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12 Commits

Author SHA1 Message Date
686ea4cea6 Fix manifest link 2023-08-25 18:55:34 +02:00
c915b85a7b Update README 2023-08-25 16:34:10 +02:00
5026e120c1 Equipment management 2023-08-24 23:12:55 +02:00
9cefc6f816 Equipment management 2023-08-24 20:32:12 +02:00
11d7c7d1c0 Equipment management 2023-08-24 20:32:00 +02:00
3abf9a9f8f Equipment management 2023-08-24 18:45:54 +02:00
f5c0faffd3 Equipment management 2023-08-24 15:59:54 +02:00
3f0e0a41b8 Update equipments type 2023-08-22 23:30:31 +02:00
20c49eb48c Fix Maneuvers 2023-08-15 22:12:02 +02:00
6275319164 Various fixes 2023-08-10 13:06:16 +02:00
19fb872824 Various fixes 2023-08-10 13:05:56 +02:00
002d6f4fbd Various fixes 2023-08-09 18:05:16 +02:00
84 changed files with 828 additions and 496 deletions

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@ -2,8 +2,17 @@ This is the official Hero System 6th Edition game system for FoundryVTT, based o
The Hero System game system is not usable standalone. To play this game you need a copy of the core rulebook. The Hero System game system is not usable standalone. To play this game you need a copy of the core rulebook.
It features :
- PC/NPC sheets
- Roll management and associated helpers
- Segment and Turn management in the combat tracker
- Official compendiums
![Snapshot](https://www.lahiette.com/leratierbretonnien/wp-content/uploads/2023/08/hero6_snapshot_02.webp "Snapshot")
Installation Installation
Manifest URL: https://github.com/Legendsmiths-LLC/ Manifest URL: https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6
For manual installation, use the provided manifest URL in the "Install System" popup window while managing game systems. For manual installation, use the provided manifest URL in the "Install System" popup window while managing game systems.

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@ -1,19 +1,22 @@
{ {
"ACTOR": { "TYPES": {
"TypeCharacter": "Character" "Actor": {
"character": "Character",
"minion": "Minion"
}, },
"ITEM": { "Item": {
"TypeSkill": "Skill", "skill": "Skill",
"TypePerk": "Perk", "perk": "Perk",
"TypePower": "Power", "power": "Power",
"TypeTalent": "Talent", "talent": "Talent",
"TypeAdvantage": "Advantage", "advantage": "Advantage",
"TypeMartialart": "Martial art", "martialart": "Martial art",
"TypeLimitation": "Limitation", "limitation": "Limitation",
"TypeComplication": "Complication", "complication": "Complication",
"TypeEquipment": "Equipment", "equipment": "Equipment",
"TypeCurrency": "Currency", "currency": "Currency",
"TypeManeuver": "Maneuver" "maneuver": "Maneuver"
}
}, },
"COMBAT": { "COMBAT": {
"TurnPrev": "Previous initiative", "TurnPrev": "Previous initiative",

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@ -46,10 +46,12 @@ export class Hero6ActorSheet extends ActorSheet {
complications: this.actor.getComplications( ), complications: this.actor.getComplications( ),
maneuvers: this.actor.getManeuvers( ), maneuvers: this.actor.getManeuvers( ),
nonstockmaneuvers: this.actor.getNonStockManeuvers(), nonstockmaneuvers: this.actor.getNonStockManeuvers(),
allmaneuvers: this.actor.getAllManeuvers(),
weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ), weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())), armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields())), shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields())),
equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsMoneys()) ), moneys: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getMoneys())),
equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipments()) ),
subActors: duplicate(this.actor.getSubActors()), subActors: duplicate(this.actor.getSubActors()),
race: duplicate(this.actor.getRace()), race: duplicate(this.actor.getRace()),
encCapacity: this.actor.getEncumbranceCapacity(), encCapacity: this.actor.getEncumbranceCapacity(),
@ -74,7 +76,9 @@ export class Hero6ActorSheet extends ActorSheet {
editScore: this.options.editScore, editScore: this.options.editScore,
isGM: game.user.isGM isGM: game.user.isGM
} }
this.formData = formData; this.formData = formData;
this.stockManeuverDisplayed = false
console.log("PC : ", formData, this.object); console.log("PC : ", formData, this.object);
return formData; return formData;
@ -89,9 +93,9 @@ export class Hero6ActorSheet extends ActorSheet {
// Everything below here is only needed if the sheet is editable // Everything below here is only needed if the sheet is editable
if (!this.options.editable) return; if (!this.options.editable) return;
html.bind("keydown", function(e) { // Ignore Enter in actores sheet /*html.bind("keydown", function(e) { // Ignore Enter in actores sheet
if (e.keyCode === 13) return false; if (e.keyCode === 13) return false;
}); });*/
// Update Inventory Item // Update Inventory Item
html.find('.item-edit').click(ev => { html.find('.item-edit').click(ev => {
@ -198,6 +202,16 @@ export class Hero6ActorSheet extends ActorSheet {
this.actor.abortAction() this.actor.abortAction()
}); });
html.find(".show-stock-maneuver").click((event) => {
if ( !this.stockManeuverDisplayed) {
$('div .maneuver-list').removeClass('maneuver-is-stock');
this.stockManeuverDisplayed = true
} else {
$('div .maneuver-list').addClass('maneuver-is-stock');
this.stockManeuverDisplayed = false
}
});
html.find('.lock-unlock-sheet').click((event) => { html.find('.lock-unlock-sheet').click((event) => {
this.options.editScore = !this.options.editScore; this.options.editScore = !this.options.editScore;
this.render(true); this.render(true);

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@ -40,13 +40,11 @@ export class Hero6Actor extends Actor {
return actor; return actor;
} }
if (data.type == 'character') { if (data.type == 'character' || data.type == 'minion') {
const maneuvers = await Hero6Utility.loadCompendium("fvtt-hero-system-6.maneuvers") const maneuvers = await Hero6Utility.loadCompendium("fvtt-hero-system-6.maneuvers")
let maneuversObj = maneuvers.map(i => i.toObject()) let maneuversObj = maneuvers.map(i => i.toObject())
data.items = maneuversObj.filter(m => m.system.isstock) data.items = maneuversObj.filter(m => m.system.isstock)
} }
if (data.type == 'npc') {
}
return super.create(data, options); return super.create(data, options);
} }
@ -62,14 +60,11 @@ export class Hero6Actor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
computeDerivatedData() { computeDerivatedData() {
if (this.type == "character") {
let newSTREND = this.computeSTREND() let newSTREND = this.computeSTREND()
if (newSTREND != this.system.characteristics.str.strend) { if (newSTREND != this.system.characteristics.str.strend) {
this.update({ 'system.characteristics.str.strend': newSTREND }) this.update({ 'system.characteristics.str.strend': newSTREND })
} }
} }
}
/* -------------------------------------------- */ /* -------------------------------------------- */
performMigration() { performMigration() {
// Fix OCV/OMCV rollable // Fix OCV/OMCV rollable
@ -172,6 +167,19 @@ export class Hero6Actor extends Actor {
} }
return item; return item;
} }
/* -------------------------------------------- */
async _preCreate(data, options, user) {
await super._preCreate(data, options, user);
// Configure prototype token settings
const prototypeToken = {};
if (this.type === "character") Object.assign(prototypeToken, {
sight: { enabled: true }, actorLink: true, disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY
});
this.updateSource({ prototypeToken });
}
/* -------------------------------------------- */ /* -------------------------------------------- */
prepareSkill(skill) { prepareSkill(skill) {
skill.roll = 0 skill.roll = 0
@ -303,6 +311,11 @@ export class Hero6Actor extends Actor {
Hero6Utility.sortArrayObjectsByName(maneuvers.defensive) Hero6Utility.sortArrayObjectsByName(maneuvers.defensive)
return maneuvers return maneuvers
} }
getAllManeuvers() {
let maneuvers = this.items.filter(item => item.type == "maneuver")
Hero6Utility.sortArrayObjectsByName(maneuvers)
return maneuvers
}
getNonStockManeuvers() { getNonStockManeuvers() {
let maneuvers = this.items.filter(item => item.type == "maneuver" && !item.system.isstock) let maneuvers = this.items.filter(item => item.type == "maneuver" && !item.system.isstock)
Hero6Utility.sortArrayObjectsByName(maneuvers) Hero6Utility.sortArrayObjectsByName(maneuvers)
@ -313,6 +326,11 @@ export class Hero6Actor extends Actor {
Hero6Utility.sortArrayObjectsByName(list) Hero6Utility.sortArrayObjectsByName(list)
return list return list
} }
getMoneys() {
let list = this.items.filter(item => item.type == "equipment" && item.system.subtype == "money");
Hero6Utility.sortArrayObjectsByName(list)
return list
}
getWeapons() { getWeapons() {
let list = this.items.filter(item => item.type == "equipment" && item.system.subtype == "weapon"); let list = this.items.filter(item => item.type == "equipment" && item.system.subtype == "weapon");
Hero6Utility.sortArrayObjectsByName(list) Hero6Utility.sortArrayObjectsByName(list)
@ -516,9 +534,14 @@ export class Hero6Actor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
prepareCharacValues(charac) { prepareCharacValues(charac) {
if (charac.label == "OCV" || charac.label == "OMCV" ) {
charac.total = charac.value
charac.roll = 11 + charac.value
} else {
charac.total = charac.value charac.total = charac.value
charac.roll = 9 + Math.round((charac.value) / 5) charac.roll = 9 + Math.round((charac.value) / 5)
} }
}
prepareCharac() { prepareCharac() {
let characs = duplicate(this.system.characteristics) let characs = duplicate(this.system.characteristics)
for (let key in characs) { for (let key in characs) {

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@ -53,6 +53,5 @@ export const Hero6_CONFIG = {
"standard": "Standard", "standard": "Standard",
"normal": "Normal", "normal": "Normal",
"killing": "Killing", "killing": "Killing",
"countbody": "Killing (Count BODY)"
} }
} }

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@ -61,7 +61,7 @@ Hooks.once("init", async function () {
// Register sheet application classes // Register sheet application classes
Actors.unregisterSheet("core", ActorSheet); Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("fvtt-hero-system-6", Hero6ActorSheet, { types: ["character"], makeDefault: true }); Actors.registerSheet("fvtt-hero-system-6", Hero6ActorSheet, { types: ["character"], makeDefault: true });
Actors.registerSheet("fvtt-hero-system-6", Hero6NPCSheet, { types: ["npc"], makeDefault: false }); Actors.registerSheet("fvtt-hero-system-6", Hero6ActorSheet, { types: ["minion"], makeDefault: false });
Items.unregisterSheet("core", ItemSheet); Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("fvtt-hero-system-6", Hero6ItemSheet, { makeDefault: true }); Items.registerSheet("fvtt-hero-system-6", Hero6ItemSheet, { makeDefault: true });

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@ -52,6 +52,9 @@ export class Hero6Utility {
} }
return false return false
}) })
Handlebars.registerHelper('fixNum', function (value) {
return Number(value) || 0
})
Handlebars.registerHelper('checkInit', function (value) { Handlebars.registerHelper('checkInit', function (value) {
let myValue = Number(value) || 0 let myValue = Number(value) || 0
return myValue > 0 return myValue > 0
@ -163,6 +166,7 @@ export class Hero6Utility {
'systems/fvtt-hero-system-6/templates/partials/partial-options-abilities.hbs', 'systems/fvtt-hero-system-6/templates/partials/partial-options-abilities.hbs',
'systems/fvtt-hero-system-6/templates/partials/partial-item-nav.hbs', 'systems/fvtt-hero-system-6/templates/partials/partial-item-nav.hbs',
'systems/fvtt-hero-system-6/templates/partials/partial-item-description.hbs', 'systems/fvtt-hero-system-6/templates/partials/partial-item-description.hbs',
'systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs',
'systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment.hbs', 'systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment.hbs',
'systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs', 'systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs',
'systems/fvtt-hero-system-6/templates/partials/partial-power-equipment-cost.hbs', 'systems/fvtt-hero-system-6/templates/partials/partial-power-equipment-cost.hbs',
@ -355,7 +359,7 @@ export class Hero6Utility {
let myRoll = rollData.roll let myRoll = rollData.roll
if (!myRoll) { // New rolls only of no rerolls if (!myRoll) { // New rolls only of no rerolls
myRoll = new Roll(diceFormula).roll({ async: false }) myRoll = new Roll(diceFormula).roll({ async: false })
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode")) //await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
} }
rollData.roll = myRoll rollData.roll = myRoll

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@ -1 +1 @@
MANIFEST-000046 MANIFEST-000098

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@ -1,8 +1,3 @@
2023/08/08-08:16:25.461187 7f5afd5f96c0 Recovering log #44 2023/08/24-20:28:52.588130 7fda7bbff6c0 Recovering log #96
2023/08/08-08:16:25.474679 7f5afd5f96c0 Delete type=3 #42 2023/08/24-20:28:52.597974 7fda7bbff6c0 Delete type=3 #94
2023/08/08-08:16:25.474715 7f5afd5f96c0 Delete type=0 #44 2023/08/24-20:28:52.598068 7fda7bbff6c0 Delete type=0 #96
2023/08/08-08:17:06.635707 7f58677fe6c0 Level-0 table #49: started
2023/08/08-08:17:06.635749 7f58677fe6c0 Level-0 table #49: 0 bytes OK
2023/08/08-08:17:06.642802 7f58677fe6c0 Delete type=0 #47
2023/08/08-08:17:06.643044 7f58677fe6c0 Manual compaction at level-0 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)
2023/08/08-08:17:06.643110 7f58677fe6c0 Manual compaction at level-1 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)

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@ -1,8 +1,8 @@
2023/08/07-22:18:14.000526 7f5afddfa6c0 Recovering log #40 2023/08/24-20:11:49.190057 7fda7abfd6c0 Recovering log #92
2023/08/07-22:18:14.012956 7f5afddfa6c0 Delete type=3 #38 2023/08/24-20:11:49.204015 7fda7abfd6c0 Delete type=3 #90
2023/08/07-22:18:14.012989 7f5afddfa6c0 Delete type=0 #40 2023/08/24-20:11:49.204065 7fda7abfd6c0 Delete type=0 #92
2023/08/07-23:27:51.013130 7f58677fe6c0 Level-0 table #45: started 2023/08/24-20:28:26.993087 7fda79bfb6c0 Level-0 table #97: started
2023/08/07-23:27:51.013173 7f58677fe6c0 Level-0 table #45: 0 bytes OK 2023/08/24-20:28:26.993130 7fda79bfb6c0 Level-0 table #97: 0 bytes OK
2023/08/07-23:27:51.019258 7f58677fe6c0 Delete type=0 #43 2023/08/24-20:28:27.002024 7fda79bfb6c0 Delete type=0 #95
2023/08/07-23:27:51.040432 7f58677fe6c0 Manual compaction at level-0 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end) 2023/08/24-20:28:27.002188 7fda79bfb6c0 Manual compaction at level-0 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)
2023/08/07-23:27:51.040586 7f58677fe6c0 Manual compaction at level-1 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end) 2023/08/24-20:28:27.002221 7fda79bfb6c0 Manual compaction at level-1 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)

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packs/equipment/000099.ldb Normal file

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@ -1 +1 @@
MANIFEST-000046 MANIFEST-000100

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@ -1,7 +1,3 @@
2023/08/08-08:16:25.435366 7f5afcdf86c0 Recovering log #44 2023/08/24-20:28:52.572724 7fda7a3fc6c0 Recovering log #97
2023/08/08-08:16:25.445289 7f5afcdf86c0 Delete type=3 #42 2023/08/24-20:28:52.584112 7fda7a3fc6c0 Delete type=3 #95
2023/08/08-08:16:25.445363 7f5afcdf86c0 Delete type=0 #44 2023/08/24-20:28:52.584178 7fda7a3fc6c0 Delete type=0 #97
2023/08/08-08:17:06.600288 7f58677fe6c0 Level-0 table #49: started
2023/08/08-08:17:06.600344 7f58677fe6c0 Level-0 table #49: 0 bytes OK
2023/08/08-08:17:06.607987 7f58677fe6c0 Delete type=0 #47
2023/08/08-08:17:06.615309 7f58677fe6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)

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@ -1,7 +1,15 @@
2023/08/07-22:18:13.969369 7f5afd5f96c0 Recovering log #40 2023/08/24-20:11:49.176021 7fda7b3fe6c0 Recovering log #92
2023/08/07-22:18:13.978774 7f5afd5f96c0 Delete type=3 #38 2023/08/24-20:11:49.186442 7fda7b3fe6c0 Delete type=3 #90
2023/08/07-22:18:13.978872 7f5afd5f96c0 Delete type=0 #40 2023/08/24-20:11:49.186511 7fda7b3fe6c0 Delete type=0 #92
2023/08/07-23:27:50.976450 7f58677fe6c0 Level-0 table #45: started 2023/08/24-20:28:26.929251 7fda79bfb6c0 Level-0 table #98: started
2023/08/07-23:27:50.976502 7f58677fe6c0 Level-0 table #45: 0 bytes OK 2023/08/24-20:28:26.933483 7fda79bfb6c0 Level-0 table #98: 61208 bytes OK
2023/08/07-23:27:50.982719 7f58677fe6c0 Delete type=0 #43 2023/08/24-20:28:26.940562 7fda79bfb6c0 Delete type=0 #96
2023/08/07-23:27:50.982828 7f58677fe6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) 2023/08/24-20:28:26.961338 7fda79bfb6c0 Manual compaction at level-0 from '!folders!48DCB6UNXCsERTXK' @ 72057594037927935 : 1 .. '!items!zFQRJSrYV4E12NgW' @ 0 : 0; will stop at (end)
2023/08/24-20:28:26.961409 7fda79bfb6c0 Manual compaction at level-1 from '!folders!48DCB6UNXCsERTXK' @ 72057594037927935 : 1 .. '!items!zFQRJSrYV4E12NgW' @ 0 : 0; will stop at '!items!zFQRJSrYV4E12NgW' @ 355 : 1
2023/08/24-20:28:26.961416 7fda79bfb6c0 Compacting 1@1 + 1@2 files
2023/08/24-20:28:26.966548 7fda79bfb6c0 Generated table #99@1: 125 keys, 61208 bytes
2023/08/24-20:28:26.966578 7fda79bfb6c0 Compacted 1@1 + 1@2 files => 61208 bytes
2023/08/24-20:28:26.974691 7fda79bfb6c0 compacted to: files[ 0 0 1 0 0 0 0 ]
2023/08/24-20:28:26.974830 7fda79bfb6c0 Delete type=2 #94
2023/08/24-20:28:26.975013 7fda79bfb6c0 Delete type=2 #98
2023/08/24-20:28:27.002145 7fda79bfb6c0 Manual compaction at level-1 from '!items!zFQRJSrYV4E12NgW' @ 355 : 1 .. '!items!zFQRJSrYV4E12NgW' @ 0 : 0; will stop at (end)

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@ -1 +1 @@
MANIFEST-000038 MANIFEST-000090

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@ -1,8 +1,3 @@
2023/08/08-08:16:25.461251 7f5afddfa6c0 Recovering log #36 2023/08/24-20:28:52.601708 7fda7a3fc6c0 Recovering log #88
2023/08/08-08:16:25.477680 7f5afddfa6c0 Delete type=3 #34 2023/08/24-20:28:52.613896 7fda7a3fc6c0 Delete type=3 #86
2023/08/08-08:16:25.477718 7f5afddfa6c0 Delete type=0 #36 2023/08/24-20:28:52.614012 7fda7a3fc6c0 Delete type=0 #88
2023/08/08-08:17:06.629201 7f58677fe6c0 Level-0 table #41: started
2023/08/08-08:17:06.629246 7f58677fe6c0 Level-0 table #41: 0 bytes OK
2023/08/08-08:17:06.635576 7f58677fe6c0 Delete type=0 #39
2023/08/08-08:17:06.643022 7f58677fe6c0 Manual compaction at level-0 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)
2023/08/08-08:17:06.643086 7f58677fe6c0 Manual compaction at level-1 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)

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@ -1,8 +1,8 @@
2023/08/07-22:18:14.000527 7f5afd5f96c0 Recovering log #32 2023/08/24-20:11:49.203061 7fda7bbff6c0 Recovering log #84
2023/08/07-22:18:14.012956 7f5afd5f96c0 Delete type=3 #30 2023/08/24-20:11:49.219726 7fda7bbff6c0 Delete type=3 #82
2023/08/07-22:18:14.012992 7f5afd5f96c0 Delete type=0 #32 2023/08/24-20:11:49.219820 7fda7bbff6c0 Delete type=0 #84
2023/08/07-23:27:51.026690 7f58677fe6c0 Level-0 table #37: started 2023/08/24-20:28:27.002307 7fda79bfb6c0 Level-0 table #89: started
2023/08/07-23:27:51.026730 7f58677fe6c0 Level-0 table #37: 0 bytes OK 2023/08/24-20:28:27.002338 7fda79bfb6c0 Level-0 table #89: 0 bytes OK
2023/08/07-23:27:51.033892 7f58677fe6c0 Delete type=0 #35 2023/08/24-20:28:27.008560 7fda79bfb6c0 Delete type=0 #87
2023/08/07-23:27:51.040520 7f58677fe6c0 Manual compaction at level-0 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end) 2023/08/24-20:28:27.051981 7fda79bfb6c0 Manual compaction at level-0 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)
2023/08/07-23:27:51.040625 7f58677fe6c0 Manual compaction at level-1 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end) 2023/08/24-20:28:27.052022 7fda79bfb6c0 Manual compaction at level-1 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)

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@ -1 +1 @@
MANIFEST-000046 MANIFEST-000098

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@ -1,8 +1,3 @@
2023/08/08-08:16:25.476569 7f5afd5f96c0 Recovering log #44 2023/08/24-20:28:52.601706 7fda7abfd6c0 Recovering log #96
2023/08/08-08:16:25.493410 7f5afd5f96c0 Delete type=3 #42 2023/08/24-20:28:52.613896 7fda7abfd6c0 Delete type=3 #94
2023/08/08-08:16:25.493503 7f5afd5f96c0 Delete type=0 #44 2023/08/24-20:28:52.613994 7fda7abfd6c0 Delete type=0 #96
2023/08/08-08:17:06.643184 7f58677fe6c0 Level-0 table #49: started
2023/08/08-08:17:06.643236 7f58677fe6c0 Level-0 table #49: 0 bytes OK
2023/08/08-08:17:06.650531 7f58677fe6c0 Delete type=0 #47
2023/08/08-08:17:06.658850 7f58677fe6c0 Manual compaction at level-0 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)
2023/08/08-08:17:06.658878 7f58677fe6c0 Manual compaction at level-1 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)

View File

@ -1,8 +1,8 @@
2023/08/07-22:18:14.015482 7f5afcdf86c0 Recovering log #40 2023/08/24-20:11:49.205472 7fda7b3fe6c0 Recovering log #92
2023/08/07-22:18:14.031405 7f5afcdf86c0 Delete type=3 #38 2023/08/24-20:11:49.222633 7fda7b3fe6c0 Delete type=3 #90
2023/08/07-22:18:14.031513 7f5afcdf86c0 Delete type=0 #40 2023/08/24-20:11:49.222697 7fda7b3fe6c0 Delete type=0 #92
2023/08/07-23:27:51.019445 7f58677fe6c0 Level-0 table #45: started 2023/08/24-20:28:27.019936 7fda79bfb6c0 Level-0 table #97: started
2023/08/07-23:27:51.019492 7f58677fe6c0 Level-0 table #45: 0 bytes OK 2023/08/24-20:28:27.019979 7fda79bfb6c0 Level-0 table #97: 0 bytes OK
2023/08/07-23:27:51.026550 7f58677fe6c0 Delete type=0 #43 2023/08/24-20:28:27.051866 7fda79bfb6c0 Delete type=0 #95
2023/08/07-23:27:51.040470 7f58677fe6c0 Manual compaction at level-0 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end) 2023/08/24-20:28:27.052012 7fda79bfb6c0 Manual compaction at level-0 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)
2023/08/07-23:27:51.040607 7f58677fe6c0 Manual compaction at level-1 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end) 2023/08/24-20:28:27.052040 7fda79bfb6c0 Manual compaction at level-1 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)

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BIN
packs/perks/MANIFEST-000098 Normal file

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packs/powers/000062.ldb Normal file

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@ -1 +1 @@
MANIFEST-000046 MANIFEST-000099

View File

@ -1,8 +1,3 @@
2023/08/08-08:16:25.447883 7f5afddfa6c0 Recovering log #44 2023/08/24-20:28:52.588130 7fda7abfd6c0 Recovering log #97
2023/08/08-08:16:25.457469 7f5afddfa6c0 Delete type=3 #42 2023/08/24-20:28:52.597915 7fda7abfd6c0 Delete type=3 #95
2023/08/08-08:16:25.457528 7f5afddfa6c0 Delete type=0 #44 2023/08/24-20:28:52.597970 7fda7abfd6c0 Delete type=0 #97
2023/08/08-08:17:06.621801 7f58677fe6c0 Level-0 table #49: started
2023/08/08-08:17:06.621842 7f58677fe6c0 Level-0 table #49: 0 bytes OK
2023/08/08-08:17:06.629025 7f58677fe6c0 Delete type=0 #47
2023/08/08-08:17:06.642970 7f58677fe6c0 Manual compaction at level-0 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)
2023/08/08-08:17:06.643067 7f58677fe6c0 Manual compaction at level-1 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)

View File

@ -1,8 +1,8 @@
2023/08/07-22:18:13.982354 7f5afd5f96c0 Recovering log #40 2023/08/24-20:11:49.190059 7fda7a3fc6c0 Recovering log #93
2023/08/07-22:18:13.997957 7f5afd5f96c0 Delete type=3 #38 2023/08/24-20:11:49.201012 7fda7a3fc6c0 Delete type=3 #91
2023/08/07-22:18:13.998008 7f5afd5f96c0 Delete type=0 #40 2023/08/24-20:11:49.201080 7fda7a3fc6c0 Delete type=0 #93
2023/08/07-23:27:51.005564 7f58677fe6c0 Level-0 table #45: started 2023/08/24-20:28:26.985277 7fda79bfb6c0 Level-0 table #98: started
2023/08/07-23:27:51.005735 7f58677fe6c0 Level-0 table #45: 0 bytes OK 2023/08/24-20:28:26.985305 7fda79bfb6c0 Level-0 table #98: 0 bytes OK
2023/08/07-23:27:51.012861 7f58677fe6c0 Delete type=0 #43 2023/08/24-20:28:26.992913 7fda79bfb6c0 Delete type=0 #96
2023/08/07-23:27:51.013069 7f58677fe6c0 Manual compaction at level-0 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end) 2023/08/24-20:28:27.002175 7fda79bfb6c0 Manual compaction at level-0 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)
2023/08/07-23:27:51.013100 7f58677fe6c0 Manual compaction at level-1 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end) 2023/08/24-20:28:27.002210 7fda79bfb6c0 Manual compaction at level-1 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)

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@ -1 +1 @@
MANIFEST-000046 MANIFEST-000098

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@ -1,8 +1,3 @@
2023/08/08-08:16:25.447873 7f5afcdf86c0 Recovering log #44 2023/08/24-20:28:52.572723 7fda7b3fe6c0 Recovering log #96
2023/08/08-08:16:25.457419 7f5afcdf86c0 Delete type=3 #42 2023/08/24-20:28:52.584114 7fda7b3fe6c0 Delete type=3 #94
2023/08/08-08:16:25.457478 7f5afcdf86c0 Delete type=0 #44 2023/08/24-20:28:52.584178 7fda7b3fe6c0 Delete type=0 #96
2023/08/08-08:17:06.615328 7f58677fe6c0 Level-0 table #49: started
2023/08/08-08:17:06.615361 7f58677fe6c0 Level-0 table #49: 0 bytes OK
2023/08/08-08:17:06.621611 7f58677fe6c0 Delete type=0 #47
2023/08/08-08:17:06.629182 7f58677fe6c0 Manual compaction at level-0 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)
2023/08/08-08:17:06.643000 7f58677fe6c0 Manual compaction at level-1 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)

View File

@ -1,8 +1,8 @@
2023/08/07-22:18:13.982353 7f5afddfa6c0 Recovering log #40 2023/08/24-20:11:49.176021 7fda7bbff6c0 Recovering log #92
2023/08/07-22:18:13.997971 7f5afddfa6c0 Delete type=3 #38 2023/08/24-20:11:49.186443 7fda7bbff6c0 Delete type=3 #90
2023/08/07-22:18:13.998032 7f5afddfa6c0 Delete type=0 #40 2023/08/24-20:11:49.186509 7fda7bbff6c0 Delete type=0 #92
2023/08/07-23:27:50.999438 7f58677fe6c0 Level-0 table #45: started 2023/08/24-20:28:26.975180 7fda79bfb6c0 Level-0 table #97: started
2023/08/07-23:27:50.999471 7f58677fe6c0 Level-0 table #45: 0 bytes OK 2023/08/24-20:28:26.975225 7fda79bfb6c0 Level-0 table #97: 0 bytes OK
2023/08/07-23:27:51.005436 7f58677fe6c0 Delete type=0 #43 2023/08/24-20:28:26.985137 7fda79bfb6c0 Delete type=0 #95
2023/08/07-23:27:51.013039 7f58677fe6c0 Manual compaction at level-0 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end) 2023/08/24-20:28:27.002160 7fda79bfb6c0 Manual compaction at level-0 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)
2023/08/07-23:27:51.013085 7f58677fe6c0 Manual compaction at level-1 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end) 2023/08/24-20:28:27.002199 7fda79bfb6c0 Manual compaction at level-1 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)

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@ -1 +1 @@
MANIFEST-000046 MANIFEST-000098

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@ -1,8 +1,3 @@
2023/08/08-08:16:25.478881 7f5afddfa6c0 Recovering log #44 2023/08/24-20:28:52.617237 7fda7abfd6c0 Recovering log #96
2023/08/08-08:16:25.496212 7f5afddfa6c0 Delete type=3 #42 2023/08/24-20:28:52.627761 7fda7abfd6c0 Delete type=3 #94
2023/08/08-08:16:25.496252 7f5afddfa6c0 Delete type=0 #44 2023/08/24-20:28:52.627835 7fda7abfd6c0 Delete type=0 #96
2023/08/08-08:17:06.650728 7f58677fe6c0 Level-0 table #49: started
2023/08/08-08:17:06.650795 7f58677fe6c0 Level-0 table #49: 0 bytes OK
2023/08/08-08:17:06.658621 7f58677fe6c0 Delete type=0 #47
2023/08/08-08:17:06.658890 7f58677fe6c0 Manual compaction at level-0 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end)
2023/08/08-08:17:06.658907 7f58677fe6c0 Manual compaction at level-1 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end)

View File

@ -1,8 +1,8 @@
2023/08/07-22:18:14.015482 7f5afd5f96c0 Recovering log #40 2023/08/24-20:11:49.221624 7fda7a3fc6c0 Recovering log #92
2023/08/07-22:18:14.034395 7f5afd5f96c0 Delete type=3 #38 2023/08/24-20:11:49.232090 7fda7a3fc6c0 Delete type=3 #90
2023/08/07-22:18:14.034433 7f5afd5f96c0 Delete type=0 #40 2023/08/24-20:11:49.232138 7fda7a3fc6c0 Delete type=0 #92
2023/08/07-23:27:51.034000 7f58677fe6c0 Level-0 table #45: started 2023/08/24-20:28:27.008700 7fda79bfb6c0 Level-0 table #97: started
2023/08/07-23:27:51.034031 7f58677fe6c0 Level-0 table #45: 0 bytes OK 2023/08/24-20:28:27.008737 7fda79bfb6c0 Level-0 table #97: 0 bytes OK
2023/08/07-23:27:51.040235 7f58677fe6c0 Delete type=0 #43 2023/08/24-20:28:27.019736 7fda79bfb6c0 Delete type=0 #95
2023/08/07-23:27:51.040547 7f58677fe6c0 Manual compaction at level-0 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end) 2023/08/24-20:28:27.051993 7fda79bfb6c0 Manual compaction at level-0 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end)
2023/08/07-23:27:51.040656 7f58677fe6c0 Manual compaction at level-1 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end) 2023/08/24-20:28:27.052030 7fda79bfb6c0 Manual compaction at level-1 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end)

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@ -1 +1 @@
MANIFEST-000046 MANIFEST-000086

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@ -1,7 +1,7 @@
2023/08/08-08:16:25.435335 7f5afddfa6c0 Recovering log #44 2023/08/24-15:57:43.392826 7fab4affd6c0 Recovering log #84
2023/08/08-08:16:25.445302 7f5afddfa6c0 Delete type=3 #42 2023/08/24-15:57:43.403060 7fab4affd6c0 Delete type=3 #82
2023/08/08-08:16:25.445339 7f5afddfa6c0 Delete type=0 #44 2023/08/24-15:57:43.403157 7fab4affd6c0 Delete type=0 #84
2023/08/08-08:17:06.608167 7f58677fe6c0 Level-0 table #49: started 2023/08/24-15:59:11.995583 7fab497fa6c0 Level-0 table #89: started
2023/08/08-08:17:06.608235 7f58677fe6c0 Level-0 table #49: 0 bytes OK 2023/08/24-15:59:11.995614 7fab497fa6c0 Level-0 table #89: 0 bytes OK
2023/08/08-08:17:06.615092 7f58677fe6c0 Delete type=0 #47 2023/08/24-15:59:12.004480 7fab497fa6c0 Delete type=0 #87
2023/08/08-08:17:06.621758 7f58677fe6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) 2023/08/24-15:59:12.025495 7fab497fa6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)

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@ -1,7 +1,7 @@
2023/08/07-22:18:13.969369 7f5afddfa6c0 Recovering log #40 2023/08/24-15:09:37.452353 7fab4b7fe6c0 Recovering log #80
2023/08/07-22:18:13.978774 7f5afddfa6c0 Delete type=3 #38 2023/08/24-15:09:37.462595 7fab4b7fe6c0 Delete type=3 #78
2023/08/07-22:18:13.978889 7f5afddfa6c0 Delete type=0 #40 2023/08/24-15:09:37.462673 7fab4b7fe6c0 Delete type=0 #80
2023/08/07-23:27:50.992870 7f58677fe6c0 Level-0 table #45: started 2023/08/24-15:56:20.976153 7fab497fa6c0 Level-0 table #85: started
2023/08/07-23:27:50.992899 7f58677fe6c0 Level-0 table #45: 0 bytes OK 2023/08/24-15:56:20.976179 7fab497fa6c0 Level-0 table #85: 0 bytes OK
2023/08/07-23:27:50.999291 7f58677fe6c0 Delete type=0 #43 2023/08/24-15:56:20.984268 7fab497fa6c0 Delete type=0 #83
2023/08/07-23:27:51.013019 7f58677fe6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) 2023/08/24-15:56:20.984458 7fab497fa6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)

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@ -649,6 +649,11 @@ ul, li {
align-content: center; align-content: center;
} }
.content-center {
align-content: center;
text-align: center;
}
.attribut-value, .attribut-value,
.carac-value { .carac-value {
flex-grow: 0; flex-grow: 0;
@ -1147,8 +1152,8 @@ ul, li {
} }
#logo { #logo {
content : url(../images/ui/crucible_game_logo.png); content : url(../images/ui/logo_hex_yellow_01.webp);
width: 100px; width: 60px;
height: 60px; height: 60px;
} }
@ -1360,6 +1365,7 @@ Focus FOC: #ff0084
flex-grow:1; flex-grow:1;
max-width: 8rem; max-width: 8rem;
min-width: 8rem; min-width: 8rem;
text-align: start;
} }
.item-field-text-long { .item-field-text-long {
flex-grow:1; flex-grow:1;
@ -1410,7 +1416,12 @@ Focus FOC: #ff0084
} }
.item-controls-fixed { .item-controls-fixed {
min-width:2rem; min-width:2rem;
max-width: 2rem; /*max-width: 2rem;*/
}
.item-controls-fixed-small {
min-width:1rem;
font-size: 0.8rem;
/*max-width: 2rem;*/
} }
.biodata-portrait { .biodata-portrait {
min-height: 512px; min-height: 512px;
@ -1426,3 +1437,10 @@ Focus FOC: #ff0084
.margin-left-8 { .margin-left-8 {
margin-left: 8px; margin-left: 8px;
} }
.maneuver-is-stock {
display: none;
visibility: hidden;
}
.compendium .directory-list .directory-item .folder-header h3 {
color:#000
}

View File

@ -30,15 +30,6 @@
"private": false, "private": false,
"flags": {} "flags": {}
}, },
{
"type": "Item",
"label": "Weapons",
"name": "weapons",
"path": "packs/weapons.db",
"system": "fvtt-hero-system-6",
"private": false,
"flags": {}
},
{ {
"type": "Item", "type": "Item",
"label": "Skills", "label": "Skills",
@ -100,14 +91,14 @@
"styles": [ "styles": [
"styles/simple.css" "styles/simple.css"
], ],
"version": "11.0.3", "version": "11.0.13",
"compatibility": { "compatibility": {
"minimum": "11", "minimum": "11",
"verified": "11" "verified": "11"
}, },
"title": "Hero System v6 for FoundrtVTT (Official)", "title": "Hero System v6 for FoundrtVTT (Official)",
"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/raw/branch/main/system.json", "manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/raw/branch/master/system.json",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/archive/fvtt-hero-system-6-v11.0.3.zip", "download": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/archive/fvtt-hero-system-6-v11.0.13.zip",
"url": "https://www.uberwald.me/gitea/uberwald/", "url": "https://www.uberwald.me/gitea/uberwald/",
"background": "systems/fvtt-hero-system-6/images/ui/hero_foundry_cover.webp", "background": "systems/fvtt-hero-system-6/images/ui/hero_foundry_cover.webp",
"id": "fvtt-hero-system-6" "id": "fvtt-hero-system-6"

View File

@ -1,7 +1,8 @@
{ {
"Actor": { "Actor": {
"types": [ "types": [
"character" "character",
"minion"
], ],
"templates": { "templates": {
"biodata": { "biodata": {
@ -309,6 +310,15 @@
"movements" "movements"
], ],
"subactors": [] "subactors": []
},
"minion": {
"templates": [
"biodata",
"characteristics",
"defenses",
"movements"
],
"subactors": []
} }
}, },
"Item": { "Item": {
@ -406,7 +416,19 @@
"subtype": "equipment", "subtype": "equipment",
"value": 0, "value": 0,
"weight": 0, "weight": 0,
"moneycost": 0 "moneycost": 0,
"ocv": 0,
"omcv": 0,
"dmcv": 0,
"rmod": 0,
"pd": 0,
"ed": 0,
"rpd": 0,
"red": 0,
"mentaldefense": 0,
"powerdefense": 0,
"flashdefense": 0,
"otherdefense": 0
}, },
"attack": { "attack": {
"templates": [ "templates": [

View File

@ -18,8 +18,8 @@
<ul class="item-list alternate-list"> <ul class="item-list alternate-list">
<li class="item flexrow"> <li class="item flexrow">
<label class="item-field-label-medium">Alternate IDs</label> <label class="item-field-label-medium">Alternate IDs</label>
<input type="text" class="item-field-label-long4" name="system.biodata.alternateids" value="{{system.biodata.origin}}" <input type="text" class="item-field-label-long4" name="system.biodata.alternateids"
data-dtype="String" /> value="{{system.biodata.origin}}" data-dtype="String" />
</li> </li>
</ul> </ul>
</div> </div>
@ -29,21 +29,23 @@
<ul class="item-list alternate-list"> <ul class="item-list alternate-list">
<li class="flexrow item"> <li class="flexrow item">
<label class="item-field-label-medium">Campaign</label> <label class="item-field-label-medium">Campaign</label>
<input type="text" class="item-field-label-long3" name="system.biodata.campaign" value="{{system.biodata.campaign}}" data-dtype="String" /> <input type="text" class="item-field-label-long3" name="system.biodata.campaign"
value="{{system.biodata.campaign}}" data-dtype="String" />
</li> </li>
<li class="flexrow item"> <li class="flexrow item">
<label class="item-field-label-medium">Player</label> <label class="item-field-label-medium">Player</label>
<input type="text" class="item-field-label-long3" name="system.biodata.player" value="{{system.biodata.player}}" <input type="text" class="item-field-label-long3" name="system.biodata.player"
data-dtype="String" /> value="{{system.biodata.player}}" data-dtype="String" />
</li> </li>
<li class="flexrow item"> <li class="flexrow item">
<label class="item-field-label-medium">GM</label> <label class="item-field-label-medium">GM</label>
<input type="text" class="item-field-label-long3" name="system.biodata.gm" value="{{system.biodata.gm}}" <input type="text" class="item-field-label-long3" name="system.biodata.gm"
data-dtype="String" /> value="{{system.biodata.gm}}" data-dtype="String" />
</li> </li>
<li class="item flexrow"> <li class="item flexrow">
<label class="item-field-label-medium">Hair</label> <label class="item-field-label-medium">Hair</label>
<input type="text" class="item-field-label-long3" name="system.biodata.hair" value="{{system.biodata.hair}}" data-dtype="String" /> <input type="text" class="item-field-label-long3" name="system.biodata.hair"
value="{{system.biodata.hair}}" data-dtype="String" />
</li> </li>
</ul> </ul>
</div> </div>
@ -51,19 +53,23 @@
<ul class="item-list alternate-list"> <ul class="item-list alternate-list">
<li class="flexrow item"> <li class="flexrow item">
<label class="item-field-label-medium">Gender</label> <label class="item-field-label-medium">Gender</label>
<input type="text" class="item-field-label-medium" name="system.biodata.gender" value="{{system.biodata.gender}}" data-dtype="String" /> <input type="text" class="item-field-label-medium" name="system.biodata.gender"
value="{{system.biodata.gender}}" data-dtype="String" />
</li> </li>
<li class="item flexrow"> <li class="item flexrow">
<label class="item-field-label-medium">Height</label> <label class="item-field-label-medium">Height</label>
<input type="text" class="item-field-label-medium" name="system.biodata.height" value="{{system.biodata.height}}" data-dtype="String" /> <input type="text" class="item-field-label-medium" name="system.biodata.height"
value="{{system.biodata.height}}" data-dtype="String" />
</li> </li>
<li class="item flexrow"> <li class="item flexrow">
<label class="item-field-label-medium">Mass</label> <label class="item-field-label-medium">Mass</label>
<input type="text" class="item-field-label-medium" name="system.biodata.mass" value="{{system.biodata.mass}}" data-dtype="String" /> <input type="text" class="item-field-label-medium" name="system.biodata.mass"
value="{{system.biodata.mass}}" data-dtype="String" />
</li> </li>
<li class="item flexrow"> <li class="item flexrow">
<label class="item-field-label-medium">Eyes</label> <label class="item-field-label-medium">Eyes</label>
<input type="text" class="item-field-label-medium" name="system.biodata.eyes" value="{{system.biodata.eyes}}" data-dtype="String" /> <input type="text" class="item-field-label-medium" name="system.biodata.eyes"
value="{{system.biodata.eyes}}" data-dtype="String" />
</li> </li>
</ul> </ul>
</div> </div>
@ -73,19 +79,23 @@
<ul class="item-list alternate-list"> <ul class="item-list alternate-list">
<li class="item flexrow"> <li class="item flexrow">
<label class="item-field-label-medium">Points</label> <label class="item-field-label-medium">Points</label>
<input type="text" class="item-field-label-short" name="system.biodata.points" value="{{system.biodata.origin}}" data-dtype="Number" /> <input type="text" class="item-field-label-short" name="system.biodata.points"
value="{{system.biodata.origin}}" data-dtype="Number" />
<label class="">&nbsp;</label> <label class="">&nbsp;</label>
<label class="item-field-label-medium">Complications</label> <label class="item-field-label-medium">Complications</label>
<input type="text" class="item-field-label-short" name="system.biodata.complications" value="{{system.biodata.complications}}" data-dtype="Number" /> <input type="text" class="item-field-label-short" name="system.biodata.complications"
value="{{system.biodata.complications}}" data-dtype="Number" />
<label class="">&nbsp;</label> <label class="">&nbsp;</label>
<label class="item-field-label-medium">XP Earned</label> <label class="item-field-label-medium">XP Earned</label>
<input type="text" class="item-field-label-short" name="system.biodata.xpearned" value="{{system.biodata.xpearned}}" data-dtype="Number" /> <input type="text" class="item-field-label-short" name="system.biodata.xpearned"
value="{{system.biodata.xpearned}}" data-dtype="Number" />
<label class="">&nbsp;</label> <label class="">&nbsp;</label>
<label class="item-field-label-medium">XP Spent</label> <label class="item-field-label-medium">XP Spent</label>
<input type="text" class="item-field-label-short" name="system.biodata.xpspent" value="{{system.biodata.xpspent}}" data-dtype="Number" /> <input type="text" class="item-field-label-short" name="system.biodata.xpspent"
value="{{system.biodata.xpspent}}" data-dtype="Number" />
<label class="">&nbsp;</label> <label class="">&nbsp;</label>
</li> </li>
</ul> </ul>
@ -127,10 +137,14 @@
<label class="item-field-label-short">&nbsp;</label> <label class="item-field-label-short">&nbsp;</label>
<label class="item-field-label-medium">Lift</label> <label class="item-field-label-medium">Lift</label>
<input type="text" class="item-field-label-short update-field" disabled data-field-name="system.characteristics.str.lift" value="{{characteristics.str.lift}}" data-dtype="String" /> <input type="text" class="item-field-label-short update-field" disabled
data-field-name="system.characteristics.str.lift" value="{{characteristics.str.lift}}"
data-dtype="String" />
<label class="item-field-label-short">&nbsp;</label> <label class="item-field-label-short">&nbsp;</label>
<label class="item-field-label-medium">STR END</label> <label class="item-field-label-medium">STR END</label>
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.str.strend" disabled value="{{characteristics.str.strend}}" data-dtype="Number" /> <input type="text" class="item-field-label-short update-field"
data-field-name="system.characteristics.str.strend" disabled value="{{characteristics.str.strend}}"
data-dtype="Number" />
</li> </li>
</ul> </ul>
@ -158,8 +172,7 @@
<li class="item flexrow list-item list-item-shadow " data-item-id="{{maneuver._id}}"> <li class="item flexrow list-item list-item-shadow " data-item-id="{{maneuver._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" <a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{maneuver.img}}" /></a> src="{{maneuver.img}}" /></a>
<span class="item-field-label-long">{{maneuver.name}} <a class="roll-item"><i class="fas fa-dice"></i></a><span class="item-field-label-long">{{maneuver.name}}
<a class="roll-item"><i class="fas fa-dice"></i></a>
</span> </span>
<span class="item-field-label-very-short">{{maneuver.system.pha}}</span> <span class="item-field-label-very-short">{{maneuver.system.pha}}</span>
@ -168,16 +181,13 @@
<span class="item-field-text-long">{{maneuver.system.effects}} <span class="item-field-text-long">{{maneuver.system.effects}}
{{#if maneuver.system.haseffectroll}} {{#if maneuver.system.haseffectroll}}
<a class="roll-direct" data-roll-source="Maneuver {{maneuver.name}}" data-roll-formula="{{maneuver.system.effectrollformula}}"> <a class="roll-direct" data-roll-source="Maneuver {{maneuver.name}}"
data-roll-formula="{{maneuver.system.effectrollformula}}">
<i class="fas fa-dice"></i>{{maneuver.system.effectrollformula}} <i class="fas fa-dice"></i>{{maneuver.system.effectrollformula}}
</a> </a>
{{/if}} {{/if}}
</span> </span>
<span class="">&nbsp;</span>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li> </li>
{{/each}} {{/each}}
</ul> </ul>
@ -189,16 +199,23 @@
<li class="flexrow item"> <li class="flexrow item">
<label class="item-packed">Initiative</label> <label class="item-packed">Initiative</label>
<input type="text" class="margin-left-4item-packed item-field-label-very-short update-field" data-field-name="system.characteristics.dex.initiative" value="{{characteristics.dex.initiative}}" data-dtype="Number" /> <input type="text" class="margin-left-4item-packed item-field-label-very-short update-field"
data-field-name="system.characteristics.dex.initiative" value="{{characteristics.dex.initiative}}"
data-dtype="Number" />
<label class="items-title-text item-packed margin-left-8">SPD</label> <label class="items-title-text item-packed margin-left-8">SPD</label>
<input type="text" class="item-field-label-very-short margin-left-4 update-field item-packed" data-field-name="system.characteristics.spd.value" value="{{characteristics.spd.value}}" data-dtype="Number" /> <input type="text" class="item-field-label-very-short margin-left-4 update-field item-packed"
data-field-name="system.characteristics.spd.value" value="{{characteristics.spd.value}}"
data-dtype="Number" />
<button class="chat-card-small-button item-field-label-short margin-left-8 hold-action item-packed">{{#if isHold}}Unhold{{else}}Hold{{/if}}</button> <button class="chat-card-small-button item-field-label-short margin-left-8 hold-action item-packed">{{#if
<button class="chat-card-small-button item-field-label-short margin-left-4 abort-action item-packed">{{#if isAbort}}Unabort{{else}}Abort{{/if}}</button> isHold}}Unhold{{else}}Hold{{/if}}</button>
<button class="chat-card-small-button item-field-label-short margin-left-4 abort-action item-packed">{{#if
isAbort}}Unabort{{else}}Abort{{/if}}</button>
<label class="items-title-text margin-left-8">Presence attack</label> <label class="items-title-text margin-left-8">Presence attack</label>
<a class="roll-direct" data-roll-source="Presence attack" data-roll-formula="{{system.biodata.presenceattack.rollFormula}}"> <a class="roll-direct" data-roll-source="Presence attack"
data-roll-formula="{{system.biodata.presenceattack.rollFormula}}">
<i class="fas fa-dice"></i>{{system.biodata.presenceattack.displayFormula}} <i class="fas fa-dice"></i>{{system.biodata.presenceattack.displayFormula}}
</a> </a>
@ -223,8 +240,10 @@
{{#if char.isvital}} {{#if char.isvital}}
<li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}"> <li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}">
<span class="item-field-label-long">{{char.label}}</span> <span class="item-field-label-long">{{char.label}}</span>
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.{{key}}.value" value="{{char.value}}" data-dtype="Number" /> <input type="text" class="item-field-label-short update-field"
<input type="text" class="item-field-label-short" name="system.characteristics.{{key}}.damage" value="{{char.damage}}" data-dtype="Number" /> data-field-name="system.characteristics.{{key}}.value" value="{{char.value}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.characteristics.{{key}}.damage"
value="{{char.damage}}" data-dtype="Number" />
</li> </li>
{{/if}} {{/if}}
{{/each}} {{/each}}
@ -250,43 +269,59 @@
{{#if char.isdefense}} {{#if char.isdefense}}
<li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}"> <li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}">
<span class="item-field-label-long">{{char.label}}</span> <span class="item-field-label-long">{{char.label}}</span>
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.{{key}}.value" value="{{char.value}}" data-dtype="Number" /> <input type="text" class="item-field-label-short update-field"
<input type="text" class="item-field-label-short" name="system.characteristics.{{key}}.resistant" value="{{char.resistant}}" data-dtype="Number" /> data-field-name="system.characteristics.{{key}}.value" value="{{char.value}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.characteristics.{{key}}.resistant"
value="{{char.resistant}}" data-dtype="Number" />
</li> </li>
{{/if}} {{/if}}
{{/each}} {{/each}}
{{#each defenses as |def key|}} {{#each defenses as |def key|}}
<li class="item flexrow list-item list-item-shadow" data-defense-key="{{key}}"> <li class="item flexrow list-item list-item-shadow" data-defense-key="{{key}}">
{{#if def.iseditable}} {{#if def.iseditable}}
<input type="text" class="item-field-label-long update-field" data-field-name="system.defenses.{{key}}.label" value="{{def.label}}" data-dtype="String" /> <input type="text" class="item-field-label-long update-field"
data-field-name="system.defenses.{{key}}.label" value="{{def.label}}" data-dtype="String" />
{{else}} {{else}}
<span class="item-field-label-long">{{def.label}}</span> <span class="item-field-label-long">{{def.label}}</span>
{{/if}} {{/if}}
<input type="text" class="item-field-label-short update-field" data-field-name="system.defenses.{{key}}.value" value="{{def.value}}" data-dtype="Number" /> <input type="text" class="item-field-label-short update-field"
<input type="text" class="item-field-label-short" name="system.defenses.{{key}}.resistant" value="{{def.resistant}}" data-dtype="Number" /> data-field-name="system.defenses.{{key}}.value" value="{{def.value}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.defenses.{{key}}.resistant"
value="{{def.resistant}}" data-dtype="Number" />
</li> </li>
{{/each}} {{/each}}
</ul> </ul>
</div> </div>
</div> </div>
<div class="item"> <div class="item">
<label class="item-field-label-short">OCV</label> <label class="item-field-label-short">
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.ocv.value" value="{{characteristics.ocv.value}}" data-dtype="Number" /> <a class="roll-charac" data-charac-key="ocv"><i class="fas fa-dice"></i>OCV</a>
</label>
<input type="text" class="item-field-label-short update-field"
data-field-name="system.characteristics.ocv.value" value="{{characteristics.ocv.value}}"
data-dtype="Number" />
<label class="item-field-label-short">&nbsp;</label> <label class="item-field-label-short">&nbsp;</label>
<label class="item-field-label-short">DCV</label> <label class="item-field-label-short">DCV</label>
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.dcv.value" value="{{characteristics.dcv.value}}" data-dtype="Number" /> <input type="text" class="item-field-label-short update-field"
data-field-name="system.characteristics.dcv.value" value="{{characteristics.dcv.value}}"
data-dtype="Number" />
<label class="item-field-label-short">&nbsp;</label> <label class="item-field-label-short">&nbsp;</label>
<label class="item-field-label-short">OMCV</label> <label class="item-field-label-short">
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.omcv.value" value="{{characteristics.omcv.value}}" data-dtype="Number" /> <a class="roll-charac" data-charac-key="omcv"><i class="fas fa-dice"></i>OMCV</a>
</label>
<input type="text" class="item-field-label-short update-field"
data-field-name="system.characteristics.omcv.value" value="{{characteristics.omcv.value}}"
data-dtype="Number" />
<label class="item-field-label-short">&nbsp;</label> <label class="item-field-label-short">&nbsp;</label>
<label class="item-field-label-short">DMCV</label> <label class="item-field-label-short">DMCV</label>
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.dmcv.value" value="{{characteristics.dmcv.value}}" data-dtype="Number" /> <input type="text" class="item-field-label-short update-field"
data-field-name="system.characteristics.dmcv.value" value="{{characteristics.dmcv.value}}"
data-dtype="Number" />
</div> </div>
<div class="flexrow"> <div class="flexrow">
@ -309,10 +344,13 @@
<span class="item-field-label-long"> <span class="item-field-label-long">
<a class="roll-perception"><i class="fas fa-dice"></i>Perception Roll</a> <a class="roll-perception"><i class="fas fa-dice"></i>Perception Roll</a>
</span> </span>
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.int.perceptionroll" value="{{characteristics.int.perceptionroll}}" data-dtype="Number" /> <input type="text" class="item-field-label-short update-field"
data-field-name="system.characteristics.int.perceptionroll"
value="{{characteristics.int.perceptionroll}}" data-dtype="Number" />
</li> </li>
</ul> </ul>
<textarea type="text" class="textarea-full-height padd-right" name="system.biodata.combatnotes1" data-dtype="String">{{system.biodata.combatnotes1}}</textarea> <textarea rows="20" type="text" class="textarea-full-height padd-right" name="system.biodata.combatnotes1"
data-dtype="String">{{system.biodata.combatnotes1}}</textarea>
</div> </div>
<div> <div>
@ -332,20 +370,26 @@
{{#if char.ismovement}} {{#if char.ismovement}}
<li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}"> <li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}">
<span class="item-field-label-long">{{char.label}}</span> <span class="item-field-label-long">{{char.label}}</span>
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.{{key}}.value" value="{{char.value}}" data-dtype="Number" /> <input type="text" class="item-field-label-short update-field"
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.{{key}}.ncvalue" value="{{char.ncvalue}}" data-dtype="Number" /> data-field-name="system.characteristics.{{key}}.value" value="{{char.value}}" data-dtype="Number" />
<input type="text" class="item-field-label-short update-field"
data-field-name="system.characteristics.{{key}}.ncvalue" value="{{char.ncvalue}}"
data-dtype="Number" />
</li> </li>
{{/if}} {{/if}}
{{/each}} {{/each}}
{{#each movements as |move key|}} {{#each movements as |move key|}}
<li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}"> <li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}">
{{#if move.iseditable}} {{#if move.iseditable}}
<input type="text" class="item-field-label-long update-field" data-field-name="system.movements.{{key}}.label" value="{{move.label}}" data-dtype="String" /> <input type="text" class="item-field-label-long update-field"
data-field-name="system.movements.{{key}}.label" value="{{move.label}}" data-dtype="String" />
{{else}} {{else}}
<span class="item-field-label-long">{{move.label}}</span> <span class="item-field-label-long">{{move.label}}</span>
{{/if}} {{/if}}
<input type="text" class="item-field-label-short update-field" data-field-name="system.movements.{{key}}.value" value="{{move.value}}" data-dtype="Number" /> <input type="text" class="item-field-label-short update-field"
<input type="text" class="item-field-label-short" value="{{mul move.value 2}}" disabled data-dtype="Number" /> data-field-name="system.movements.{{key}}.value" value="{{move.value}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" value="{{mul move.value 2}}" disabled
data-dtype="Number" />
</li> </li>
{{/each}} {{/each}}
</ul> </ul>
@ -411,7 +455,8 @@
src="{{skill.img}}" /></a> src="{{skill.img}}" /></a>
<span class="item-field-label-long">{{skill.name}}</span> <span class="item-field-label-long">{{skill.name}}</span>
<span class="item-field-label-medium">{{upper skill.charac}}</span> <span class="item-field-label-medium">{{upper skill.charac}}</span>
<span class="item-field-label-short"><a class="roll-item" data-type="skill"><i class="fas fa-dice"></i>{{skill.roll}}-</a></span> <span class="item-field-label-short"><a class="roll-item" data-type="skill"><i
class="fas fa-dice"></i>{{skill.roll}}-</a></span>
<div class="item-filler">&nbsp;</div> <div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
@ -439,7 +484,8 @@
src="{{perk.img}}" /></a> src="{{perk.img}}" /></a>
<span class="item-name-label">{{perk.name}}</span> <span class="item-name-label">{{perk.name}}</span>
{{#if perk.system.hasroll}} {{#if perk.system.hasroll}}
<span class="item-field-label-short"><a class="roll-item" data-type="perk"><i class="fas fa-dice"></i>{{perk.system.roll}}-</a></span> <span class="item-field-label-short"><a class="roll-item" data-type="perk"><i
class="fas fa-dice"></i>{{perk.system.roll}}-</a></span>
{{else}} {{else}}
<span class="item-field-label-short">&nbsp;</span> <span class="item-field-label-short">&nbsp;</span>
{{/if}} {{/if}}
@ -470,7 +516,8 @@
src="{{talent.img}}" /></a> src="{{talent.img}}" /></a>
<span class="item-name-label">{{talent.name}}</span> <span class="item-name-label">{{talent.name}}</span>
{{#if talent.system.hasroll}} {{#if talent.system.hasroll}}
<span class="item-field-label-short"><a class="roll-item" data-type="perk"><i class="fas fa-dice"></i>{{talent.system.roll}}-</a></span> <span class="item-field-label-short"><a class="roll-item" data-type="perk"><i
class="fas fa-dice"></i>{{talent.system.roll}}-</a></span>
{{else}} {{else}}
<span class="item-field-label-short">&nbsp;</span> <span class="item-field-label-short">&nbsp;</span>
{{/if}} {{/if}}
@ -486,6 +533,10 @@
{{!-- Maneuvers Tab --}} {{!-- Maneuvers Tab --}}
<div class="tab maneuver" data-group="primary" data-tab="maneuver"> <div class="tab maneuver" data-group="primary" data-tab="maneuver">
<div>
<button class="show-stock-maneuver">Show/Hide stock maneuvers</button>
</div>
<ul class="stat-list alternate-list item-list"> <ul class="stat-list alternate-list item-list">
<li class="item flexrow list-item items-title-bg"> <li class="item flexrow list-item items-title-bg">
<span class="item-field-label-long-img"> <span class="item-field-label-long-img">
@ -500,11 +551,12 @@
<span class="item-field-label-short"> <span class="item-field-label-short">
<label class="short-label">DCV</label> <label class="short-label">DCV</label>
</span> </span>
<span class="item-field-label-long"> <span class="item-field-label-long3">
<label class="short-label">Effects</label> <label class="short-label">Effects</label>
</span> </span>
</li> </li>
{{#each nonstockmaneuvers as |maneuver key|}} {{#each allmaneuvers as |maneuver key|}}
<div class="{{#if maneuver.system.isstock}}maneuver-list maneuver-is-stock{{/if}}">
<li class="item stat flexrow list-item list-item-shadow " data-item-id="{{maneuver._id}}"> <li class="item stat flexrow list-item list-item-shadow " data-item-id="{{maneuver._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" <a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{maneuver.img}}" /></a> src="{{maneuver.img}}" /></a>
@ -514,13 +566,14 @@
<span class="item-field-label-short">{{maneuver.system.ocv}}</span> <span class="item-field-label-short">{{maneuver.system.ocv}}</span>
<span class="item-field-label-short">{{maneuver.system.dcv}}</span> <span class="item-field-label-short">{{maneuver.system.dcv}}</span>
<span class="item-field-label-long">{{maneuver.system.effects}}</span> <span class="item-field-label-long3">{{maneuver.system.effects}}</span>
<div class="item-filler">&nbsp;</div> <div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div> </div>
</li> </li>
</div>
{{/each}} {{/each}}
</ul> </ul>
</div> </div>
@ -559,9 +612,11 @@
<span class="item-field-label-short">{{power.system.cost}}</span> <span class="item-field-label-short">{{power.system.cost}}</span>
<span class="item-field-label-long3">{{power.name}}</span> <span class="item-field-label-long3">{{power.name}}</span>
<span class="item-field-label-long2">{{power.system.displayname}}</span> <span class="item-field-label-long2">{{power.system.displayname}}</span>
<span class="item-field-label-medium"><a class="roll-damage" data-type="power"><i class="fas fa-dice"></i>{{power.system.damage}}</a></span> <span class="item-field-label-medium"><a class="roll-damage" data-type="power"><i
class="fas fa-dice"></i>{{power.system.damage}}</a></span>
{{#if power.system.hasroll}} {{#if power.system.hasroll}}
<span class="item-field-label-short"><a class="roll-item" data-type="power"><i class="fas fa-dice"></i>{{power.system.roll}}-</a></span> <span class="item-field-label-short"><a class="roll-item" data-type="power"><i
class="fas fa-dice"></i>{{power.system.roll}}-</a></span>
{{else}} {{else}}
<span class="item-field-label-short">&nbsp;</span> <span class="item-field-label-short">&nbsp;</span>
{{/if}} {{/if}}
@ -593,7 +648,8 @@
src="{{comp.img}}" /></a> src="{{comp.img}}" /></a>
<span class="item-name-label">{{comp.name}}</span> <span class="item-name-label">{{comp.name}}</span>
{{#if comp.system.hasroll}} {{#if comp.system.hasroll}}
<span class="item-field-label-short"><a class="roll-item" data-type="perk"><i class="fas fa-dice"></i>{{comp.system.roll}}-</a></span> <span class="item-field-label-short"><a class="roll-item" data-type="perk"><i
class="fas fa-dice"></i>{{comp.system.roll}}-</a></span>
{{else}} {{else}}
<span class="item-field-label-short">&nbsp;</span> <span class="item-field-label-short">&nbsp;</span>
{{/if}} {{/if}}
@ -616,13 +672,19 @@
<span class="small-label">Total value : {{totalValue}}</span> <span class="small-label">Total value : {{totalValue}}</span>
</div> </div>
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Weapons" items=weapons}} {{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Money"
items=moneys}}
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Weapons"
items=weapons}}
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Armor" items=armors}} {{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Armor" items=armors}}
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Shields" items=shields}} {{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Shields"
items=shields}}
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Equipment" items=equipments}} {{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Equipment"
items=equipments}}
<hr> <hr>

View File

@ -7,12 +7,6 @@
<hr> <hr>
{{#if img}}
<div >
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
</div>
{{/if}}
<div class="flexcol"> <div class="flexcol">
</div> </div>

View File

@ -7,12 +7,6 @@
<hr> <hr>
{{#if img}}
<div >
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
</div>
{{/if}}
<div class="flexcol"> <div class="flexcol">
</div> </div>

View File

@ -7,12 +7,6 @@
<hr> <hr>
{{#if img}}
<div >
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
</div>
{{/if}}
<div class="flexcol"> <div class="flexcol">
</div> </div>
@ -33,6 +27,12 @@
{{#if item}} {{#if item}}
<li>{{item.name}} ({{upperFirst item.type}})</li> <li>{{item.name}} ({{upperFirst item.type}})</li>
{{#if (eq item.type "maneuver")}}
<li>{{item.system.effects}}</li>
{{#if item.system.haseffectroll}}
<li>{{item.system.effectrollformula}}</li>
{{/if}}
{{/if}}
{{/if}} {{/if}}
{{#if (exists bonusMalus)}} {{#if (exists bonusMalus)}}

View File

@ -7,12 +7,6 @@
<hr> <hr>
{{#if img}}
<div >
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
</div>
{{/if}}
<div class="flexcol"> <div class="flexcol">
</div> </div>

View File

@ -21,5 +21,7 @@
</ul> </ul>
</div> </div>
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
</section> </section>
</form> </form>

View File

@ -67,5 +67,7 @@
</div> </div>
</div> </div>
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
</section> </section>
</form> </form>

View File

@ -21,5 +21,8 @@
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}} {{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}}
</ul> </ul>
</div> </div>
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
</section> </section>
</form> </form>

View File

@ -24,5 +24,7 @@
</ul> </ul>
</div> </div>
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
</section> </section>
</form> </form>

View File

@ -56,8 +56,88 @@
</select> </select>
</li> </li>
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-hasroll.hbs}} {{#if (eq system.subtype "weapon") }}
<li class="flexrow"><label class="item-field-label-long">OCV</label>
<input type="text" class="item-field-label-short" name="system.ocv" value="{{system.ocv}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">OMCV</label>
<input type="text" class="item-field-label-short" name="system.omcv" value="{{system.omcv}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">RMod</label>
<input type="text" class="item-field-label-short" name="system.rmod" value="{{system.rmod}}"
data-dtype="Number" />
</li>
{{/if}}
{{#if (eq system.subtype "shield") }}
<li class="flexrow"><label class="item-field-label-long">OCV</label>
<input type="text" class="item-field-label-short" name="system.ocv" value="{{system.ocv}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">DCV</label>
<input type="text" class="item-field-label-short" name="system.dcv" value="{{system.dcv}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">OMCV</label>
<input type="text" class="item-field-label-short" name="system.omcv" value="{{system.omcv}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">DMCV</label>
<input type="text" class="item-field-label-short" name="system.dmcv" value="{{system.dmcv}}"
data-dtype="Number" />
</li>
{{/if}}
{{#if (eq system.subtype "armor") }}
<li class="flexrow"><label class="item-field-label-long">DCV</label>
<input type="text" class="item-field-label-short" name="system.dcv" value="{{system.dcv}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">DMCV</label>
<input type="text" class="item-field-label-short" name="system.dmcv" value="{{system.dmcv}}"
data-dtype="Number" />
</li>
{{/if}}
{{#if (or (eq system.subtype "armor") (eq system.subtype "shield")) }}
<li class="flexrow"><label class="item-field-label-long">PD</label>
<input type="text" class="item-field-label-short" name="system.pd" value="{{system.pd}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">ED</label>
<input type="text" class="item-field-label-short" name="system.ed" value="{{system.ed}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">rPD</label>
<input type="text" class="item-field-label-short" name="system.rpd" value="{{system.rpd}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">rED</label>
<input type="text" class="item-field-label-short" name="system.red" value="{{system.red}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">Mental Defense</label>
<input type="text" class="item-field-label-short" name="system.mentaldefense" value="{{system.mentaldefense}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">Power Defense</label>
<input type="text" class="item-field-label-short" name="system.powerdefense" value="{{system.powerdefense}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">Flash Defense</label>
<input type="text" class="item-field-label-short" name="system.flashdefense" value="{{system.flashdefense}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">Other Defense</label>
<input type="text" class="item-field-label-short" name="system.otherdefense" value="{{system.otherdefense}}"
data-dtype="Number" />
</li>
{{/if}}
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-hasroll.hbs}}
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}} {{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}}
@ -65,5 +145,7 @@
</ul> </ul>
</div> </div>
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
</section> </section>
</form> </form>

View File

@ -11,13 +11,16 @@
{{!-- Sheet Body --}} {{!-- Sheet Body --}}
<section class="sheet-body"> <section class="sheet-body">
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-description.hbs}}
<div class="tab details" data-group="primary" data-tab="details"> <div class="tab details" data-group="primary" data-tab="details">
<ul> <ul>
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-description.hbs}}
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}} {{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}}
</ul> </ul>
</div> </div>
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
</section> </section>
</form> </form>

View File

@ -53,5 +53,8 @@
</ul> </ul>
</div> </div>
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
</section> </section>
</form> </form>

View File

@ -21,5 +21,8 @@
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}} {{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}}
</ul> </ul>
</div> </div>
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
</section> </section>
</form> </form>

View File

@ -25,5 +25,8 @@
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}} {{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}}
</ul> </ul>
</div> </div>
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
</section> </section>
</form> </form>

View File

@ -79,5 +79,8 @@
</ul> </ul>
</div> </div>
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
</section> </section>
</form> </form>

View File

@ -23,5 +23,7 @@
</div> </div>
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
</section> </section>
</form> </form>

View File

@ -103,5 +103,7 @@
</div> </div>
</div> </div>
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
</section> </section>
</form> </form>

View File

@ -3,33 +3,114 @@
<span class="item-name-img"> <span class="item-name-img">
<label class="">&nbsp;</label> <label class="">&nbsp;</label>
</span> </span>
<span class="item-field-label-short"> <span class="item-field-label-very-short">
<label class="item-field-label-short">Qty</label> <label class="item-field-label-very-short">Qty</label>
</span> </span>
<span class="item-field-label-long3"> <span class="item-field-label-long2">
<label class="item-field-label-long3">{{title}}</label> <label class="item-field-label-long2">{{title}}</label>
</span> </span>
<span class="item-field-label-long">
<label class="item-field-label-long4">Display</label> {{#if (or (eq title "Money") (eq title "Equipment"))}}
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">&nbsp;</label>
</span> </span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">&nbsp;</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">&nbsp;</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">&nbsp;</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">&nbsp;</label>
</span>
{{/if}}
{{#if (eq title "Weapons")}}
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">OCV</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">DCV</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">rMod</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">Rng</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">&nbsp;</label>
</span>
{{/if}}
{{#if (eq title "Shields")}}
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">OCV</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">DCV</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">OMCV</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">DMCV</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">&nbsp;</label>
</span>
{{/if}}
{{#if (eq title "Armor")}}
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">PD</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">ED</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">rPD</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">rED</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">DCV</label>
</span>
{{/if}}
<span class="item-field-label-long2">
<label class="item-field-label-long2">Display</label>
</span>
{{#if (and (ne title "Armor") (ne title "Shields"))}}
<span class="item-field-label-short"> <span class="item-field-label-short">
<label class="item-field-label-short">Effect</label> <label class="item-field-label-short">Effect</label>
</span> </span>
{{else}}
<span class="item-field-label-short">
<label class="item-field-label-short">&nbsp;</label>
</span>
{{/if}}
<span class="item-field-label-short"> <span class="item-field-label-short">
<label class="item-field-label-short">Roll</label> <label class="item-field-label-short">Roll</label>
</span> </span>
<span class="item-field-label-short"> <span class="item-field-label-very-short">
<label class="item-field-label-short">END</label> <label class="item-field-label-very-short">END</label>
</span> </span>
<span class="item-field-label-short"> <span class="item-field-label-very-short">
<label class="item-field-label-short">Value</label> <label class="item-field-label-very-short">Value</label>
</span> </span>
<span class="item-field-label-short"> <span class="item-field-label-short">
<label class="item-field-label-short">Weight</label> <label class="item-field-label-short">Weight</label>
</span> </span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed-small">
<a class="item-control item-add" data-type="equipment" title="Create Item"><i class="fas fa-plus"></i></a> <a class="item-control item-add" data-type="equipment" title="Create Item"><i class="fas fa-plus item-controls-fixed-small"></i></a>
</div> </div>
</li> </li>

View File

@ -1,17 +1,53 @@
<li class="item flexrow list-item list-item-shadow" data-item-id="{{equip._id}}"> <li class="item flexrow list-item list-item-shadow" data-item-id="{{equip._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" src="{{equip.img}}" /></a> <a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" src="{{equip.img}}" /></a>
<span class="item-field-label-short"><label>{{equip.system.quantity}}</label> </span> <span class="item-field-label-very-short content-center" ><label class="content-center">{{equip.system.quantity}}</label> </span>
<span class="item-field-label-long3">{{equip.name}}</span> <span class="item-field-label-long2">{{equip.name}}</span>
<span class="item-field-label-long"><label>{{equip.system.displayname}} {{#if (or (eq equip.system.subtype "money") (eq equip.system.subtype "equipment"))}}
<span class="item-field-label-very-short"><label>&nbsp;</label> </span>
<span class="item-field-label-very-short"><label>&nbsp;</label> </span>
<span class="item-field-label-very-short"><label>&nbsp;</label> </span>
<span class="item-field-label-very-short"><label>&nbsp;</label> </span>
<span class="item-field-label-very-short"><label>&nbsp;</label> </span>
{{/if}}
{{#if (eq equip.system.subtype "weapon")}}
<span class="item-field-label-very-short content-center"><label>{{numberFormat (fixNum equip.system.ocv) decimals=0 sign=true}}</label> </span>
<span class="item-field-label-very-short content-center"><label>{{numberFormat (fixNum equip.system.omcv) decimals=0 sign=true}}</label> </span>
<span class="item-field-label-very-short content-center"><label>{{numberFormat (fixNum equip.system.rmod) decimals=0 sign=true}}</label> </span>
<span class="item-field-label-very-short content-center"><label>{{equip.system.range}}</label> </span>
<span class="item-field-label-very-short content-center"><label>&nbsp;</label> </span>
{{/if}}
{{#if (eq equip.system.subtype "shield")}}
<span class="item-field-label-very-short content-center"><label>{{numberFormat (fixNum equip.system.ocv) decimals=0 sign=true}}</label> </span>
<span class="item-field-label-very-short content-center"><label>{{numberFormat (fixNum equip.system.dcv) decimals=0 sign=true}}</label> </span>
<span class="item-field-label-very-short content-center"><label>{{numberFormat (fixNum equip.system.omcv) decimals=0 sign=true}}</label> </span>
<span class="item-field-label-very-short content-center"><label>{{numberFormat (fixNum equip.system.dmcv) decimals=0 sign=true}}</label> </span>
<span class="item-field-label-very-short content-center"><label>&nbsp;</label> </span>
{{/if}}
{{#if (eq equip.system.subtype "armor")}}
<span class="item-field-label-very-short content-center"><label>{{equip.system.pd}}</label> </span>
<span class="item-field-label-very-short content-center"><label>{{equip.system.ed}}</label> </span>
<span class="item-field-label-very-short content-center"><label>{{equip.system.rpd}}</label> </span>
<span class="item-field-label-very-short content-center"><label>{{equip.system.red}}</label> </span>
<span class="item-field-label-very-short content-center"><label>{{numberFormat (fixNum equip.system.dcv) decimals=0 sign=true}}</label> </span>
{{/if}}
<span class="item-field-label-long2"><label>{{equip.system.displayname}}
</label> </label>
</span> </span>
{{#if (and (ne equip.system.subtype "armor") (ne equip.system.subtype "shield"))}}
<span class="item-field-label-short"><label><a class="roll-damage" data-type="perk"><i class="fas fa-dice"></i>{{equip.system.damage}}</a> <span class="item-field-label-short"><label><a class="roll-damage" data-type="perk"><i class="fas fa-dice"></i>{{equip.system.damage}}</a>
</label> </label>
</span> </span>
{{else}}
<span class="item-field-label-short"><label>&nbsp;</label></span>
{{/if}}
{{#if equip.system.hasroll}} {{#if equip.system.hasroll}}
<span class="item-field-label-short"><a class="roll-item" data-type="perk"><i class="fas fa-dice"></i>{{equip.system.roll}}-</a></span> <span class="item-field-label-short"><a class="roll-item" data-type="perk"><i class="fas fa-dice"></i>{{equip.system.roll}}-</a></span>
@ -19,13 +55,12 @@
<span class="item-field-label-short">&nbsp;</span> <span class="item-field-label-short">&nbsp;</span>
{{/if}} {{/if}}
<span class="item-field-label-short"><label>{{equip.system.endurance}}</label> </span> <span class="item-field-label-very-short content-center"><label>{{equip.system.endurance}}</label> </span>
<span class="item-field-label-short"><label>{{mul equip.system.quantity equip.system.value}}</label> </span> <span class="item-field-label-very-short"><label>{{mul equip.system.quantity equip.system.value}}</label> </span>
<span class="item-field-label-short"><label>{{mul equip.system.quantity equip.system.weight}}</label> </span> <span class="item-field-label-short content-center"><label>{{mul equip.system.quantity equip.system.weight}}</label> </span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div> </div>

View File

@ -4,13 +4,6 @@
<input type="text" class="" name="system.displayname" value="{{system.displayname}}" data-dtype="string"/> <input type="text" class="" name="system.displayname" value="{{system.displayname}}" data-dtype="string"/>
</div> </div>
<div>
<label class="generic-label">Notes</label>
<div class="small-editor item-text-long-line">
{{editor notes target="system.notes" button=true owner=owner editable=editable}}
</div>
</div>
<div> <div>
<label class="generic-label">Description</label> <label class="generic-label">Description</label>
<div class="medium-editor item-text-long-line"> <div class="medium-editor item-text-long-line">

View File

@ -2,4 +2,5 @@
<nav class="sheet-tabs tabs" data-group="primary"> <nav class="sheet-tabs tabs" data-group="primary">
<a class="item" data-tab="description">Description</a> <a class="item" data-tab="description">Description</a>
<a class="item" data-tab="details">Details</a> <a class="item" data-tab="details">Details</a>
<a class="item" data-tab="notes">Notes</a>
</nav> </nav>

View File

@ -0,0 +1,8 @@
<div class="tab notes" data-group="primary" data-tab="notes">
<div>
<label class="generic-label">Notes</label>
<div class="small-editor item-text-long-line">
{{editor notes target="system.notes" button=true owner=owner editable=editable}}
</div>
</div>
</div>

View File

@ -22,12 +22,15 @@
<label class="item-field-label-medium"><input type="checkbox" name="system.senseaffecting" {{checked system.senseaffecting}}/></label> <label class="item-field-label-medium"><input type="checkbox" name="system.senseaffecting" {{checked system.senseaffecting}}/></label>
</li> </li>
{{#if (and (ne system.subtype "armor") (ne system.subtype "shield"))}}
<li class="flexrow"><label class="item-field-label-long">Range</label> <li class="flexrow"><label class="item-field-label-long">Range</label>
<input type="text" class="item-field-label-medium" name="system.range" value="{{system.range}}" data-dtype="String"/> <input type="text" class="item-field-label-medium" name="system.range" value="{{system.range}}" data-dtype="String"/>
</li> </li>
<li class="flexrow"><label class="item-field-label-long">Damage</label> <li class="flexrow"><label class="item-field-label-long">Damage</label>
<input type="text" class="item-field-label-medium" name="system.damage" value="{{system.damage}}" data-dtype="String"/> <input type="text" class="item-field-label-medium" name="system.damage" value="{{system.damage}}" data-dtype="String"/>
</li> </li>
{{/if}}
<li class="flexrow"><label class="item-field-label-long">Endurance</label> <li class="flexrow"><label class="item-field-label-long">Endurance</label>
<input type="text" class="item-field-label-short" name="system.endurance" value="{{system.endurance}}" data-dtype="Number"/> <input type="text" class="item-field-label-short" name="system.endurance" value="{{system.endurance}}" data-dtype="Number"/>
</li> </li>