7f5afd5f96c0 Recovering log #40 2023/08/26-05:35:25.591750 7f2dea7fc6c0 Recovering log #112
2023/08/07-22:18:13.978774 7f5afd5f96c0 Delete type=3 #38 2023/08/26-05:35:25.654891 7f2dea7fc6c0 Delete type=3 #110
2023/08/07-22:18:13.978872 7f5afd5f96c0 Delete type=0 #40 2023/08/26-05:35:25.654982 7f2dea7fc6c0 Delete type=0 #112
2023/08/07-23:27:50.976450 7f58677fe6c0 Level-0 table #45: started 2023/08/26-05:36:09.796628 7f2b69bff6c0 Level-0 table #117: started
2023/08/07-23:27:50.976502 7f58677fe6c0 Level-0 table #45: 0 bytes OK 2023/08/26-05:36:09.796668 7f2b69bff6c0 Level-0 table #117: 0 bytes OK
2023/08/07-23:27:50.982719 7f58677fe6c0 Delete type=0 #43 2023/08/26-05:36:09.803598 7f2b69bff6c0 Delete type=0 #115
2023/08/07-23:27:50.982828 7f58677fe6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) 2023/08/26-05:36:09.820108 7f2b69bff6c0 Manual compaction at level-0 from '!folders!48DCB6UNXCsERTXK' @ 72057594037927935 : 1 .. '!items!zFQRJSrYV4E12NgW' @ 0 : 0; will stop at (end)
2023/08/26-05:36:09.820164 7f2b69bff6c0 Manual compaction at level-1 from '!folders!48DCB6UNXCsERTXK' @ 72057594037927935 : 1 .. '!items!zFQRJSrYV4E12NgW' @ 0 : 0; will stop at (end)

Binary file not shown.

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View File

@ -1 +1 @@
MANIFEST-000038 MANIFEST-000108

View File

@ -1,8 +1,8 @@
2023/08/08-08:16:25.461251 7f5afddfa6c0 Recovering log #36 2023/08/26-09:36:55.640615 7f2dea7fc6c0 Recovering log #106
2023/08/08-08:16:25.477680 7f5afddfa6c0 Delete type=3 #34 2023/08/26-09:36:55.658513 7f2dea7fc6c0 Delete type=3 #104
2023/08/08-08:16:25.477718 7f5afddfa6c0 Delete type=0 #36 2023/08/26-09:36:55.658566 7f2dea7fc6c0 Delete type=0 #106
2023/08/08-08:17:06.629201 7f58677fe6c0 Level-0 table #41: started 2023/08/26-09:47:17.348939 7f2b69bff6c0 Level-0 table #111: started
2023/08/08-08:17:06.629246 7f58677fe6c0 Level-0 table #41: 0 bytes OK 2023/08/26-09:47:17.348972 7f2b69bff6c0 Level-0 table #111: 0 bytes OK
2023/08/08-08:17:06.635576 7f58677fe6c0 Delete type=0 #39 2023/08/26-09:47:17.377099 7f2b69bff6c0 Delete type=0 #109
2023/08/08-08:17:06.643022 7f58677fe6c0 Manual compaction at level-0 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end) 2023/08/26-09:47:17.377272 7f2b69bff6c0 Manual compaction at level-0 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)
2023/08/08-08:17:06.643086 7f58677fe6c0 Manual compaction at level-1 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end) 2023/08/26-09:47:17.377305 7f2b69bff6c0 Manual compaction at level-1 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)

View File

@ -1,8 +1,8 @@
2023/08/07-22:18:14.000527 7f5afd5f96c0 Recovering log #32 2023/08/26-05:35:25.713305 7f2debfff6c0 Recovering log #102
2023/08/07-22:18:14.012956 7f5afd5f96c0 Delete type=3 #30 2023/08/26-05:35:25.813680 7f2debfff6c0 Delete type=3 #100
2023/08/07-22:18:14.012992 7f5afd5f96c0 Delete type=0 #32 2023/08/26-05:35:25.813733 7f2debfff6c0 Delete type=0 #102
2023/08/07-23:27:51.026690 7f58677fe6c0 Level-0 table #37: started 2023/08/26-05:36:09.827049 7f2b69bff6c0 Level-0 table #107: started
2023/08/07-23:27:51.026730 7f58677fe6c0 Level-0 table #37: 0 bytes OK 2023/08/26-05:36:09.827083 7f2b69bff6c0 Level-0 table #107: 0 bytes OK
2023/08/07-23:27:51.033892 7f58677fe6c0 Delete type=0 #35 2023/08/26-05:36:09.833693 7f2b69bff6c0 Delete type=0 #105
2023/08/07-23:27:51.040520 7f58677fe6c0 Manual compaction at level-0 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end) 2023/08/26-05:36:09.847570 7f2b69bff6c0 Manual compaction at level-0 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)
2023/08/07-23:27:51.040625 7f58677fe6c0 Manual compaction at level-1 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end) 2023/08/26-05:36:09.847666 7f2b69bff6c0 Manual compaction at level-1 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)

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@ -1 +1 @@
MANIFEST-000046 MANIFEST-000116

View File

@ -1,8 +1,8 @@
2023/08/08-08:16:25.476569 7f5afd5f96c0 Recovering log #44 2023/08/26-09:36:55.643370 7f2debfff6c0 Recovering log #114
2023/08/08-08:16:25.493410 7f5afd5f96c0 Delete type=3 #42 2023/08/26-09:36:55.661508 7f2debfff6c0 Delete type=3 #112
2023/08/08-08:16:25.493503 7f5afd5f96c0 Delete type=0 #44 2023/08/26-09:36:55.661568 7f2debfff6c0 Delete type=0 #114
2023/08/08-08:17:06.643184 7f58677fe6c0 Level-0 table #49: started 2023/08/26-09:47:17.415364 7f2b69bff6c0 Level-0 table #119: started
2023/08/08-08:17:06.643236 7f58677fe6c0 Level-0 table #49: 0 bytes OK 2023/08/26-09:47:17.415408 7f2b69bff6c0 Level-0 table #119: 0 bytes OK
2023/08/08-08:17:06.650531 7f58677fe6c0 Delete type=0 #47 2023/08/26-09:47:17.468404 7f2b69bff6c0 Delete type=0 #117
2023/08/08-08:17:06.658850 7f58677fe6c0 Manual compaction at level-0 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end) 2023/08/26-09:47:17.468554 7f2b69bff6c0 Manual compaction at level-0 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)
2023/08/08-08:17:06.658878 7f58677fe6c0 Manual compaction at level-1 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end) 2023/08/26-09:47:17.468570 7f2b69bff6c0 Manual compaction at level-1 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)

View File

@ -1,8 +1,8 @@
2023/08/07-22:18:14.015482 7f5afcdf86c0 Recovering log #40 2023/08/26-05:35:25.714189 7f2deaffd6c0 Recovering log #110
2023/08/07-22:18:14.031405 7f5afcdf86c0 Delete type=3 #38 2023/08/26-05:35:25.838791 7f2deaffd6c0 Delete type=3 #108
2023/08/07-22:18:14.031513 7f5afcdf86c0 Delete type=0 #40 2023/08/26-05:35:25.838847 7f2deaffd6c0 Delete type=0 #110
2023/08/07-23:27:51.019445 7f58677fe6c0 Level-0 table #45: started 2023/08/26-05:36:09.840742 7f2b69bff6c0 Level-0 table #115: started
2023/08/07-23:27:51.019492 7f58677fe6c0 Level-0 table #45: 0 bytes OK 2023/08/26-05:36:09.840802 7f2b69bff6c0 Level-0 table #115: 0 bytes OK
2023/08/07-23:27:51.026550 7f58677fe6c0 Delete type=0 #43 2023/08/26-05:36:09.847326 7f2b69bff6c0 Delete type=0 #113
2023/08/07-23:27:51.040470 7f58677fe6c0 Manual compaction at level-0 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end) 2023/08/26-05:36:09.847619 7f2b69bff6c0 Manual compaction at level-0 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)
2023/08/07-23:27:51.040607 7f58677fe6c0 Manual compaction at level-1 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end) 2023/08/26-05:36:09.847709 7f2b69bff6c0 Manual compaction at level-1 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)

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BIN
packs/perks/MANIFEST-000116 Normal file

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packs/powers/000062.ldb Normal file

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@ -1 +1 @@
MANIFEST-000046 MANIFEST-000117

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@ -1,8 +1,8 @@
2023/08/08-08:16:25.447883 7f5afddfa6c0 Recovering log #44 2023/08/26-09:36:55.615731 7f2deb7fe6c0 Recovering log #115
2023/08/08-08:16:25.457469 7f5afddfa6c0 Delete type=3 #42 2023/08/26-09:36:55.638127 7f2deb7fe6c0 Delete type=3 #113
2023/08/08-08:16:25.457528 7f5afddfa6c0 Delete type=0 #44 2023/08/26-09:36:55.638240 7f2deb7fe6c0 Delete type=0 #115
2023/08/08-08:17:06.621801 7f58677fe6c0 Level-0 table #49: started 2023/08/26-09:47:17.273897 7f2b69bff6c0 Level-0 table #120: started
2023/08/08-08:17:06.621842 7f58677fe6c0 Level-0 table #49: 0 bytes OK 2023/08/26-09:47:17.273922 7f2b69bff6c0 Level-0 table #120: 0 bytes OK
2023/08/08-08:17:06.629025 7f58677fe6c0 Delete type=0 #47 2023/08/26-09:47:17.308253 7f2b69bff6c0 Delete type=0 #118
2023/08/08-08:17:06.642970 7f58677fe6c0 Manual compaction at level-0 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end) 2023/08/26-09:47:17.377250 7f2b69bff6c0 Manual compaction at level-0 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)
2023/08/08-08:17:06.643067 7f58677fe6c0 Manual compaction at level-1 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end) 2023/08/26-09:47:17.377280 7f2b69bff6c0 Manual compaction at level-1 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)

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@ -1,8 +1,8 @@
2023/08/07-22:18:13.982354 7f5afd5f96c0 Recovering log #40 2023/08/26-05:35:25.658202 7f2deb7fe6c0 Recovering log #111
2023/08/07-22:18:13.997957 7f5afd5f96c0 Delete type=3 #38 2023/08/26-05:35:25.710453 7f2deb7fe6c0 Delete type=3 #109
2023/08/07-22:18:13.998008 7f5afd5f96c0 Delete type=0 #40 2023/08/26-05:35:25.710530 7f2deb7fe6c0 Delete type=0 #111
2023/08/07-23:27:51.005564 7f58677fe6c0 Level-0 table #45: started 2023/08/26-05:36:09.820280 7f2b69bff6c0 Level-0 table #116: started
2023/08/07-23:27:51.005735 7f58677fe6c0 Level-0 table #45: 0 bytes OK 2023/08/26-05:36:09.820311 7f2b69bff6c0 Level-0 table #116: 0 bytes OK
2023/08/07-23:27:51.012861 7f58677fe6c0 Delete type=0 #43 2023/08/26-05:36:09.826570 7f2b69bff6c0 Delete type=0 #114
2023/08/07-23:27:51.013069 7f58677fe6c0 Manual compaction at level-0 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end) 2023/08/26-05:36:09.847536 7f2b69bff6c0 Manual compaction at level-0 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)
2023/08/07-23:27:51.013100 7f58677fe6c0 Manual compaction at level-1 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end) 2023/08/26-05:36:09.847643 7f2b69bff6c0 Manual compaction at level-1 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)

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@ -1 +1 @@
MANIFEST-000046 MANIFEST-000116

View File

@ -1,8 +1,8 @@
2023/08/08-08:16:25.447873 7f5afcdf86c0 Recovering log #44 2023/08/26-09:36:55.581650 7f2deaffd6c0 Recovering log #114
2023/08/08-08:16:25.457419 7f5afcdf86c0 Delete type=3 #42 2023/08/26-09:36:55.613104 7f2deaffd6c0 Delete type=3 #112
2023/08/08-08:16:25.457478 7f5afcdf86c0 Delete type=0 #44 2023/08/26-09:36:55.613190 7f2deaffd6c0 Delete type=0 #114
2023/08/08-08:17:06.615328 7f58677fe6c0 Level-0 table #49: started 2023/08/26-09:47:17.245521 7f2b69bff6c0 Level-0 table #119: started
2023/08/08-08:17:06.615361 7f58677fe6c0 Level-0 table #49: 0 bytes OK 2023/08/26-09:47:17.245592 7f2b69bff6c0 Level-0 table #119: 0 bytes OK
2023/08/08-08:17:06.621611 7f58677fe6c0 Delete type=0 #47 2023/08/26-09:47:17.273789 7f2b69bff6c0 Delete type=0 #117
2023/08/08-08:17:06.629182 7f58677fe6c0 Manual compaction at level-0 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end) 2023/08/26-09:47:17.377230 7f2b69bff6c0 Manual compaction at level-0 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)
2023/08/08-08:17:06.643000 7f58677fe6c0 Manual compaction at level-1 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end) 2023/08/26-09:47:17.377298 7f2b69bff6c0 Manual compaction at level-1 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)

View File

@ -1,8 +1,8 @@
2023/08/07-22:18:13.982353 7f5afddfa6c0 Recovering log #40 2023/08/26-05:35:25.591750 7f2deaffd6c0 Recovering log #110
2023/08/07-22:18:13.997971 7f5afddfa6c0 Delete type=3 #38 2023/08/26-05:35:25.654890 7f2deaffd6c0 Delete type=3 #108
2023/08/07-22:18:13.998032 7f5afddfa6c0 Delete type=0 #40 2023/08/26-05:35:25.654974 7f2deaffd6c0 Delete type=0 #110
2023/08/07-23:27:50.999438 7f58677fe6c0 Level-0 table #45: started 2023/08/26-05:36:09.813203 7f2b69bff6c0 Level-0 table #115: started
2023/08/07-23:27:50.999471 7f58677fe6c0 Level-0 table #45: 0 bytes OK 2023/08/26-05:36:09.813236 7f2b69bff6c0 Level-0 table #115: 0 bytes OK
2023/08/07-23:27:51.005436 7f58677fe6c0 Delete type=0 #43 2023/08/26-05:36:09.819942 7f2b69bff6c0 Delete type=0 #113
2023/08/07-23:27:51.013039 7f58677fe6c0 Manual compaction at level-0 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end) 2023/08/26-05:36:09.820154 7f2b69bff6c0 Manual compaction at level-0 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)
2023/08/07-23:27:51.013085 7f58677fe6c0 Manual compaction at level-1 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end) 2023/08/26-05:36:09.820177 7f2b69bff6c0 Manual compaction at level-1 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)

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@ -1 +1 @@
MANIFEST-000046 MANIFEST-000116

View File

@ -1,8 +1,8 @@
2023/08/08-08:16:25.478881 7f5afddfa6c0 Recovering log #44 2023/08/26-09:36:55.660955 7f2deb7fe6c0 Recovering log #114
2023/08/08-08:16:25.496212 7f5afddfa6c0 Delete type=3 #42 2023/08/26-09:36:55.671184 7f2deb7fe6c0 Delete type=3 #112
2023/08/08-08:16:25.496252 7f5afddfa6c0 Delete type=0 #44 2023/08/26-09:36:55.671335 7f2deb7fe6c0 Delete type=0 #114
2023/08/08-08:17:06.650728 7f58677fe6c0 Level-0 table #49: started 2023/08/26-09:47:17.377408 7f2b69bff6c0 Level-0 table #119: started
2023/08/08-08:17:06.650795 7f58677fe6c0 Level-0 table #49: 0 bytes OK 2023/08/26-09:47:17.377442 7f2b69bff6c0 Level-0 table #119: 0 bytes OK
2023/08/08-08:17:06.658621 7f58677fe6c0 Delete type=0 #47 2023/08/26-09:47:17.415173 7f2b69bff6c0 Delete type=0 #117
2023/08/08-08:17:06.658890 7f58677fe6c0 Manual compaction at level-0 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end) 2023/08/26-09:47:17.468538 7f2b69bff6c0 Manual compaction at level-0 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end)
2023/08/08-08:17:06.658907 7f58677fe6c0 Manual compaction at level-1 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end) 2023/08/26-09:47:17.468563 7f2b69bff6c0 Manual compaction at level-1 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end)

View File

@ -1,8 +1,8 @@
2023/08/07-22:18:14.015482 7f5afd5f96c0 Recovering log #40 2023/08/26-05:35:25.815813 7f2deb7fe6c0 Recovering log #110
2023/08/07-22:18:14.034395 7f5afd5f96c0 Delete type=3 #38 2023/08/26-05:35:25.893020 7f2deb7fe6c0 Delete type=3 #108
2023/08/07-22:18:14.034433 7f5afd5f96c0 Delete type=0 #40 2023/08/26-05:35:25.893112 7f2deb7fe6c0 Delete type=0 #110
2023/08/07-23:27:51.034000 7f58677fe6c0 Level-0 table #45: started 2023/08/26-05:36:09.847777 7f2b69bff6c0 Level-0 table #115: started
2023/08/07-23:27:51.034031 7f58677fe6c0 Level-0 table #45: 0 bytes OK 2023/08/26-05:36:09.847839 7f2b69bff6c0 Level-0 table #115: 0 bytes OK
2023/08/07-23:27:51.040235 7f58677fe6c0 Delete type=0 #43 2023/08/26-05:36:09.855108 7f2b69bff6c0 Delete type=0 #113
2023/08/07-23:27:51.040547 7f58677fe6c0 Manual compaction at level-0 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end) 2023/08/26-05:36:09.855336 7f2b69bff6c0 Manual compaction at level-0 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end)
2023/08/07-23:27:51.040656 7f58677fe6c0 Manual compaction at level-1 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end) 2023/08/26-05:36:09.855380 7f2b69bff6c0 Manual compaction at level-1 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end)

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@ -1 +1 @@
MANIFEST-000046 MANIFEST-000086

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@ -1,7 +1,7 @@
2023/08/08-08:16:25.435335 7f5afddfa6c0 Recovering log #44 2023/08/24-15:57:43.392826 7fab4affd6c0 Recovering log #84
2023/08/08-08:16:25.445302 7f5afddfa6c0 Delete type=3 #42 2023/08/24-15:57:43.403060 7fab4affd6c0 Delete type=3 #82
2023/08/08-08:16:25.445339 7f5afddfa6c0 Delete type=0 #44 2023/08/24-15:57:43.403157 7fab4affd6c0 Delete type=0 #84
2023/08/08-08:17:06.608167 7f58677fe6c0 Level-0 table #49: started 2023/08/24-15:59:11.995583 7fab497fa6c0 Level-0 table #89: started
2023/08/08-08:17:06.608235 7f58677fe6c0 Level-0 table #49: 0 bytes OK 2023/08/24-15:59:11.995614 7fab497fa6c0 Level-0 table #89: 0 bytes OK
2023/08/08-08:17:06.615092 7f58677fe6c0 Delete type=0 #47 2023/08/24-15:59:12.004480 7fab497fa6c0 Delete type=0 #87
2023/08/08-08:17:06.621758 7f58677fe6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) 2023/08/24-15:59:12.025495 7fab497fa6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)

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@ -1,7 +1,7 @@
2023/08/07-22:18:13.969369 7f5afddfa6c0 Recovering log #40 2023/08/24-15:09:37.452353 7fab4b7fe6c0 Recovering log #80
2023/08/07-22:18:13.978774 7f5afddfa6c0 Delete type=3 #38 2023/08/24-15:09:37.462595 7fab4b7fe6c0 Delete type=3 #78
2023/08/07-22:18:13.978889 7f5afddfa6c0 Delete type=0 #40 2023/08/24-15:09:37.462673 7fab4b7fe6c0 Delete type=0 #80
2023/08/07-23:27:50.992870 7f58677fe6c0 Level-0 table #45: started 2023/08/24-15:56:20.976153 7fab497fa6c0 Level-0 table #85: started
2023/08/07-23:27:50.992899 7f58677fe6c0 Level-0 table #45: 0 bytes OK 2023/08/24-15:56:20.976179 7fab497fa6c0 Level-0 table #85: 0 bytes OK
2023/08/07-23:27:50.999291 7f58677fe6c0 Delete type=0 #43 2023/08/24-15:56:20.984268 7fab497fa6c0 Delete type=0 #83
2023/08/07-23:27:51.013019 7f58677fe6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) 2023/08/24-15:56:20.984458 7fab497fa6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)

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@ -649,6 +649,11 @@ ul, li {
align-content: center; align-content: center;
} }
.content-center {
align-content: center;
text-align: center;
}
.attribut-value, .attribut-value,
.carac-value { .carac-value {
flex-grow: 0; flex-grow: 0;
@ -1147,8 +1152,8 @@ ul, li {
} }
#logo { #logo {
content : url(../images/ui/crucible_game_logo.png); content : url(../images/ui/logo_hex_yellow_01.webp);
width: 100px; width: 60px;
height: 60px; height: 60px;
} }
@ -1360,6 +1365,7 @@ Focus FOC: #ff0084
flex-grow:1; flex-grow:1;
max-width: 8rem; max-width: 8rem;
min-width: 8rem; min-width: 8rem;
text-align: start;
} }
.item-field-text-long { .item-field-text-long {
flex-grow:1; flex-grow:1;
@ -1410,7 +1416,12 @@ Focus FOC: #ff0084
} }
.item-controls-fixed { .item-controls-fixed {
min-width:2rem; min-width:2rem;
max-width: 2rem; /*max-width: 2rem;*/
}
.item-controls-fixed-small {
min-width:1rem;
font-size: 0.8rem;
/*max-width: 2rem;*/
} }
.biodata-portrait { .biodata-portrait {
min-height: 512px; min-height: 512px;
@ -1425,4 +1436,11 @@ Focus FOC: #ff0084
} }
.margin-left-8 { .margin-left-8 {
margin-left: 8px; margin-left: 8px;
} }
.maneuver-is-stock {
display: none;
visibility: hidden;
}
.compendium .directory-list .directory-item .folder-header h3 {
color:#000
}

View File

@ -5,7 +5,7 @@
"flags": {} "flags": {}
} }
], ],
"description": "Hero System v6 for FoundryVTT (Official)", "description": "Hero System 6E for FoundryVTT (Official)",
"esmodules": [ "esmodules": [
"modules/hero6-main.js" "modules/hero6-main.js"
], ],
@ -30,15 +30,6 @@
"private": false, "private": false,
"flags": {} "flags": {}
}, },
{
"type": "Item",
"label": "Weapons",
"name": "weapons",
"path": "packs/weapons.db",
"system": "fvtt-hero-system-6",
"private": false,
"flags": {}
},
{ {
"type": "Item", "type": "Item",
"label": "Skills", "label": "Skills",
@ -100,15 +91,15 @@
"styles": [ "styles": [
"styles/simple.css" "styles/simple.css"
], ],
"version": "11.0.3", "version": "11.0.16",
"compatibility": { "compatibility": {
"minimum": "11", "minimum": "11",
"verified": "11" "verified": "11"
}, },
"title": "Hero System v6 for FoundrtVTT (Official)", "title": "Hero System 6E Basic (Official)",
"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/raw/branch/main/system.json", "manifest": "https://www.uberwald.me/gitea/public/fvtt-hero-system-6/raw/branch/master/system.json",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/archive/fvtt-hero-system-6-v11.0.3.zip", "download": "https://www.uberwald.me/gitea/public/fvtt-hero-system-6/archive/fvtt-hero-system-6-v11.0.16.zip",
"url": "https://www.uberwald.me/gitea/uberwald/", "url": "https://www.uberwald.me/public/uberwald/",
"background": "systems/fvtt-hero-system-6/images/ui/hero_foundry_cover.webp", "background": "systems/fvtt-hero-system-6/images/ui/hero_foundry_cover.webp",
"id": "fvtt-hero-system-6" "id": "fvtt-hero-system-6"
} }

View File

@ -1,7 +1,8 @@
{ {
"Actor": { "Actor": {
"types": [ "types": [
"character" "character",
"minion"
], ],
"templates": { "templates": {
"biodata": { "biodata": {
@ -309,6 +310,15 @@
"movements" "movements"
], ],
"subactors": [] "subactors": []
},
"minion": {
"templates": [
"biodata",
"characteristics",
"defenses",
"movements"
],
"subactors": []
} }
}, },
"Item": { "Item": {
@ -347,6 +357,7 @@
"damage": "", "damage": "",
"endurance": 0, "endurance": 0,
"hasroll": false, "hasroll": false,
"attackvalue": "ocv",
"roll": 0, "roll": 0,
"computebody": false, "computebody": false,
"haseffectroll": false, "haseffectroll": false,
@ -365,6 +376,8 @@
"pha": "", "pha": "",
"ocv": "", "ocv": "",
"dcv" : "", "dcv" : "",
"omcv": "",
"dmcv" : "",
"isstock": false, "isstock": false,
"active": false "active": false
}, },
@ -406,7 +419,19 @@
"subtype": "equipment", "subtype": "equipment",
"value": 0, "value": 0,
"weight": 0, "weight": 0,
"moneycost": 0 "moneycost": 0,
"ocv": 0,
"omcv": 0,
"dmcv": 0,
"rmod": 0,
"pd": 0,
"ed": 0,
"rpd": 0,
"red": 0,
"mentaldefense": 0,
"powerdefense": 0,
"flashdefense": 0,
"otherdefense": 0
}, },
"attack": { "attack": {
"templates": [ "templates": [

View File

@ -4,68 +4,74 @@
<header class="sheet-header"> <header class="sheet-header">
<div class="header-fields"> <div class="header-fields">
<div class="flexrow"> <div class="flexrow">
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" /> <img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
<div class="fixed-separator"> <div class="fixed-separator">
&nbsp; &nbsp;
</div> </div>
<div class="flexcol"> <div class="flexcol">
<h1 class="charname "><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1> <h1 class="charname "><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
<div class="flexrow"> <div class="flexrow">
<ul class="item-list alternate-list"> <ul class="item-list alternate-list">
<li class="item flexrow"> <li class="item flexrow">
<label class="item-field-label-medium">Alternate IDs</label> <label class="item-field-label-medium">Alternate IDs</label>
<input type="text" class="item-field-label-long4" name="system.biodata.alternateids" value="{{system.biodata.origin}}" <input type="text" class="item-field-label-long4" name="system.biodata.alternateids"
data-dtype="String" /> value="{{system.biodata.origin}}" data-dtype="String" />
</li> </li>
</ul> </ul>
</div> </div>
<div class="grid grid-2col"> <div class="grid grid-2col">
<div> <div>
<ul class="item-list alternate-list"> <ul class="item-list alternate-list">
<li class="flexrow item"> <li class="flexrow item">
<label class="item-field-label-medium">Campaign</label> <label class="item-field-label-medium">Campaign</label>
<input type="text" class="item-field-label-long3" name="system.biodata.campaign" value="{{system.biodata.campaign}}" data-dtype="String" /> <input type="text" class="item-field-label-long3" name="system.biodata.campaign"
</li> value="{{system.biodata.campaign}}" data-dtype="String" />
<li class="flexrow item"> </li>
<label class="item-field-label-medium">Player</label> <li class="flexrow item">
<input type="text" class="item-field-label-long3" name="system.biodata.player" value="{{system.biodata.player}}" <label class="item-field-label-medium">Player</label>
data-dtype="String" /> <input type="text" class="item-field-label-long3" name="system.biodata.player"
</li> value="{{system.biodata.player}}" data-dtype="String" />
<li class="flexrow item"> </li>
<label class="item-field-label-medium">GM</label> <li class="flexrow item">
<input type="text" class="item-field-label-long3" name="system.biodata.gm" value="{{system.biodata.gm}}" <label class="item-field-label-medium">GM</label>
data-dtype="String" /> <input type="text" class="item-field-label-long3" name="system.biodata.gm"
</li> value="{{system.biodata.gm}}" data-dtype="String" />
<li class="item flexrow"> </li>
<label class="item-field-label-medium">Hair</label> <li class="item flexrow">
<input type="text" class="item-field-label-long3" name="system.biodata.hair" value="{{system.biodata.hair}}" data-dtype="String" /> <label class="item-field-label-medium">Hair</label>
</li> <input type="text" class="item-field-label-long3" name="system.biodata.hair"
</ul> value="{{system.biodata.hair}}" data-dtype="String" />
</li>
</ul>
</div> </div>
<div> <div>
<ul class="item-list alternate-list"> <ul class="item-list alternate-list">
<li class="flexrow item"> <li class="flexrow item">
<label class="item-field-label-medium">Gender</label> <label class="item-field-label-medium">Gender</label>
<input type="text" class="item-field-label-medium" name="system.biodata.gender" value="{{system.biodata.gender}}" data-dtype="String" /> <input type="text" class="item-field-label-medium" name="system.biodata.gender"
</li> value="{{system.biodata.gender}}" data-dtype="String" />
<li class="item flexrow"> </li>
<label class="item-field-label-medium">Height</label> <li class="item flexrow">
<input type="text" class="item-field-label-medium" name="system.biodata.height" value="{{system.biodata.height}}" data-dtype="String" /> <label class="item-field-label-medium">Height</label>
</li> <input type="text" class="item-field-label-medium" name="system.biodata.height"
<li class="item flexrow"> value="{{system.biodata.height}}" data-dtype="String" />
<label class="item-field-label-medium">Mass</label> </li>
<input type="text" class="item-field-label-medium" name="system.biodata.mass" value="{{system.biodata.mass}}" data-dtype="String" /> <li class="item flexrow">
</li> <label class="item-field-label-medium">Mass</label>
<li class="item flexrow"> <input type="text" class="item-field-label-medium" name="system.biodata.mass"
<label class="item-field-label-medium">Eyes</label> value="{{system.biodata.mass}}" data-dtype="String" />
<input type="text" class="item-field-label-medium" name="system.biodata.eyes" value="{{system.biodata.eyes}}" data-dtype="String" /> </li>
</li> <li class="item flexrow">
</ul> <label class="item-field-label-medium">Eyes</label>
<input type="text" class="item-field-label-medium" name="system.biodata.eyes"
value="{{system.biodata.eyes}}" data-dtype="String" />
</li>
</ul>
</div> </div>
</div> </div>
@ -73,19 +79,23 @@
<ul class="item-list alternate-list"> <ul class="item-list alternate-list">
<li class="item flexrow"> <li class="item flexrow">
<label class="item-field-label-medium">Points</label> <label class="item-field-label-medium">Points</label>
<input type="text" class="item-field-label-short" name="system.biodata.points" value="{{system.biodata.origin}}" data-dtype="Number" /> <input type="text" class="item-field-label-short" name="system.biodata.points"
value="{{system.biodata.origin}}" data-dtype="Number" />
<label class="">&nbsp;</label> <label class="">&nbsp;</label>
<label class="item-field-label-medium">Complications</label> <label class="item-field-label-medium">Complications</label>
<input type="text" class="item-field-label-short" name="system.biodata.complications" value="{{system.biodata.complications}}" data-dtype="Number" /> <input type="text" class="item-field-label-short" name="system.biodata.complications"
value="{{system.biodata.complications}}" data-dtype="Number" />
<label class="">&nbsp;</label> <label class="">&nbsp;</label>
<label class="item-field-label-medium">XP Earned</label> <label class="item-field-label-medium">XP Earned</label>
<input type="text" class="item-field-label-short" name="system.biodata.xpearned" value="{{system.biodata.xpearned}}" data-dtype="Number" /> <input type="text" class="item-field-label-short" name="system.biodata.xpearned"
value="{{system.biodata.xpearned}}" data-dtype="Number" />
<label class="">&nbsp;</label> <label class="">&nbsp;</label>
<label class="item-field-label-medium">XP Spent</label> <label class="item-field-label-medium">XP Spent</label>
<input type="text" class="item-field-label-short" name="system.biodata.xpspent" value="{{system.biodata.xpspent}}" data-dtype="Number" /> <input type="text" class="item-field-label-short" name="system.biodata.xpspent"
value="{{system.biodata.xpspent}}" data-dtype="Number" />
<label class="">&nbsp;</label> <label class="">&nbsp;</label>
</li> </li>
</ul> </ul>
@ -117,88 +127,111 @@
{{!-- Combat Tab --}} {{!-- Combat Tab --}}
<div class="tab combat" data-group="primary" data-tab="combat"> <div class="tab combat" data-group="primary" data-tab="combat">
<div class="grid grid2col"> <div class="grid grid2col">
<div> <div>
<ul class="item-list alternate-list"> <ul class="item-list alternate-list">
<li class="item"> <li class="item">
<label class="item-field-label-medium">STR Dice</label> <label class="item-field-label-medium">STR Dice</label>
<a class="roll-lift-dice"><i class="fas fa-dice"></i>{{characteristics.str.strdice}}</a> <a class="roll-lift-dice"><i class="fas fa-dice"></i>{{characteristics.str.strdice}}</a>
<label class="item-field-label-short">&nbsp;</label> <label class="item-field-label-short">&nbsp;</label>
<label class="item-field-label-medium">Lift</label> <label class="item-field-label-medium">Lift</label>
<input type="text" class="item-field-label-short update-field" disabled data-field-name="system.characteristics.str.lift" value="{{characteristics.str.lift}}" data-dtype="String" /> <input type="text" class="item-field-label-short update-field" disabled
data-field-name="system.characteristics.str.lift" value="{{characteristics.str.lift}}"
data-dtype="String" />
<label class="item-field-label-short">&nbsp;</label> <label class="item-field-label-short">&nbsp;</label>
<label class="item-field-label-medium">STR END</label> <label class="item-field-label-medium">STR END</label>
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.str.strend" disabled value="{{characteristics.str.strend}}" data-dtype="Number" /> <input type="text" class="item-field-label-short update-field"
data-field-name="system.characteristics.str.strend" disabled value="{{characteristics.str.strend}}"
data-dtype="Number" />
</li> </li>
</ul> </ul>
{{#each maneuvers as |mlist key|}} {{#each maneuvers as |mlist mtype|}}
<ul class="stat-list alternate-list"> <ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg"> <li class="item flexrow list-item items-title-bg">
<span class="item-field-label-long-img"> <span class="item-field-label-long-img">
<label class="">{{upperFirst key}} Maneuver</label> <label class="">{{upperFirst mtype}} Maneuver</label>
</span> </span>
<span class="item-field-label-very-short"> <span class="item-field-label-very-short">
<label class="short-label">PHA</label> <label class="short-label">PHA</label>
</span> </span>
<span class="item-field-label-very-short">
<label class="short-label">OCV</label> {{#if (eq mtype "mental")}}
</span> <span class="item-field-label-very-short">
<span class="item-field-label-very-short"> <label class="short-label">OMCV</label>
<label class="short-label">DCV</label> </span>
</span> <span class="item-field-label-very-short">
<span class="item-field-text-long"> <label class="short-label">DMCV</label>
<label class="short-label">Effects</label> </span>
</span> {{else}}
</li> <span class="item-field-label-very-short">
{{#each mlist as |maneuver key|}} <label class="short-label">OCV</label>
<li class="item flexrow list-item list-item-shadow" data-item-id="{{maneuver._id}}"> </span>
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" <span class="item-field-label-very-short">
src="{{maneuver.img}}" /></a> <label class="short-label">DCV</label>
<span class="item-field-label-long">{{maneuver.name}} </span>
<a class="roll-item"><i class="fas fa-dice"></i></a> {{/if}}
</span>
<span class="item-field-label-very-short">{{maneuver.system.pha}}</span> <span class="item-field-text-long">
<span class="item-field-label-very-short">{{maneuver.system.ocv}}</span> <label class="short-label">Effects</label>
<span class="item-field-label-very-short">{{maneuver.system.dcv}}</span> </span>
</li>
{{#each mlist as |maneuver key|}}
<li class="item flexrow list-item list-item-shadow " data-item-id="{{maneuver._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{maneuver.img}}" /></a>
<a class="roll-item"><i class="fas fa-dice"></i></a><span class="item-field-label-long">{{maneuver.name}}
</span>
<span class="item-field-text-long">{{maneuver.system.effects}} <span class="item-field-label-very-short content-center">{{maneuver.system.pha}}</span>
{{#if maneuver.system.haseffectroll}} {{#if (eq ../mtype "mental")}}
<a class="roll-direct" data-roll-source="Maneuver {{maneuver.name}}" data-roll-formula="{{maneuver.system.effectrollformula}}"> <span class="item-field-label-very-short content-center">{{maneuver.system.omcv}}</span>
<i class="fas fa-dice"></i>{{maneuver.system.effectrollformula}} <span class="item-field-label-very-short content-center">{{maneuver.system.dmcv}}</span>
</a> {{else}}
{{/if}} <span class="item-field-label-very-short content-center">{{maneuver.system.ocv}}</span>
</span> <span class="item-field-label-very-short content-center">{{maneuver.system.dcv}}</span>
{{/if}}
<span class="item-field-text-long">{{maneuver.system.effects}}
{{#if maneuver.system.haseffectroll}}
<a class="roll-direct" data-roll-source="Maneuver {{maneuver.name}}"
data-roll-formula="{{maneuver.system.effectrollformula}}">
<i class="fas fa-dice"></i>{{maneuver.system.effectrollformula}}
</a>
{{/if}}
</span>
<span class="">&nbsp;</span> </li>
<div class="item-controls item-controls-fixed"> {{/each}}
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> </ul>
</div>
</li>
{{/each}}
</ul>
{{/each}} {{/each}}
</div> </div>
<div> <div>
<ul class="item-list alternate-list"> <ul class="item-list alternate-list">
<li class="flexrow item"> <li class="flexrow item">
<label class="item-packed">Initiative</label> <label class="item-packed">Initiative</label>
<input type="text" class="margin-left-4item-packed item-field-label-very-short update-field" data-field-name="system.characteristics.dex.initiative" value="{{characteristics.dex.initiative}}" data-dtype="Number" /> <input type="text" class="margin-left-4item-packed item-field-label-very-short update-field"
data-field-name="system.characteristics.dex.initiative" value="{{characteristics.dex.initiative}}"
data-dtype="Number" />
<label class="items-title-text item-packed margin-left-8">SPD</label> <label class="items-title-text item-packed margin-left-8">SPD</label>
<input type="text" class="item-field-label-very-short margin-left-4 update-field item-packed" data-field-name="system.characteristics.spd.value" value="{{characteristics.spd.value}}" data-dtype="Number" /> <input type="text" class="item-field-label-very-short margin-left-4 update-field item-packed"
data-field-name="system.characteristics.spd.value" value="{{characteristics.spd.value}}"
<button class="chat-card-small-button item-field-label-short margin-left-8 hold-action item-packed">{{#if isHold}}Unhold{{else}}Hold{{/if}}</button> data-dtype="Number" />
<button class="chat-card-small-button item-field-label-short margin-left-4 abort-action item-packed">{{#if isAbort}}Unabort{{else}}Abort{{/if}}</button>
<button class="chat-card-small-button item-field-label-short margin-left-8 hold-action item-packed">{{#if
isHold}}Unhold{{else}}Hold{{/if}}</button>
<button class="chat-card-small-button item-field-label-short margin-left-4 abort-action item-packed">{{#if
isAbort}}Unabort{{else}}Abort{{/if}}</button>
<label class="items-title-text margin-left-8">Presence attack</label> <label class="items-title-text margin-left-8">Presence attack</label>
<a class="roll-direct" data-roll-source="Presence attack" data-roll-formula="{{system.biodata.presenceattack.rollFormula}}"> <a class="roll-direct" data-roll-source="Presence attack"
data-roll-formula="{{system.biodata.presenceattack.rollFormula}}">
<i class="fas fa-dice"></i>{{system.biodata.presenceattack.displayFormula}} <i class="fas fa-dice"></i>{{system.biodata.presenceattack.displayFormula}}
</a> </a>
@ -209,24 +242,26 @@
<div> <div>
<ul class="stat-list alternate-list"> <ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg"> <li class="item flexrow list-item items-title-bg">
<span class="item-field-label-long"> <span class="item-field-label-long">
<label class="">Vitals</label> <label class="">Vitals</label>
</span> </span>
<span class="item-field-label-short"> <span class="item-field-label-short">
<label class="short-label">Val</label> <label class="short-label">Val</label>
</span> </span>
<span class="item-field-label-short"> <span class="item-field-label-short">
<label class="short-label">Dmg</label> <label class="short-label">Dmg</label>
</span> </span>
</li> </li>
{{#each characteristics as |char key|}} {{#each characteristics as |char key|}}
{{#if char.isvital}} {{#if char.isvital}}
<li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}"> <li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}">
<span class="item-field-label-long">{{char.label}}</span> <span class="item-field-label-long">{{char.label}}</span>
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.{{key}}.value" value="{{char.value}}" data-dtype="Number" /> <input type="text" class="item-field-label-short update-field"
<input type="text" class="item-field-label-short" name="system.characteristics.{{key}}.damage" value="{{char.damage}}" data-dtype="Number" /> data-field-name="system.characteristics.{{key}}.value" value="{{char.value}}" data-dtype="Number" />
</li> <input type="text" class="item-field-label-short" name="system.characteristics.{{key}}.damage"
{{/if}} value="{{char.damage}}" data-dtype="Number" />
</li>
{{/if}}
{{/each}} {{/each}}
</ul> </ul>
@ -236,57 +271,73 @@
<ul class="stat-list alternate-list"> <ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg"> <li class="item flexrow list-item items-title-bg">
<span class="item-field-label-long"> <span class="item-field-label-long">
<label class="">Defenses</label> <label class="">Defenses</label>
</span> </span>
<span class="item-field-label-short"> <span class="item-field-label-short">
<label class="short-label">Normal</label> <label class="short-label">Normal</label>
</span> </span>
<span class="item-field-label-short"> <span class="item-field-label-short">
<label class="short-label">Resistant</label> <label class="short-label">Resistant</label>
</span> </span>
</li> </li>
{{#each characteristics as |char key|}} {{#each characteristics as |char key|}}
{{#if char.isdefense}} {{#if char.isdefense}}
<li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}"> <li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}">
<span class="item-field-label-long">{{char.label}}</span> <span class="item-field-label-long">{{char.label}}</span>
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.{{key}}.value" value="{{char.value}}" data-dtype="Number" /> <input type="text" class="item-field-label-short update-field"
<input type="text" class="item-field-label-short" name="system.characteristics.{{key}}.resistant" value="{{char.resistant}}" data-dtype="Number" /> data-field-name="system.characteristics.{{key}}.value" value="{{char.value}}" data-dtype="Number" />
</li> <input type="text" class="item-field-label-short" name="system.characteristics.{{key}}.resistant"
{{/if}} value="{{char.resistant}}" data-dtype="Number" />
</li>
{{/if}}
{{/each}} {{/each}}
{{#each defenses as |def key|}} {{#each defenses as |def key|}}
<li class="item flexrow list-item list-item-shadow" data-defense-key="{{key}}"> <li class="item flexrow list-item list-item-shadow" data-defense-key="{{key}}">
{{#if def.iseditable}} {{#if def.iseditable}}
<input type="text" class="item-field-label-long update-field" data-field-name="system.defenses.{{key}}.label" value="{{def.label}}" data-dtype="String" /> <input type="text" class="item-field-label-long update-field"
{{else}} data-field-name="system.defenses.{{key}}.label" value="{{def.label}}" data-dtype="String" />
<span class="item-field-label-long">{{def.label}}</span> {{else}}
{{/if}} <span class="item-field-label-long">{{def.label}}</span>
<input type="text" class="item-field-label-short update-field" data-field-name="system.defenses.{{key}}.value" value="{{def.value}}" data-dtype="Number" /> {{/if}}
<input type="text" class="item-field-label-short" name="system.defenses.{{key}}.resistant" value="{{def.resistant}}" data-dtype="Number" /> <input type="text" class="item-field-label-short update-field"
</li> data-field-name="system.defenses.{{key}}.value" value="{{def.value}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.defenses.{{key}}.resistant"
value="{{def.resistant}}" data-dtype="Number" />
</li>
{{/each}} {{/each}}
</ul> </ul>
</div> </div>
</div> </div>
<div class="item"> <div class="item">
<label class="item-field-label-short">OCV</label> <label class="item-field-label-short">
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.ocv.value" value="{{characteristics.ocv.value}}" data-dtype="Number" /> <a class="roll-charac" data-charac-key="ocv"><i class="fas fa-dice"></i>OCV</a>
</label>
<input type="text" class="item-field-label-short update-field"
data-field-name="system.characteristics.ocv.value" value="{{characteristics.ocv.value}}"
data-dtype="Number" />
<label class="item-field-label-short">&nbsp;</label> <label class="item-field-label-short">&nbsp;</label>
<label class="item-field-label-short">DCV</label> <label class="item-field-label-short">DCV</label>
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.dcv.value" value="{{characteristics.dcv.value}}" data-dtype="Number" /> <input type="text" class="item-field-label-short update-field"
data-field-name="system.characteristics.dcv.value" value="{{characteristics.dcv.value}}"
data-dtype="Number" />
<label class="item-field-label-short">&nbsp;</label> <label class="item-field-label-short">&nbsp;</label>
<label class="item-field-label-short">OMCV</label> <label class="item-field-label-short">
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.omcv.value" value="{{characteristics.omcv.value}}" data-dtype="Number" /> <a class="roll-charac" data-charac-key="omcv"><i class="fas fa-dice"></i>OMCV</a>
</label>
<input type="text" class="item-field-label-short update-field"
data-field-name="system.characteristics.omcv.value" value="{{characteristics.omcv.value}}"
data-dtype="Number" />
<label class="item-field-label-short">&nbsp;</label> <label class="item-field-label-short">&nbsp;</label>
<label class="item-field-label-short">DMCV</label> <label class="item-field-label-short">DMCV</label>
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.dmcv.value" value="{{characteristics.dmcv.value}}" data-dtype="Number" /> <input type="text" class="item-field-label-short update-field"
data-field-name="system.characteristics.dmcv.value" value="{{characteristics.dmcv.value}}"
data-dtype="Number" />
</div> </div>
<div class="flexrow"> <div class="flexrow">
@ -294,66 +345,75 @@
<textarea rows="4" type="text" class="padd-right" name="system.biodata.combatskills" <textarea rows="4" type="text" class="padd-right" name="system.biodata.combatskills"
data-dtype="String">{{system.biodata.combatskills}}</textarea> data-dtype="String">{{system.biodata.combatskills}}</textarea>
</div> </div>
<div class="grid grid2col"> <div class="grid grid2col">
<div> <div>
<ul class="stat-list alternate-list"> <ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg"> <li class="item flexrow list-item items-title-bg">
<span class="item-field-label-long"> <span class="item-field-label-long">
<label class="">Senses</label> <label class="">Senses</label>
</span> </span>
<span class="item-field-label-short"> <span class="item-field-label-short">
</span> </span>
</li>
<li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}">
<span class="item-field-label-long">
<a class="roll-perception"><i class="fas fa-dice"></i>Perception Roll</a>
</span>
<input type="text" class="item-field-label-short update-field"
data-field-name="system.characteristics.int.perceptionroll"
value="{{characteristics.int.perceptionroll}}" data-dtype="Number" />
</li> </li>
<li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}">
<span class="item-field-label-long">
<a class="roll-perception"><i class="fas fa-dice"></i>Perception Roll</a>
</span>
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.int.perceptionroll" value="{{characteristics.int.perceptionroll}}" data-dtype="Number" />
</li>
</ul> </ul>
<textarea type="text" class="textarea-full-height padd-right" name="system.biodata.combatnotes1" data-dtype="String">{{system.biodata.combatnotes1}}</textarea> <textarea rows="20" type="text" class="textarea-full-height padd-right" name="system.biodata.combatnotes1"
data-dtype="String">{{system.biodata.combatnotes1}}</textarea>
</div> </div>
<div> <div>
<ul class="stat-list alternate-list"> <ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg"> <li class="item flexrow list-item items-title-bg">
<span class="item-field-label-long"> <span class="item-field-label-long">
<label class="">Movement</label> <label class="">Movement</label>
</span> </span>
<span class="item-field-label-short"> <span class="item-field-label-short">
<label class="short-label">Combat</label> <label class="short-label">Combat</label>
</span> </span>
<span class="item-field-label-short"> <span class="item-field-label-short">
<label class="short-label">NC</label> <label class="short-label">NC</label>
</span> </span>
</li> </li>
{{#each characteristics as |char key|}} {{#each characteristics as |char key|}}
{{#if char.ismovement}} {{#if char.ismovement}}
<li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}"> <li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}">
<span class="item-field-label-long">{{char.label}}</span> <span class="item-field-label-long">{{char.label}}</span>
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.{{key}}.value" value="{{char.value}}" data-dtype="Number" /> <input type="text" class="item-field-label-short update-field"
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.{{key}}.ncvalue" value="{{char.ncvalue}}" data-dtype="Number" /> data-field-name="system.characteristics.{{key}}.value" value="{{char.value}}" data-dtype="Number" />
</li> <input type="text" class="item-field-label-short update-field"
{{/if}} data-field-name="system.characteristics.{{key}}.ncvalue" value="{{char.ncvalue}}"
data-dtype="Number" />
</li>
{{/if}}
{{/each}} {{/each}}
{{#each movements as |move key|}} {{#each movements as |move key|}}
<li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}"> <li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}">
{{#if move.iseditable}} {{#if move.iseditable}}
<input type="text" class="item-field-label-long update-field" data-field-name="system.movements.{{key}}.label" value="{{move.label}}" data-dtype="String" /> <input type="text" class="item-field-label-long update-field"
{{else}} data-field-name="system.movements.{{key}}.label" value="{{move.label}}" data-dtype="String" />
<span class="item-field-label-long">{{move.label}}</span> {{else}}
{{/if}} <span class="item-field-label-long">{{move.label}}</span>
<input type="text" class="item-field-label-short update-field" data-field-name="system.movements.{{key}}.value" value="{{move.value}}" data-dtype="Number" /> {{/if}}
<input type="text" class="item-field-label-short" value="{{mul move.value 2}}" disabled data-dtype="Number" /> <input type="text" class="item-field-label-short update-field"
</li> data-field-name="system.movements.{{key}}.value" value="{{move.value}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" value="{{mul move.value 2}}" disabled
data-dtype="Number" />
</li>
{{/each}} {{/each}}
</ul> </ul>
</div> </div>
</div> </div>
</div> </div>
</div> </div>
</div> </div>
@ -363,28 +423,28 @@
<div class="charac-item"> <div class="charac-item">
<ul> <ul>
<li class="item flexrow list-item items-title-bg"> <li class="item flexrow list-item items-title-bg">
<span class="item-field-label-medium"> <span class="item-field-label-medium">
<label class="">Value</label> <label class="">Value</label>
</span> </span>
<span class="item-field-label-medium"> <span class="item-field-label-medium">
<label class="item-field-label-medium">CHAR</label> <label class="item-field-label-medium">CHAR</label>
</span> </span>
<span class="item-field-label-short"> <span class="item-field-label-short">
<label class="short-label">Base</label> <label class="short-label">Base</label>
</span> </span>
<span class="item-field-label-short"> <span class="item-field-label-short">
<label class="short-label">Roll</label> <label class="short-label">Roll</label>
</span> </span>
<span class="item-field-label-long"> <span class="item-field-label-long">
<label class="short-label">Notes</label> <label class="short-label">Notes</label>
</span> </span>
<div class="item-filler">&nbsp;</div> <div class="item-filler">&nbsp;</div>
</li> </li>
{{#each characteristics as |charac key|}} {{#each characteristics as |charac key|}}
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-full-charac.hbs charac=charac key=key}} {{> systems/fvtt-hero-system-6/templates/partials/partial-actor-full-charac.hbs charac=charac key=key}}
{{/each}} {{/each}}
</ul> </ul>
</div> </div>
</div> </div>
@ -411,7 +471,8 @@
src="{{skill.img}}" /></a> src="{{skill.img}}" /></a>
<span class="item-field-label-long">{{skill.name}}</span> <span class="item-field-label-long">{{skill.name}}</span>
<span class="item-field-label-medium">{{upper skill.charac}}</span> <span class="item-field-label-medium">{{upper skill.charac}}</span>
<span class="item-field-label-short"><a class="roll-item" data-type="skill"><i class="fas fa-dice"></i>{{skill.roll}}-</a></span> <span class="item-field-label-short"><a class="roll-item" data-type="skill"><i
class="fas fa-dice"></i>{{skill.roll}}-</a></span>
<div class="item-filler">&nbsp;</div> <div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
@ -438,8 +499,9 @@
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" <a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{perk.img}}" /></a> src="{{perk.img}}" /></a>
<span class="item-name-label">{{perk.name}}</span> <span class="item-name-label">{{perk.name}}</span>
{{#if perk.system.hasroll}} {{#if perk.system.hasroll}}
<span class="item-field-label-short"><a class="roll-item" data-type="perk"><i class="fas fa-dice"></i>{{perk.system.roll}}-</a></span> <span class="item-field-label-short"><a class="roll-item" data-type="perk"><i
class="fas fa-dice"></i>{{perk.system.roll}}-</a></span>
{{else}} {{else}}
<span class="item-field-label-short">&nbsp;</span> <span class="item-field-label-short">&nbsp;</span>
{{/if}} {{/if}}
@ -469,8 +531,9 @@
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" <a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{talent.img}}" /></a> src="{{talent.img}}" /></a>
<span class="item-name-label">{{talent.name}}</span> <span class="item-name-label">{{talent.name}}</span>
{{#if talent.system.hasroll}} {{#if talent.system.hasroll}}
<span class="item-field-label-short"><a class="roll-item" data-type="perk"><i class="fas fa-dice"></i>{{talent.system.roll}}-</a></span> <span class="item-field-label-short"><a class="roll-item" data-type="perk"><i
class="fas fa-dice"></i>{{talent.system.roll}}-</a></span>
{{else}} {{else}}
<span class="item-field-label-short">&nbsp;</span> <span class="item-field-label-short">&nbsp;</span>
{{/if}} {{/if}}
@ -486,6 +549,10 @@
{{!-- Maneuvers Tab --}} {{!-- Maneuvers Tab --}}
<div class="tab maneuver" data-group="primary" data-tab="maneuver"> <div class="tab maneuver" data-group="primary" data-tab="maneuver">
<div>
<button class="show-stock-maneuver">Show/Hide stock maneuvers</button>
</div>
<ul class="stat-list alternate-list item-list"> <ul class="stat-list alternate-list item-list">
<li class="item flexrow list-item items-title-bg"> <li class="item flexrow list-item items-title-bg">
<span class="item-field-label-long-img"> <span class="item-field-label-long-img">
@ -500,29 +567,80 @@
<span class="item-field-label-short"> <span class="item-field-label-short">
<label class="short-label">DCV</label> <label class="short-label">DCV</label>
</span> </span>
<span class="item-field-label-long"> <span class="item-field-label-long3">
<label class="short-label">Effects</label> <label class="short-label">Effects</label>
</span> </span>
</li> </li>
{{#each nonstockmaneuvers as |maneuver key|}} {{#each allmaneuvers as |maneuver key|}}
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{maneuver._id}}"> {{#if (ne maneuver.system.maneuvertype "mental")}}
<div class="{{#if maneuver.system.isstock}}maneuver-list maneuver-is-stock{{/if}}">
<li class="item stat flexrow list-item list-item-shadow " data-item-id="{{maneuver._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" <a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{maneuver.img}}" /></a> src="{{maneuver.img}}" /></a>
<span class="item-field-label-long">{{maneuver.name}}</span> <span class="item-field-label-long"><a class="roll-item"><i class="fas fa-dice"></i>{{maneuver.name}}</a></span>
<span class="item-field-label-short">{{maneuver.system.pha}}</span> <span class="item-field-label-short">{{maneuver.system.pha}}</span>
<span class="item-field-label-short">{{maneuver.system.ocv}}</span> <span class="item-field-label-short">{{maneuver.system.ocv}}</span>
<span class="item-field-label-short">{{maneuver.system.dcv}}</span> <span class="item-field-label-short">{{maneuver.system.dcv}}</span>
<span class="item-field-label-long">{{maneuver.system.effects}}</span> <span class="item-field-label-long3">{{maneuver.system.effects}}</span>
<div class="item-filler">&nbsp;</div> <div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div> </div>
</li> </li>
</div>
{{/if}}
{{/each}} {{/each}}
</ul> </ul>
<ul class="stat-list alternate-list item-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-field-label-long-img">
<label class="">Mental Maneuvers</label>
</span>
<span class="item-field-label-short">
<label class="short-label">PHA</label>
</span>
<span class="item-field-label-short">
<label class="short-label">OMCV</label>
</span>
<span class="item-field-label-short">
<label class="short-label">DMCV</label>
</span>
<span class="item-field-label-long3">
<label class="short-label">Effects</label>
</span>
</li>
{{#each allmaneuvers as |maneuver key|}}
{{#if (eq maneuver.system.maneuvertype "mental")}}
<div class="">
<li class="item stat flexrow list-item list-item-shadow " data-item-id="{{maneuver._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{maneuver.img}}" /></a>
<span class="item-field-label-long">
<a class="roll-item"><i class="fas fa-dice"></i>
{{maneuver.name}}
</a>
</span>
<span class="item-field-label-short content-center">{{maneuver.system.pha}}</span>
<span class="item-field-label-short content-center">{{maneuver.system.omcv}}</span>
<span class="item-field-label-short content-center">{{maneuver.system.dmcv}}</span>
<span class="item-field-label-long3">{{maneuver.system.effects}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
</div>
{{/if}}
{{/each}}
</ul>
</div> </div>
{{!-- Powers Tab --}} {{!-- Powers Tab --}}
@ -555,13 +673,24 @@
{{#each powers as |power key|}} {{#each powers as |power key|}}
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{power._id}}"> <li class="item stat flexrow list-item list-item-shadow" data-item-id="{{power._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" <a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{power.img}}" /></a> src="{{power.img}}" /></a>
<span class="item-field-label-short">{{power.system.cost}}</span> <span class="item-field-label-short">{{power.system.cost}}</span>
{{#if (eq system.typemodifier "attack")}}
<span class="item-field-label-long3">
<a class="roll-power-attack">
<i class="fas fa-dice"></i>
{{power.name}}
</a>
</span>
{{else}}
<span class="item-field-label-long3">{{power.name}}</span> <span class="item-field-label-long3">{{power.name}}</span>
{{/if}}
<span class="item-field-label-long2">{{power.system.displayname}}</span> <span class="item-field-label-long2">{{power.system.displayname}}</span>
<span class="item-field-label-medium"><a class="roll-damage" data-type="power"><i class="fas fa-dice"></i>{{power.system.damage}}</a></span> <span class="item-field-label-medium"><a class="roll-damage" data-type="power"><i
{{#if power.system.hasroll}} class="fas fa-dice"></i>{{power.system.damage}}</a></span>
<span class="item-field-label-short"><a class="roll-item" data-type="power"><i class="fas fa-dice"></i>{{power.system.roll}}-</a></span> {{#if power.system.hasroll}}
<span class="item-field-label-short"><a class="roll-item" data-type="power"><i
class="fas fa-dice"></i>{{power.system.roll}}-</a></span>
{{else}} {{else}}
<span class="item-field-label-short">&nbsp;</span> <span class="item-field-label-short">&nbsp;</span>
{{/if}} {{/if}}
@ -592,8 +721,9 @@
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" <a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{comp.img}}" /></a> src="{{comp.img}}" /></a>
<span class="item-name-label">{{comp.name}}</span> <span class="item-name-label">{{comp.name}}</span>
{{#if comp.system.hasroll}} {{#if comp.system.hasroll}}
<span class="item-field-label-short"><a class="roll-item" data-type="perk"><i class="fas fa-dice"></i>{{comp.system.roll}}-</a></span> <span class="item-field-label-short"><a class="roll-item" data-type="perk"><i
class="fas fa-dice"></i>{{comp.system.roll}}-</a></span>
{{else}} {{else}}
<span class="item-field-label-short">&nbsp;</span> <span class="item-field-label-short">&nbsp;</span>
{{/if}} {{/if}}
@ -616,13 +746,19 @@
<span class="small-label">Total value : {{totalValue}}</span> <span class="small-label">Total value : {{totalValue}}</span>
</div> </div>
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Weapons" items=weapons}} {{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Money"
items=moneys}}
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Weapons"
items=weapons}}
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Armor" items=armors}} {{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Armor" items=armors}}
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Shields" items=shields}} {{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Shields"
items=shields}}
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Equipment" items=equipments}} {{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Equipment"
items=equipments}}
<hr> <hr>
@ -677,7 +813,7 @@
<div class="medium-editor "> <div class="medium-editor ">
{{editor notes1 target="system.biodata.notes1" button=true owner=owner {{editor notes1 target="system.biodata.notes1" button=true owner=owner
editable=editable}} editable=editable}}
</div> </div>
<hr> <hr>
<h3>Notes 2 : </h3> <h3>Notes 2 : </h3>
<div class="small-editor"> <div class="small-editor">
@ -705,7 +841,7 @@
</div> </div>
</div> </div>
</section> </section>
</form> </form>

View File

@ -15,6 +15,27 @@
</div> </div>
{{/if}} {{/if}}
{{#if weapon}}
<div class="flexrow">
<span class="item-field-label-long margin-item-list">{{weapon.name}} : </span>
<span class="item-field-label-medium margin-item-list">{{weaponRoll}}-</span>
</div>
{{/if}}
{{#if maneuver}}
<div class="flexrow">
<span class="item-field-label-long margin-item-list">{{maneuver.name}} : </span>
<span class="item-field-label-medium margin-item-list">{{maneuverRoll}}-</span>
</div>
{{/if}}
{{#if power}}
<div class="flexrow">
<span class="item-field-label-long margin-item-list">{{power.name}} : </span>
<span class="item-field-label-medium margin-item-list">{{powerRoll}}-</span>
</div>
{{/if}}
{{#if item}} {{#if item}}
<div class="flexrow"> <div class="flexrow">
<span class="item-field-label-long margin-item-list">{{upperFirst item.type}} - {{upperFirst item.name}}</span> <span class="item-field-label-long margin-item-list">{{upperFirst item.type}} - {{upperFirst item.name}}</span>

View File

@ -7,12 +7,6 @@
<hr> <hr>
{{#if img}}
<div >
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
</div>
{{/if}}
<div class="flexcol"> <div class="flexcol">
</div> </div>

View File

@ -7,12 +7,6 @@
<hr> <hr>
{{#if img}}
<div >
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
</div>
{{/if}}
<div class="flexcol"> <div class="flexcol">
</div> </div>

View File

@ -7,12 +7,6 @@
<hr> <hr>
{{#if img}}
<div >
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
</div>
{{/if}}
<div class="flexcol"> <div class="flexcol">
</div> </div>
@ -23,6 +17,21 @@
</li> </li>
{{/if}} {{/if}}
{{#if weapon}}
<li>Weapon : {{weapon.name}}
</li>
{{/if}}
{{#if maneuver}}
<li>Maneuver : {{maneuver.name}}
</li>
{{/if}}
{{#if power}}
<li>Power : {{power.name}}
</li>
{{/if}}
{{#if rollSource}} {{#if rollSource}}
<li>Roll : {{rollSource}}</li> <li>Roll : {{rollSource}}</li>
{{/if}} {{/if}}
@ -33,6 +42,12 @@
{{#if item}} {{#if item}}
<li>{{item.name}} ({{upperFirst item.type}})</li> <li>{{item.name}} ({{upperFirst item.type}})</li>
{{#if (eq item.type "maneuver")}}
<li>{{item.system.effects}}</li>
{{#if item.system.haseffectroll}}
<li>{{item.system.effectrollformula}}</li>
{{/if}}
{{/if}}
{{/if}} {{/if}}
{{#if (exists bonusMalus)}} {{#if (exists bonusMalus)}}

View File

@ -7,12 +7,6 @@
<hr> <hr>
{{#if img}}
<div >
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
</div>
{{/if}}
<div class="flexcol"> <div class="flexcol">
</div> </div>

View File

@ -20,6 +20,8 @@
</li> </li>
</ul> </ul>
</div> </div>
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
</section> </section>
</form> </form>

View File

@ -67,5 +67,7 @@
</div> </div>
</div> </div>
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
</section> </section>
</form> </form>

View File

@ -21,5 +21,8 @@
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}} {{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}}
</ul> </ul>
</div> </div>
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
</section> </section>
</form> </form>

View File

@ -24,5 +24,7 @@
</ul> </ul>
</div> </div>
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
</section> </section>
</form> </form>

View File

@ -56,8 +56,88 @@
</select> </select>
</li> </li>
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-hasroll.hbs}} {{#if (eq system.subtype "weapon") }}
<li class="flexrow"><label class="item-field-label-long">OCV</label>
<input type="text" class="item-field-label-short" name="system.ocv" value="{{system.ocv}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">OMCV</label>
<input type="text" class="item-field-label-short" name="system.omcv" value="{{system.omcv}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">RMod</label>
<input type="text" class="item-field-label-short" name="system.rmod" value="{{system.rmod}}"
data-dtype="Number" />
</li>
{{/if}}
{{#if (eq system.subtype "shield") }}
<li class="flexrow"><label class="item-field-label-long">OCV</label>
<input type="text" class="item-field-label-short" name="system.ocv" value="{{system.ocv}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">DCV</label>
<input type="text" class="item-field-label-short" name="system.dcv" value="{{system.dcv}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">OMCV</label>
<input type="text" class="item-field-label-short" name="system.omcv" value="{{system.omcv}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">DMCV</label>
<input type="text" class="item-field-label-short" name="system.dmcv" value="{{system.dmcv}}"
data-dtype="Number" />
</li>
{{/if}}
{{#if (eq system.subtype "armor") }}
<li class="flexrow"><label class="item-field-label-long">DCV</label>
<input type="text" class="item-field-label-short" name="system.dcv" value="{{system.dcv}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">DMCV</label>
<input type="text" class="item-field-label-short" name="system.dmcv" value="{{system.dmcv}}"
data-dtype="Number" />
</li>
{{/if}}
{{#if (or (eq system.subtype "armor") (eq system.subtype "shield")) }}
<li class="flexrow"><label class="item-field-label-long">PD</label>
<input type="text" class="item-field-label-short" name="system.pd" value="{{system.pd}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">ED</label>
<input type="text" class="item-field-label-short" name="system.ed" value="{{system.ed}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">rPD</label>
<input type="text" class="item-field-label-short" name="system.rpd" value="{{system.rpd}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">rED</label>
<input type="text" class="item-field-label-short" name="system.red" value="{{system.red}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">Mental Defense</label>
<input type="text" class="item-field-label-short" name="system.mentaldefense" value="{{system.mentaldefense}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">Power Defense</label>
<input type="text" class="item-field-label-short" name="system.powerdefense" value="{{system.powerdefense}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">Flash Defense</label>
<input type="text" class="item-field-label-short" name="system.flashdefense" value="{{system.flashdefense}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">Other Defense</label>
<input type="text" class="item-field-label-short" name="system.otherdefense" value="{{system.otherdefense}}"
data-dtype="Number" />
</li>
{{/if}}
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-hasroll.hbs}}
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}} {{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}}
@ -65,5 +145,7 @@
</ul> </ul>
</div> </div>
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
</section> </section>
</form> </form>

View File

@ -11,13 +11,16 @@
{{!-- Sheet Body --}} {{!-- Sheet Body --}}
<section class="sheet-body"> <section class="sheet-body">
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-description.hbs}}
<div class="tab details" data-group="primary" data-tab="details"> <div class="tab details" data-group="primary" data-tab="details">
<ul> <ul>
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-description.hbs}}
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}} {{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}}
</ul> </ul>
</div> </div>
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
</section> </section>
</form> </form>

View File

@ -37,14 +37,21 @@
<input type="text" class="item-field-label-medium" name="system.pha" value="{{system.pha}}" data-dtype="String"/> <input type="text" class="item-field-label-medium" name="system.pha" value="{{system.pha}}" data-dtype="String"/>
</li> </li>
{{#if (eq system.maneuvertype "mental")}}
<li class="flexrow"><label class="item-field-label-medium">OMCV</label>
<input type="text" class="item-field-label-medium" name="system.omcv" value="{{system.omcv}}" data-dtype="String"/>
</li>
<li class="flexrow"><label class="item-field-label-medium">DMCV</label>
<input type="text" class="item-field-label-medium" name="system.dmcv" value="{{system.dmcv}}" data-dtype="String"/>
</li>
{{else}}
<li class="flexrow"><label class="item-field-label-medium">OCV</label> <li class="flexrow"><label class="item-field-label-medium">OCV</label>
<input type="text" class="item-field-label-medium" name="system.ocv" value="{{system.ocv}}" data-dtype="String"/> <input type="text" class="item-field-label-medium" name="system.ocv" value="{{system.ocv}}" data-dtype="String"/>
</li> </li>
<li class="flexrow"><label class="item-field-label-medium">DCV</label> <li class="flexrow"><label class="item-field-label-medium">DCV</label>
<input type="text" class="item-field-label-medium" name="system.dcv" value="{{system.dcv}}" data-dtype="String"/> <input type="text" class="item-field-label-medium" name="system.dcv" value="{{system.dcv}}" data-dtype="String"/>
</li> </li>
{{/if}}
<li class="flexrow"><label class="item-field-label-medium">Effects</label> <li class="flexrow"><label class="item-field-label-medium">Effects</label>
<input type="text" class="item-field-label-long" name="system.effects" value="{{system.effects}}" data-dtype="String"/> <input type="text" class="item-field-label-long" name="system.effects" value="{{system.effects}}" data-dtype="String"/>
</li> </li>
@ -53,5 +60,8 @@
</ul> </ul>
</div> </div>
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
</section> </section>
</form> </form>

View File

@ -21,5 +21,8 @@
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}} {{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}}
</ul> </ul>
</div> </div>
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
</section> </section>
</form> </form>

View File

@ -25,5 +25,8 @@
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}} {{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}}
</ul> </ul>
</div> </div>
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
</section> </section>
</form> </form>

View File

@ -79,5 +79,8 @@
</ul> </ul>
</div> </div>
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
</section> </section>
</form> </form>

View File

@ -22,6 +22,8 @@
</ul> </ul>
</div> </div>
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
</section> </section>
</form> </form>

View File

@ -103,5 +103,7 @@
</div> </div>
</div> </div>
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
</section> </section>
</form> </form>

View File

@ -3,33 +3,114 @@
<span class="item-name-img"> <span class="item-name-img">
<label class="">&nbsp;</label> <label class="">&nbsp;</label>
</span> </span>
<span class="item-field-label-short"> <span class="item-field-label-very-short">
<label class="item-field-label-short">Qty</label> <label class="item-field-label-very-short">Qty</label>
</span> </span>
<span class="item-field-label-long3"> <span class="item-field-label-long2">
<label class="item-field-label-long3">{{title}}</label> <label class="item-field-label-long2">{{title}}</label>
</span> </span>
<span class="item-field-label-long">
<label class="item-field-label-long4">Display</label> {{#if (or (eq title "Money") (eq title "Equipment"))}}
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">&nbsp;</label>
</span> </span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">&nbsp;</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">&nbsp;</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">&nbsp;</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">&nbsp;</label>
</span>
{{/if}}
{{#if (eq title "Weapons")}}
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">OCV</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">DCV</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">rMod</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">Rng</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">&nbsp;</label>
</span>
{{/if}}
{{#if (eq title "Shields")}}
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">OCV</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">DCV</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">OMCV</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">DMCV</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">&nbsp;</label>
</span>
{{/if}}
{{#if (eq title "Armor")}}
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">PD</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">ED</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">rPD</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">rED</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">DCV</label>
</span>
{{/if}}
<span class="item-field-label-long2">
<label class="item-field-label-long2">Display</label>
</span>
{{#if (and (ne title "Armor") (ne title "Shields"))}}
<span class="item-field-label-short"> <span class="item-field-label-short">
<label class="item-field-label-short">Effect</label> <label class="item-field-label-short">Effect</label>
</span> </span>
{{else}}
<span class="item-field-label-short">
<label class="item-field-label-short">&nbsp;</label>
</span>
{{/if}}
<span class="item-field-label-short"> <span class="item-field-label-short">
<label class="item-field-label-short">Roll</label> <label class="item-field-label-short">Roll</label>
</span> </span>
<span class="item-field-label-short"> <span class="item-field-label-very-short">
<label class="item-field-label-short">END</label> <label class="item-field-label-very-short">END</label>
</span> </span>
<span class="item-field-label-short"> <span class="item-field-label-very-short">
<label class="item-field-label-short">Value</label> <label class="item-field-label-very-short">Value</label>
</span> </span>
<span class="item-field-label-short"> <span class="item-field-label-short">
<label class="item-field-label-short">Weight</label> <label class="item-field-label-short">Weight</label>
</span> </span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed-small">
<a class="item-control item-add" data-type="equipment" title="Create Item"><i class="fas fa-plus"></i></a> <a class="item-control item-add" data-type="equipment" title="Create Item"><i class="fas fa-plus item-controls-fixed-small"></i></a>
</div> </div>
</li> </li>

View File

@ -1,17 +1,59 @@
<li class="item flexrow list-item list-item-shadow" data-item-id="{{equip._id}}"> <li class="item flexrow list-item list-item-shadow" data-item-id="{{equip._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" src="{{equip.img}}" /></a> <a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" src="{{equip.img}}" /></a>
<span class="item-field-label-short"><label>{{equip.system.quantity}}</label> </span> <span class="item-field-label-very-short content-center" ><label class="content-center">{{equip.system.quantity}}</label> </span>
<span class="item-field-label-long3">{{equip.name}}</span> <span class="item-field-label-long2">
{{#if (eq equip.system.subtype "weapon")}}
<a class="roll-weapon"><i class="fas fa-dice"></i>{{equip.name}}</a>
{{else}}
{{equip.name}}
{{/if}}
</span>
<span class="item-field-label-long"><label>{{equip.system.displayname}} {{#if (or (eq equip.system.subtype "money") (eq equip.system.subtype "equipment"))}}
<span class="item-field-label-very-short"><label>&nbsp;</label> </span>
<span class="item-field-label-very-short"><label>&nbsp;</label> </span>
<span class="item-field-label-very-short"><label>&nbsp;</label> </span>
<span class="item-field-label-very-short"><label>&nbsp;</label> </span>
<span class="item-field-label-very-short"><label>&nbsp;</label> </span>
{{/if}}
{{#if (eq equip.system.subtype "weapon")}}
<span class="item-field-label-very-short content-center"><label>{{numberFormat (fixNum equip.system.ocv) decimals=0 sign=true}}</label> </span>
<span class="item-field-label-very-short content-center"><label>{{numberFormat (fixNum equip.system.omcv) decimals=0 sign=true}}</label> </span>
<span class="item-field-label-very-short content-center"><label>{{numberFormat (fixNum equip.system.rmod) decimals=0 sign=true}}</label> </span>
<span class="item-field-label-very-short content-center"><label>{{equip.system.range}}</label> </span>
<span class="item-field-label-very-short content-center"><label>&nbsp;</label> </span>
{{/if}}
{{#if (eq equip.system.subtype "shield")}}
<span class="item-field-label-very-short content-center"><label>{{numberFormat (fixNum equip.system.ocv) decimals=0 sign=true}}</label> </span>
<span class="item-field-label-very-short content-center"><label>{{numberFormat (fixNum equip.system.dcv) decimals=0 sign=true}}</label> </span>
<span class="item-field-label-very-short content-center"><label>{{numberFormat (fixNum equip.system.omcv) decimals=0 sign=true}}</label> </span>
<span class="item-field-label-very-short content-center"><label>{{numberFormat (fixNum equip.system.dmcv) decimals=0 sign=true}}</label> </span>
<span class="item-field-label-very-short content-center"><label>&nbsp;</label> </span>
{{/if}}
{{#if (eq equip.system.subtype "armor")}}
<span class="item-field-label-very-short content-center"><label>{{equip.system.pd}}</label> </span>
<span class="item-field-label-very-short content-center"><label>{{equip.system.ed}}</label> </span>
<span class="item-field-label-very-short content-center"><label>{{equip.system.rpd}}</label> </span>
<span class="item-field-label-very-short content-center"><label>{{equip.system.red}}</label> </span>
<span class="item-field-label-very-short content-center"><label>{{numberFormat (fixNum equip.system.dcv) decimals=0 sign=true}}</label> </span>
{{/if}}
<span class="item-field-label-long2"><label>{{equip.system.displayname}}
</label> </label>
</span> </span>
{{#if (and (ne equip.system.subtype "armor") (ne equip.system.subtype "shield"))}}
<span class="item-field-label-short"><label><a class="roll-damage" data-type="perk"><i class="fas fa-dice"></i>{{equip.system.damage}}</a> <span class="item-field-label-short"><label><a class="roll-damage" data-type="perk"><i class="fas fa-dice"></i>{{equip.system.damage}}</a>
</label> </label>
</span> </span>
{{else}}
<span class="item-field-label-short"><label>&nbsp;</label></span>
{{/if}}
{{#if equip.system.hasroll}} {{#if equip.system.hasroll}}
<span class="item-field-label-short"><a class="roll-item" data-type="perk"><i class="fas fa-dice"></i>{{equip.system.roll}}-</a></span> <span class="item-field-label-short"><a class="roll-item" data-type="perk"><i class="fas fa-dice"></i>{{equip.system.roll}}-</a></span>
@ -19,13 +61,12 @@
<span class="item-field-label-short">&nbsp;</span> <span class="item-field-label-short">&nbsp;</span>
{{/if}} {{/if}}
<span class="item-field-label-short"><label>{{equip.system.endurance}}</label> </span> <span class="item-field-label-very-short content-center"><label>{{equip.system.endurance}}</label> </span>
<span class="item-field-label-short"><label>{{mul equip.system.quantity equip.system.value}}</label> </span> <span class="item-field-label-very-short"><label>{{mul equip.system.quantity equip.system.value}}</label> </span>
<span class="item-field-label-short"><label>{{mul equip.system.quantity equip.system.weight}}</label> </span> <span class="item-field-label-short content-center"><label>{{mul equip.system.quantity equip.system.weight}}</label> </span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div> </div>

View File

@ -4,13 +4,6 @@
<input type="text" class="" name="system.displayname" value="{{system.displayname}}" data-dtype="string"/> <input type="text" class="" name="system.displayname" value="{{system.displayname}}" data-dtype="string"/>
</div> </div>
<div>
<label class="generic-label">Notes</label>
<div class="small-editor item-text-long-line">
{{editor notes target="system.notes" button=true owner=owner editable=editable}}
</div>
</div>
<div> <div>
<label class="generic-label">Description</label> <label class="generic-label">Description</label>
<div class="medium-editor item-text-long-line"> <div class="medium-editor item-text-long-line">

View File

@ -2,4 +2,5 @@
<nav class="sheet-tabs tabs" data-group="primary"> <nav class="sheet-tabs tabs" data-group="primary">
<a class="item" data-tab="description">Description</a> <a class="item" data-tab="description">Description</a>
<a class="item" data-tab="details">Details</a> <a class="item" data-tab="details">Details</a>
<a class="item" data-tab="notes">Notes</a>
</nav> </nav>

View File

@ -0,0 +1,8 @@
<div class="tab notes" data-group="primary" data-tab="notes">
<div>
<label class="generic-label">Notes</label>
<div class="small-editor item-text-long-line">
{{editor notes target="system.notes" button=true owner=owner editable=editable}}
</div>
</div>
</div>

View File

@ -18,16 +18,31 @@
</select> </select>
</li> </li>
{{#if (eq (lower system.typemodifier) "attack")}}
<li class="flexrow"><label class="item-field-label-long">Attack Roll Uses OCV or OMCV</label>
<select class="item-field-label-long" type="text" name="system.attackvalue" value="{{system.attackvalue}}" data-dtype="String">
{{#select system.attackvalue}}
{{#each config.attackTypes as |name key|}}
<option value="{{key}}">{{name}}</option>
{{/each}}
{{/select}}
</select>
</li>
{{/if}}
<li class="flexrow"><label class="item-field-label-long">Is sense affecting ?</label> <li class="flexrow"><label class="item-field-label-long">Is sense affecting ?</label>
<label class="item-field-label-medium"><input type="checkbox" name="system.senseaffecting" {{checked system.senseaffecting}}/></label> <label class="item-field-label-medium"><input type="checkbox" name="system.senseaffecting" {{checked system.senseaffecting}}/></label>
</li> </li>
{{#if (and (ne system.subtype "armor") (ne system.subtype "shield"))}}
<li class="flexrow"><label class="item-field-label-long">Range</label> <li class="flexrow"><label class="item-field-label-long">Range</label>
<input type="text" class="item-field-label-medium" name="system.range" value="{{system.range}}" data-dtype="String"/> <input type="text" class="item-field-label-medium" name="system.range" value="{{system.range}}" data-dtype="String"/>
</li> </li>
<li class="flexrow"><label class="item-field-label-long">Damage</label> <li class="flexrow"><label class="item-field-label-long">Damage</label>
<input type="text" class="item-field-label-medium" name="system.damage" value="{{system.damage}}" data-dtype="String"/> <input type="text" class="item-field-label-medium" name="system.damage" value="{{system.damage}}" data-dtype="String"/>
</li> </li>
{{/if}}
<li class="flexrow"><label class="item-field-label-long">Endurance</label> <li class="flexrow"><label class="item-field-label-long">Endurance</label>
<input type="text" class="item-field-label-short" name="system.endurance" value="{{system.endurance}}" data-dtype="Number"/> <input type="text" class="item-field-label-short" name="system.endurance" value="{{system.endurance}}" data-dtype="Number"/>
</li> </li>